I was just agreeing with what Thunder Monkey said, that not saying that it is a GPGPU in the leaked specs does not disprove the specs due to the fact that a modern AMD GPU could very safely be assumed to support GPGPU functions.
It has always been my argument that it supports GPGPU functions (I have no idea where you got the idea that it was not my argument).
Just that unlike others I know what that entails, what it can do well, what it can not do well and (unlike you) I know that the 360's Xenos also supports GPGPU functions (that have been used in games).
Thus I know that people who are thinking that it sets the WiiU apart and are pinning hopes of it making up for a slow CPU are wrong!
Could have sworn personal attacks were calling people names and what not. This it what I'm referring to.
http://www.neogaf.com/forum/showpost.php?p=40205173&postcount=3195
And this person would at least partially disagree, but that's also because he's being more flexible in the situation.
http://forum.beyond3d.com/showthread.php?p=1663966#post1663966
Functionality is one facet, capability is another.
This is generally the sticking point.
I agree. To me Nintendo isn't the type of company that would pursue this without addressing the known issues in some manner.
bg isn't stupid. He knows that those functions have existed for years. He just has a rosier outlook on the overall capabilities of the GPU in there. I'm hesitant to say that it will matter much.
Yep. I'm on the positive side in this till I have reason enough not to be.
I am not going to act overly nice to a guy who just had a go at me out of the blue.
Nothing we have seen shows the WiiU CPU being tightly integrated with the GPU acting as it's SIMD unit, that is just something people have come up with in threads (AFAIK).
Even if it was, the R7xx arch is not crash hot for it, Nvidia has had a major lead in GPGPU up to GCN.
Actually the person I've gotten GPU details from was very complimentary of the bus between the CPU and GPU.
See I don't have an issue with you and believe you know your stuff. What I have noticed though is that there is no "grey area" allowed when you post. It's "black and white" and when someone disagrees with you it becomes "extremely black and white". Like when it comes to the idea of customization. So when you don't accept the grey area there's only yes or no coming from you and no maybe, at all so far.
Saying the WiiU was "designed around GPGPU" sounds a lot lot an attempt at retconning the situation after the CPU began to appear weaker than what the 360 and PS3 have. I think there's a strong chance the PS4 and 720 literally are designed with that paradigm in mind, thanks to the huge leap AMD took with GPGPU performance in the GCN architecture and with their move towards Heterogenus System Architecture. But with the WiiU, using R700 era GPU tech and the CPU and GPU unlikely to actually share the same memory space? GPGPU doesn't seem like a practical or efficient use of the resources, let alone a magic bullet for any CPU shortcomings.
When the original target specs mention it, it's not doing a retcon. It's understanding what was going on especially when the first person to actually talk about relying on the GPU in that manner hasn't even shown himself to be a "Nintendo fan".
And if I understand what you are saying, then Wii (GC) is an indication that the CPU and GPU share memory. If I remember correctly blu told us the CPU could even access the embedded 1T-SRAM in the GPU. And they weren't designed to work in the same manner we are believing WiiU's CPU/GPU to work. Hopefully he can clear that up or someone else remembers better.