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Rumor: Wii U final specs

Jonm1010

Banned
Why are people saying Nintendoland looks better then anything on ps3/Xbox again?

The textures are flat, even the noj has some aliasing going on. I guess the lighting is good though.
 

Theonik

Member
I hope the final NOA version looks better than that pic.
I doubt DOF is Japan exclusive lol
It looks like it's a different build. I would guess the NOA one is from E3 if anyone that has seen the E3 build can confirm that DOF was absent in that.
 
KojiKnight said:
Do 50GB discs matter? How many PS3 games used them... MGS4 is about the only one I can think of, and that's because it had hours of HD video and audio stored on it.
It's always going to be a problem to have lower capacity than the competition. It wasn't taken much advantage of this generation, though, since few would care to aim development so squarely at the third place machine that having an X360 release would be problematic.
 

Shaheed79

dabbled in the jelly
Ah ok. Well for me I saw what was in the OP before they came out.
It seems that quite a few gaf'rs saw these "specs" before the leak. Imo that doesn't make them more or less true. I asked for the source of the rumor, since he supposedly posted in this topic. And I asked what company he worked for, but no one knows the answer or are willing to give it. I personally can not give credibility in situations where the source is being cloak and dagger on what they know and who they work for.

I don't expect actual Wii U developers to break NDA, but when your rumors are this vague, nondescript and even inaccurate through omission. then you don't have a lot of credibility for people to take you seriously.

They've already been mentioned, but considering all they've said publicly (lherre over the last year) I don't think we'll learn that info.

See this is exactly what I'm talking about. Learn what info? You said he confirmed some things about the Wii U hardware that are in the OP and I want to know what they are. What company does he work for? Is it a company who would have access to the latest dk's from Nintendo? If he's the source then maybe we can ask him why he omitted a whole extra gig of ram in his "leak"? As I already pointed out, none of the supposedly new information in the OP has been confirmed by Nintendo, one of their Wii U partners or a named developer who is actually known to be working closely with Nintendo on Wii U games.

All of this "wink wink I'm a dev" stuff is just not something people need to be forming conclusions around. It leads to circle logic type confirmations where the unproven anonymous source becomes the confirmation to their own rumors.

Too many people these days want to prop themselves up as an "insider" who knows unrevealed information. But the way I see it, any real authentic developers, who are actually working on the latest and best Wii U dev kits, will either say something publicly, where you know their name and what company they work for, or they will just keep quiet. Everyone else are just people in the industry who "heard this" or "saw that" but are not privy to exact information on the hardware.

Whoever "leaked" this info, either did not have access to final hardware, or they were purposely trying to present a certain narrative about the Wii U. Nothing supposedly new in this leak can be independently confirmed by a credible source, who is confirmed to be working closely with the latest Wii U hardware.

This would not be such a big deal if it weren't for the fact that the rumor claims this information to be "final Wii U specs", yet somehow fails to mention several real final details about the hardware in categories they gave specs on.
 
Well there is this



http://semiaccurate.com/2012/09/04/microsoft-xbox-next-delay-rumors-abound/


& this

specs-1.jpg



both saying that there was a switch from IBM to AMD.

This would make Durango and Oribis the same box more or less.......

I'd laugh and laugh and laugh. Then cry a little. Then I'd laugh some more.
 

optimiss

Junior Member
NoA version is superior because it lacks DoF.

DoF is such a horrible thing.

I agree in general. It doesn't seem to have been implemented in a realistic manner this generation. The Madden games for example have an atrocious implementation. Does anyone have any examples of it being done right? The Nintendoland screenshot isn't the worst I have seen, but it could definitely be done better.
 

Ryoku

Member
I agree in general. It doesn't seem to have been implemented in a realistic manner this generation. The Madden games for example have an atrocious implementation. Does anyone have any examples of it being done right? The Nintendoland screenshot isn't the worst I have seen, but it could definitely be done better.
Pikmin 3 does a nice job.
 

majik13

Member
Christ, does Nintendo not believe in Anti Aliasing? Hmm, this one has infinite DoF too.

Nice shadows though.

hmm interesting the DOF is missing, when compared to the other screenshot. Different builds or somethign they turned off for these screens?
 
Looks like the recent (NoJ) build does uses some type of anti-aliasing.

I'm not sure about that. You scaled the NOA pic down to the NOJ pic's size, but the outcome depends on the downscaling method. I did the same with Lanczos and it looks a bit better (less aliased):

wiiu_nland_mariochase7ik1w.png


So... the Noa colors are slightly duller and the jp pic is smoother...

The difference in colors might come from the method which was used to grab the image.
 
Hmm, maybe, the NOA version is missing effects because they somehow they output to a much much higher resolution than what the system actually normally outputs at.
 

optimiss

Junior Member
Pikmin 3 does a nice job.

Yah, it is not bad.

I think I am realizing that my issue with DOF is not only the technique/technology but also the fact that it just shouldn't be present in most games. DOF makes me feel like I am watching/playing something through a camera since I don't have any control over the depth of field as you would in real life when looking through only your eyes. It makes me feel like a detached observer. That is fine for games that replicate an experience that is usually viewed through a camera lense (Madden, cinemtaic games) but if you are supposed to be looking down at Pikmin in your own garden it completely ruins the effect,
 
Pikmin 3 dof.



What media are you looking at that you believe Pikmin 3 needs AA?
That media. A lit if DoD will hide them a bit, but not enough.
Ofcourse they are not nearly as visible as in the nintendoland screens.
But in the nintendoland screens with dof you can still see the same jaggies. Half of them are kinda hidden in the DoF.

I DO think Pikmin3 looks very good. Not just an upscaled wii game like some blind people say, but you CAN see itJ started development on the Wii.

Also, the DoF works really well in this Macro world. It fits/ suits the theme.
 

Shaheed79

dabbled in the jelly
I'm not sure about that. You scaled the NOA pic down to the NOJ pic's size, but the outcome depends on the downscaling method. I did the same with Lanczos and it looks a bit better (less aliased):

wiiu_nland_mariochase7ik1w.png




The difference in colors might come from the method which was used to grab the image.

The aliasing in the NL pics to me looked like the aliasing that appears from photo enlargement, bad compression or conversion from another format. According to people who have actually played the game, it doesn't look like that on an HDTV.

Internal Nintendo games usually have great IQ, and I don't think NL will be any different. That being said, NL is very far from being a Wii U show piece. Using it as an example of what the hardware is capable of (which is the context it was originally brought up) almost seems like a stealth troll.
 

Shaheed79

dabbled in the jelly
That media. A lit if DoD will hide them a bit, but not enough.
Ofcourse they are not nearly as visible as in the nintendoland screens.
But in the nintendoland screens with dof you can still see the same jaggies. Half of them are kinda hidden in the DoF.

I DO think Pikmin3 looks very good. Not just an upscaled wii game like some blind people say, but you CAN see itJ started development on the Wii.

Also, the DoF works really well in this Macro world. It fits/ suits the theme.

Can you point out which of those pictures that you feel are showing noticeable aliasing?
 
Can you point out which of those pictures that you feel are showing noticeable aliasing?

these screens have a lot of compression/ jpeg artifacts. In the true/ sharp screens you can see jaggies where-ever the DoF effect stops. Again, not NEARLY as visible as in the Nintendoland screens. In those screens it's completely shocking.

One of the complaints during E3 was that no game was using any AA. But some people (like Ideaman) said that AA woud be added before release. I sincerely hope that. Jaggies are a cancer to artwork imo.
 

Shaheed79

dabbled in the jelly
these screens have a lot of compression/ jpeg artifacts. In the true/ sharp screens you can see jaggies where-ever the DoF effect stops. Again, not NEARLY as visible as in the Nintendoland screens. In those screens it's completely shocking.

One of the complaints during E3 was that no game was using any AA. But some people (like Ideaman) said that AA woud be added before release. I sincerely hope that. Jaggies are a cancer to artwork imo.

I see the compression artifacts, that you mention, most notably on the actual pikmin. Where are the true/ sharp screens? I would like to see those. Have they been posted on gaf anywhere?
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
Man Im lost in this thread, from what I gather its confirmed that Wii U has 2GB of ram, 1GB for devs and ~1GB for the OS?
 
I see the compression artifacts, that you mention, most notably on the actual pikmin. Where are the true/ sharp screens? I would like to see those. Have they been posted on gaf anywhere?

yeah, but i have no idea where. Maybe in the pikmin E3 thread?

edit: nah they seem to be the sAME. But i can see them in those screens too. Just softened up a bit by the jpeg compression.

edit2: maybe it's more visible on these screens here:

wiiu_pikmin3_3_scrn15_e3.jpg

174117.jpg

e3-2012-pikmin-3-screenshots.jpg

WiiU_Pikmin3_2_scrn09_E3.jpg

174113.jpg
 
I'm wondering if Pikmin 3 got pushed back so they could work on it a little more actually.
It doesn't seem like it's been pushed back, other than the Wii->WiiU shift. As long as it's been announced it's been "launch window" but not "holiday", so Q1 2013.
 

KageMaru

Member
This would make Durango and Oribis the same box more or less.......

I'd laugh and laugh and laugh. Then cry a little. Then I'd laugh some more.

Why would you laugh? That would be a good thing. Cross platform games would be closer to parity, if not full parity, it would minimize one of the subjects the console warriors can fight about, and games would be better optimized because of this.

Man Im lost in this thread, from what I gather its confirmed that Wii U has 2GB of ram, 1GB for devs and ~1GB for the OS?

Yes, this is confirmed.

All the media I've seen for the game shows clear aliasing in the areas not affected by DoF.

Eg. look at the mouth of the ... thing in this: http://cache.g4tv.com/images/ImageDb3/300748_l/e3-2012-pikmin-3-screenshots.jpg

Yup, I see aliasing all over that pic. On the tongue, mouth, eyes, feet, etc. Not sure how anyone can not see it.
 

AzaK

Member
Sorry if I missed it, but did that mention of Power 7 result in anything different regarding speculation on the CPU?
 

Stewox

Banned
NoA version is superior because it lacks DoF.

DoF is such a horrible thing.


Agreed

DOF is automatically created by human eye, the only scenario this would be practically usable is in an eyetracking configuration where a spectator watches another player, the DOF effect would then indicate to the spectator exactly where the player is looking. The player him self doesn't need this effect at all.

Because PC monitors are usually small and don't cover the whole wide-range, DOF may be exaggerated in games, the eye doesn't do that much that close.

DOF is straight from consoles, because HDTVs are bigger and they, but you also sit further away so I don't see any reason at all.
 
Agreed

DOF is automatically created by human eye, the only scenario this would be practically usable is in an eyetracking configuration where a spectator watches another player, the DOF effect would then indicate to the spectator exactly where the player is looking. The player him self doesn't need this effect at all.

Because PC monitors are usually small and don't cover the whole wide-range, DOF may be exaggerated in games, the eye doesn't do that much that close.

DOF is straight from consoles, because HDTVs are bigger and they, but you also sit further away so I don't see any reason at all.

yeah.. in real 3D environments where there is such a thing as depth...
Your tv screen is 2D.
 
Agreed

DOF is automatically created by human eye, the only scenario this would be practically usable is in an eyetracking configuration where a spectator watches another player, the DOF effect would then indicate to the spectator exactly where the player is looking. The player him self doesn't need this effect at all.

Because PC monitors are usually small and don't cover the whole wide-range, DOF may be exaggerated in games, the eye doesn't do that much that close.

DOF is straight from consoles, because HDTVs are bigger and they, but you also sit further away so I don't see any reason at all.

What...no no...DOF is created by the human eye because actual physical objects are at different distances and bounce back light differently based on that. A person viewing a virtual world in a screen will see everything at the exact same focal length and distance. The eye won't just see a virtual object at a distance and pull the same tricks
 
bg, the new tweet from IBM, does it bring something new to the table or how do you interpret that? Is it still possible that it's that "476" you and Wsippel believed to be the most likely candidate? Can we forget about "3core Broadway"?

Well originally I thought it was going to be three stripped down POWER7 cores. Then when lherre told us about the assymetrical cache, I thought about maybe one modified P7 core and two modified 476FPs. And then when Espresso kept harping about it being "the same" Broadway cores, I thought three modified 476FPs though in retrospect I think he was taking that too literally.

See this is exactly what I'm talking about. Learn what info? You said he confirmed some things about the Wii U hardware that are in the OP and I want to know what they are. What company does he work for? Is it a company who would have access to the latest dk's from Nintendo? If he's the source then maybe we can ask him why he omitted a whole extra gig of ram in his "leak"? As I already pointed out, none of the supposedly new information in the OP has been confirmed by Nintendo, one of their Wii U partners or a named developer who is actually known to be working closely with Nintendo on Wii U games.

The info about who they worked for. You'll have to ask the mods they talked to on that. Arkam, who it sounds like VGLeaks got this from, was the first person to give us info that pointed to the CPU issues devs were running into. Obviously I can't 100% vouch for them, but at the same time I think it's unfair to 100% write them off as well. Especially when you're asking for stuff you may never get.
 

ozfunghi

Member
Man Im lost in this thread, from what I gather its confirmed that Wii U has 2GB of ram, 1GB for devs and ~1GB for the OS?

yes, Iwata confirmed it last week during Nintendo Direct.

Sorry if I missed it, but did that mention of Power 7 result in anything different regarding speculation on the CPU?

I already asked bg to respond, but he left me hangin'! Seriously though, i too am wondering what exactly that means.

bg, the new tweet from IBM, does it bring something new to the table or how do you interpret that? Is it still possible that it's that "476" you and Wsippel believed to be the most likely candidate? Can we forget about "3core Broadway"?

Well originally I thought it was going to be three stripped down POWER7 cores. Then when lherre told us about the assymetrical cache, I thought about maybe one modified P7 core and two modified 476FPs. And then when Espresso kept harping about it being "the same" Broadway cores, I thought three modified 476FPs though in retrospect I think he was taking that too literally.

So... back to 3 stripped down P7 cores?
 
I'd have a very hard time believing 3 Power7 cores though. Three Power ISA 2.06 compliant cores on the 45nm SOI process I would believe - easily.

I fear that we won't really know until someone strips open a processor package and puts it under a microscope.
 
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