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Pillars of Eternity by Obsidian Entertainment (Kickstarter) [Up: Teaser]

Eusis

Member
This IS kind of late, but:

So, in your example, I decide to play my character as a snarky asshole mage who shoots sarcastic comments all the time, mid game I decide I'm not having fun and that I want to play the game as a brutish but good-hearted warrior guy. The solution is to have some way, in the game world and logic, to have my character be reborn as a new person with an new personality, skills and whatnot? To minimal effect? Unless this is a Doctor Who RPG, this ruins role-playing entirely.
Admittedly I'm not thinking of full "I'm a warrior who decides he wants to be a frail mage now", which admittedly IS ridiculous in all but the least story focused games (unless they built it around this possibility like, say, that hypothetical Dr. Who RPG), but more along the lines of what Evillore said:
I have no issue with limited respeccing that makes sense within the game world. For example, going to a monastery and enduring the training there to expand your mind but wither your body in exchange, whether that means redistributing some stats or reassigning some skills.

Or, even, leave specialization for later in the game, so that critical choices are made when you're more informed about how the game plays and how you want your character to handle things. Can leave it open-ended, too, so that you can go back in a different direction as part of a proce-----wait, I'm just describing Planescape: Torment now ;b
I'm thinking more that, say, I'm playing a warrior, but I completely botched it by trying to do everything, and instead respec that warrior to be a pure tank. That makes ENOUGH sense to me, especially if it comes with a price like that, or simply slap the gameplay penalty of lost levels like Etrian Odyssey did so you can come up with your own idea of why s/he's suddenly much weaker but more specialized (I'd say forcing yourself to fight in a new manner inherently means you'll be less competent for awhile). This is more along the lines of an emergency out button anyway, one you can't take lightly, and if you're not going to make gameplay a complete pushover or at least allow you to switch difficulty to "narrative' on a whim or whatever then it would be a solid compromise for those players that screwed up. That, and the whole Souls thing seems to imply this could actually make enough sense RP wise anyway if you want to be really anal about it.
 

Sharp

Member
Looks like someone pledged for them Outlaws...

Oh wait... it me.

l6vMW.png


Inn or Out? Why not both?!!

Stretch Goals! If we can make more than $5,000; you guys decide if we keep this or not.
I like your balls but at the current rate I'd be more worried about hitting $5k...
 
I like the concept of several souls vying for one body. That seems like an inevitable companion - a crazier, more comedic version of One of Many.

Yeah. What I thought would be cool for a companion is if the shifting dominant soul personality was coded as a random aspect of the game, so depending on what personality was in charge at the time, you'd get different conversation options / reactions to events etc.
 

dude

dude
Oh man, that update fucking delivered!

How good is Kicktraq's projections btw? Because it's currently predicting 5m as the low range :p
 
Really like the update on souls and tech. I'm not reluctant about guns from a historical standpoint, more from a gameplay one. And these guns seem awesome.

Also, I like the slight sweetening of the pledges with digital wallpapers, art, and soundtracks. I wish they would add a 300 pledge for a non-signed hardcover collector's book. I don't want to pay over $100 extra for a softcover, even though signed Collector's Box would be cool, and I can't swing an extra $360 for the signed hardcover.
 
We did. Or Shagg. Decided not to reserve a slot in the new 5,000 because we probably can't raise that much. If we do we will buy later, but we didn't want to block the spot from somebody else.

edit: See how he even ruined my post. I demand that you retract that as well!
 

turk128

Member
The soul talk sounds like Buddhism with a touch of transcendentalism.

I might be reaching here but.... I wonder if the respeccing is tied into a form of reincarnation.
 
The soul talk sounds like Buddhism with a touch of transcendentalism.

I might be reaching here but.... I wonder if the respeccing is tied into a form of reincarnation.

Sounds like Kingdom of Loathing's ascension system. After you beat the final boss, you can "ascend", and go to heaven and using karma can buy weapons/food/ or perm skills to use for a different class. Once you ascend, you restart at level 1 and can pick a different class.
 

Grayman

Member
that soul update led me to thinking of fantastic story possibilities. the quick and slow reincarnations can both be used to tell stories about love.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It would be dope if they expanded on the Conjure Spirit spell from the Black Necromatic spell tree in Arcanum. The ability to converse with the 'body', or converse with the 'soul' of a deceased, each potentially leading quests in different directions and diverging different information (is the soul honest, or the body? does the soul have plans that can only succeed with the death of the body?).
 

Lancehead

Member
It would be dope if they expanded on the Conjure Spirit spell from the Black Necromatic spell tree in Arcanum. The ability to converse with the 'body', or converse with the 'soul' of a deceased, each potentially leading quests in different directions and diverging different information (is the soul honest, or the body? does the soul have plans that can only succeed with the death of the body?).

It was a...fun spell in Arcanum but was pretty useless beyond a couple of murder cases, if I recall correctly. But taunting the dead is always fun, if not useful.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It was a...fun spell in Arcanum but was pretty useless beyond a couple of murder cases, if I recall correctly. But taunting the dead is always fun, if not useful.

That's my point though. It was a cool idea underused in Arcanum. Given this whole soul concept is integral to the entire lore of Project Eternity, it could be put to far greater use.
 

Lancehead

Member
That's my point though. It was a cool idea underused in Arcanum. Given this whole soul concept is integral to the entire lore of Project Eternity, it could be put to far greater use.

Of course, I was only making an observation. Although I feel like Obsidian's version of Conjure Spell would result in serious conversations rather than taunting the dead. I hope they get a good mix of both.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Of course, I was only making an observation. Although I feel like Obsidian's version of Conjure Spell would result in serious conversations rather than taunting the dead. I hope they get a good mix of both.

That's what I'd hope for, a mix of the two. I think it could make for some interesting quest/character development and role playing, knowing that behind characters of flesh (especially story/quest important characters) there is a secondary voice you can speak to, but at the cost of that person's life. The ultimate gamble, especially if the souls is unwilling to co-operate, mischievous, or sinister.
 
So I got intrigued by this new project and went and put $50 into the project. I've read the summary, and I do know what to expect, but as a mostly-lapsed RPG-er, what should I expect? It sure looks like something that might have been the best thing ever, though.
 

subversus

I've done nothing with my life except eat and fap
So I got intrigued by this new project and went and put $50 into the project. I've read the summary, and I do know what to expect, but as a mostly-lapsed RPG-er, what should I expect? It sure looks like something that might have been the best thing ever, though.

have you played Baldur's Gate, Icewind Dale, Planescape Torment?

if not expect a game in isometric view where you control a few units which can be of different classes. These units are your party, you can talk to them extensively and use them in combat. You explore the world and do a lot of quests which can be solved in multiple ways depending on your developed skills. Combat is real-time with pause to issue orders to your party members.

It's a WRPG made by Obisidian so expect branching dialogues which affect the storyline and quests and they will be good. The reactivity and tactical combat are the main draws of this project.
 
have you played Baldur's Gate, Icewind Dale, Planescape Torment?

if not expect a game in isometric view where you control a few units which can be of different classes. These units are your party, you can talk to them extensively and use them in combat. You explore the world and do a lot of quests which can be solved in multiple ways depending on your developed skills. Combat is real-time with pause to issue orders to your party members.

It's a WRPG made by Obisidian so expect branching dialogues which affect the storyline and quests and they will be good. The reactivity and tactical combat are the main draws of this project.

Nope.

It's been ages since the last time I've dealt with such an RPG from a proper dev...

Hmm, gotta say, never tried anything Obsidian, so I guess this might be my first game from them that I'm going to play.
 

subversus

I've done nothing with my life except eat and fap
Nope.

It's been ages since the last time I've dealt with such an RPG from a proper dev...

Hmm, gotta say, never tried anything Obsidian, so I guess this might be my first game from them that I'm going to play.

I recommend New Vegas. It's pretty stable and wasn't raped by a publisher. While base mechanics are from Bethesda, quest design, NPC design and world design are Obsidian's.
 

Lancehead

Member
Here's an interview with Chris Avellone on VG24/7: Project Eternity interview: making RPGs awesome again.

Two things from that interview:

More role-playing in terms of customization of bios, looks, or even how your perceive your character acting – a number of modern RPGs dictate those things to you in the interests of giving you a specific character with a specific voice.

While I think that can make for a better game in some respects, I don’t think it makes for a better RPG.

Yes, voice acting for the PC in RPG is a stupid feature generally.

In addition to the folks above, we have a number of other Obsidianites are working on gameplay and graphics, which you’ll see samples of in the days to come.

Obsidianites? That'd would've been a better term for Obsidian fans, though.
 

mclem

Member
Protagonist could even be in a different body from game to game in the series.

I apologise for this, and I swear I'll leave well enough alone
for at *least* half an hour
after this... but this does allow for an in-universe way to permit respecs while still keeping the character consistent...

<flees>


Edit: Actually, the premise isn't a million miles away from the jokey "Doctor Who RPG" premise someone mentioned in passing. Except it's implied that everyone gets to do it.
 

Sharp

Member
Pure Sophistry: “Project Eternity” Radio Interview with Feargus Urquhart

Edit: And Time's got an interview with Avellone here.
Chris Avellone said:
Publishers would rather us develop existing franchises they own across a range of platforms because that makes the most sense for their business model. As such, pitching something like Eternity is largely useless and even pitching other more “publisher friendly” RPGs in today’s market makes me want to slit my wrists. We’ve pitched and even begun development on a number of fantasy worlds that have never seen the light of day. All of those worlds… It’s soul-crushing to see them sputter out, one by one. Lost. Like tears. In rain.
No wonder they thought the game had only a 50% chance of being funded... they were probably resigned to the feeling that nobody wanted these games but them.
 

EviLore

Expansive Ellipses
Staff Member
Avellone said:
It depends. Our hope? That Kickstarter and the sales of the final product allow us to self-finance a game on our own without needing to ask for donations ever again. I’ll be honest, I have no idea how likely it’ll be that we’d raise that amount of money, but if we couldn’t, we would definitely return to Kickstarter and see where the fans would like to see the next installment go.

Nice to hear this sort of thing. We didn't hear it from Brian Fargo for Wasteland 2. IIRC he was excited to fund all subsequent inxile projects through kickstarter, disregarding all the money they'll be making at release, while the Obsidian guys hope to see this as a path to full financial independence.

I think ideally any sequels to PE would be funded through revenue from the previous PE titles, and then they could pitch new original IPs through kickstarter to branch out from there.
 

duckroll

Member
Nice to hear this sort of thing. We didn't hear it from Brian Fargo for Wasteland 2. IIRC he was excited to fund all subsequent inxile projects through kickstarter, disregarding all the money they'll be making at release, while the Obsidian guys hope to see this as a path to full financial independence.

I think ideally any sequels to PE would be funded through revenue from the previous PE titles, and then they could pitch new original IPs through kickstarter to branch out from there.

Well, the thing about inXile is that no one really cares about the studio beyond the IPs Fargo happens to have a hold on (Wasteland, Bard's Tale, etc), and the talent he attracts on a project to project basis. As a developer on their own, I doubt even Fargo gives a crap about the future of the company. Lol. :/

For Obsidian, it's pretty much their future at stake here. They have every motivation to make Project Eternity the best game they can with their talent pool, ever, with no publisher constrains. If they can really show up in a big way and impress the industry with the outcome of the product which we're helping fund, then their brand will mean that much more in future. Even with a new IP in future, if they can afford it, they would be able to release it without Kickstarter, simply because they have the confidence that people will actually buy it. That sort of natural security blanket is something Obsidian desperately needs.
 

Durante

Member
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