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Halo |OT9| One Final Effort Is All That Remains

Blinding

Member
Kind of related, I'm extremely curious as to what the standard MLG settings will be in Halo 4. Will they allow loadouts? Personal ordnance? I wonder where they draw the line as far as what is "competitive".

I don't think it's going to come down to what's competitive, I think it's going to come down to what can draw in the most people from the "casual" crowd. Vanilla Reach and MLG Reach were drastically different, which in turn made it hard for the average Halo fan to get into it, which resulted in the poor attendance numbers and the like, that simply can't happen this time around if Halo is going to be on the circuit.
 

FyreWulff

Member
As far MLG and their dropping of Halo. Maybe they were losing money on Halo for a long time. Maybe it was finally after StarCraft 2 started making them money that they could get rid of Halo because it wasn't the biggest draw for MLG anymore. It's not so cut and dry on either side.

The only reason MLG is still around is from consistent bailouts by angel investors. The company exists through luck and not via smart management of their money, and I'll just leave it at that. They continually spend more money than they take in, and this isn't Halo's fault, because they were still bleeding during the height of their Halo days.

What is this buuuullshit???

Isn't MS incorporated in Ireland over there because Ireland intentionally sets itself up as a corporate haven?
 
Nah, it was more like they dropped Halo after they went chasing after the Korean leagues with Starcraft and it's ilk.

At one point in this year, going to MLG's website just started a Starcraft 2 stream and nothing else.

As I said before, the Capcom strategy would be of good use here.

lies. They only times that is the only game is the invitationals, which people pay-per-event to watch. The live championship events always have at least 3 games (IIRC). After Halo was dropped after the one and only event with the current maps and settings, they've still had at least SC2, fighting games (usually 2 or more), LoL, etc.

It's more like, "hey, we're a business that's been running in the red for many years and surviving almost entirely off of new venture capital. Perhaps we should see what games people are actually going to watch. Oh look, viewer numbers for Halo are terrible, let's put our bandwidth costs, floorspace, personnel, etc. to better use so we can actually make money..."

EDIT: Oh hey look, you proved my point partially for me...
 

willow ve

Member
I don't think it's going to come down to what's competitive, I think it's going to come down to what can draw in the most people from the "casual" crowd. Vanilla Reach and MLG Reach were drastically different, which in turn made it hard for the average Halo fan to get into it, which resulted in the poor attendance numbers and the like, that simply can't happen this time around if Halo is going to be on the circuit.

And the changed physics for MLG Reach did some wonky things with the visuals. It looked like people were skating and sliding back and forth and jumping was... weird. Add to that the maps they played seemed to always be Sanctuary, something else, SANCTUARY AGAIN, etc., and I personally just got bored watching gameplay.
 

JackHerer

Member
I just hope that more than 2 of the base maps are used in the playlist and it isn't overly reliant on forged maps. The only reason I don't play MLG in Reach more often is because I get extremely bored of playing Sanc and The Pit over and over and over again.
 

Ramirez

Member
I don't think it's going to come down to what's competitive, I think it's going to come down to what can draw in the most people from the "casual" crowd. Vanilla Reach and MLG Reach were drastically different, which in turn made it hard for the average Halo fan to get into it, which resulted in the poor attendance numbers and the like, that simply can't happen this time around if Halo is going to be on the circuit.

So, which is it? Is the game not fit for competitive play, or is it that simply no one really cares to watch a stripped down game that is so vastly different than the one they play every night?

How much stuff does MLG change or restrict in SC2?
 
Isn't MS incorporated in Ireland over there because Ireland intentionally sets itself up as a corporate haven?

Yeah, it's one of the only things we got going well for us. I think I'll sign up anyway. Worst case scenario; I get picked and am not allowed to go because UK =/= Ireland :p
 
How much stuff does MLG change or restrict in SC2?

A fair amount. They have a good handful of custom maps and MLG variants of ladder maps where they've changed the spawn locations to promote more macro-based and competitive play, they force player colors, they add things like neutral supply depots to prevent roll-of-the-dice cheeses, they'll add and remove terrain features, they'll change the amount and type of minerals or gas to make certain positions more and less desirable or to influence the types of builds available. They're a fair bit less subtle to an observer, but the changes still drastically change the way they have to play many times.
 

Blinding

Member
So, which is it? Is the game not fit for competitive play, or is it that simply no one really cares to watch a stripped down game that is so vastly different than the one they play every night?

How much stuff does MLG change or restrict in SC2?

Depends on what your definition of competitive is, and I definitely think the later is the main problem. It's easy to just strip the game down in order to make competitive settings and push that out, it's an entirely different thing to make competitive settings that entertain both those who frequent said settings and those who don't, both through actually playing them and watching others play them, so I definitely think they're going to make things easier on themselves and try to keep things as close to the vanilla gametypes as possible.

As far as SC2, I'm pretty sure what they've changed doesn't create such a drastic difference like the changes that were made to Reach, but I don't pay attention to SC2 so.
 

Tashi

343i Lead Esports Producer
The only reason MLG is still around is from consistent bailouts by angel investors. The company exists through luck and not via smart management of their money, and I'll just leave it at that. They continually spend more money than they take in, and this isn't Halo's fault, because they were still bleeding during the height of their Halo days.

You'll leave it at that because you have insider info and you can't speak about it anymore or what?

I'm not denying that any of those things you just mentioned are true but from what I understand (unless Sundance is a liar) they've actually turned StarCraft2 into something profitable for MLG, more specifically the Arena's. I would imagine LoL does pretty well for them too. I'll just say that in the past I think MLG was certainly more reliant on these "bailouts" while these days not so much. The degrees to which these "bailouts" were necessary or not, I have no idea about. And yea, I agree that it's not Halo's fault that MLG has had financial problems.

Anyway, in more productive conversation. I would really like to see Halo grow from the bottom up. It's actually starting to happen and it's pretty exciting to see. We have a lot more Halo streamers than we did back in the Halo 3 days. Halo Council is kicking ass. Arena gaming is chugging along. I think we'll see more local tournaments and events pop up with Halo 4 coming up. I do think that it's important to support each other.
 
You are now one of my favorite people.

XGrgs.gif
 

Woorloog

Banned
But remember there is a support ability specifically for vehicle drivers gunners to help balance that out.

Perks in Halo 4 are supposed to support a playstyle. But it may be that the perk reducing EMP effect on vehicles will end up being "mandatory" if you want to use vehicles in BTB.
That wouldn't be good. Or fun. Or working as intended.
 

feel

Member
As far MLG and their dropping of Halo. Maybe they were losing money on Halo for a long time. Maybe it was finally after StarCraft 2 started making them money that they could get rid of Halo because it wasn't the biggest draw for MLG anymore. It's not so cut and dry on either side.
.
Yeah they probably had good reasons to drop it, but I think the organization shouldn't control a playlist in the game either way, it needs to be controlled by the competitive community as a whole somehow.
 

FyreWulff

Member
It's more like, "hey, we're a business that's been running in the red for many years and surviving almost entirely off of new venture capital. Perhaps we should see what games people are actually going to watch. Oh look, viewer numbers for Halo are terrible, let's put our bandwidth costs, floorspace, personnel, etc. to better use so we can actually make money..."

I would be more convinced of their altruism if they didn't go around trying to push out smaller leagues. Hence why Capcom doesn't allow MLG to broadcast their fighting games, preferring to keep the grassroots FGC alive. MLG settled for freaking Mortal Kombat as one of their flagship fighting games.

We've dropped your game that you compete in! Too bad we don't allow you to compete in any other league carrying the game and burn money attempting to buy out FGC communities then drop their game.

This is one of the many reasons why the Hardcore playlist in Halo 4 shouldn't be controlled by MLG. There's tons of hardcore content out there that nobody can use in matchmaking because MLG (and one person in that org) has a monopoly over it.
 
I would be more convinced of their altruism if they didn't go around trying to push out smaller leagues. Hence why Capcom doesn't allow MLG to broadcast their fighting games, preferring to keep the grassroots FGC alive. MLG settled for freaking Mortal Kombat as one of their flagship fighting games.

We've dropped your game that you compete in! Too bad we don't allow you to compete in any other league carrying the game and burn money attempting to buy out FGC communities then drop their game.

This is one of the many reasons why the Hardcore playlist in Halo 4 shouldn't be controlled by MLG. There's tons of hardcore content out there that nobody can use in matchmaking because MLG (and one person in that org) has a monopoly over it.

Look at Reach, 99% of the community stuff is garbage. I don't want that shit in the MLG/Hardcore playlist.
 

PNut

Banned
This is one of the many reasons why the Hardcore playlist in Halo 4 shouldn't be controlled by MLG. There's tons of hardcore content out there that nobody can use in matchmaking because MLG (and one person in that org) has a monopoly over it.

I'm not disagreeing with you but 343 would have to bring in some people that understand competitive gameplay.
 

Tashi

343i Lead Esports Producer
Yeah they probably had good reasons to drop it, but I think the organization shouldn't control a playlist in the game either way, it needs to be controlled by the competitive community as a whole somehow.

I've been more than satisfied with the MLG gametypes since Halo 2. I can probably count the times on one hand I've thought they fucked something up with the map or gametype. If it weren't for the MLG gametypes I don't know how much Halo I would have played over the years. I think now though, in the best interest for the competitive community, the standard needs to be set by 343. I think there are certain things the competitive community expects in their Halo gameplay (No radar certainly being one of them, smaller sized maps, 4v4 (??)) but there are things you just need to feel out. For Halo 4, there are going to be loadouts and aspects of those loadouts that people will cling to. The meta game will change with time. You can't really cross anything out until the competitive community breaks it.
 
Perks in Halo 4 are supposed to support a playstyle. But it may be that the perk reducing EMP effect on vehicles will end up being "mandatory" if you want to use vehicles in BTB.
That wouldn't be good. Or fun. Or working as intended.
Generally when I play big team with friends there is one or two that are "designated drivers". They stick to vehicles mostly anyway. If you play big team and just hop in a vehicle without that ability, then yeah you run that risk. But in my personal experience, everyone tries to assume a role. I doubt my experience is common, but who knows.
 
Which honestly isn't 343's problem.
Only in shit MLG gametypes like Pit Slayer where everyone stands on their respective side of the wall for nice 20-18 game.


PAX CTF was 5v5. 343 has stated several times that objective gametypes are designed for 5v5 in H4, you probably won't find any 4v4 objective in MM in the core lists.

They've had slayer 4v4 games of course though.

Also, I'm fairly certain 343 sees maps like Exile and Ragnorak as hybrid maps for 5v5 (possibly 4v4) as well as big team.
In a way, though, it is 343's problem. Small arena style maps that promote fast and frenetic game play is one area where Halo has always excelled. And while not everyone is in to super competitive MLG, the core game play that makes MLG fun is universal across the board for everyone. I seriously don't understand the reasoning for taking out smaller maps, even with the addition of sprint being a base attribute. While sprint was limited in Reach, it was still there on small maps like reflection and never a problem.
I love Metal Gear.

I love Halo.

Somehow this doesn't seem right. :p

The base gameplay is so fast and so good I dont want BTB to just be heavies. That said 343 have surprised me a whole lot already, so im willing to bet its a LOT better than it looks.
You're always better at putting into words what I'm thinking. This is the same reason I'm not a huge fan of bloated vehicle combat in Halo. And it's also a reason I question moving away from smaller arena sized maps, which have always been very popular. They're not the only thing that's fun about halo, but they've always been a favorite of mine and many people. Not sure why sprint would ruin a midship sized map. When you're in close range of someone you aren't sprinting. You're battling it out. Sprint would only come into play when trying to get away. Seriously not a problem imo.
 

FyreWulff

Member
I'm not disagreeing with you but 343 would have to bring in some people that understand competitive gameplay.

I already mentioned upthread that I'd start by adding hardcore community Cartographers to be focused on building that playlist's content.
 
I stopped watching when he claimed Halo 1's multiplayer was "so well balanced".

Fun? Yes

Balanced? Hardly.

Balance isn't when every weapon is equal, it's when everyone starts off with an equal chance to succeed. With the magnum, everyone started off equal.
 

Fotos

Member
So he thinks the multiplayer was balanced partly because you could use grenades to get power weapons and power ups?
 

Enfinit

Member
So he thinks the multiplayer was balanced partly because you could use grenades to get power weapons and power ups?

Yea, I kinda don't understand his argument, but the clips were great. It's insane the amount of skill to perfectly get an "instasplode" off for triples and overs.
 

Fotos

Member
Yea, I kinda don't understand his argument, but the clips were great. It's insane the amount of skill to perfectly get an "instasplode" off for triples and overs.

Yeah those were sick. I also had no idea you could use grenades like that in Halo CE
 
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