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Halo |OT10| The Calm Before The Storm

you'll be joining the storied ranks of a guy who doesn't play multiplayer, a guy who only plays grifball, and a guy who made cragmire.

are you sure you're up to the task?

that playlist was carefully catered by elite community cartographers. how dare you.

an unlimited budget, two development teams, and 3 years couldn't get those pesky colors into forge.

good enough though imo

Kyle is back.

I can do without colors although it would be really, really, really sweet. Framerate is a bigger problem that directly affects gameplay
Agreed. The colors don't worry me as much as how the map plays.
 

Ramirez

Member
VOTE FOR ME ON NOVEMBER 6TH.

I had you in mind since you said you would be interested in doing it.

Who is we?

Who would you vote for? Out of curiosity...

We, as in the whole of the Halo community. Have 2-3 representatives from each large community (GAF, HBO, Waypoint).

I would vote for people who were actively playing the MP & had a greater understanding of what makes the game play well. The abominations that I played in Reach showed me that whoever was picking them had no clue on what made a map good. Also, if those maps were truly the best of the best, then I'm back to the feeling that forge maps simply don't belong beside dev made maps.

you'll be joining the storied ranks of a guy who doesn't play multiplayer, a guy who only plays grifball, and a guy who made cragmire.

cCY3x.jpg
 
This building is not made with forge pieces.
How do I know? It did not disappear along with the forge pieces when Kynan pressed the delete all button. It did not appear to be a locked forge piece when he hovered over it either.
It is almost certainly a part of the base map and has pre-baked GI Lightmaps.

and
My hope would be that they would allow us to have more point/spot lights of any arbitrary intensity/size/color with added options for selectively disabling/enabling specular, diffuse and ambient contributions. In addition, negative lights would allow forge artists to mimic the effects of ambient occlusion, a lot better than the typical SSAO even.

That, time and some patience is all you need really to make lighting that looks comparable to the baked GI that they have on their official disc maps.

Here is an example that a fellow polycounter made inside of cryengine 3 as part of a lighting study. This is only using a large number of point/spot-lights without shadows enabled, he is creating the soft-shadowed bounced lighting effect by hand, essentially adding in direct and bounced light and subtracting the gradients of shadows with negative point lights. In addition, he almost completely turns off procedural low-quality lighting effects like SSAO, so he is pretty much strictly 'painting with light' by himself.Here is the room from various angles. The lightbulb icons signify the point/spot lights:
Lighting.gif

Here is the making-of/workflow used to make this:
Progress.gif

Final:


It might not be the best example, this is a pretty micro scale, but it illustrates how the lighting can be better than simply having only sunlight shining through the window casting a sharp shadow while the rest of the room looks flat. Here you get nice smooth gradients, diffuse-interreflection/bouncing light and soft-shadowing/ambient-occlusion as you do in real life.

Here is an example of how they do it on a larger scale, from Crysis 2. They use these lights and negative lights (which are less densely packed & don’t cast shadows so they’re cheap enough to have shipped in the console versions) to go from this flat, mostly shadowed interior scene:



To this one with lots of color and depth using only 13 small point lights and negative lights:



Now the direct sunlight is bouncing off the ground into the building and the far back side of the interior is a bit darker. Looks awesome, and more 3d/deep.

Here are the 13 lights their lighting artist added:



It's meticulous work, but the results speak for themselves, you get high quality lighting in real-time with a lot of artist control. A technique like this is actually used a lot in AAA animated movies in which GI would take far too long to calculate and lead to less control. (Pixar, for example, has been employing lighting artists to manually place lights and design every aspects of lighting by hand rather than precomputing/simulating full-on GI up until very recently, now they use a hybrid of the two for extra control and efficiency because new techniques allow them to afford it)

I do not see anything to suggest that we will get many of these features in Halo 4's Forge. If they were included though, you could most likely have this working with less densly packed lights at >30 FPS. Crysis 2 does this pretty well on consoles and has solid lighting. You could go from the harsh flat look of the shadow to something with a lot more depth and detail with this technique:

idnXS00IlVzOW.gif


It's instantly less flat and more easily readable with the softer, more detailed shadows shadowing. Just slight gradients alone allow you to delineate spaces a lot better. On the other hand, here's a couple particularly egregious examples of how flat the lighting is right now on its own:

iQu0gy5PJn2s0.jpg


iOfDpYH7iJuMu.jpg


iuq2BZqSXclu5.jpg


WTF, I can't even tell the foreground apart from the background!
Even the Spartans do not cast any shadows when they are in a shadow, not even a soft one like SSAO would give us. We get no depth cues from the lighting! It is like this old optical illusion they show in psych classes in the vision/perception chapter where if you move/add a shadow in a different place, and as a result, the object starts to look like it is floating off the ground rather than sitting on the ground farther off in the distance:

floating-balls-illusion.jpg


The spartans look like they are poorly composited into the shot.



It does affect self-shadowing, although the effect does not seem very strong in the first person view.


Lol, I never heard anyone actually use the correct term for this one except you.

I would assume not, that happened in Reach because they stored the orientation information for the pieces with 2 numbers, instead of 3:


The xbox hasn’t gained any memory, and I doubt they want to store all them forge maps with a quaternion and make them forge maps even larger. They compress the shit out of screenshots so as not to clog up bungie.net, I don’t think they wanna spare any room for forge on a problem like gimbal lock.



I took a good look at many of the pieces in the video and quite a few of the older pieces have been changed/updated to make this less of a problem. Many of the Reach Forerunner pieces that had inclines are now updated to fit with the new human-style of stairs with wider/more standard size walkways. The tall-tower piece for example:

Untitled_2.gif


I saw quite a few more in addition to this. I think many of the modularity proportions are fixed/more standard.



Lol, so now your forge maps can have color, as long as the color is grey or manually 'painted' red!


------------------
In other words, the new forge has a lot of room for improvements from what we have seen so far.

Amazing post. I can't pretend to be an expert in this stuff, but it was really interesting none the less. Blah, Forge 3.0 is not doing it for me at all.. It looks better, but only by a small margin.
 
I really like the sound of Cagemire. Ship it.
GWsTQ.gif


There are already people doing paper edits of their Sword Base remakes. "This one's gonna have a red lift, a green lift, and a BLUE lift! It'll be awwwwweeesssssoooommmmeee".

I take back what I said about Forge before. Disarmament is the only way to keep the general MP population safe from these reckless people.
 
It seriously worries me how little objective is discussed in the matchmaking forums for the developers of Halo 4. Perhaps the razor sharp hive like mind here at HaloGAF can inject some much needed wisdom to help make the tweaks to Halo 4 objective what we need to rebuild a core objective playlist with a decent population...


To all Gaffers...please post here or in the official Waypoint objective feedback thread. I'm happy to discuss or repost or PM anything objective based here on GAF then I'll repost over at the official Waypoint thread:

Waypoint Objective Playlist Feedback
 

Tashi

343i Lead Esports Producer
you'll be joining the storied ranks of a guy who doesn't play multiplayer, a guy who only plays grifball, and a guy who made cragmire.

are you sure you're up to the task?

No comment

It really does make me sad to see that so many people are shitting on Forge. I've played on brand new forge maps or maps tweaked by forge almost everyday for years now. There is great forge content out there. The system just needs a little help finding the cream of the crop. Then we test, give feedback, test, give feedback over and over and over. And then maybe it's good enough to show up in matchmaking. There are tens of thousands of Forgers out there. There's no way that we can't get a handful of amazing maps. It makes no sense.
 

nillapuddin

Member
vote for me!

Reasons why I should be voted in:
  • gamertag named after lovely snack item
  • .. etc


edit:
the forge hate is making me rage so hard
palpatine.jpg
 

Ramirez

Member
No comment

It really does make me sad to see that so many people are shitting on Forge. I've played on brand new forge maps or maps tweaked by forge almost everyday for years now. There is great forge content out there. The system just needs a little help finding the cream of the crop. Then we test, give feedback, test, give feedback over and over and over. And then maybe it's good enough to show up in matchmaking. There are tens of thousands of Forgers out there. There's no way that we can't get a handful of amazing maps. It makes no sense.

Let's be real, the greatest thing to ever come out of Forge were boxes that were added to The Pit.
 

willow ve

Member
My Sword Base remake is going to have another level that is only accessible to players who chose jetpack.

Feels like Halo.

---

What really annoys me is that a large swath of "Halo" players would honestly say that jetpack feels like Halo and without it the game isn't a Halo game. Fuck you Reach and all that you destroyed.
 
No comment

It really does make me sad to see that so many people are shitting on Forge. I've played on brand new forge maps or maps tweaked by forge almost everyday for years now. There is great forge content out there. The system just needs a little help finding the cream of the crop. Then we test, give feedback, test, give feedback over and over and over. And then maybe it's good enough to show up in matchmaking. There are tens of thousands of Forgers out there. There's no way that we can't get a handful of amazing maps. It makes no sense.

What do you think the CCs have been doing all this time?
 

Slightly Live

Dirty tag dodger
We, as in the whole of the Halo community. Have 2-3 representatives from each large community (GAF, HBO, Waypoint).

I would vote for people who were actively playing the MP & had a greater understanding of what makes the game play well. The abominations that I played in Reach showed me that whoever was picking them had no clue on what made a map good. Also, if those maps were truly the best of the best, then I'm back to the feeling that forge maps simply don't belong beside dev made maps.

Honest questions

Which communities aren't represented that know about?
How sure are you of the exact things the CC's do or don't do?
Is HaloGAF's representation good enough or not? Why or why not?

Has there been any maps from GAF that I as a CC, over the time, didn't pay fair enough attention to?
Do you think I am qualified for being a CC?

(Don't mean to pile on, I'm actually really interested in your answers)
 
No comment

It really does make me sad to see that so many people are shitting on Forge. I've played on brand new forge maps or maps tweaked by forge almost everyday for years now. There is great forge content out there. The system just needs a little help finding the cream of the crop. Then we test, give feedback, test, give feedback over and over and over. And then maybe it's good enough to show up in matchmaking. There are tens of thousands of Forgers out there. There's no way that we can't get a handful of amazing maps. It makes no sense.

I wish Forge Hub would take up that responsibility.
 

willow ve

Member
I would vote for people who were actively playing the MP & had a greater understanding of what makes the game play well. The abominations that I played in Reach showed me that whoever was picking them had no clue on what made a map good. Also, if those maps were truly the best of the best, then I'm back to the feeling that forge maps simply don't belong beside dev made maps.

I'm looking for actual names though.. anyone in particular in mind?

I'm not sure that player exists. If you spend all/enough of your time in matchmaking you're probably not spending an equal amount of time in Forge (+ playtesting, + whoring your map to HaloGAF etc. for playtesters, + learning how to use Forge efficiently, + learning that crafting good spawns is an art).

What we need is a HaloGAF forge nerd that will craft maps just for the mutliplayer tryhards to playtest before submitting.
I would put myself in the tryhard group
 
My Sword Base remake is going to have another level that is only accessible to players who chose jetpack.

We joke, but this is a very real threat to our sanity. If I am ever forced to play a game of anything on "Spear Base" or "Shield Station" or "Sword Gulch" I will lose my mind. Reach launch maps were so bad.
 

Computron

Member
I mean if they could make the pieces change color like that while editing... One would think that it can't be too hard to give us an option to change the color of individual forge pieces. Then again I know very little about game developing.

I understand the sentiment, but Globally tinting forge pieces as they are right now would look terrible.

The only way for it too actually look good, is if they were accounting for this type of thing from the beginning when they are making the textures/shaders for the modular forge pieces. For example, by using a technique similar to how they color tint zombie variants in L4D2 or tinted particles in (since?) Halo 3; Gradient mapping. That would require a quite a bit more effort for modularity and planning and even then it would most likely be incompatible with their imposter-LOD system. Personally, I am not sure if any effort toward this cause would really result in a good payoff. The current system with small segments/stripes changing color accounts for this and looks pretty good, IMO.

I still think proper custom lighting would give you far more bang for the buck and look even better, it is the tool that the official maps use after all. (For example, Standoff's bases and the plain exteriors)
 

Homeboyd

Member
edit:
the forge hate is making me rage so hard
palpatine.jpg
I actually enjoy the discussions. Nearly every time there is a complaint on the process of integrating Forge maps into Matchmaking, it's built on something that is either completely not true or on exaggerated/half-truths. It really isn't anyone's fault but our own, yet it isn't our place to discuss these issues to a certain extent. So, there's really not a whole lot of progress that can be made on our end in terms of explaining exactly how that process works... which usually just presses the issues more and leads to continued complaints/anger.

The best we can do is ask how you'd improve upon the processes you know and understand and take the valid arguments into consideration (in terms of things we can control).
 

Karl2177

Member
I wish Forge Hub would take up that responsibility.

Forge Hub is a cesspool of buddy butt bumpers. Not to toot my own horn(or I guess it's more Homeboyd's horn than my own), but Blueprint is really one of the places you should be looking towards for good Forge content. There's stuff that gets posted in there that is top-tier stuff compared to what is in matchmaking, yet some of it doesn't see the light of day based on what the CC's current project is.

I know I've told Homeboyd and Fyre about my issues with the current CC system, but in the end it's all up to 343. Which in a sense is a shame, because they aren't presenting all of the information needed for a map to the CCs or the CCs aren't giving us all the information because 343 said not to.

The best we can do is ask how you'd improve upon the processes you know and understand and take the valid arguments into consideration (in terms of things we can control).

Which is bullshit. If there's a process behind the scenes that can be addressed and improved upon, should it not be improved upon?
 
YWJFX.png

On thing to note is that the new pieces actually have a detailed surface as opposed to the flat grey blocks with darker grey lines from Reach.
Forge Hub is a cesspool of buddy butt bumpers. Not to toot my own horn(or I guess it's more Homeboyd's horn than my own), but Blueprint is really one of the places you should be looking towards for good Forge content. There's stuff that gets posted in there that is top-tier stuff compared to what is in matchmaking, yet some of it doesn't see the light of day based on what the CC's current project is.

I know I've told Homeboyd and Fyre about my issues with the current CC system, but in the end it's all up to 343. Which in a sense is a shame, because they aren't presenting all of the information needed for a map to the CCs or the CCs aren't giving us all the information because 343 said not to.

I also wish it had good members. Pipe dream here.

I should have rephrased that; I hope a website built around good map makers emerges.
 

Ramirez

Member
Honest questions

Which communities aren't represented that know about?

I honestly have no idea, I think the slate should be wiped clean for 4. New reps for all of the communities that were repped in Reach.

How sure are you of the exact things the CC's do or don't do?

Again, I don't know. Is there an actual page describing what you all did/do? All I know is that anytime someone has a complaint about the Forge stuff, the CC's are quick to note that they really don't have much of anything to do with the problems, then what is the point of you all to begin with? If it's just a fancy title for some community members who have no real pull over the MM landscape, then the whole thing should be axed.

Is HaloGAF's representation good enough or not? Why or why not?

Are the GAF reps you & Ghal? This isn't a knock to Ghaleon as a person at all, but he didn't play Reach MP, despised it, so how can he be a good person for this job? The person needs to be actively involved with the game, IMO.

Has there been any maps from GAF that I as a CC, over the time, didn't pay fair enough attention to?

Why was Over's Sanctuary never put in?

Do you think I am qualified for being a CC?

Compared to some others here? IMO, no. Don't take that as a personal insult.

(Don't mean to pile on, I'm actually really interested in your answers)

I'm looking for actual names though.. anyone in particular in mind?

Tashi- Obviously the biggest competitive player here, I'd value his opinion on what makes maps competitive over pretty much anyone else's here.

Juices- Juices has a bad case of "it's not what you're saying, it's how you present it", he "gets it", he just doesn't know how to say it in a way that doesn't offend everyone along the way. Obviously, if he were to be a good CC, he would need to work on his co worker manners. ;)

Over- Probably the most active forger we have who is also actually really good at the game.

Risen- With age (lots of it), comes wisdom.

Just a few off the top of my head who I think could instantly improve the landscape IF given the proper authority to make some decisions that actually mattered. Like I said, if CC basically equates to a title with no real power, it's just a dick waving popularity contest that amounts to nothing.
 
Posts here:
me
NOKYARD
Slightly Live
GhaleonEB
Homeboyd
GodlyPerfection

Other cartographers:
HWM Luv Gunn
pete the duck
Joeski
Insane54
Obi Wan Stevobi

Ex Cartographers:
AgentPapercraft



Various methods. Either selected by 343, by Bungie, for stuff they did, or elected by other community reps. I was elected in by Louis Wu along with Pete as the HBO reps, back in the day where it was going to be a cartographer per community (that didn't last long)



Find content, test content, submit content



Zero. We can only put content on 343's plate, they are the ones that ultimately decides if it goes in or not.



yes




We don't have control over matchmaking



They don't do a good job of helping us with this situation on Waypoint. You have to already know we exist to find us (Members -> Search -> Role -> Community Cartographer). Every time I tried to get content from r/halo I just got stuck in "WHO ARE YOU AND WHY SHOULD I SUBMIT MAPS TO YOU" so I got tired of having to go through the proof process each time (and they stopped submitting content anyway)

We test it because Bungie and 343 expect it to be tested before we show it, to cut down on the signal to noise ratio and not just end up with unmanageable lists of maps. No, we don't submit 100% of the content we test. Even after testing, and submitting, maps have been pulled by the CCs and never resubmitted.

We can give feedback, and push maps in front of 343, but 343 and Bungie submitted content they found themselves along with other content. A CC maps is about as likely to get into matchmaking as a map a CC found. etc. We have a voice on what goes into matchmaking but no final control or yes/no, they can even use maps we've pulled (because 343 owns everyone's maps anyway). There's a couple of maps in matchmaking that the community they were sourced from through a total shitfit and called Bungie not-nice-words because the maps weren't only in a playlist the community wanted for themselves. Those maps are still in matchmaking to this day :lol

OK...I guess that shows in all those great forge maps we had in MM.

I really cant tell if you are serious.

Read.

The maps you see in MM are chosen by 343, not the CCs. The 'great' forge maps we had in MM were a direct result of decisions made by 343. While the CCs could very well have shown 343 some of those maps, it's never been their choice what gets published. Even if CC doesn't think the map is any good, the map could still get put on a playlist.
 

Enfinit

Member
30 minutes before I turn 21, and I just want all of you to know that I'm spending it with HaloGAF before getting really, really drunk off of heckfu's drink recommendations.

<3 you guys.



p.s.
nilla bring me pizza
 

Pop

Member
You guys just mad there isn't the ability to change color on objects(that we know of) not the actually maps.

HaloGAF plz
 

m23

Member
I'm VERY interested in what the reviewers have to say, well the respectable ones at least. I will have to try to stay away from video reviews and reading too much into the reviews themselves. I wish I was going into campaign without knowing anything, much like I am with AC3. Halo reveals are too difficult to stay away from.
 

nillapuddin

Member
I'm not sure that player exists. If you spend all/enough of your time in matchmaking you're probably not spending an equal amount of time in Forge (+ playtesting, + whoring your map to HaloGAF etc. for playtesters, + learning how to use Forge efficiently, + learning that crafting good spawns is an art).

i disagree, I would put myself in that category of player you described.

even within the realm of remake forgers, players like that exist

..

for whatever number of reasons, (imo) forge did not have its best foot forward in Reach whatsoever

I cant speak for most of the maps in MM, but I know for a fact that the remakes that were put in, were simply not what (I/we) would have liked to represent the community.

There is a very very good stable of recreations built in reach that hardly ever see the light of day.

I feel that because the one good chance they had at it, was ruined by a shitty gametype and improper communication

I am not a CC, and I dont know the implementation process so I cant speak to far on that front, but, the product is out there, "premium quality" is out there

(whatever the process is) just has to work better moving forward


30 minutes before I turn 21, and I just want all of you to know that I'm spending it with HaloGAF before getting really, really drunk off of heckfu's drink recommendations.

<3 you guys.



p.s.
nilla bring me pizza


Welcome to the 21 Club my man!

: /
Im not working tonight

tmrw order some (50 cent) wings after 6!
ill hit you up lol


I actually enjoy the discussions. Nearly every time there is a complaint on the process of integrating Forge maps into Matchmaking, it's built on something that is either completely not true or on exaggerated/half-truths. It really isn't anyone's fault but our own, yet it isn't our place to discuss these issues to a certain extent. So, there's really not a whole lot of progress that can be made on our end in terms of explaining exactly how that process works... which usually just presses the issues more and leads to continued complaints/anger.

The best we can do is ask how you'd improve upon the processes you know and understand and take the valid arguments into consideration (in terms of things we can control).

Yeah I mean I guess Im not close enough to the surface to know everything, or to make a difference, but even in the remake group it is absolute HELL going through submissions and refining good maps, etc just so we can recommend it for CUSTOMS

I cant imagine the POLITICS it requires to push a map into MM, theres just so much people dont understand
even myself


edit: I really do wish I could help in a more meaningful way
hopefully the remake scene is even more prosperous
(even though it will be sooo much work to keep up with it all)
 

Brolic Gaoler

formerly Alienshogun
YWJFX.png

On thing to note is that the new pieces actually have a detailed surface as opposed to the flat grey blocks with darker grey lines from Reach.




I should have rephrased that; I hope a website built around good map makers emerges.



That's also just the "Human" template, which is unique to that map. They said each environment has it's own set.
 

Ramirez

Member
Read.

The maps you see in MM are chosen by 343, not the CCs. The 'great' forge maps we had in MM were a direct result of decisions made by 343. While the CCs could very well have shown 343 some of those maps, it's never been their choice what gets published. Even if CC doesn't think the map is any good, the map could still get put on a playlist.

So basically it's a fancy title that amounts to dick.
 

Computron

Member
You guys just mad there isn't the ability to change color on objects(that we know of) not the actually maps.

HaloGAF plz

I dont think 343 would hide a feature like that.

If it were in the game, they would have probably had it on display in this map:

YWJFX.png
 
So basically it's a fancy title that amounts to dick.
Without the Cartographers 343 would have to sort through piles of maps to find anything worth consideration for MM. They would also have to work with the original map maker to iterate on the maps that had potential. They are not willing/able to devote resources to this process but have created a system that aims to accomplish those goals (find maps, refine maps) using the Cartographers.

So being a Community Cartographer basically boils down to being a gatekeeper. It is a job that requires lots of work and very little actual power.
 

Fracas

#fuckonami
I'm not upset at the cartographers (at least I don't think I am. It appears they don't have much of a say in the map selection process. Seems like they basically narrow down a pool for 343 to choose from), it's the way matchmaking is handled.

How in the hell does Uncaged get an update, and the spawn trap problem on Zealot remains unfixed to this day?

Over created a remake of Sanctuary that played better, performed better, and was more authentic that Asylum, and it didn't even get the light of day.
 

Homeboyd

Member
Tashi- Obviously the biggest competitive player here, I'd value his opinion on what makes maps competitive over pretty much anyone else's here.

Juices- Juices has a bad case of "it's not what you're saying, it's how you present it", he "gets it", he just doesn't know how to say it in a way that doesn't offend everyone along the way. Obviously, if he were to be a good CC, he would need to work on his co worker manners. ;)

Over- Probably the most active forger we have who is also actually really good at the game.

Risen- With age (lots of it), comes wisdom.

Just a few off the top of my head who I think could instantly improve the landscape IF given the proper authority to make some decisions that actually mattered. Like I said, if CC basically equates to a title with no real power, it's just a dick waving popularity contest that amounts to nothing.
Thanks for the feedback. You REALLY stumbled upon something very important with this statement:

"he would need to work on his co worker manners."

And I don't mean that I agree Juices personally needs to do this, but I mean that as a part of a team, what you said is obviously very important. How would a guy like Juices (outspoken and sometimes "offensive" as you stated) work with other CC's from various communities when reviewing the same map? Would he look at guys from non-competitive communities and force his opinion down their throat and say "I'm right and you're wrong because I'm a better Halo player than you" or would he take everything reps from those communities had to say and understand their position? (I'm not singling him out, but rather asking how you think guys like him would react in the situation above).

Understanding the Halo community as a whole and working with representatives from various communities with very different ideas of what makes Halo "fun" will certainly change your idea of what's best for the game. Not to mention, the tasks at hand are not always 4v4 slayer/objective tasks (i.e. competitive tasks). How would CC's similar to Juices react when tasked with looking for Action Sack maps? Would they disappear? Would they constantly tell 343 they are wasting their time updating these playlists and should only focus on competitive maps (or other playlists they prefer)?

The other thing to consider is every single one of us surrounds ourselves with the very people most think we don't care about or want to represent. In one of my groups, I have some of the most outspoken, critical, "competitive" type forgers/players sitting right by my side critiquing every move I personally make. I often ask their opinions of work I do for CC and always take it into consideration. They are better players than I am. Their perspective is important in my process of reviewing maps, but work I ultimately do IN CC has to be controlled within CC (for some obvious and probably some not so obvious reasons). So while Tashi, Cyren, Bravo, Over or whoever other competitive players are not CC's themselves, maps they find, support and promote are always being discussed and considered in CC.

I agree with some of your choices though, but determining whether they can function as a part of a very diverse team is a major contributing factor to what each person can bring to the table and it must be considered.
 

Ramirez

Member
Without the Cartographers 343 would have to sort through piles of maps to find anything worth consideration for MM. They would also have to work with the original map maker to iterate on the maps that had potential. They are not willing/able to devote resources to this process but have created a system that aims to accomplish those goals (find maps, refine maps) using the Cartographers.

So being a Community Cartographer basically boils down to being a gatekeeper. It is a job that requires lots of work and very little actual power.

If there's no guarantee a good map will be pushed forward if the CC's unanimously agree on it, then the system is broken & worthless. They can sort through all of the maps they want, but if at the end of the day, 343/Bungie can force through whatever garbage they want, then there's no point to them, it's a false hope system from my perspective.

I agree with some of your choices though, but determining whether they can function as a part of a very diverse team is a major contributing factor to what each person can bring to the table and it must be considered.

I get everything you're saying, it's the reason I didn't put Kyle, I love Kyle, but I know he wouldn't care about the Action Sack community for example, heh. I really think Juices is capable of that though, he's listed plenty of whacky gametypes back in the Halo 3 OT that were not your typical competitive fare, so I feel he's more likely to branch out than others.

But the only way to find out if these people can function together is to inject some new blood in and see how it pans out. Keep the current set of CC's, but there really needs to be some new people added in as well, Reach's Forge MM experience was below par, to say the least. Maybe it wasn't the CC's fault, but again, that just makes me question the entire system, and perhaps it isn't fixable at all.
 

GhaleonEB

Member
Are the GAF reps you & Ghal? This isn't a knock to Ghaleon as a person at all, but he didn't play Reach MP, despised it, so how can he be a good person for this job? The person needs to be actively involved with the game, IMO.

I put a lot of feedback into Firefight, once it was clear I was not going to be deeply involved in multiplayer.

I had hoped to be more active on the MP side of things, but yeah. FWIW, I was asked to be in the Cartographers because I was involved with Halo 3's; one of my maps is still in matchmaking there. Can't say I blame you for wondering what the heck I've been doing with Reach. :)
 
If there's no guarantee a good map will be pushed forward if the CC's unanimously agree on it, then the system is broken & worthless. They can sort through all of the maps they want, but if at the end of the day, 343/Bungie can force through whatever garbage they want, then there's no point to them, it's a false hope system from my perspective.

False logic mate, 343i/Bungie use the CC process so they don't have to filter through limitless poor quality maps to review the good ones for acceptance.

Sure the process could use some reworking but to suggest 343i should not have the final say or veto power is a bit off in my opinion.
 
If there's no guarantee a good map will be pushed forward if the CC's unanimously agree on it, then the system is broken & worthless. They can sort through all of the maps they want, but if at the end of the day, 343/Bungie can force through whatever garbage they want, then there's no point to them, it's a false hope system from my perspective.
I agree with this as far as the latter half of Reach's lifespan is concerned, but that included a time when 343 was all-hands on Halo 4, so I'm willing to give the CC's and 343 the benefit of the doubt for Halo 4. Without question the system was underutilized by 343. I'm not yet willing to say it was underpowered on the CC's end.
 
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