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New DmC: Devil May Cry preview, pretty positive

394094_422640424468661_1932899782_n.jpg

Absolutely stunning. I was neutral about this game at the beginning, but now it's one of my most anticipated game alongside Watch_Dogs and Tomb Raider. Hopefully, there's a place for both Dantes in DMC.
 
Good plataforming? More like the Dante can jump properly. Pushing one button to use a hook that automatically will led you to your destiny or jumping the ocasionally gaps in the floor that barely requires any effort, I mean you can dash in the air and made them irrelevant, is not good plataforming.

Yeah plataforming is not broken like in past games, to that to being good there's a stretch.
 

Principate

Saint Titanfall
Good plataforming? More like the Dante can jump properly. Pushing one button to use a hook that automatically will led you to your destiny or jumping the ocasionally gaps in the floor that barely requires any effort, I mean you can dash in the air and made them irrelevant, is not good plataforming.

Yeah plataforming is not broken like in past games, to that to being good there's a stretch.

TBf those things don't make or break good platforming, you can still design difficult content around them, the issue would be the level design, of those sections, which from what seen doesn't seem particularily hard.
 

sleepykyo

Member
This game is not Enslaved.

I could see why it isn't a concern for the master race, but the peasants are still looking at the same frame rate, same engine, same hardware and same developer.
That out of way, seems like a step in the right direction.

HS: 100% awful
Enslaved: Awful on 50% on platforms available (PS3) and mediocre on the other
DmC: Awful on a third of the platforms available, mediocre on a 1/3 and possibly decent on the last 1/3.


Yup. Frankly, the latter half of the HD generation hasn't been kind to the action genre. Ninja Gaiden is now garbage, DMC is almost certainly going to become garbage, and Bayonetta is being made by Nintendo.

Nintendo!

Nintendo has fairly high standards (even if a few cracks slip through).
 

Curufinwe

Member
Also, why is this a new thread? New threads for new news, but this isn't really news at all. None of the information provided in the article is new, it simply includes an opinion along with it.

jett obviously had a compelling need to make phony claims about how previous DMC games required you to contort your fingers to do a simple attack, and made you cycle thru weapons with the D-pad.
 

Eppy Thatcher

God's had his chance.
Bayonetta had more streamlined and simplified control scheme, though nice try missing the point.

Pretty sure i can wrap my mind around simplified controls not necessarily meaning a simple or even easy game. When Platinum is running the show... i - in fact - count on the controls contributing to the enjoyment of the game.

When Ninja Theory is behind the curtain however ... i prepare myself for the game to hand itself to me on a boring platter so that it may rush to the next beautiful vista or "well acted" cutscene. All the while tracking my button input a second late.

Thanks for minimizing my opinion and acting superior tho. Definitely helped clear up my views on this.
 
TBf those things don't make or break good platforming, you can still design difficult content around them, the issue would be the level design, of those sections, which from what seen doesn't seem particularily hard.

Not that I really care about plataforming on a DMC game, and the fact that the Dante dosn't jump anymore like a retard is an improvement. But if is designed around autmatic hook sections and irrlevant jumps that lacks any skill, what's the deal?
 

Dylan

Member
I don't really follow that closely so excuse me for not knowing but, is DmC the same team that did DMC4?

If so, I'm still stoked since it seemed like DMC4 was a good game that got rushed to release. DmC on the other hand looks like they were able to take their time so it might be great!
 

sleepykyo

Member
Also, why is this a new thread? New threads for new news, but this isn't really news at all. None of the information provided in the article is new, it simply includes an opinion along with it.

Old thread was footage/media. This thread is about a positive preview.

I don't really follow that closely so excuse me for not knowing but, is DmC the same team that did DMC4?

If so, I'm still stoked since it seemed like DMC4 was a good game that got rushed to release. DmC on the other hand looks like they were able to take their time so it might be great!

And this is why the game will sell.
Different team. It is the team that made Kung Fu Chaos, Heavenly Sword and Enslaved.
 

GuardianE

Santa May Claus
I don't really follow that closely so excuse me for not knowing but, is DmC the same team that did DMC4?

If so, I'm still stoked since it seemed like DMC4 was a good game that got rushed to release. DmC on the other hand looks like they were able to take their time so it might be great!

No, it's not. Though a few key personnel are acting as advisors on a cursory level. It's from the people who made Enslaved.


Old thread was footage/media. This thread is about a positive preview.

*shrug* nothing of substance really seemed to be provided. Previews are always positive.
 
Unfortunately I think Jett just learned what Ezekial has to go through with nearly everyday, you say something positive about DmC, and you'll get the hyenas on you. Next time Jett, make a thread of a DmC preview that talks about it negatively, you'll be praised in that case.
 

Curufinwe

Member
Unfortunately I think Jett just learned what Ezekial has to go through with nearly everyday, you say something positive about DmC, and you'll get the hyenas on you. Next time Jett, make a thread of a DmC preview that talks about it negatively, you'll be praised in that case.

He could have been positive about DmC without telling lies about DMC.
 

Principate

Saint Titanfall
Pretty sure i can wrap my mind around simplified controls not necessarily meaning a simple or even easy game. When Platinum is running the show... i - in fact - count on the controls contributing to the enjoyment of the game.

When Ninja Theory is behind the curtain however ... i prepare myself for the game to hand itself to me on a boring platter so that it may rush to the next beautiful vista or "well acted" cutscene. All the while tracking my button input a second late.

Thanks for minimizing my opinion and acting superior tho. Definitely helped clear up my views on this.

You were prejudging a game from which the sound of you haven't played based on it's control scheme, which is a more simplified version of a more complicated version. It's not about who's behind the wheel, it's a silly thing to complain over with the information you have. Since you obviously it's the mechanics in the game that determine whther it's good or not.

Nothing about mimizing your opinion, more like rather than critize the game for something which is not proven to be inherently flawed, it's more logical to state your grievances on whether Ninja theory would be able excuted the use of such a mechanism to a high enough standard, rather than acting like the control scheme itself is inherently flawed (which you honestly don't know).
 
The one time Jett tries to be positive, he gets shit on

Next time, he'll look at his user title and say, "fuck it, this shit looks like shit, lol"
 

GuardianE

Santa May Claus
Unfortunately I think Jett just learned what Ezekial has to go through with nearly everyday, you say something positive about DmC, and you'll get the hyenas on you. Next time Jett, make a thread of a DmC preview that talks about it negatively, you'll be praised in that case.

Or you could just be seeing what you want to see. Jett has far more reputability than Ezekial and is being treated as such. I think he could have avoided using "haters" and giving some small bits of misinformation, though.


The one time Jett tries to be positive, he gets shit on

Next time, he'll look at his user title and say, "fuck it, this shit looks like shit, lol"

Jett's actually been positive before. That doesn't invalidate his opinion.
 

Gbraga

Member
Also, why is this a new thread? New threads for new news, but this isn't really news at all. None of the information provided in the article is new, it simply includes an opinion along with it.

I agree, we should just stick with the demo thread.
 

Dahbomb

Member
LOL @ some of the quotes and statements in the OP.

The comment about DmC diminishing finger contortion is false because you are still holding down triggers to perform moves. In DMC4/DMC3 you can change lock on to any button you want including the triggers.

The comment about not using D pad or cycling through weapons in DmC is also false. Triggers change forms and the d pad switches weapons. You have to cycle between the firearms, devil arms and angel arms. The difference is that previous DMC games never mapped weapon swapping to D pad (it was style switch) and in DMC3 you never cycled through everything and it is still the most streamlined combat because of it.

Any comments about accessibility and retraining depth are as far as I am concerned is hearsay. Its no secret the game is made easier to execute but its at the expense of less tight combat. I have already talked about this numerous times.

Oh and the platforming... No comment on that. Just bring the demo already..
 

.la1n

Member
Just to clarify, the team behind DMC 3/4 are still at Capcom and capable of making a new entry after this correct?
 

GuardianE

Santa May Claus
Just to clarify, the team behind DMC 3/4 are still at Capcom and capable of making a new entry after this correct?

Yep. It's probably dependent on how this one sells though. If this sells well, I'm sure it'll be the future of the brand.
 

Curufinwe

Member
LOL @ some of the quotes and statements in the OP.

The comment about DmC diminishing finger contortion is false because you are still holding down triggers to perform moves. In DMC4/DMC3 you can change lock on to any button you want including the triggers.

The comment about not using D pad or cycling through weapons in DmC is also false. Triggers change forms and the d pad switches weapons. You have to cycle between the firearms, devil arms and angel arms. The difference is that previous DMC games never mapped weapon swapping to D pad (it was style switch) and in DMC3 you never cycled through everything and it is still the most streamlined combat because of it.

Wait, what... you have to switch weapons with the D-Pad in DmC?

So cycling thru weapons with the D-pad, the very thing jett claimed was bad about old Devil May Crys (even though it was never in any of them) is actually a "feature" of Ninja Theory's game.

Wow.
 

Chamber

love on your sleeve
Unfortunately I think Jett just learned what Ezekial has to go through with nearly everyday, you say something positive about DmC, and you'll get the hyenas on you. Next time Jett, make a thread of a DmC preview that talks about it negatively, you'll be praised in that case.

You gotta be kidding me with this crap. Jett started the thread by attacking anyone with negative opinions about this game. What kind of discussion do you expect to have with an OP that starts off by calling people haters?

Both sides need to grow the hell up.
 
It's funny how every thread about this goes the same.

"This looks good haters be damned"

"No it doesn't but ill be called a hater"

"We'll you are a hater"

" no I don't like shitty games"

"Oh now you think you are better than me? Elitist"

" Heavenly Sword sucked and so will this"

" I thought it was pretty ok"

"See you do like crap"

" well you suck"

" no you suck"

Can we just let people enjoy what they enjoy? No one is gonna change their opinion on this game at this point... So why bother bashing your heads against the wall?
 

sleepykyo

Member
Just to clarify, the team behind DMC 3/4 are still at Capcom and capable of making a new entry after this correct?

In some capacity. Though it seems like they're going to be busy with Dragon's Dogma for the near future. DmC and DMC5/Dmc2 are going to NT's.
 

.la1n

Member
Yep. It's probably dependent on how this one sells though. If this sells well, I'm sure it'll be the future of the brand.

I really don't hate this game but if this is determining the future of what team handles the series then I'm going to sound like a dick and say: I'd rather it sell badly.

I'm sure the game will be decent, it's had a ton of development time for polish. The graphical style in particular is stunning. But you can tell from a mile away that combat won't be as good as DMC3/4.

http://www.youtube.com/watch?v=e23c_HDPo7Y&feature=related

I had forgotten how amazing the combat is in 4 ;;sigh
 

Sub_Level

wants to fuck an Asian grill.

Cels

Member
holding R1 + Triangle and back on the stick for a launcher in DMC3 is a contortion of your fingers for a simple attack? Did anyone complain to capcom about this...that the manual dexterity required for simple attacks was too high?
 

GuardianE

Santa May Claus
I'm sure the game will be decent, it's had a ton of development time for polish. The graphical style in particular is stunning. But you can tell from a mile away that combat won't be as good as DMC3/4.

I'm pretty surprised at Capcom's approach with this title. It feels like they've given Ninja Theory more time, support, and consideration than any of their internal teams.


I really don't hate this game but if this is determining the future of what team handles the series then I'm going to sound like a dick and say: I'd rather it sell badly.

*shrug* vote with your dollar. That's all you can do.
 
I'm pretty surprised at Capcom's approach with this title. It feels like they've given Ninja Theory more time, support, and consideration than any of their internal teams.

Pretty much. I wish Clover had gotten as much; they actually had good developers working for them.
 

.la1n

Member
I'm pretty surprised at Capcom's approach with this title. It feels like they've given Ninja Theory more time, support, and consideration than any of their internal teams.

Yeah compare DmC's development with Dragon's Dogma. Strange.
 

jett

D-Member
jett obviously had a compelling need to make phony claims about how previous DMC games required you to contort your fingers to do a simple attack, and made you cycle thru weapons with the D-pad.

:lol Actually I just made a mistake, I was thinking about changing styles with Dante in DMC4. The contorting stuff was an exaggeration...but when I have to charge up blue rose in conjunction with lock-on and i-revving in DMC4 I AM contorting my fingers though.
 

abadguy

Banned
Honestly never played a NT game with gameplay that was worth a shit. They have nice art direction and decent stories but always seem to fail on the most important part. Nothing in NT's past work inspires any confidence that this will be good. Its up to the demo to prove me wrong. As it stands now we have Rising and perhaps even Bayonetta 2 dropping next year, an NT produced action game doesn't look very exciting next to that.
 
Yep. It's probably dependent on how this one sells though. If this sells well, I'm sure it'll be the future of the brand.

That's not necessarily true at all. Capcom Japan can clearly see in what way did NT progress the series and carry on those concepts on their own.

The alternative, you suggest - is that if this one sells poorly, we'll get a DMC5 from Capcom as if nothing has happened. Right, because publishers see the most recent installment in a franchise sell poorly and then immediately look at that and say, "let make another one!"

...oh, wait - they don't.

The TGS footage sold me on DmC, but I'm buying it used. Capcom needs to know that old Dante must never die!

Yeah...once again - publishers don't think like that. Especially one that is ass backwards dumb like the suites heading up Capcom's top offices. They wouldn't regard this as a need to have the old Dante to return, there won't be any kind of Dante returning since they'll associate the poor sales as a demonstrative indicator of the series lower commercial impact. Again, this is Capcom we're talking about. In which every RE fan is screaming for a return to it's old school horror roots and yet we get, Resident Evil fucking 6.
 

GuardianE

Santa May Claus
That's not necessarily true at all. Capcom Japan can clearly see in what way did NT progress the series and carry on those concepts on their own.

The alternative, you suggest - is that if this one sells poorly, we'll get a DMC5 from Capcom as if nothing has happened. Right, because publishers see the most recent installment in a franchise sell poorly and then immediately look at that and say, "let make another one!"

...oh, wait - they don't.

I didn't say it was necessarily true. I said it was probably true. And I still feel that it is.

You see sequels to a LOT of poorly selling games. You also don't see sequels to some successful games. As much as you'd think you can apply that kind of logic to game publishing, it doesn't seem to work out that way.
 

Gbraga

Member
It's really unfair to compare combo videos of DMC4 with basic level walkthroughs from DmC, I don't understand how people think it's a fair comparison.

Not saying DmC will have as much depth and the gameplay will be anywhere as good as 4, because I don't think it will, but you should compare gameplay of the same level. Wait a couple of months after DmC comes out and then compare the tech found by this game's community with DMC4's tech.

No one was using starrave and guard flying months before DMC4 was released.

I think DMC4 has the best combat of all action games, and also think DmC stand no chance against it when it comes to combat depth, but this comparison is just not fair at all.

That being said, yes, I think it will be a great action game as well, and if you can ignore the fact that it means no more DMC you'll probably have a lot of fun with it, it may very well have the best combat among western games, it just won't be as good as DMC3 and 4, but who knows, maybe Capcom won't give up on the reboot but they may reconsider the team handling it, and then have DmC 2 developed in-house by the DMC4 team, I'd be completely ok with that.

The biggest problem with DmC is what it represents to the series (the possible death of the classic DMC with the combat - not the hair color - we all know and love), I believe most people who hate this reboot also think it will be a very good game on its own merits.

I'm very excited for it just because I don't mind going back to DMC4 if the combat is not good enough, I wasn't really expecting DMC5 before they announced DmC, so that may be the reason I wasn't upset about it, I was ready to keep playing DMC4 for a LOOOONG time lol
 

ezekial45

Banned
I really don't hate this game but if this is determining the future of what team handles the series then I'm going to sound like a dick and say: I'd rather it sell badly.

FYI, Capcom said they were open to continuing both games in some past interviews. So if this game does well, and I'm sure it will, that doesn't necessarily mean that the old series is dead. They could possibly switch off between the two.

http://www.destructoid.com/sdcc-capcom-stands-behind-dmc-but-the-future-is-open-231395.phtml

One of the reasons why they said they wanted to try a game like this is because of how DMC4 turned out. They felt like the series had become stagnant and that they were in a rut. So if they did make DMC5, they probably would've just phoned it. So I'm glad to see something a change of pace for this next game.
 

Curufinwe

Member
:lol Actually I just made a mistake, I was thinking about changing styles with Dante in DMC4. The contorting stuff was an exaggeration...but when I have to charge up blue rose in conjunction with lock-on and i-revving in DMC4 I AM contorting my fingers though.

I think I put Shoot on RT to get around that.
 
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