out0v0rder
Member
a service for the people by the people.
Something something open and flexible platform something something catastrophe?
I really doubt this is a good idea.
The old submission process (which lived here) was shut down on July 9th when Greenlight was first announced. Yes, that means there was a period of about 6 weeks where there was simply no way to even apply for Steam. Greenlight has been the only route for developers new to Valve to get their titles on Steam since then.
If you follow the link, from a twitter post, to the page from Primordia it sounds like Steam declined the game, not just summarily kicked them to Greenlight. It's at least one case that is extremely anecdotal.
Not to white knight Valve here, but to make a jump from this to assuming Black Ops 3 is going to need to be on Greenlight is asinine. There is still a submission process, of course there is. Some indie games will continue to get declined and passed off to Greenlight, as was the plan all along. Just seems like massive overreactions up and down this thread and an overly sensational thread title.
The major publishers won't be going through the greenlight process. This is still targeted towards indie developers. I'm not seeing the cause for panic.
There's been a "back door" of sorts for most indie devs to push through to Steam (the major ones mostly). However this is the first time they've shut that out as well and completely relegated it to Greenlight.
Considering the indie publishers are the ones I actually care about, I have every cause to panic.
They will still "back door" the big publishers.
I don't expect any major games to pop up on Greenlight like Black Ops. But it's just another avenue of getting on Steam that's being shut off, which means more competition in Greenlight, and more indie gems to be buried forever.
Seems like an over-exaggerated doomsday scenario based on the tweets of a few people. Any big indie darlings will go past the process as well. And you act as if stuff isn't being Greenlit.
There's been a "back door" of sorts for most indie devs to push through to Steam (the major ones mostly). However this is the first time they've shut that out as well and completely relegated it to Greenlight.
ok
*puts in the work*
"C'MON VALVE GET OFF YOUR ASS AND FINISH HL3"
oh ok
*finishes hl3*
"REAL FUCKIN' GREAT VALVE NOW I GOTTA UPVOTE ALL THESE ZOMBIE GAMES MYSELF"
shit sorry
*gets back to self-evaluating*
"ARE WE GETTING RICOCHET 2 OR WHAT???????"
*valve exits game business to make eyes for replicants*
just wait until a game you want isn't getting through. this is already happening.
Greenlight was made to allow for more indie games to get on Steam. So why are you panicking?
Because if it's a more purely vote-related system, it seems like there could be even less chance of an indie developer getting a second game on Steam, even if their first one was accepted.Greenlight was made to allow for more indie games to get on Steam. So why are you panicking?
It's why I mentioned it seems better for augmenting: maybe it's "fairer" to do it this way, but it seems like constructing an unnecessary obstacle with a trusted publisher/developer, plus it probably comes off as MORE unfair with big publishers walking right in.Feep was only able to get Sequence on Steam due to contacts.
As great as Greenlight is, you're honestly going to tell me that it is the most efficient avenue for indie devs?
What makes you think it would be on Steam if greenlight didn't exist?
Greenlight is terrible, it's not my job to evaluate games without playing them.
Put the work in Valve.
No customer support. No developer support.
NeoGAF's favourite company.
Yup. This move is weird, considering Greenlight still needs to mature. Why jump the gun like this?Ideally, Greenlight would co-exist with a manual approval procedure. And I see little downside to automatically approving a developer's games provided they already have one or two on Steam (like Wadjet Eye.)
The developer(s) in question have already been explicitly rejected by Valve unless I'm misunderstanding the information...or do you mean you think that Valve may change the response, and you believe it was a message from an empoyee acting independently?before getting all bent out of shape, maybe we should see if devs being incorrectly pushed through greenlight is an oversight as it contradicts the FAQ.
The problem with this is...Well, that ensure that only games people want get on Steam. I would be surprised if a AAA title do not get on Steam.
...this sort of thing. If you want to make a turn-based strategy game instead of an FPS, maybe that's great, and maybe there are X number of people who love that, and maybe it's really high quality. However, if the number of people voting for FPS games vastly outweighs the number of people voting for turn-based-strategy games, you might in theory never make it to the top (or it could take years) because of a never-ending stream of new FPS games that would get, comparatively, more votes.Are you being intentionally obtuse? Some excellent games may not have a crazy social networking fanbase paving the way on Greenlight. Previously, there was a chance that a Valve employee could find a diamond in the rough. This is less likely with a metrics-focused process like Greenlight.
Ideally, Greenlight would co-exist with a manual approval procedure.
The developer(s) in question have already been explicitly rejected by Valve unless I'm misunderstanding the information...or do you mean you think that Valve may change the response, and you believe it was a message from an empoyee acting independently?
Even so, they should grandfather all indie developers who've sold a game on steam from having to do this.
If there are a ton of games to wade through on Greenlight, few people are going to want to go through all of them to find the good stuff. The larger the pool is, the higher the chances are that something will be overlooked.Why?
I'm not seeing why this is a big issue really. Valve is greenlighting a lot of games so anything that people want to play will get greenlit anyway. The only scenario in which the systems breaks down is if there is
a) a completely amazing game that
b) no one has ever heard of but
c) a Valve employee still deems it worthy to be on Steam and also
d) it would never get greenlit otherwise.
Now what are the odds that all 4 of those conditions will be met? And especially for devs who already have their stuff on Steam?
No customer support. No developer support.
NeoGAF's favourite company.
The developer(s) in question have already been explicitly rejected by Valve unless I'm misunderstanding the information...or do you mean you think that Valve may change the response, and you believe it was a message from an empoyee acting independently?
The problem with this is...
...this sort of thing. If you want to make a turn-based strategy game instead of an FPS, maybe that's great, and maybe there are X number of people who love that, and maybe it's really high quality. However, if the number of people voting for FPS games vastly outweighs the number of people voting for turn-based-strategy games, you might in theory never make it to the top (or it could take years) because of a never-ending stream of new FPS games that would get, comparatively, more votes.
If Valve opted to take high-quality games out of certain genres, rather than the absolute top-voted games in general, certain genres might still have a chance of getting games through.
Why?
I'm not seeing why this is a big issue really. Valve is greenlighting a lot of games so anything that people want to play will get greenlit anyway. The only scenario in which the system breaks down is if there is if there is
a) a completely amazing game that
b) no one has ever heard of but
c) a Valve employee still deems it worthy to be on Steam and also
d) it would never get greenlit otherwise.
Now what are the odds that all 4 of those conditions will be met? And especially for devs who already have their stuff on Steam?
What makes you think it would be on Steam if greenlight didn't exist?