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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

DieH@rd

Banned
http://www.neogaf.com/forum/showpost.php?p=37909187&postcount=42
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THISSSSSS!!!!!! This screens cant be found on google image search. So epic.
 

i-Lo

Member

O________O

Wow! Just epic!

However, if I may be so bold, while I played the game on a 58" HDTV approx 7-9ft away, in motion, it looked just as good. Of course, if I had paused I don't think I'd see the image that clean.

Let me rephrase the question, how much do the devs stand to lose if 1080p is mandated in terms of loss of effects that could have been put into making the visual fidelity even richer? For example: At 480p, a scene from say, Advent Children has higher visual fidelity over 1080p Assassin's Creed 3. It's effects (such as lighting, no. of objects on screen and polygonal detail over resolution).

Here's another example:

Review of Sapphire HD7770

If you look at the framerate between 1280X800 with 4xAA and 1920x1200 w/o AA you'll notice a drop of up to 50% in frame rate. So in a closed box, where you just can't change the parts according your fancy, is the sacrifice worth it? Imagine that the game will be locked at 30fps, then couldn't do they do more to add to visual fidelity to justify the loss of that kind of performance chuck out any such possibility with 1080p?
 

Pranay

Member
O________O

Wow! Just epic!

However, if I may be so bold, while I played the game on a 58" HDTV approx 7-9ft away, in motion, it looked just as good. Of course, if I had paused I don't think I'd see the image that clean.

Let me rephrase the question, how much do the devs stand to lose if 1080p is mandated in terms of loss of effects that could have been put into making the visual fidelity even richer? For example: At 480p, a scene from say, Advent Children has higher visual fidelity over 1080p Assassin's Creed 3. It's effects (such as lighting, no. of objects on screen and polygonal detail over resolution).

Here's another example:

Review of Sapphire HD7770

If you look at the framerate between 1280X800 with 4xAA and 1920x1200 w/o AA you'll notice a drop of up to 50% in frame rate. So in a closed box, where you just can't change the parts according your fancy, is the sacrifice worth it? Imagine that the game will be locked at 30fps, then couldn't do they do more to add to visual fidelity to justify the loss of that kind of performance chuck out any such possibility with 1080p?

Well TBH Not really, jaggies would had been noticible a bit but from that distance not really.

Play closer to your screen and yes you would notice too many things lol

I wonder how people play consoles games upscaled to 1080p sitting close to the screen
 
I really hope next gen we go beyond 720p i don't mind if they go with some dynamic resolution but anything better than 720p again.
As some one that sits close to the tv while playing games the IQ sucks or we better forms of AA .

I hope these rumors work out and we get 2TF plus systems should not be that hard to fit into a 400 plus box .
 

Pranay

Member
I really hope next gen we go beyond 720p i don't mind if they go with some dynamic resolution but anything better than 720p again.
As some one that sits close to the tv while playing games the IQ sucks .

I would love 1080 p as well but would gladly take 60fps anyday over

If get a choice, I would love a choice of 1080/30 and 720p/60 fps
 

Durante

Member
Are the performance penalties similar?
That totally depends on what kind of AA you are using. The same answer goes for your "is it worth it" question. 720p with really good AA can (IMHO) be better than 1080p with no AA. But I don't think we would see "really good AA" on consoles. I think the best we can realistically hope for in terms of IQ in "AAA" games is 1080p with some post-processing AA method.

The GIF you posted is from the screenshot where the 360 version was scaled up to 1080 in Digital foundry
Yes. Scaled like it would be on a 1080p TV.
 
Lowering the resolution is a form of optimization though.

We have seen resolution decrease on average this gen, why wouldn't it happen next gen?

I just don't think we'll see sub-720p games next gen, at least I hope we don't.
Memory, there wasn't much you could do with 512 meg. Memory bandwidth for another. There is a fair chance that we will have 200 Gigbyte/sec memory. CPU prefetch for GPU, changing pointers rather than moving memory and more are going to have an impact.

It's not just Sony that has a hand in the design of Next Generation. I've said and others have said that AMD's very life (betting the farm) depends on Game consoles using HSA and being successful. I suspect that we will see future AMD designs (1.5 years+) not just 2014 in both consoles.
 

dr_rus

Member
I simply can't wait to see what the likes of Guerilla and Naughty Dog can do on some modern hardware, they were able to pull off some amazing looking work quite early into the PS3s life, especially on so little memory.
I think it's rather safe to assume that you'll be looking at mostly the same graphics as in those shots but with much better textures and in 1080p (if we're lucky) -- at least on the start of the new generation.
 
Oh yea, that. I thought by now, packing in Component cables would be more expensive that HDMI. I am pretty sure that they won't do it with PS4. But... it's Sony so, much like Joker, expect the unexpected.

at least they had an hdmi port on the system, unlike microsoft.
 

DieH@rd

Banned
I think it's rather safe to assume that you'll be looking at mostly the same graphics as in those shots but with much better textures and in 1080p (if we're lucky) -- at least on the start of the new generation.

SW1313 and Agni show us that their scope and detail of the environments is much much higher than in currentgen games. I expect generational shift in all areas, not only bonuses that come from higher resolution and access to larger pool of "texture" ram.
 

RaijinFY

Member
I simply can't wait to see what the likes of Guerilla and Naughty Dog can do on some modern hardware, they were able to pull off some amazing looking work quite early into the PS3s life, especially on so little memory.

Well dont forget Polyphony too...
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
SW1313 and Agni show us that their scope and detail of the environments is much much higher than in currentgen games. I expect generational shift in all areas, not only bonuses that come from higher resolution and access to larger pool of "texture" ram.

SW 1313 looked near identical to Uncharted 3-level of graphics. No way that was "much much higher than in current gen games."
 
I've only heard bits and pieces, no matter how many scotch and sodas I buy.

Certain devs working on titles not for current gen have production milestones in August. They are apparently under "enormous pressure" by internal tech teams to make sure these milestones are hit. So far, the state of the toolsets has meant delays, however, these are "coming along in leaps and bounds" and hope remains that these targets will be reached.

Performance specs are still in a state of flux although narrowing constantly. I have taken this to mean that the specifications are still being finalised, but a performance range is being targetted. 1080p60 is most definitely being pushed internally.

Specs also currently include a discrete gpu. Whether this is to bolster performance to match that from an unreleased customised AMD chipset, I don't know. I also don't know which gpu. I also do not know the performance level of the current kits, however devs working with them are extremely happy with how they are working and say that performance levels are increasing with each iteration.

I said god damn!
 

RoboPlato

I'd be in the dick
SW 1313 looked near identical to Uncharted 3-level of graphics. No way that was "much much higher than in current gen games."

Uh, you should watch it again. It completely blew away Uncharted 3 in every aspect.

I would rather imagine another new IP. Uncharted is in need of a rest imo
There will at least be an Uncharted 4 on PS4. One team may remain an Uncharted team after that while The Last of Us team works on new IPs or both teams may move onto something different.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Uh, you should watch it again. It completely blew away Uncharted 3 in every aspect.

I watched it 100 times when it was released. I saw nothing there that "blew away" Uncharted 3. Many others on GAF felt the same way.
 

DieH@rd

Banned
SW 1313 looked near identical to Uncharted 3-level of graphics. No way that was "much much higher than in current gen games."

No. It had similar structure as Uncharted. Walking, shooting, climbing.... but effects and detailed assets were far far far out of the rich of currentgen consoles. That is not nowhere near "mostly the same graphics as in those shots but with much better textures and in 1080p" comment that dr_rus mentioned in his nextgen predictions.

It was set in closed enviroment, linear, and it was afteral opening tutorial section of the game... but it was clear generational jump from current games.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
No. It had similar structure as Uncharted. Walking, shooting, climbing.... but effects and detailed assets were far far far out of the rich of currentgen consoles. That is not nowhere near "mostly the same graphics as in those shots but with much better textures and in 1080p" comment that dr_rus mentioned in his nextgen predictions.

It was set in closed enviroment, linear, and it was afteral opening tutorial section of the game... but it was clear generational jump from current games.

We're talking about this one, right?

http://www.youtube.com/watch?v=7nDWUL1z-bk

Because, again, I'm not seeing anything "clear generational jump" in that video. Maybe when we get some more gameplay footage I'll see what you guys are seeing, but I'm seeing slightly better effects but nothing anywhere near what I'd describe as a "generational jump."
 

KageMaru

Member
Truth is Dreamcast was outdated the day it came out. It is the most overrated system ever, and for whatever nostalgic reason gamers hold it way way high on their top list.
I love Shenmue 1 & 2(maybe my favorite gaming experience), I played both on DC many times but other then that...

Opinions have nothing to do with the truth. =p

Memory, there wasn't much you could do with 512 meg. Memory bandwidth for another. There is a fair chance that we will have 200 Gigbyte/sec memory. CPU prefetch for GPU, changing pointers rather than moving memory and more are going to have an impact.

It's not just Sony that has a hand in the design of Next Generation. I've said and others have said that AMD's very life (betting the farm) depends on Game consoles using HSA and being successful. I suspect that we will see future AMD designs (1.5 years+) not just 2014 in both consoles.

Developers will run into memory limitations on the next round of consoles as well. You can't just optimize for a system and magically get more power out of it. What optimization does is use the resources that are there more efficiently.
 

CorrisD

badchoiceboobies
Well dont forget Polyphony too...

If they release a game within the first few years lol, I really hope they are hard at work on GT6 that it will manage to arrive within the first two years. And hopefully they would have taken a note of reviews compared to some other racing games that are more full featured than GT5 was.
 

eastmen

Banned
Isn't the 8 series just a refining of the 7 series? Would the customisations Sony would request automatically include these refinements?

Totally pulled out my arse...but I estimate ~110 TDP for a 4-core and ~130 for the 8-core. Plus whatever 4GB DDR4 would use.



I thought the latest "legit" leaks were that they had switched to Jaguar cores. *shrugs* I guess we'll have to wait for the next round of leaks.

I've heard that rumor and think its silly. Jaguar is really weak. They are faster than bobcat cores but are still quite slow Even having say 8 real jaguar cores vs 4 bulldozer cores (what they consider 8) would leave the jaguars spanked. The only benfit for jaguar is low power but that is in the 1-4 core arena , as you add more cores power is going to go up. Trinity which uses the second gen bulldozer is already down to 17w with a radeon built in. Its able to play most games at 1080p

As you can see here

http://www.anandtech.com/show/6347/amd-a10-5800k-a8-5600k-review-trinity-on-the-desktop-part-2/6

The A10 5800 is a dual core piledriver with an intergrated gpu. Its able to play even dx 11 games in high quality at 768p . The radeon 7660D with 384 cores is what really slows it down .

Use a next gen steamroller (will be out in 2013) with a discrete gpu in the radeon 78x0 or 79x0 class and you can have a real killer console chip .
 
If they release a game within the first few years lol, I really hope they are hard at work on GT6 that it will manage to arrive within the first two years. And hopefully they would have taken a note of reviews compared to some other racing games that are more full featured than GT5 was.

Eh...which racers are those? GT5 had problems, but the amount of features it has isn't one of them. It has a ridiculous amount of different racing styles and modes. The only thing it really "lacks" compared to other racers is a paint mode.
 

eastmen

Banned
We're talking about this one, right?

http://www.youtube.com/watch?v=7nDWUL1z-bk

Because, again, I'm not seeing anything "clear generational jump" in that video. Maybe when we get some more gameplay footage I'll see what you guys are seeing, but I'm seeing slightly better effects but nothing anywhere near what I'd describe as a "generational jump."

I'm sorry but the polygon counts , textures and particle effects are way above what I've seen in this generation of games , all while running in 1080p. Remember this is a game in alpha stages while your looking at cut scenes of finished games with not only 10s of millions of titles invested in the single game itself , but even more money invested in the multitude of sequels that came before it.

http://www.youtube.com/watch?v=-ttR1VcDD4w

Go about 1 minute in. Look at the smoke coming out of the engine and the fires on the wing. Its better than anything this gen. Even the detail in the broken ship is beyond what we have today and its a game that when shown still had at least a year and a half left on development if not longer.

http://www.youtube.com/watch?v=-ttR1VcDD4w
Go to 3 minutes in. That scene in that detail can't even be done today with a game running at sub hd resolutions yet this was running at 1080p .


The current gen games like Assasins creed run at 720p or less. I can run the game with much greater detail levels at 5,760x1080p and 4x fsaa and 16x aa . Next gen consoles targeting only 1080p with even better hardware than my radeon 6950 will be able to put out a generation leap over games.


But regardless you sound like all the people did when the xbox 360 was coming out . Oh cod and pdz look like xbox 1 games ! lol xbox 1.5 ! Then we started seeing the real next gen games and now when we look at the games coming out this year and we look back at games from 2005 on last gen consoles its not even a contest.
 

eastmen

Banned
Eh...which racers are those? GT5 had problems, but the amount of features it has isn't one of them. It has a ridiculous amount of different racing styles and modes. The only thing it really "lacks" compared to other racers is a paint mode.

The problem with the GT series is the amount of years it takes to get one. We had what 3 forza's before gt5 came out ?
 

mrklaw

MrArseFace
That totally depends on what kind of AA you are using. The same answer goes for your "is it worth it" question. 720p with really good AA can (IMHO) be better than 1080p with no AA. But I don't think we would see "really good AA" on consoles. I think the best we can realistically hope for in terms of IQ in "AAA" games is 1080p with some post-processing AA method.

Yes. Scaled like it would be on a 1080p TV.


With what you've seen emerge on consoles and for deferred rendering these last few years - do you think there is an opportunity to support some methods with dedicated hardware, or are most post process AA methods fairly lightweight for a GPU?
 

Binabik15

Member
Guys, stop liking those Uncharted 3 shots, clearly current gen games wouldn't benefit from better IQ and higher resolution, plus next-gen would cost bazillions because of high-poly models and high-res textures being made.
 
The problem with the GT series is the amount of years it takes to get one. We had what 3 forza's before gt5 came out ?

That's definitely true. But Kaz has said that GT6 wouldn't take as long. Polyphony has to do more than your average Sony dev. People forget that there really wasn't anything at the PS3's launch to show what the console was capable of doing. Polyphony went on to release a very polished, playable demo of the next-gen GT one month after the console launched in Japan. Yoshida has even brought that up. PD is the dev that usually demonstrates what new PS consoles can do. They did it with GT2000 for the PS2 and GTHD for the PS3.
 

THE:MILKMAN

Member
I've heard that rumor and think its silly. Jaguar is really weak. They are faster than bobcat cores but are still quite slow Even having say 8 real jaguar cores vs 4 bulldozer cores (what they consider 8) would leave the jaguars spanked. The only benfit for jaguar is low power but that is in the 1-4 core arena , as you add more cores power is going to go up. Trinity which uses the second gen bulldozer is already down to 17w with a radeon built in. Its able to play most games at 1080p

As you can see here

http://www.anandtech.com/show/6347/amd-a10-5800k-a8-5600k-review-trinity-on-the-desktop-part-2/6

The A10 5800 is a dual core piledriver with an intergrated gpu. Its able to play even dx 11 games in high quality at 768p . The radeon 7660D with 384 cores is what really slows it down .

Use a next gen steamroller (will be out in 2013) with a discrete gpu in the radeon 78x0 or 79x0 class and you can have a real killer console chip .

Do we have any idea of the thermal envelope of the steamroller vs jaguar?

If it is significantly higher than jaguar and we're talking a closer to 200 watt system then I can't see Sony doing that TBH.

For one thing the launch PS3's cooling system probably cost Sony $30 alone. I think Sony will be slightly conservative for PS4 (150 watt or under)

Though I'm still not 100% sure if Sony will take another gamble and go slightly balls out with power. Hopefully more starts leaking soon.
 

DieH@rd

Banned
I wonder if SE will stop producing CGI cut scenes for their games?

Pre-rendered cutscenes are here to stay. They enable storytellers to quickly jump from one place to another. Even if we get "Avatar" level of graphics with upcoming 8th gen of consoles, that Avatar level of polish can be showcased in full force only on one location and one set of characters.

Look at this:
http://www.youtube.com/watch?feature=player_detailpage&v=39j5v8jlndM#t=233s

Close shots, wide shots, quick jumps from battlefield to several different shrines.... Better yet, watch entire video from the start. Its magnificent. :D
 

Krabardaf

Member
Yeah I definitely want hair and hair physics to be sorted next gen.
Next gen will feature technology to really improve it, I have no doubt there should be improvements there as the devs get to know the hardware.

Also, I really don't understand how people don't see what makes 1313 a game only feasible with new hardware. Improvements are everywhere, the video really impressed me, but I'm sure we'll see even more.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Guys, stop liking those Uncharted 3 shots, clearly current gen games wouldn't benefit from better IQ and higher resolution, plus next-gen would cost bazillions because of high-poly models and high-res textures being made.

Trumanshow.gif

Nobody was saying anything remotely close to this.
 

THE:MILKMAN

Member
Guys, stop liking those Uncharted 3 shots, clearly current gen games wouldn't benefit from better IQ and higher resolution, plus next-gen would cost bazillions because of high-poly models and high-res textures being made.

It's funny that the highly detailed wire frame stuff we have seen of The Last Of Us and an article on the assets of Uncharted 3 I read months ago (that they are produced in 2k/4k) should mean the bold isn't true for ND at least?

Maybe I'm missing something obvious though.
 
What exactly is so expensive about higher polygon models or textures. Can someone shed some light if double the polygons takes really double the time? Currently I believe next-gen will profit a lot from automatich image enhancements like AA, higher resolution, more stable frame rate - that doesn't need a lot of developer time.
 

CorrisD

badchoiceboobies
It's funny that the highly detailed wire frame stuff we have seen of The Last Of Us and an article on the assets of Uncharted 3 I read months ago (that they are produced in 2k/4k) should mean the bold isn't true for ND at least?

Maybe I'm missing something obvious though.

I think he is referring to the topic around how much it will cost to produce next-gen games, Epic said it would cost like 5x what it does now or 2x with their engine, which you can license from them for a nice fee!

Chances are next-gen games aren't going to cost an arm and a leg more, developers will whip out games that will be a step above what we have now using better assets and not having to compress everything down to fit inside these current machines tiny amount of ram and not go overboard at first. Developers will probably be far more cautious next-gen but I doubt so many will stumble into HD like so many did this gen.
 

i-Lo

Member
I just wanted to impress upon how ND's efforts showed through the different Uncharted games. It goes to show that being creative with art and pushing the system to the limit can, in time, produce some stunning result.

Change in art style notwithstanding (from UDF to UDD) here are the screens:

The original high resolution and high poly asset:
10315-drakearidq.jpg


In-engine (featuring brunette Elena design):
42748_0_orgjziyq.jpg

42760_0_orga7d1b.jpg


And what a difference 4 years makes:

In-engine:
avermediacenter201110xrfqq.jpg

20111104210712b4fnn.jpg

296411baczk.jpg


There is no doubt that ND is under tremendous amount of both internal and external pressure to deliver on the next gen platform. I hope that for the sake of their sanity and reputation they can pull through.

The lighting, textures and effects are beyond current gen:

star_wars_1313_13.jpg

Agreed on lighting, polygon and effects including cloth physics. Pertaining to texture, it's a memory issue not a processor related one.

If they release a game within the first few years lol, I really hope they are hard at work on GT6 that it will manage to arrive within the first two years. And hopefully they would have taken a note of reviews compared to some other racing games that are more full featured than GT5 was.

While I don't want to get in a debate about GT5, it remains one of most feature rich games with a terrible UI. I don't know of any other sim on console can compare to that.

Now pertaining to GT6, there'll be a Prologue version within the first two years of PS4's release. It's a must and Sony would foolish not give PD the hurry up. GT is a system seller in EU and JP (and in Americas to an extent).


I have seen the in-engine shots. Are you certain that that is actually in-engine? I thought that the very beginning may have been CG.
 
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