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ME3, NG3:RE, Batman, EM2, WO3, BLOPS2, Darksiders 2 have technical issues on Wii U

As far as I remember,
360 didn't have a Gamepad it did have a gamepad, it just didn't have a gamepad with a mediocre screen with no multi touch support and the battery of the size of a smartphone

used conventional DVDs how is this in favor of nintendo? i guess nintendo's optical discs are made up of magic, instead of regular ass dvd's and blurays with added security measures

had a failure rate of 60% what's the failure rate of the wiiU? it's been out for a week. if you're making a 35w system, unless you really fucked up somewhere, it's gonna be pretty low

had several other hardware issues like noisy drives i don't really see how nintendo is immune to this. when i put a disc on my wii it kinda reminds me of the dreamcast dvd drive when it was reading data. when it's reading something, it really likes to make some weird noises too. even the gamecube drive made some weird clicking noises. i guess i'll give you that it didn't sound like a jet engine like the 360 drive.

was posting loss each year what does this have to do with the value of what you pay? if anything, i would say consumers were getting hardware for cheap

etc. so nothing i guess
.
 

Seik

Banned
Name a lot of them. I've been trying to figure it out myself with the launch games in my collection. Please show me the error of my ways.

Most of the Dreamcast launch were 1:1 Naomi ports just to get started.
Virtua Fighter 3 looked and performed 99% worse than the arcade version.
Sonic Adventure had good performance for a new engine made from the ground up.
Power Stone was 60fps madness.
Crazy Taxi? Arcade perfect.
Shall I keep going?

Three of those are 1st party and Power Stone is a third party exclusive from Capcom, no wonder they worked perfectly.

That said, can't wait to see what Capcom has in store for the Wii U.
 

Reiko

Banned
Three of those are 1st party and Power Stone is a third party exclusive from Capcom, no wonder they worked perfectly.

That said, can't wait to see what Capcom has in store for the Wii U.

Hydro Thunder (Arcade perfect), Marvel vs. Capcom (Arcade Perfect), The House of the Dead 2 (Arcade Perfect), and NFL 2K (60fps)

I'm running out of launch games. Blue Stinger?
 

Seik

Banned
Hydro Thunder (Arcade perfect), Marvel vs. Capcom (Arcade Perfect), The House of the Dead 2 (Arcade Perfect), and NFL 2K (60fps)

I'm running out of launch games. Blue Stinger?

Once again, HOTD is first party, MvC which, again is Capcom and a 2D fighter which was probably easy to make arcade perfect, and NFL 2K is a console exclusive. :p

EDIT: Blue Stinger, console exclusive by Activision as well. Hydro thunder was release by Midway on the Dreamcast before the other console ports.

What I mean by all of this is that first/third party exclusives will probably be perfect on Wii U.
 

Reiko

Banned
Hydro Thunder was Midway:)

Mortal Kombat 4 was also revamped and arcade perfect compared to the PSX and N64 versions. (60fps too compared to PSX and N64)

Ready 2 Rumble was 60fps at launch. By Midway.

I understand what u mean though.
 

ShowDog

Member
Name a lot of them. I've been trying to figure it out myself with the launch games in my collection. Please show me the error of my ways.

Most of the Dreamcast launch were 1:1 Naomi ports just to get started.
Virtua Fighter 3 looked and performed 99% worse than the arcade version.
Sonic Adventure had good performance for a new engine made from the ground up.
Power Stone was 60fps madness.
Crazy Taxi? Arcade perfect.
Shall I keep going?

Sonic Adventure was riddled with bugs, crashes, a terrible camera and had a poor framerate.
VF3 launched without a multiplayer mode.
Crazy Taxi was riddled with slowdown in the Arcade map and the Original map ran very poorly.
 

Reiko

Banned
Sonic Adventure was riddled with bugs, crashes, a terrible camera and had a poor framerate.
VF3 launched without a multiplayer mode.
Crazy Taxi was riddled with slowdown in the Arcade map and the Original map ran very poorly.

Crazy Taxi was a 1:1 arcade port. Naomi = Dreamcast. I played the arcade version. It runs exactly the same.
Sonic Adventure was a next gen game at the time... Performance was negligible.

VF3 was a rushed port... And even then it had optimal performance. And ran in VGA!

Think about it. 3 of those games ran in 480p... No PS2 games at launch ran in progressive scan.
 

Seik

Banned
Crazy Taxi was a 1:1 arcade port. Naomi = Dreamcast. I played the arcade version. It runs exactly the same.
Sonic Adventure was a next gen game at the time... Performance was negligible.

VF3 was a rushed port... And even then it had optimal performance. And ran in VGA!

Think about it. 3 of those games ran in 480p... No PS2 games at launch ran in progressive scan.

Don't worry I know, I am a Dreamcast fan and I have a VGA box as well. I totally know what you mean man. :p
 

ShowDog

Member
I loved the Dreamcast and its launch but it was far from perfect. Id have loved to see what the system could do with 3 more years of development invested. I thought PS2 and PSX scaled well through their generations but nothing comes close to what we are seeing this generation. The new NFS, Witcher 2 are both ridiculous on 7 year hardware
 

Hawk269

Member
So the fact that the piss poor port of Mass Effect 3 is better than the PS3 version, what does that say about the PS3? Seems people are quick to kill off the Wii U, but it was able to get a better port than what was available on the PS3. I have all the consoles and a killer gaming rig that would make anything cry and I don't understand the hate towards one console or the other.

Wii U is only a week old tomorrow and yeah, ports is what we are going to get for a while, so I anticipate that they will be solid, but perhaps not as good as the target hardware that the game was originally made for.
 

Reiko

Banned
So the fact that the piss poor port of Mass Effect 3 is better than the PS3 version, what does that say about the PS3? Seems people are quick to kill off the Wii U, but it was able to get a better port than what was available on the PS3. I have all the consoles and a killer gaming rig that would make anything cry and I don't understand the hate towards one console or the other.

Wii U is only a week old tomorrow and yeah, ports is what we are going to get for a while, so I anticipate that they will be solid, but perhaps not as good as the target hardware that the game was originally made for.

Unreal Engine on PS3. PS3 is harder to code for.
 
Unreal Engine on PS3. PS3 is harder to code for.

Couldn't that be the case with all of these Wii U games? That's it's "harder" (or at least more unfamiliar to devs) than others? I've been playing AC3 on Wii U and it runs with no (platform exclusive) issues of any kind, which makes sense considering Ubisoft has taken to the U more than other devs.
 

Hawk269

Member
Couldn't that be the case with all of these Wii U games? That's it's "harder" (or at least more unfamiliar to devs) than others? I've been playing AC3 on Wii U and it runs with no (platform exclusive) issues of any kind, which makes sense considering Ubisoft has taken to the U more than other devs.

How is that game on teh Wii U? I have not played it on any platform and only played the first AC game, so it has been a while. If you can provide any impressions of the game on teh Wii U and how it uses the pad it would be cool.

Thanks!
 

Hiltz

Member
Couldn't that be the case with all of these Wii U games? That's it's "harder" (or at least more unfamiliar to devs) than others? I've been playing AC3 on Wii U and it runs with no (platform exclusive) issues of any kind, which makes sense considering Ubisoft has taken to the U more than other devs.

THQ's Vigil Games never put a game on Wii yet they stated that Wii U was one of the easier platforms to develop for when porting Darksiders 2 to it. Same with Developer Frozenbyte who ported Trine 2 to Wii U back in March 2012. Frozenbyte said that they got Trine 2 running fast on Wii U in 2 days. They have like 50 employees which includes testers. They mentioned in an interview about how it was more about knowing your own tech to get their game to run well on Wii U. The dev team also said that they didn't really require any major assistance from Nintendo in terms of actual development.
 
How is that game on teh Wii U? I have not played it on any platform and only played the first AC game, so it has been a while. If you can provide any impressions of the game on teh Wii U and how it uses the pad it would be cool.

Thanks!

It has off screen play which should be mandatory for all games here on out, and a persistent minimap if you are playing on the tv. The minimap is awesome for open world games where you are constantly pausing to open the game. Though it's missing some basic functionality, like being able to scroll the map/place waypoints/otherwise intereact with the map directly from the touchscreen.

There's also some board game minigames that could have worked really well on the pad but there's no touch implementation of that at all (as far as I'm aware).
 
Hydro Thunder (Arcade perfect), Marvel vs. Capcom (Arcade Perfect), The House of the Dead 2 (Arcade Perfect), and NFL 2K (60fps)

I'm running out of launch games. Blue Stinger?
None of these were launch games. DC launched in November 1998 with VF3tb (worse than the Model 3 original, despite DC being more powerful hardware), Pen Pen Triathlon, Godzilla Generations and July. For the entire rest of the year it got Sonic Adventure (which was even buggier than the cleaned up release we got), Tetris 4D, Incoming (downgraded PC port) and Seventh Cross.
 
You sure about that for Crazy Taxi? I played it at Fun Arcade and the pop up and texture resolution was the same. As well as the slowdown in the same spots. lol
I don't know if it was the case for CT1 specifically, but it wasn't uncommon. Powerstone used higher quality textures in the arcade version for example.

Naomi had double the main memory, double the VRAM and quadruple the audio memory of Dreamcast. Arcade conversions weren't perfect, but they were close enough it didn't really matter. It's more or less the same with most console based arcade boards (like Saturn/STV, PS1/System 11, PS2/System 246, Gamecube/Triforce, Xbox/Chihiro, etc).
 

Oblivion

Fetishing muscular manly men in skintight hosery
I think someone should change the thread title to only include Wii-U games that work properly.
 

Reiko

Banned
I don't know if it was the case for CT1 specifically, but it wasn't uncommon. Powerstone used higher quality textures in the arcade version for example.

Naomi had double the main memory, double the VRAM and quadruple the audio memory of Dreamcast. Arcade conversions weren't perfect, but they were close enough it didn't really matter. It's more or less the same with most console based arcade boards (like Saturn/STV, PS1/System 11, PS2/System 246, Gamecube/Triforce, Xbox/Chihiro, etc).

Looking back at Power Stone at the arcades... You're right about the textures.
 

Log4Girlz

Member
no. it is not. you keep ignoring me when I point out the CPU and GPU generations are not based solely on power. the GPU in the Wii U is from a couple of generations later than the ones in the 360 and PS3. it is more advanced technology even if it is not more *powerful* technology.

Flagship intel cpu's:

Pentium to Pentium 2... what was the difference?

Pentium 2 to 3

Pentium 3 to 4

Performance was not the main differentiator? If not what was?

Do I really needto dig up gpu cards too?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Sorry, if it was posted already.

http://www.youtube.com/watch?feature=player_embedded&v=137X2LcF-wM

Reggie was live on CNN and talked about WiiU and there he said "third party games like CoD look dramatically better on our system" ...

I guess he never played WiiU or PS360.

Wow.. I remember when FFXIII came out some firm in UK actually sued Square Enix for misrepresenting the 360 version with PS3 footage in the ads being aired there, good thing this was CNN, and not BBC I guess.
 
The sad thing is even-though wiiu might be more powerful, no one is going to spend the time and money to find out. Not only that. But no one is going to walk that extra mile to get it up to par. Like they did with ps3.

This hardware generation is almost over. The best and brightest are going to move away from this gens technology on to next gen systems.

what will be left for wiiu are the same that will be left for 360/ps3. Ie B-team ports. Just like the wii.
 
Flagship intel cpu's:

Pentium to Pentium 2... what was the difference?

Pentium 2 to 3

Pentium 3 to 4

Performance was not the main differentiator? If not what was?

Do I really needto dig up gpu cards too?

you keep ignoring the following point I've made more than once:

not every Pentium 2 was faster than every Pentium. not every Pentium 3 was faster than every Pentium 2. not every Pentium 4 was faster than every Pentium 3 and so on.

what was different was a more modern design and architecture. yes, this allowed a few of the chips in each new generation to be faster than all the previous ones, but it also allowed for smaller chips, and cooler chips, and more reliable chips, and cheaper chips at the same performance levels when compared with the previous generation of CPUs.

CPU and GPU generations are not purely about power, like you claim, and neither are console generations.
 

Synless

Member
The sad thing is even-though wiiu might be more powerful, no one is going to spend the time and money to find out. Not only that. But no one is going to walk that extra mile to get it up to par. Like they did with ps3.

This hardware generation is almost over. The best and brightest are going to move away from this gens technology on to next gen systems.

what will be left for wiiu are the same that will be left for 360/ps3. Ie B-team ports. Just like the wii.
Maybe, maybe not. With the amount of company closings and raising development costs, I believe that many companies will take the Wii U more seriously for its projects.
 

Dabanton

Member
Sorry, if it was posted already.

http://www.youtube.com/watch?feature=player_embedded&v=137X2LcF-wM

Reggie was live on CNN and talked about WiiU and there he said "third party games like CoD look dramatically better on our system" ...

I guess he never played WiiU or PS360.

Reggie telling fibs again. I'm surprised no one has made a thread for that video yet. The reporter asked some good questions as well

Ouch at any potential customers hearing that your new system is "pretty much on par with the Xbox 360 and PS3"

Oh dear.
 

Oersted

Member
Re-discovered (thread-worthy?):

"I'm confident that the Wii U version is going to be the best looking and best console-performance version of the game," he enthuses. "It's amazing. It's more powerful than anything we're using now, and the GamePad is clearly designed for the more hardcore gamer. It is the best controller Nintendo have ever made."

Sounds nice.

"We get asked if there is going to be a Wii U version of Borderlands, and the reason why there's not is because we couldn't think of a natural, obvious, 'OMG, I want that for what the Wii U brings to the table' feature. But with Aliens the first thing we thought was, 'Holy sh*t, I can have a motion controller in my hands!' When it's there in my lap it feels like I'm part of the movie."

Sounds dumb. Not every game has to have that extra- OMG factor WiiU gamepad factor.
 

Eusis

Member
Re-discovered (thread-worthy?):



Sounds nice.



Sounds dumb. Not every game has to have that extra- OMG factor WiiU gamepad factor.
I'm guessing part of it is also to justify a late port. Still, you could justify it JUST by keeping the map on the bottom screen: isn't that worthwhile for a somewhat open world, loot based game?
 

Log4Girlz

Member
you keep ignoring the following point I've made more than once:

not every Pentium 2 was faster than every Pentium. not every Pentium 3 was faster than every Pentium 2. not every Pentium 4 was faster than every Pentium 3 and so on.

what was different was a more modern design and architecture. yes, this allowed a few of the chips in each new generation to be faster than all the previous ones, but it also allowed for smaller chips, and cooler chips, and more reliable chips, and cheaper chips at the same performance levels when compared with the previous generation of CPUs.

CPU and GPU generations are not purely about power, like you claim, and neither are console generations.

Each generation of the Pentium line was created as an attempt to better the performance of the previous generation. The slowest Penium 1's at the time were always slower than the slowest Pentium 2's, even if the fastest Pentiums may be faster than some of the slower Pentium 2's. They were developed solely to improve as a whole the performance of the previous generation. Go ahead. Find some PR material. Find some marketing. You come back and you let me know if the power of the chip was emphasized or not.

Each generation of consoles were MARKETED HEAVILY as more powerful than the previous. You live in a dreamland.
 

KevinCow

Banned
I'm guessing part of it is also to justify a late port. Still, you could justify it JUST by keeping the map on the bottom screen: isn't that worthwhile for a somewhat open world, loot based game?

Touch screen loot management alone would be justification enough for a loot-based game.
 

farnham

Banned
Each generation of the Pentium line was created as an attempt to better the performance of the previous generation. The slowest Penium 1's at the time were always slower than the slowest Pentium 2's, even if the fastest Pentiums may be faster than some of the slower Pentium 2's. They were developed solely to improve as a whole the performance of the previous generation. Go ahead. Find some PR material. Find some marketing. You come back and you let me know if the power of the chip was emphasized or not.

Each generation of consoles were MARKETED HEAVILY as more powerful than the previous. You live in a dreamland.

thats what hes saying
 
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