The other 'danger' in new players getting lost at the beginning is the undeserved reputation of Dark Souls being brutally hard. A player who mistakenly goes the wrong direction and runs into the skeletons or ghosts and is murdered can think, damn, this game is stupid hard just like I heard, forget this.
I'm all for slightly more 'hand holding' at the beginning to mitigate this undeserved reputation and give more players motivation to try the series.
Yes, this propagation is the problem. If it was just any new game, and people walked into the graveyard and got killed by skeletons, they would think 'Okay, I totally went the wrong way', but when everyone tells you "HOLY SHIT, DARK SOULS IS SO HARD", you are far more likely to assume an encounter is as hard as it's supposed to be and think you just can't do it and give up.
That happened to me with King's Field IV, I always heard they were much tougher than Demon's/Dark Souls and when I first played it and saw it took like 10 hits to kill an enemy while I died in like 2, I thought, okay, what the hell? But then when I put in effort into it, found some actual weapons and such, it wasn't so bad.
Not to mention, if this hand holding at the start allows more players to keep going, and the rest of the game is up to par like they say, then you have a larger audience who stuck around and knows the game well, in the future they may not need something like that.