I've played some of Nier, and some of the short stories/side quests are great. Haven't played it for awhile though.
Nier doesn't get GOOD until you've beaten it and go into new game plus. At that point the game gives you kaine's backstory, and translates all of the speech you couldn't understand the first time around. I don't want to spoil the game, but everything you THOUGHT you were doing the first time through is way off base. It's really, really brilliant storytelling.
I have Alpha Protocol, but I haven't really played it.
you really should. It's the only game this gen or previous that implements a morality system that isn't insultingly black and white, and makes the bioware games look like amateur hour. Your choices here actually have huge impact on the storyline, and everything comes together in a way that makes a lot of sense, despite there being a billion ways to play through the game. you can easily play through it 3 times or more and not see everything. Oh, and steven heck is the greatest character in a videogame ever. not an exaggeration.
I suppose I should have said "among" the best stories, but the most immersive, and by FAR the best/most original presentation of a story.
Nope. play through Nier. in the storytelling department it's in a completely different league. Original concept, shocking presentation- no one saw this one coming. it's a shame it didn't get a better budget than it did, since the gameplay really holds it back from GOAT territory.
Walking Dead game is more like a visual novel as opposed to a game, though. They had to opt for limited, and rigid gameplay mechanics to tell the story that way I suppose.
Sort of the point- its designed to allow you to "play" through the graphic novel, right down to the visual appearance of the cast. i won't get into gameplay, since that's a different department but this kind of game really wouldn't have worked as an action game with cutscenes- Walking dead isn't resident evil, the appeal is all in interpersonal interaction in the face of a world gone to shit. It's getting GOTY nods (from the video game awards, and from wired among others) purely on the strength of the storytelling, and that REALLY says something. Again- just talking story- the souls games don't really come close to what telltale pulled off here. It's damn near perfect and is far, far better writing than what we've even seen on the show.
-- if only developers stop focusing on the Hollywood formula of storytelling.
the "hollywood formula" is only a small fraction of the storytelling present in games. if all you're paying attention to is the big budget AAA efforts like call of duty or uncharted, that's all you'll see- but that's not all there is.