How did I miss this thread the first time around?
Directly into my 3DS Sega
3DSega.
How did I miss this thread the first time around?
Directly into my 3DS Sega
I applaud all the the effort here, but personally I find it hard to think of a worse-aging game genre than sprite-based scaling 3D shooting games. Even well before the proliferation of actual polygonal 3D, they always felt janky and imprecise to me. I understand why it's the first thing being jumped at for a 3D conversion, but I'd much rather see sidescrolling 2D games get the treatment with the 3D effect used to separate parallax layers. That may lack the obvious novelty factor of 'into-the-screen' 3D, but those types of games have just generally aged much better and a 3D effect on parallax layers actually looks pretty damn spiffy, even though it's not particularly aiding the gameplay in any capacity.
I still don't understand why these things take so damn long to happen. This should have came out a year ago.
Release date set for 12/26, 600 yen.
Includes a "moving cabinet" mode that replicates being inside an arcade cabinet and makes the screen adjust to the player's movement (screens demonstrating this below). Also features environmental sound settings that were used in Space Harrier's cabinet. Supports d-pad, circlepad, and the touchscreen for controls. Harrier movement range has 3 stages to it that can be adjusted. B button set to rapid fire shot. Input 3 credits for consecutive play. Can select stages after playing them once. Includes a time trial mode where lives don't decrease for 60 seconds after starting. Supports savestates. Can save 1 replay, as well.
More screens at the link, including some screens of the settings menu:
http://game.watch.impress.co.jp/docs/news/20121219_579344.html
It doesn't take that much effort to release a premade game though, does it? I mean, companies far smaller than sega have released titles on the eShop. Asking out of honest curiosity, because I dont get it.Sega wasn't in full-on digital mode a year ago.
It doesn't take that much effort to release a premade game though, does it? I mean, companies far smaller than sega have released titles on the eShop. Asking out of honest curiosity, because I dont get it.
It doesn't take that much effort to release a premade game though, does it? I mean, companies far smaller than sega have released titles on the eShop. Asking out of honest curiosity, because I dont get it.
Hopefully the music is as awesome as the original.
I don't even like this game much and I can't wait to buy it!
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this.Aaaarrrrghhhhhhh!
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Get ready!
I just saw it on the Japanese eshop it looked cool
Oh shit, touchscreen controls make this game HOPEFULLY play like Kid Icarus Uprising!
Galaxy Force too.Damn, sounds amazing. The moving cabinet option in particular makes me think AfterBurner's next up. No way they'd only use that for a single release.
How so? I thought it's out on 12/26 in Japan?
Zaxxon next!
Galaxy Force too.
Any chance we could see this on the EU shop this week?
I applaud all the the effort here, but personally I find it hard to think of a worse-aging game genre than sprite-based scaling 3D shooting games. Even well before the proliferation of actual polygonal 3D, they always felt janky and imprecise to me, a half-step to actual 3D that just never felt like it was pulled off right.
I really want to get this, but I'm still on the fence on buying ditital content from the eShop. That hardware binding really needs to go.
Really?
I'm actually totally the opposite as I have always wanted to see what new sprite-scaling games such as racers would look like with today's hardware.
Sure, a lot of modern gamers would be probably find them disgusting since they are not 3D, but I just love the look and feel of these sprite-scaling games...
Well, I did specifically mention shooters. I've always found it a bit hard in those games to get a clear sense of the point where the projectiles intersect with the plane the player is on and when they've passed, and the player's big ol' sprite obfuscating a lot of the playfield doesn't help any.Really?
I'm actually totally the opposite as I have always wanted to see what new sprite-scaling games such as racers would look like with today's hardware.
Sure, a lot of modern gamers would be probably find them disgusting since they are not 3D, but I just love the look and feel of these sprite-scaling games...
The three S's for Europe next year, please Sega. Space Harrier, Skies of Arcadia and Shenmue.
It's quite unlikely they're porting the original game, and certainly not running it via VC-style emulation. This is probably much closer to the PS2 NiGHTS (which was ported to XBLA/PSN/PC), where they basically had to rebuild the game based on reverse engineering and what they could rip.
Even for an older game, that does take a lot of time.
Also, this would be the perfect way to rerelease the otherwise short and tricky to replicate SegaSonic Arcade (local multiplayer, touch screen as track ball).
As awesome as this is, this is why I would never buy DDs from Nintendo. I don't know how anyone does it. It is the ultimate DD dealbreaker.