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Fighting Games Weekly | December 31 - January 6 | 2013 brings some new challengers!

FChamp is running Doom/Morrigan/Phoenix against Bronson's Hulk Strange Sentinel.

Champs concept of building meter with morrigan for phoenix looks good.
 

enzo_gt

tagged by Blackace
Yeah, I wonder how many people read the Eurogamer article. It is clear that few people with a sense of history remain at Capcom. Nothing is sacred and money is king. He practically had to fight tooth and nail for one of their three most recognized series. Getting anything not SF or Marvel(where they can stick in SF characters) for the fighter genre must be a nightmare of epic proportions.
Link to said article?
 
Link to said article?

http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono

While Ono's career began to take off within the company, there was still a nagging regret that he couldn't shake. "I played Street Fighter throughout my life. I was in the Street Fighter 3: Third Strike team when we disbanded and the series was laid to rest for a whole decade. As a result I've always had it in me - some feeling of regret that I was a part of ending the legacy of Street Fighter. A guilty conscience, I guess you could say."

Street Fighter, Capcom's defining game series that originated in 1987, had struggled to maintain an audience past the mid-'90s. At one time it was king of the arcades, drawing competitors to battle it out in 60-second bursts of speed chess, dressed up as bar-room brawl pixel fights. But following the release of Street Fighter 3: Third Strike in 1999, declining sales meant Capcom decided to lay the series to rest.

"When Third Strike came out R&D didn't really consider sales back then," Ono explains. "We weren't as marketing-orientated as we are today. We just wanted to make the best game and wanted to please our most hardcore fans. That's what drove us. Obviously, in terms of sales it didn't pay, so the company couldn't invest in a sequel with a decent rationale. Not only that, but we were adamant we had made the epitome of the fighting game with Third Strike. So from the company's point of view, if the team is stating that it cannot do any better combined with a lack of sales, it's a complete story and it's time to move on."

It was this guilty conscience that inspired Ono to write a design document for a fourth entry to the Street Fighter series immediately after he was promoted to producer. "I was working on Onimusha 4 and during that time I repeatedly submitted my proposal for a new Street Fighter," he says. "The company kept telling me: 'It's a dead franchise. It doesn't make any money. We have series that make money like Resident Evil and Onimusha. Why bother with a dead franchise?'"

"Eventually I was given a small budget to create a prototype. That wasn't really down to me pestering my superiors so much as all of the journalists and fans started making a lot of noise and pressuring Capcom. This was a strategic plot on my part. I had been asking all the journalists to make noise about the series when out and about. I would always tell them that it was their responsibility to tell Capcom, not me as I don't have the power. Journalists and fans have the power to move Capcom - not producers. With so many voices crying out for a Street Fighter game Capcom could no longer ignore it any more and so they gave the green light for a prototype and they asked me to create it. It's a miracle that happened after a decade..."

Street Fighter 4 won fans old and new to the series - though Ono insists Capcom refused to get behind it before release.

However, it was a reluctant project for the company. "Until the day of release, Street Fighter 4 was an unwanted child," Ono says, his tone at once sad and defiant. "Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this? You are using so much money, budget and resources. Why don't we use it on something else, something that will make money?' No-one had the intention of selling it, so I had virtually no help from other departments - they were all reluctant, right up to the day of release."

I wonder whether this is where the key to Ono's recent illness can be found. To Capcom, Street Fighter 4 was an unwanted baby. Ono was fully responsible for its conception, gestation and birth. Without him Street Fighter would still be buried in the graveyard of so many arcade games. He was undeniably responsible for its resurrection. Could he also believe he is responsible for its continued survival?

"Back in the arcade days you had a small neighbourhood town community playing Street Fighter together in the arcades. Then the next town had its own community. But they were isolated from one another... With Street Fighter 4 my aim was to bring these communities together with the online system. I succeeded and now I want to create the 'Order of the Street Fighter' an online community where people can meet to play fighting games."

He bats the question away: "Calling it a baby seems a little over-dramatic perhaps. It might be better to describe Street Fighter 4 as the crystallisation of all of my tears, blood and effort. I'd call that passion and so yes, Street Fighter is my passion. That's all I'd say."

I sense I have hit a nerve and, perhaps, a truth. Ono's calls for Street Fighter's revival were ignored by the company. He was forced to leverage fans and journalists to force Capcom's hand. Even then, nobody at Capcom believed in the project but him. That's why he identifies with the fans so much: they share his passion, a passion that his company long lost. That's why he worked himself into a hospital bed: not for financial gain, but because the fans are his community, his people, and if he doesn't take his games to them, nobody will.
 

alstein

Member
3D>2D, but I may change my avatar to something new. Probably something from Joshiraku or Nichijou if I ever get around to doing that.

Yeah, I wonder how many people read the Eurogamer article. It is clear that few people with a sense of history remain at Capcom. Nothing is sacred and money is king. He practically had to fight tooth and nail for one of their three most recognized series. Getting anything not SF or Marvel(where they can stick in SF characters) for the fighter genre must be a nightmare of epic proportions.

It's probably easier now because SF4 was successful. Darkstalkers is still a massive risk (and I suspect it will flop if they do make a new one)

It's pretty much well known what Capcom has become.
 
Yeah, I wonder how many people read the Eurogamer article. It is clear that few people with a sense of history remain at Capcom. Nothing is sacred and money is king. He practically had to fight tooth and nail for one of their three most recognized series. Getting anything not SF or Marvel(where they can stick in SF characters) for the fighter genre must be a nightmare of epic proportions.

Reminds me of an interview with Ono around the time that Inafune left Capcom where he said that getting fighting games at Capcom greenlit would probably be a lot harder because Inafune was one of the few people with a good amount of pull left at Capcom that understood the value of fighting games to the company. I think I remember Niitsuma saying Inafune was the one that pushed internally for MvC3, too.
 
clgkk.gif


stolen from Nina's twitter.
flame me if old.
 

enzo_gt

tagged by Blackace
Thanks.
It's probably easier now because SF4 was successful. Darkstalkers is still a massive risk (and I suspect it will flop if they do make a new one)

It's pretty much well known what Capcom has become.
I increasingly think Darkstalkers is less and less of a risk. The unique art style and presentation will take it far and also cut into some of that MK appeal too. I think it's one of the best things Capcom can do to keep it's releases fresh.

Reminds me of an interview with Ono around the time that Inafune left Capcom where he said that getting fighting games at Capcom greenlit would probably be a lot harder because Inafune was one of the few people with a good amount of pull left at Capcom that understood the value of fighting games to the company. I think I remember Niitsuma saying Inafune was the one that pushed internally for MvC3, too.
I HIGHLY doubt this even occurred, but if proved wrong wow I don't know what to think.

Interview with Ryan Hart, Justin Wong and F Champ at Kuwait Battle Royale

http://youtu.be/KJnWTy4ftd8

They loved their stay! Hope the community grows and gets stronger

Hope you guys enjoy the interview :)
This is really cool. Shout outs to FGCs that get less exposure. Mysterious was entertaining as hell from what I saw. Hope he can come to EVO this year.

Injustice is out in March, right? Where is the hype machine for the game?
Generally companies don't want to do a ton of PR over the holidays as everyone's at home and not tryna hear all that.

From the players? I don't know, when I saw gameplay come out it was full of mechanics that looked like they're little more than a novelty, especially the environmental stuff that looks like it will get old by your second match. The betting system is kind of cool and I've warmed up to it though, that's probably going to be the most interesting aspect of it competitively.
 
Thanks.

I increasingly think Darkstalkers is less and less of a risk. The unique art style and presentation will take it far and also cut into some of that MK appeal too. I think it's one of the best things Capcom can do to keep it's releases fresh.
IF they manage to go make it unique in art style and presentation. If they dumb down speeds, characters and go with the vaseline SFxT look it probably won't end well. This needs to set itself apart just like Vanilla MvC3 did. Capcom were flexing that marketing and artistic muscle something fierce during the buildup to MvC3. I wish they would go back to that period.
I HIGHLY doubt this even occurred, but if proved wrong wow I don't know what to think.
The project would involve huge American IP and cooperation with Western companies. Wasn't he all about outsourcing and appealing to the west? It wouldn't be the biggest surprise in the world if he thought that MvC3 would be a good way to ease back into fighting games thanks to the American IP it would involve.
 

jbug617

Banned
Art and Anakin is starting a online Tekken league. The plan is to stream the matches on Tuesday with prizes from Mad Catz and Final Round.
 

enzo_gt

tagged by Blackace
Why is Shoryuken's website such a piece of shit? No, seriously, why is the website designed to be a piece of shit from every single conceivable angle? Won't even load ATM.

IF they manage to go make it unique in art style and presentation. If they dumb down speeds, characters and go with the vaseline SFxT look it probably won't end well. This needs to set itself apart just like Vanilla MvC3 did. Capcom were flexing that marketing and artistic muscle something fierce during the buildup to MvC3. I wish they would go back to that period.
Very much agreed.

The project would involve huge American IP and cooperation with Western companies. Wasn't he all about outsourcing and appealing to the west? It wouldn't be the biggest surprise in the world if he thought that MvC3 would be a good way to ease back into fighting games thanks to the American IP it would involve.
Most definitely, I can see it happening, but that puts a scary level of dependency on Inafune that Capcom had while making quality games. I thought MvC3 was the last evidence they could still hold their own.
 
Why is Shoryuken's website such a piece of shit? No, seriously, why is the website designed to be a piece of shit from every single conceivable angle? Won't even load ATM.
It didn't used to be a piece of shit. Then the forum system abruptly changed, and it became a piece of shit. It hardly ever loads, the servers are "busy" all the time and lose poses, post edits rarely go through, and the website absolutely kills my computer. Having 4 streams going at once does less to my computer than one SRK tab.

Keits has an account here, so maybe he'll see it. It can't just be us, yah?
 

Hyun Sai

Member
Why is Shoryuken's website such a piece of shit? No, seriously, why is the website designed to be a piece of shit from every single conceivable angle? Won't even load ATM.
I couldn't agree more. I had the chance to be there before the changes, now it is some S Tier class, for Shit tier.

Art and Anakin is starting a online Tekken league. The plan is to stream the matches on Tuesday with prizes from Mad Catz and Final Round.
Thanks for the info. Do you have some link to it ?
 

Malice215

Member
It didn't used to be a piece of shit. Then the forum system abruptly changed, and it became a piece of shit. It hardly ever loads, the servers are "busy" all the time and lose poses, post edits rarely go through, and the website absolutely kills my computer. Having 4 streams going at once does less to my computer than one SRK tab.

Keits has an account here, so maybe he'll see it. It can't just be us, yah?

The problem with SRK is not the forum software it's using. The other fgc sites run fine on the same software and without those issues. SRK's problems are deeper.

But the heart of the matter is that SRK has had problems for months that they refuse to address.
 

kirblar

Member
Why is Shoryuken's website such a piece of shit? No, seriously, why is the website designed to be a piece of shit from every single conceivable angle? Won't even load ATM.


Very much agreed.


Most definitely, I can see it happening, but that puts a scary level of dependency on Inafune that Capcom had while making quality games. I thought MvC3 was the last evidence they could still hold their own.
For all the crap it gets, Eventhubs is actually pleasant to navigate.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
UMvC3 >>>>> Third Strike
Or do i have to wait until tomorrow?

Yeah SRK is the Windows Vista of the Fighting Games Websites.
 

MrDaravon

Member
I stopped trying to even go to SRK months ago. It wouldn't load at all 75%+ of the time, and when it did load it would take foreverrrrrrrrrr. It's totally fucked. Between this thread and Twitter I'm probably getting 99% of what's on there anyway.
 
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