The survey mentioned "The new graphics engine." What engine is XIV using?
A new custom engine they created just for a new revision of XIV.
The survey mentioned "The new graphics engine." What engine is XIV using?
The survey mentioned "The new graphics engine." What engine is XIV using?
The survey mentioned "The new graphics engine." What engine is XIV using?
Which sounds promising on paper but it seems like they'll have to gimp it a fair bit for use on consoles.
Curious if Yoshida has commented on whether he'd direct an offline FF after this.
Which sounds promising on paper but it seems like they'll have to gimp it a fair bit for use on consoles.
So ps3 owners wouldn't be picked until like late march early april?
Btw the survey said something about new PvP content? Can someone elaborate on this? Did vanilla FFXIV even have pvp?
Sounds good. I'm actually traditionally a pvp gamer, but all the MMO's suck pvp wise these days(hence my interest in FFXIV). Having some pvp is always welcome though. :3 Still it'll be risky business for S-E having to balance for PvE and PvP.Exactly what it says, 1.0 didn't have any PvP content and they're are creating it for 2.0. Yoshida was a hardcore PvP in some MMO's and he wanted to create a good PvP enviroment. Seems like in Phase 4 will start the testing of a Coliseum for PvP battles. Suposeedly more advanced PvP modes will be added in the future.
Sounds good. I'm actually traditionally a pvp gamer, but all the MMO's suck pvp wise these days(hence my interest in FFXIV). Having some pvp is always welcome though. :3 Still it'll be risky business for S-E having to balance for PvE and PvP.
I thought about it, and I had a square-enix account that I registered a ton of games to, including my FF13 code. Problem is, I have no idea what account that was and there is only a password reset and no account lookup. Who does that?
Final Fantasy XI had pvp introduced later as well didn't it? How did SE handle it back then?Indeed it will be. I am not optimistic about the PvP and its influence on PvE balance.
Final Fantasy XI had pvp introduced later as well didn't it? How did SE handle it back then?
Which sounds promising on paper but it seems like they'll have to gimp it a fair bit for use on consoles.
They were all basically a mish-mash of minigames.
(Quick and dirty explanations, some of the rules in each are kind of obtuse, in typical SE fashion)
Ballista = Powerball (from American Gladiators). PvP for Petra stones, throw stones at Rooks for points.
Brenner = Team CTF. Someone holds a Flamme. Kill them and return it to your gate for points.
Pankration = Pokemon
So the pvp balance didn't really influence the pve balance?
I see, so if they're going to take this PvP stuff seriously. It'll be completely new territory for them. Should be interesting either way.There was no PvP Balance, as there was little to no tangible reward for participating.
PvE was the lone focus really.
I see, so if they're going to take this PvP stuff seriously. It'll be completely new territory for them. Should be interesting either way.
Honestly they should just keep the PvP and PvE balance changes separate. They're not doing open PvP afaik, so keeping it separate should be relatively easy.Oops, got sidetracked by work, but looks like someone already said what I would have, so your comment here now ties back to what I said to begin with. PvE is the traditional focus for FF, and if ARR starts following WoW's footsteps of endless re-balancing to accommodate PvP, I may lose my patience and interest.
Class/job mechanics are what I'm referring to. Unless they define a completely different set of rules governing PvP combat (possible), any changes to class/job design for one side is going to impact the other. In fact we already saw something like this in 1.x with the change for mages being unable to cast spells while moving.Honestly they should just keep the PvP and PvE balance changes separate. They're not doing open PvP afaik, so keeping it separate should be relatively easy.
I'm not sure. I only did Ballista and Brenner a couple times. The only nerfing I'm aware of was that if you changed gear you were disabled for several seconds, meaning you couldn't abuse gearswap macros for MAXIMUM DAMAGE. The Provoke JA had a use in PvP and I think Sleep's max duration was nerfed but other than that I'm not sure.In FFXI, didn't they just nerf abilities/spells used *only* in Ballista? I stopped playing in 2006 so I'm not caught up on anything since then.
I really want this to be good.
That's true. I was just thinking they'd just do their thing for PvE and adjust the classes for PvP with the PvE mechanics as base. Since PvE still seems like the main focus of the game. They didn't really advertise the great PvP that's in the game(the first time I heard of PvP being in it was because of the survey).Class/job mechanics are what I'm referring to. Unless they define a completely different set of rules governing PvP combat (possible), any changes to class/job design for one side is going to impact the other. In fact we already saw something like this in 1.x with the change for mages being unable to cast spells while moving.
Honestly they should just keep the PvP and PvE balance changes separate. They're not doing open PvP afaik, so keeping it separate should be relatively easy.
Did you buy a NA copy of FF13? The NA beta sign up page has 4 boxes unlike the EU page which has 5.
http://entry.ffxiv.com/beta/na
It will be better than the old version, but overall I still think it will be a poor MMO.
Do we know what specs our computers need to run FF14: ARR yet?
Sauce: http://forum.square-enix.com/ffxiv/...JP-to-English)?p=926339&viewfull=1#post926339Y: For the alpha test, the main purpose was to test the server load so at first we selected those with high spec PC, then increased gradually checking the stability. We will continue to do the QA’s on low spec environment so there is a possibility the PC spec will change. For the very high option we are still making adjustments and it looks like it can go much higher. Either way, there won’t be major changes, the spec from alpha test will be the standard for sure and for the lowest it will be Core2Duo. We have confirmed it runs on lower specs but if we look at the bottom there are no limits, that’s why we just set it there. It will run on 8800GT and should be able to run with onBoard cards as well.
Nothing super official yet since it's still in development, but my PC is almost 6 years old and it ran alpha surprisingly well at middling settings. They have intentionally designed the engine to be very scalable (original engine was not).
Quote from director:
Ok, thanks man. I heard someone say the recommended graphics card would be a AMD Radeon 7970, got me a bit worried.
Hmm they're taking PvP more seriously then I thought then.It's not open world, but some zones will be PvP, not sure if this is specific area's or just random area's.
Yoshi-P is a big PvP player and I am slightly worried this may have an adverse effect on PvE balancing, we will see I guess.
Personally I would like to see a seperate set of skills for PvP, ie once you become flagged for PvP your skill set changes.
Pretty sure only Crysis 3 has the HD7970 on the spec list and that's for the max settings.Ok, thanks man. I heard someone say the recommended graphics card would be a AMD Radeon 7970, got me a bit worried.
I was running the new version on a GTX 260 just fine. The new engine is very scalable.Ok, thanks man. I heard someone say the recommended graphics card would be a AMD Radeon 7970, got me a bit worried.
Maybe they could have PVP only jobs. That way it has no impact on the PVE balance.
For an example:
Marauder > Warrior (PVE Job) and Berserker (PVP Job)
Archer > Bard (PVE Job) and Marksman (PVP Job)
etc.
I can see this game having open world PVP. More likely be instanced organised PVP. In that case having PVP only jobs makes more sense.
Quick question. I'm confirmed as Legacy as long as I have the little Legacy emblem on my SE account right?
I'm sure I got in on the Legacy deal, but I only see a $9.99 charge on my card from awhile back. I'd rather not have to look through all of my bank statements to find the $29.99 charge if I don't have to.
Also, even if I'm Legacy, I still need to register for the PS3 beta if I want in on that? And even though I registered my FFXIII code years ago, I still need to do it again?
Thanks!
Maybe they could have PVP only jobs. That way it has no impact on the PVE balance.
For an example:
Marauder > Warrior (PVE Job) and Berserker (PVP Job)
Archer > Bard (PVE Job) and Marksman (PVP Job)
etc.
I cant see this game having open world PVP. More likely be instanced organised PVP. In that case having PVP only jobs makes more sense.
Maybe they could have PVP only jobs. That way it has no impact on the PVE balance.
For an example:
Marauder > Warrior (PVE Job) and Berserker (PVP Job)
Archer > Bard (PVE Job) and Marksman (PVP Job)
etc.
I cant see this game having open world PVP. More likely be instanced organised PVP. In that case having PVP only jobs makes more sense.
but what if you wanna be a godlike PvP BRD?