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DmC Review Thread (Release Date - 1/15/13) Embargo is over!

Derrick01

Banned
I tend to think you would find the same to be true about DmC.

Well I thought Heavenly Sword and Enslaved had all the other stuff down ok but it was laggy combat that weighed down those games, which I can live with at the end of the day. Since I haven't really followed this game too much I'm wondering how far they went with staying true to the franchise, in which case the formula would be the polar opposite of those games.
 

Nirolak

Mrgrgr
Well, as it stands, DmC is tied for Capcom's third highest rated full price retail console game on Metacritic this generation (using the most reviewed versions as the basis).

I have a full list, but unfortunately I left it at home, so I can't post it until about 8-9 hours from now.

Assuming it doesn't complete bomb, I would say this is Capcom's third successful Western outsource after Bionic Commando: Rearmed and Dead Rising 2.
 

vg260

Member
The visuals are a hit and miss. Sometimes they are fantastic and sometimes they look 3rd rate.

Pardon if this has been posted but Adam Sessler posted a review. I feel it is pretty fair.

http://www.youtube.com/watch?feature=player_embedded&v=rRyN6qUZ9Mc

This review is pretty much dead on with my expectations based on everything I've seen so far, especially in terms of how they handled the story and dialogue. Nice review. Sounds pretty accurate. (ie story/dialogue is juvenile and inane, and not campy/silly).
 

Mr_eX

Member
I want to get this but the flood gates are about to open and all my most anticipated games are about to be unleashed on me. I feel like I should save my money on this one and get it during a steam sale.
 

V_Arnold

Member
From the reviews so far and impressions from people here who have played it, it sounds like DmC has a pretty different balance of focus too. Instead of being totally combat driven, the combat is supposedly feels great, but some enemy mobs and the bosses are all more gimmicky fights than actual combat challenges. There's also a lot of emphasis on art direction and making the backgrounds and environments stand out as you play the game. Certainly a different experience from DMC4 from the sounds of things.

It is definitely the case here. I cant emphasize enough how much more varied the whole environment is compared to DMC4. When I say that my ability/will to replay the castle in DMC4 is represented by the number "x" (around the "i am gonna throw up now, thanks"), then in DmC, the better half of the levels are at least 10-20x, and even the worst DmC levels are even more fun than that - to me.

The variety is there, the quality is there, and it is not rigid and unmoving. It is not a frozen snapshot, like a pre-rendered background in RE1-2-3. It is much more "alive", and not just because of the morphing environment - which, surprisingly, was not overdone at all.
 

meta4

Junior Member
Well, as it stands, DmC is tied for Capcom's third highest rated full price retail console game on Metacritic this generation (using the most reviewed versions as the basis).

I have a full list, but unfortunately I left it at home, so I can't post it until about 8-9 hours from now.

Assuming it doesn't complete bomb, I would say this is Capcom's third successful Western outsource after Bionic Commando: Rearmed and Dead Rising 2.

It will go lower considering Sessler's review and Sixth Axis review are all yet to be added to MC. Should be around Enslaved's MC level ( around 80-82) when all is said and done I guess.
 

DaBuddaDa

Member
It will go lower considering Sessler's review and Sixth Axis review are all yet to be added to MC. Should be around Enslaved's MC level ( around 80-82) when all is said and done I guess.

GiantBomb's isn't out yet either, and it's going to be either a 60 or an 80.

Well, as it stands, DmC is tied for Capcom's third highest rated full price retail console game on Metacritic this generation (using the most reviewed versions as the basis).

Third? I'm assuming MvC3 and SF4 are the top 2, and DmC is currently tied with Dead Rising 1?
 

Curufinwe

Member
I think it's destined to end up on 84 just like DMC 4. The more things change, the more they stay the same.

Well, as it stands, DmC is tied for Capcom's third highest rated full price retail console game on Metacritic this generation (using the most reviewed versions as the basis).

I have a full list, but unfortunately I left it at home, so I can't post it until about 8-9 hours from now.

Assuming it doesn't complete bomb, I would say this is Capcom's third successful Western outsource after Bionic Commando: Rearmed and Dead Rising 2.

RE:ORC was financially successful despite getting a critical mauling. But I guess Capcom would prefer slightly lower sales than that for DmC combined with the positive response from critics since that makes the franchise more viable long term.
 

Nirolak

Mrgrgr
Third? I'm assuming MvC3 and SF4 are the top 2, and DmC is currently tied with Dead Rising 1?
Street Fighter IV and Zack & Wiki.

There are a few at 85, which is where DmC currently stands.

RE:ORC was financially successful despite getting a critical mauling.

True, but I'm just trying to think about this from both a critical and commercial point of view, since success in both implies they can keep going with the same people if they want quite easily.
 
Got it for 22 bucks on GMG due to some credit I had lying around. I couldn't resist. While the demo definitely wasn't up to OG DMC standards, I still had quite a bit of fun with it. I'm going to try and not take the story too seriously, as everything I've seen on it is cringeworthy; but I'm hoping it'll be good for a few cheap laughs. I don't think I'll agree with the high scores the game is getting, but so be it. As long as Capcom and NT don't let it go to their heads, it's all cool. I just hope they address some of the issues this game has already proven to have when (and if) they make DmC 2, rather than say WELL IT GOT GOOD SCORES, LET'S DO IT ALL OVER AGAIN!
 

Nirolak

Mrgrgr
It will go lower considering Sessler's review and Sixth Axis review are all yet to be added to MC. Should be around Enslaved's MC level ( around 80-82) when all is said and done I guess.
It's not unusual for a game like this to end up with 60+ review eventually versus the current ~26, so you could end up with stacking on the higher end as well.

Usually around 40-45 it stops moving much, but the embargoed reviews are mostly out, this gives a first check.

Is Sessler's new place actually covered on Metacritic? Not sure I've seen them there yet.
 
God that Sessler review. It is fantastic to see someone out there who doesn't give the dialogue and story a pass. Not even that, he downright calls them embarrassing. It was way more direct than other sites, to clarify.

I get that dialogue/story isn't the top reason for a DMC game to exist, but when it's NT and when the reboot was meant to bring in a new audience (and when that NT dev diary mentioned how the game supposedly had almost Shakespearean dialogue), it should rightfully be a big talking point.
 

V_Arnold

Member
Got it for 22 bucks on GMG due to some credit I had lying around. I couldn't resist. While the demo definitely wasn't up to OG DMC standards, I still had quite a bit of fun with it. I'm going to try and not take the story too seriously, as everything I've seen on it is cringeworthy; but I'm hoping it'll be good for a few cheap laughs. I don't think I'll agree with the high scores the game is getting, but so be it. As long as Capcom and NT don't let it go to their heads, it's all cool. I just hope they address some of the issues this game has already proven to have when (and if) they make DmC 2, rather than say WELL IT GOT GOOD SCORES, LET'S DO IT ALL OVER AGAIN!

The story is not cringeworthy. That should have been better than what it turned out to be.

It starts bizarre, and then you get detailed, precisely animated scenes of STANDING PEOPLE TALKING TO EACH OTHER. For minutes. It is nothing to laugh at, it is nothing to cry at, it is nothing to be ashamed of - it is like an infinite cycle of mission briefings.

There are a few hilarious scenes, there are a few "cringeworthy" ones (especially with anything involving
Mundus
), and there is like 2-3 epic moments that are truly great. The rest? Conversations and stuff that does not move anyone emotionally.
 

Chamber

love on your sleeve
No "10/10, HOLD MAH DICK HATERS!" reviews yet? I expected a couple in the initial batch to be honest.

The people who were calling this an abortion and the worst thing since Hitler a few months ago are strangely absent

They simply stopped following the game just like they said they would.
 

Curufinwe

Member
There sure are a lot of Capcom games this gen around 85 on the 360.

DmC - 85
Dead Rising - 85
Marvel v Capcom 3 - 85
DMC 4 - 84
RE 4 HD - 84
RE 5 - 83
 
The story is not cringeworthy. That should have been better than what it turned out to be.

It starts bizarre, and then you get detailed, precisely animated scenes of STANDING PEOPLE TALKING TO EACH OTHER. For minutes. It is nothing to laugh at, it is nothing to cry at, it is nothing to be ashamed of - it is like an infinite cycle of mission briefings.

There are a few hilarious scenes, there are a few "cringeworthy" ones (especially with anything involving
Mundus
), and there is like 2-3 epic moments that are truly great. The rest? Conversations and stuff that does not move anyone emotionally.

It will be interesting to see what people think of the animation itself. I was really in awe of it a lot of the time, there was a lot of subtlety that made the chaarcters seem more human than any photo realism. But yeah a shame they didn't do more with the story itself.
 

sn00zer

Member
Actually really excited for whatever new IP Ninja Theory comes up with next.....they really learned a lot about combat with DmC, which was easily their biggest weakness
 

V_Arnold

Member
It will be interesting to see what people think of the animation itself. I was really in awe of it a lot of the time, there was a lot of subtlety that made the chaarcters seem more human than any photo realism. But yeah a shame they didn't do more with the story itself.

Yes, it is very detailed, and when the credits roll, we can see the effort put into the cutscenes. I have a suspicion that some other story was in place until they were in the more advanced stages in development, and changed directions somewhere midway. That is one explanation to this.
 

vg260

Member
On thing of note is how he said some of the combat is more limiting in later levels, and he found himself going back to the earlier ones for more sense of freedom. That's disappointing considering some of the cool stuff you see in boss battles in DMC games.
 
Well I thought Heavenly Sword and Enslaved had all the other stuff down ok but it was laggy combat that weighed down those games, which I can live with at the end of the day. Since I haven't really followed this game too much I'm wondering how far they went with staying true to the franchise, in which case the formula would be the polar opposite of those games.

This is really surprising coming from you, I don't even know what to say :lol
 

MechaX

Member
Pretty much ended up right where I expected; similar to Enslaved/DMC4.

Of course, I'm still skeptical in the sense that I'm not really seeing the point of alienating the older fans and going through all this messy PR just to deliver a game that has a poor story for different reasons and combat that is more solid than anything else. I mean, did DMC really need a reboot? I would say RE is in more need of a reboot at this point.

But eh, I do find it telling that people are considering this the "best action game since Bayonetta." It's actually more depressing that games like NG3 turned out as terribly as they did.
 

ironcreed

Banned
Some good reviews. Still plan to Gamefly it, though. Pretty sure this will be one of those one and done, but it was fun kind of deals for me.
 

Dahbomb

Member
The game is still very combat heavy. When you are not in combat you are doing easy mode platforming and that's about it. There are only 2 components to the game play... platforming and combat. There is like ONE puzzle towards the end in the entire game and that's it.

Also people remember DMC1 incorrectly in terms of its "puzzles". 90% of the "puzzles" in DMC1 where nothing more than just finding the right key to the right door. The adventure elements were lacking in that game too.
 
The story is not cringeworthy. That should have been better than what it turned out to be.

It starts bizarre, and then you get detailed, precisely animated scenes of STANDING PEOPLE TALKING TO EACH OTHER. For minutes. It is nothing to laugh at, it is nothing to cry at, it is nothing to be ashamed of - it is like an infinite cycle of mission briefings.

There are a few hilarious scenes, there are a few "cringeworthy" ones (especially with anything involving
Mundus
), and there is like 2-3 epic moments that are truly great. The rest? Conversations and stuff that does not move anyone emotionally.

What a shame. I can't believe that I actually find that disappointing. I was hoping the story would be so terrible that it becomes entertaining. Something along the lines of the feeling you get from reading a bad fanfic.
 

Endo Punk

Member
This is a really good review.

http://www.youtube.com/watch?v=_i21drg3_lg

Score
"squandered potential"
.

It's pretty much how I feel about the game. Never been a fan of his reboot from the beginning though it would be foolish for me to deny that it's a good game at a basic level. It just doesn't do anything with a reboot setting, neither Capcom's talent nor NT are at full display here.

I really hope that's the end of NT and Capcom partnership. I really want a proper DMC to happen.
 

duckroll

Member
Also people remember DMC1 incorrectly in terms of its "puzzles". 90% of the "puzzles" in DMC1 where nothing more than just finding the right key to the right door. The adventure elements were lacking in that game too.

I don't really think DMC1 had much in the way of "puzzles", but that doesn't change the fact that the tone and design is very different from the direction DMC3 took. The actual experience of playing DMC1 is pretty different, and it's the main reason why I honestly don't fancy any DMC game aside from the original.

There's a certain flair in how the pace of the game and the encounters are planned out which no longer really exists in the series. There's a lot of attention to detail in terms of how set pieces are arranged, how bosses are set up and foreshadowed, elements of the castle are introduced to the player as the game progresses, etc.

Maybe these details don't matter or aren't noticed by those who are only interested in the combat, but there's more to a game experience than just combat mechanics.
 

Endo Punk

Member
I don't really think DMC1 had much in the way of "puzzles", but that doesn't change the fact that the tone and design is very different from the direction DMC3 took. The actual experience of playing DMC1 is pretty different, and it's the main reason why I honestly don't fancy any DMC game aside from the original.

There's a certain flair in how the pace of the game and the encounters are planned out which no longer really exists in the series. There's a lot of attention to detail in terms of how set pieces are arranged, how bosses are set up and foreshadowed, elements of the castle are introduced to the player as the game progresses, etc.

Maybe these details don't matter or aren't noticed by those who are only interested in the combat, but there's more to a game experience than just combat mechanics.

Precisely why DMC1 is also my favourite.
 

Dahbomb

Member
Yeah I never contested that, the atmosphere and the level/enemy design of the game has stood the test of time over the years. I just think people praising DMC for its puzzles need to go back and play it again... the puzzles weren't all that and most involved just fetching the right key for the right door.
 

Derrick01

Banned
The game is still very combat heavy. When you are not in combat you are doing easy mode platforming and that's about it. There are only 2 components to the game play... platforming and combat. There is like ONE puzzle towards the end in the entire game and that's it.

Also people remember DMC1 incorrectly in terms of its "puzzles". 90% of the "puzzles" in DMC1 where nothing more than just finding the right key to the right door. The adventure elements were lacking in that game too.

Yeah that's how I remember the "puzzles" in the first game as well. It was like recent resident evil-level of difficulty. As for this game thanks for that breakdown, I think I'll avoid it at least until it's $10 on Steam.
 

Dahbomb

Member
I have updated the OP with some reviews. I put up reviews that are from well known sites plus a couple of outliers so that people can get a range of opinions (ranging from near perfect like EGM/1UP 95/A to Sessler's 3/5). Putting in every review would look like a cluster fuck... I think people generally have an idea of what to expect with the reviews.

Even added my own cuz it's my fucking thread.
 

Chamber

love on your sleeve
This is a really good review.

http://www.youtube.com/watch?v=_i21drg3_lg

Score
"squandered potential"
.

It's pretty much how I feel about the game. Never been a fan of his reboot from the beginning though it would be foolish for me to deny that it's a good game at a basic level. It just doesn't do anything with a reboot setting, neither Capcom's talent nor NT are at full display here.

I really hope that's the end of NT and Capcom partnership. I really want a proper DMC to happen.
I agree with the general sentiment. The game is a success in that NT made a good game, likely the best they've ever made, and hopefully they learned something from working with Capcom in regard to combat mechanics they can carry over to their next project. That being said, this game doesn't appear to improve on the old weaknesses of Devil May Cry which Capcom felt were holding the series back and it's doubtful they can bring in more new fans than old fans who were turned off.

All in all, this franchise might still end up in limbo (no pun) when it's all said and done.
 

duckroll

Member
Yeah I never contested that, the atmosphere and the level/enemy design of the game has stood the test of time over the years. I just think people praising DMC for its puzzles need to go back and play it again... the puzzles weren't all that and most involved just fetching the right key for the right door.

I'm not sure why anyone would praise old-style Capcom "puzzles" in the first place aside from some misguided sense of nostalgia! They were basically lock/key quests framed around silly and contrived mechanisms. The police station stuff in RE2 really comes to mind whenever I think of "who the hell would ever build something like this?!" puzzle concepts in games. :D
 

dark10x

Digital Foundry pixel pusher
I don't really think DMC1 had much in the way of "puzzles", but that doesn't change the fact that the tone and design is very different from the direction DMC3 took. The actual experience of playing DMC1 is pretty different, and it's the main reason why I honestly don't fancy any DMC game aside from the original.

There's a certain flair in how the pace of the game and the encounters are planned out which no longer really exists in the series. There's a lot of attention to detail in terms of how set pieces are arranged, how bosses are set up and foreshadowed, elements of the castle are introduced to the player as the game progresses, etc.

Maybe these details don't matter or aren't noticed by those who are only interested in the combat, but there's more to a game experience than just combat mechanics.
How very true.

I replayed the original just recently in the HD collection and enjoyed it a lot more than I had expected. Devil May Cry isn't a game that focuses solely on combat. It really does follow the old school Resident Evil style of progression which involves exploration and light puzzle solving as much as it does actual combat. They provide a large environment to explore and the player is tasked with piecing everything together while fighting along the way. As others note, the puzzles you solve in DMC are extremely simplistic in nature and focus on collecting keys more than anything else, but it does encourage the player to search around the environment rather than simply pushing forward at all times. In that same vein, it's one of the things that separated Doom from the more modern, linear FPS games of today.

On the flip side, I was rather stunned by just how awful DMC2 really is. How Capcom could stumble so spectacularly after coming off of the original continues to confound me. It's a shell of its former self and simply isn't worth touching.
 

Endo Punk

Member
DMC1 also had the best weapon in the whole franchise!

rqTWU88i.jpg


The Goddamn Alastor! I swear it needs to return again, every hit felt so damn satisfying. Really wish it became his default weapon instead of Rebellion. And the way he obtains it... franchise highlight right there.

Man I need a replica.
 
The more I see of the colour coded enemies, the worse they look from a design perspective. Way to not let me play DMC. It goes against the design philosophy of the game. An enemy that you can't style on ever is, in all likelihood, a bad enemy that no one will enjoy fighting against.

Rebellion should work but have heavily reduced damage output at the minimum
 

Dahbomb

Member
I just saw that Adam Sessler review and it's god damn on point.

He even brings up the stance change lag issue in the game which I haven't really seen anyone else point out. And he makes an issue with the weapon restricting enemies as well.
 

chrono01

Member
It would have been nice to unlock a demon/angel-fused Rebellion blade [after completing the game] that you could toggle on/off that would have allowed you to use any [and all] attacks against color-coded enemies. Just so you could experiment more with the attack/combo system and not be locked to a specific weapon.

But I haven't yet played the game, so I can't say for sure how much of an issue this might be.

*checks email again for EBGames shipping notification*
 

Carbonox

Member
The more I see of the colour coded enemies, the worse they look from a design perspective. Way to not let me play DMC. It goes against the design philosophy of the game. An enemy that you can't style on ever is, in all likelihood, a bad enemy that no one will enjoy fighting against.

Rebellion should work but have heavily reduced damage output at the minimum

They're a pain in the arse to fight against and due to needing to remember which button inputs to use when switching back and forth between the red and blue enemies, it's extremely irritating.
 
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