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[Eurogamer\DF] Orbis Unmasked: what to expect from the next-gen PlayStation.

SapientWolf

Trucker Sexologist
I said nothing about running a specific game or engine at any frame rate, but if you want to target 1080P @ 60fps you are pushing more pixels, simple math. Sony and the developers it works with have a target and they have to design the system towards it.

This gen you had sub-HD games running under 30fps and 1080P games near 60fps. But the target most would agree was 720P 30fps.
That target was more about finding the lowest IQ they could put out before consumers started to complain about it. And it probably has some margin in it.
 

Remember it is shared by the CPU (though that is a good thing) AND also needs to be used for caching (well caching is a bad word if it doesn't have to be moved) data in advance (something the system ram is normally used for).

In a a regular pc game your ddr3 ram will usually be storing 1-2 GB of data to be moved to the vram when required so it's not exactly the same as having 4GB vram on a pc unless I'm misunderstanding how it works.

LMAO at peeps downing MS for seeming to make a machine that can do more than just games. If the machine can do games + more, why is that a bad thing? lol.

Kill the "pure gaming machine" noise. That ship clearly sailed out this gen and is never coming back.
Considering the compromises MS is making (if these rumors are true) on the gaming side, Sony is doing the right thing and MS can't see the forest through the trees anymore apparently.

I'll take good gaming performance and versatility over multitasking if I have to choose. (ideally you wouldn't have to choose, that's why most of us have a pc... )
 

Proxy

Member
Yeah 1080P is probably not in the cards. People underestimate the raw bandwidth requirements that are necessary to push that kind of power.

720p @ 30fps is going to remain the target. Probably with a good amount of AA though, and hopefully some AF too.

lol, no. 1080p is very much in the cards.
 
Devs will lead on the Durango....and multiplats will look similar on both consoles (with a few 3rd party devs taking advantage of Orbis's faster ram)

Doubt it. They'll lead on PC and port to both I suspect. The architecture is there; they just need to restructure dev teams behind it.

If MS has actually got that OS down then they should be comparable, personally am quite excited to see the PS3 stuff, its sounding like the better system to me.

Though am sure this will be all dependent on individual games as oppose to 'lead' platform stuff.

Microsoft's multiplat games will have exclusive features because of their OS memory. And Microsoft will advertise this on commercials.

Uhm...we don't know this at all. Can't pluck things like that from thing air.
It is Sony who supposedly have been looking at a touch screen controller after all.


EDIT: People are coming in too strong for 1080p, that jump from 720 will use up a lot of resources, with the competition to appear the best the resolution will fall. Some launch games 'might' be since they were probably developed for lower specs just because of the constantly changing hardware as it gets pinned down.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
This makes no sense. If you only need to free up 200MB for Netflix, why would you have load back up 3.5 GB? Also, if they're smart with a SSD cache, the speeds would be much faster. It would only need a few seconds to empty 200MB, and then to refill it again when you want to get back in the game.

Of course, but the OS has no idea what you are going to do in the future, why not cache the whole game state and then you are free to jump to another game or app.
 

Mikey Jr.

Member
Go on then. I'm intrigued.

-Trophies
-In game XMB
-Background downloading
-Motion controls (move)
-Triggers on the DS3
-Ingame music

Thats off the top of my head and the big ones. I'll write another list with some other ones I think about.

Thats not including things that the PS3 just outright cannot do because of hardware, ie cross game chat, it also has beacons, and the ability to launch your games from your current game, plus more shit I really don't feel like outlining.
 

coldfoot

Banned
Of course, but the OS has no idea what you are going to do in the future, why not cache the whole game state and then you are free to jump to another game or app.
Any apps besides gaming will not take a lot of memory. An iPad can juggle between lots of apps with only 512MB of memory.
 

Ashes

Banned

Oh that thread... I definitely remember that logo.

xc6ZG.jpg
 
In terms of absolute performance? I don't really think so. You could run multiplat games in the 360's launch window on PC at higher framerates and resolutions if you spent enough. Xenos didn't feature a more advanced shader model that could do effects the PC couldn't or anything like that.



It was both. The lead-free solder became brittle due to high temperatures over extended periods of times. A slower 360 could have RROD'd in the same way, but a slower 360 would probably run cooler.

A wheel came off on the freeway, if only I had been driving slower.
That's some weird logic.
 
I like how everyone ignores the customization done to the components. :)

What has been customized exactly? We really don't know much about custom parts and designs. If the GPU is really a 7970m with less CUs, less MHz and also less TFlops I rather would have no customizations at all unless it now only needs 30W and is the APU GPU and we still get a HD8000 series discreet GPU aswell.
 
-Trophies
-In game XMB
-Background downloading
-Motion controls (move)
-Triggers on the DS3
-Ingame music

Thats off the top of my head and the big ones. I'll write another list with some other ones I think about.

Trophies were a copy. A lot of that however was the direction of the industry.
Do you think MS didn't take from the industry when they joined? Co'mon.

MS have brought PC functionality to consoles. Their biggest innovation has been digital, where I'd say Sony remains behind.
 

2San

Member
Well, DDR5 is very expensive, and I am still not convinced that SONY is willing to waste 521MB of such expensive ram for the OS. It may the case that the OS will run on a separate pool of cheap memory and there may also be an ARM processor taking care of OS, I/O and security tasks.
Either way, 1080p seems very likely.
 

FrankT

Member
Doubt it. They'll lead on PC and port to both I suspect. The architecture is there; they just need to restructure dev teams behind it.

If MS has actually got that OS down then they should be comparable, personally am quite excited to see the PS3 stuff, its sounding like the better system to me.

Though am sure this will be all dependent on individual games as oppose to 'lead' platform stuff.



Uhm...we don't know this at all. Can't pluck things like that from thing air.
It is Sony who supposedly have been looking at a touch screen controller after all.


EDIT: People are coming in too strong for 1080p, that jump from 720 will use up a lot of resources, with the competition to appear the best the resolution will fall. Some launch games 'might' be since they were probably developed for lower specs just because of the constantly changing hardware as it gets pinned down.


Bunch of launch games coming in at 720p will be underwelming ton. 1080p with locked 30fps being the standard next-gen should be base. The very base.
 

Globox_82

Banned
I assume your not just talking about the gpu alone? I'm wondering about that as well.

total power. Epic games mentioned that number. 1.8 is fine I guess.

edit
Last week Epic Games CEO Tim Sweeney told DICE 2012 attendees that the tech demo of Unreal Engine 3 released last year, called "Samaritan," required 2.5 terraFLOPS to run at a 1920 x 1080 resolution, 30 frames per second and with 48 operations per pixel (that rig was a monster in size too). By comparison, Microsoft's Xbox 360 console is only capable of .25 terraFLOPS, meaning Microsoft will need to generate a new console at least ten times more powerful in order to run the UE3 demo smoothly.

O well Samaritan looked cool...
 
Sure but that doesn't mean they couldn't also program for these 680 sli systems. So if what you are saying is true. Nothing changes because the older cards still exist. Of course I don't believe that. But I just haven't seen a good example of anything that proves that point. I am not saying NOTHING does. I was just asking the question because I actually don't know the information.

Crysis not a good example? they had to do alot of work to bring that back to console levels and even then they left out multiplayer, CDproject gave up on trying to do it for The Witcher 1.

They had to use new/modified engines for the sequels and build them with an eye towards porting for them to be more easily multiplatform.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Any apps besides gaming will not take a lot of memory.

Yes, but you could chose to go from Game A to Netflix to Hulu to Web to Facebook to Game B to Game A. The memory is going to get fragmented and you may corrupt your game if either the memory or the HD cache has a issue. Seems like a nightmare IMO, but I don't code OSes.
 
When Sweetvar leaked information about Jaguar, he also mentioned code names THEBE, KRYPTOS way before anybody else had jaguar on their brain. And only recently, Jeff found out that those same previously non-existent chips as now existing with HWinfo as AMD chips under the fusion banner. I thought it was pretty definitive, but now we have Liverpool. And eight cores. And underclocked mobile gpus in a SoC config, not APU, even though the article makes it sound like an APU.


APU is twisted SoC (it's uses some parts of SoC design, with combining CPU+GPU). Pure SoC is superior. Less distance between moduls - less heat/time delay/energy consumation, but harder for manufacture/more cost.

There is AMD plans for first real SoC in 2013 http://www.amd.com/us/press-releases/Pages/amd_unveils_new_apus.aspx
 

patsu

Member
Oooh. Secret sauce 'compute hardware'. That kind of came out of nowhere.



And they say only 512MB is reserved for the OS. (They say 2 sources say 3GB is reserved for Durango's)

And same CPU as Durango. 8 Jaguars @ 1.6Ghz.

Do we know what Vita's on-board 4GB Flash memory is used for ? Store the firmware, security data, and act as OS working storage (e.g., VM and temp files) ? Most Vita specs only talk about the 512MB system RAM and 128MB VRAM.
 
I wonder what will be the lowest common denominator developers will end up coding for?

The limited ram availability (PS4) or the limited ram bandwidth (Xbox)?
 

Duffyside

Banned
With current gen consoles still not below $200 across the board, I think hoping for $399 next-gen is nuts. MAYBE as a lower SKU, but $499 is definitely the right spot. People will buy it for the first few months regardless. Cut the price later if you have to, but you launch at 500.
 

SapientWolf

Trucker Sexologist
Either way, 1080p seems very likely.
It's only likely to be a standard if 1080p games look better to mainstream consumers than 720p games with better graphical effects or framerates. In other words, it's only likely if it's still worth it when considering the compromises needed to run at that resolution.
 

sTeLioSco

Banned
With current gen consoles still not below $200 across the board, I think hoping for $399 next-gen is nuts. MAYBE as a lower SKU, but $499 is definitely the right spot. People will buy it for the first few months regardless. Cut the price later if you have to, but you launch at 500.


cell and bluray investments are not present here
399 and less for entry.
 
Yes, but you could chose to go from Game A to Netflix to Hulu to Web to Facebook to Game B to Game A. The memory is going to get fragmented and you may corrupt your game if either the memory or the HD cache has a issue. Seems like a nightmare IMO, but I don't code OSes.

Basic process, threading, etc. mechanisms ensure that you can put a process/thread to sleep and start right back where you left off. Of course writing all the information to the HDD can take a while but nothing gets lost or fragmented IF basic rules have been followed. It happens on nearly every OS - the scheduler gives a task time and then in a context switch registers, states, etc are saved and the next one gets some time.

Even I could code (with success, speed was a minor issue) that so the people at MS/Sony who gets paid should be fine ;-)
 

Orayn

Member
With current gen consoles still not below $200 across the board, I think hoping for $399 next-gen is nuts. MAYBE as a lower SKU, but $499 is definitely the right spot. People will buy it for the first few months regardless. Cut the price later if you have to, but you launch at 500.

Why launch at $500? Nothing in these boxes that we know of warrants it, and don't you think it would be a bad idea to put the main SKU at a price that really hurt PS3's early years? Times have changed. Heck, I'm not even sure if $400 would mean selling at a loss.
 
Only thing that I'd say Sony is behind MS on digital are PSN download speeds :)

Well quite - but that sort of service is pretty much what Xbox Live is all about.
I do think Live is maybe more engaging with devs? I don't know, am not on PSN so am not really plugged in.
 
8850 is not even high-end of 2013 (8950-8970)...

I know this was unrealistic, I'm just a little bit gutted by those specs. The software will look good I suppose but I expected sooo much more specs wise.

At least things will good on the PC side. -:)

I don't know why anyone would expect that. The PS3 launched with what was effectively a Nvidia 7800 GTX at a time when the beastly Nvidia 8000 series (the "gamechanger" series after which AMD has been desperately trying to recover from) were out and about. So not only did the PS3 launch with an older generation video card but with a card that was before a huge leap in power. If any of the consoles had launched with hardware similar to the 8000 series, a lot of games would actually run at 1080p, albeit at 30fps. My old 8800GTX that I bought in late 2006 ran most games at the time at 1920x1200 amazingly well. I remember getting around 40-60 fps on a heavily modded Oblivion running at 1920x1200 back in 2006/2007.
 

Coolwhip

Banned
Yeah 1080P is probably not in the cards. People underestimate the raw bandwidth requirements that are necessary to push that kind of power.

720p @ 30fps is going to remain the target. Probably with a good amount of AA though, and hopefully some AF too.

That would be terrible for pure 'core' gaming consoles in 2014.
 

coldfoot

Banned
Yes, but you could chose to go from Game A to Netflix to Hulu to Web to Facebook to Game B to Game A. The memory is going to get fragmented and you may corrupt your game if either the memory or the HD cache has a issue. Seems like a nightmare IMO, but I don't code OSes.
If you're swapping between games, you'll expect longer loading times. But just between a game and other "apps", not so much. The OS "Apps" can all be cached into a small part of memory.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Basic process, threading, etc. mechanisms ensure that you can put a process/thread to sleep and start right back where you left off. Of course writing all the information to the HDD can take a while but nothing gets lost or fragmented IF basic rules have been followed. It happens on nearly every OS - the scheduler gives a task time and then in a context switch registers, states, etc are saved and the next one gets some time.

Even I could code (with success, speed was a minor issue) that so the people at MS/Sony who gets paid should be fine ;-)

Sweet, there is hope then. Thanks.
 

2San

Member
It's only likely to be a standard if 1080p games look better to mainstream consumers than 720p games with better graphical effects or framerates. In other words, it's only likely if it's still worth it when considering the compromises needed to run at that resolution.
The thing the mainstream people really aren't going to see all that power if it's hidden behind a 720p resolution either. What's the point of all that RAM if you aren't going target 1080p. Just look at something like Dark Souls, the textures are pretty good but you can't see shit because of the crappy resolution. 720p makes sense if devs are targeting 60fps.
 
why are people thinking 1080p is out of the question?

it's going to happen, but it's all up to the developers. there's not going to be a mandatory requirement.

we had 1080p games in this gen. they weren't amazing, but we had it. what makes you think it's not going to happen next gen.

a dev needs to pick a target to run @.. 60hz or 30hz and then see what they can pump out. if they can achieve 1080p, they'll do it... if they need to drop the resolution down a bit... they'll do that. we will see 720p 30fps @ the bare MINIMUM for sure. after that, it's all on the dev. i expect to see a bunch of 1080p games at full spec and also not at full spec (ie:1280*1080p or something like that)
 
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