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[Eurogamer\DF] Orbis Unmasked: what to expect from the next-gen PlayStation.

Karak

Member
3gb for Durango OS is clearly incorrect. If it were based off of Windows 8 as everyone is suggesting, applications are placed in memory until that memory is needed, at which point the application is closed and removed from memory. If a non-gaming application is using > 2gb of RAM, they are doing it wrong(at least non-gaming apps that would be on the Durango). Obviously if MS did not set a limit, games would probably always use all 8gb, so MS needs to set an upper bounds so that apps are not always closed and their memory grabbed. 3gb is clearly way too much.

Correct. Even if the old 1:1.5 is wrong. And as I wrote above about the rolling scale for OS memory reservation. 3, even taking into account something insane, is huge.
 

Ryoku

Member
The weakest PC that can play Orbis games at the same settings, resolutions and framerate would be

quad core i7 at 3.0 ghz.
>=4GB of RAM
7870 GHZ edition or better GPU.

I'm gonna be skeptical on this--especially the CPU bit. Even Phenoms beat Jaguar cores, and i5 is the better choice for gaming.

It also seems like a lot of the CPU work will be offloaded to the GPU (and that mini, pseudo compute GPU thing in PS4), so I wouldn't put too much stress on the CPU bit, but we'll see.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
My understanding of all this isn't great, however, I have a question.

Developers constantly they say they want more and more Ram. If PS4 has 4GB and XNext has 8GB, won't the PS3 be a severe limitation for multiplatform development? I know the rumours are that the Ram is better on the PS4, but double the Ram for the XNext - from a laymens POV that doesn't look good for the PS4.

Can someone explain why that isn't the case?

Depends on where the develops want the bottleneck. You can have plenty of RAM and no feasible way to move the data around quick enough (bandwidth), you can have plenty of RAM and have too little horse power in the GPU to process the data (compute units, stream processors, etc.), you could also just not have enough room to fit all your code and assets (RAM size).

You can design and optimize around all of these issues.
 

x3sphere

Member
7900GS? That was a fairly decent card for it's time, judging by benchmarks..

image004.gif


Why is Doom 3 so wack on the PS3, if the 7900GS has such impressive framerates on the PC?

RSX is a gimped 7800GTX - half the ROPs and lower memory bandwidth. Definitely not a 7900GS. It's more powerful than a 7600GT but not by much really.
 
damn it's going to be impossible just to not buy both of these systems ..both sound so exciting, I can't wait until they arrive.

  • If you're multiplayer gamer, it's simple. You just wait and buy the system your friends are playing on.
  • If you're a single player gamer, you get the system that offers the best games.

If you're both... well, then you're fucked. You'll just end up buying both. Like I did this gen.
 

Antiochus

Member
So now we know the core GPU of the PS4 doesn't even match a stock clocked GTX 580, a card made more than 2 years ago, and in fact is based on a underclocked laptop model, making it closer to a GTX 570/480 in all likelihood.

We now know one thing for sure. Do not expect the Samaritan demo to run 1080p at 60 or even 30 fps on the PS4, even with antialiasing or tessellation turned down. We will be lucky to have on 720 or 900p in medium settings.

To those hesitating whether or invest in a high end PC compared to buying these consoles: Go for the PC, and do not turn back. Current high end(in fact, medium end) PCs of last year already surpasses both the PS4 and the Xbox 720. The gap will only grow larger every year.
 

M.D

Member
A cynical part of me feels this "8 > 4" will be key in a bad way for Sony. I mean how many people will be informed of which RAM is actually faster? They'll look at raw numbers.

It will be used by fanboys on message boards, but since when did consoles used their specs for advertising?
 
Well... judging by how "well" GPUs ran stuff like FEAR back when PS360 came out (IIRC) and how a 7970m runs Crysis 2 extreme (at 1080p I guess) plus extra CUs and GDDR5 I guess we'll be fine?
 

Ryoku

Member
You're tired of seeing ignorant comments about hardware performance? You're in for a long year.

Many have been suffering for the past year already D:
Remembers when people expected 4TFLOPS performance out of the GPUs and 8GB GDDR5
 

see5harp

Member
A cynical part of me feels this "8 > 4" will be key in a bad way for Sony. I mean how many people will be informed of which RAM is actually faster? They'll look at raw numbers.

It is your duty to make sure everyone at Gamestop understands this fact when someone asks a clerk this question.
 
"Next-gen" consoles....

Indeed. I mean I get why some people are excited, it's been so long since a new console generation has been out. But personally I'm quite disappointed, I expected something much better than a mid-range PC from 2011. Oh well, maybe the Steambox will blow both of them out of the water when it drops. Highly unlikely but hope dies last :)
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
Do we know the type of bus for either system yet? Seems that would be pertinent.
 

Ushae

Banned
A lot of people that are disappointed with the rumoured specs seem to be comparing console tech to PC. This is a common mistake, PC games have an extra layer of abstraction that makes them heavily unoptimised 'compared' to console tech. So take these specs with a pinch of salt, they have incredible potential.
 

Proelite

Member
I'm gonna be skeptical on this--especially the CPU bit. Even Phenoms beat Jaguar cores, and i5 is the better choice for gaming.

It also seems like a lot of the CPU work will be offloaded to the GPU (and that mini, pseudo compute GPU thing in PS4), so I wouldn't put too much stress on the CPU bit, but we'll see.

You're forgeting audio dsp, which does what an entire i7 core can do at audio.

Graphically I think you'll be able to play Orbis ports fine with

Sandy Bridge the weakest desktop i3
4GB of ram
7870 GHZ edition
 

Sorral

Member
Unfortunately, Sony is not a software company. Microsoft is.

They will always outdo Sony on that end... unless Sony decides to move the bulk of the software development out of Japan and invest in a dedicated team of UX experts and coders.

Just look at what they're doing with the skin on their Android Smartphones. :-(

What's wrong with it? They make one of the closest skins to stock Android and they let you root/open up your phone way too easy... Maybe you're thinking of 2 years ago when they were really slow with the updates and had heavy skins?
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
So for the technologically unaware, can you explain to me if this difference in RAM matters?


DDR3/4
Dual channel DDR 2666 is ~42GB/s
Triple channel DDR 2666 is ~63GB/s

http://www.hardwaresecrets.com/prin...ple-and-Quad-Channel-Memory-Architectures/133

256-bit GDDR5 @ 1000Mhz is 192GB/s

So the differences can be as little as 2.3x or as high as 5x with typical numbers. For example, triple channel DDR 2666 is not common yet, in fact I just see 1600.

Scale according to the clock rate for both. My number be off, feel free to call them.
 
I never said they were equal, and how on earth did I saw Windows would run on it? Windows requires a certain amount of ram. What I'm saying, and I laid it out quite simply, is that just because 512mb is 6 times less than 3gb, that doesn't mean 512mb GDDR5 is 6 times less powerful than 3gb DDR3.

Who's talking about power man? I was talking about OS reserve.
 

thuway

Member
It is now all on Aurhur to blow Durango out the water. We are waiting. BTW Proelite and I both called the 4 GB GDDR5, the TF number, etc.
 

KAL2006

Banned
3gb for Durango OS is clearly incorrect. If it were based off of Windows 8 as everyone is suggesting, applications are placed in memory until that memory is needed, at which point the application is closed and removed from memory. If a non-gaming application is using > 2gb of RAM, they are doing it wrong(at least non-gaming apps that would be on the Durango). Obviously if MS did not set a limit, games would probably always use all 8gb, so MS needs to set an upper bounds so that apps are not always closed and their memory grabbed. 3gb is clearly way too much.


More Ramz for the Kinect lol

But seriously, what if 720 comes with Kinect and they expect the Kinect to be always on for motion controlling (e.g controlling the OS, Voice Commands and etc). And of course the 720 being a DVR cable box also, so switching between a game a TV is needed, also while maybe a programme is recorded in the background, while the Live Store is open, and the web browser is also open.
 

Ushae

Banned
DDR3/4
Dual channel PC-2666 is ~42GB/s
Triple channel PC-2666 is ~63GB/s

http://www.hardwaresecrets.com/prin...ple-and-Quad-Channel-Memory-Architectures/133

256-bit GDDR5 @ 1000Mhz is 192GB/s

Scale according to the clock rate for both. My number be off, feel free to call them.

Sorry if I sound ignorant but how does that translate into real world rendering? Take for example a huge open world like Fallout ot Elder Scrolls. Which system would benefit more, the one with a faster bandwidth or the one with higher capacity ? Those differences in speed are huge, surely MS is doing something to compensate such as eDRAM? Or software magic ?
 

coldfoot

Banned
DDR3/4
Dual channel PC-2666 is ~42GB/s
Triple channel PC-2666 is ~63GB/s

http://www.hardwaresecrets.com/prin...ple-and-Quad-Channel-Memory-Architectures/133

256-bit GDDR5 @ 1000Mhz is 192GB/s

So the differences can be as little as 2.3x or as high as 5x with typical numbers. For example, triple channel DDR 2666 is not common yet.

Scale according to the clock rate for both. My number be off, feel free to call them.

Let's take some more realistic clock speeds, like PC-2133

256-bit DDR3/4 would make 68 GB/s
 
A cynical part of me feels this "8 > 4" will be key in a bad way for Sony. I mean how many people will be informed of which RAM is actually faster? They'll look at raw numbers.

These specs wont matter to the majority of consumers, except in how they manifest themselves in games, os features, graphics, etc.
 

nib95

Banned

Not really. GDDR3 is faster than DDR3 and GDDR5 is twice as fast as GDDR3.

This is a better answer.

DDR3/4
Dual channel DDR 2666 is ~42GB/s
Triple channel DDR 2666 is ~63GB/s

http://www.hardwaresecrets.com/prin...ple-and-Quad-Channel-Memory-Architectures/133

256-bit GDDR5 @ 1000Mhz is 192GB/s

So the differences can be as little as 2.3x or as high as 5x with typical numbers. For example, triple channel DDR 2666 is not common yet, in fact I just see 1600.

Scale according to the clock rate for both. My number be off, feel free to call them.
 

Orayn

Member
Sorry if I sound ignorant but how does that translate into real world rendering? Take for example a huge open world like Fallout ot Elder Scrolls. Which system would benefit more, the one with a faster bandwidth or the one with higher capacity ? Those differences in speed are huge, surely MS is doing something to compensate such as eDRAM? Or software magic ?

Real world rendering depends entirely on the software. There are different approaches to how you use VRAM, how you use system RAM, how/what you cache and where you cache it, streaming data from the disk... There's not a black and white answer to which one is better.

Microsoft is almost certainly going to have eDRAM again.
 
has me worried that MS has something up their sleeves that Sony just cannot compete with because of hardware limitations.

They do, some in this thread are just too blind to see it. I don't know why people think MS is stupid, software is their business. You really think MS would reserve 3GB for simple shit that the 360 already does?? I'm 100% sure they will have new features and capabilities that no one in this thread has even thought of yet.
 

Ushae

Banned
Totally, and there is stuff that we still don't know yet, and this has Been said many times before, 1.8TF on a custom closed box is totally different than 1.8TF on a PC.

Indeed, the things devs will pull with both these consoles will blow minds. Can't friggin wait.

No really I can't :(
 

gofreak

GAF's Bob Woodward
3gb for Durango OS is clearly incorrect. If it were based off of Windows 8 as everyone is suggesting, applications are placed in memory until that memory is needed, at which point the application is closed and removed from memory. If a non-gaming application is using > 2gb of RAM, they are doing it wrong(at least non-gaming apps that would be on the Durango). Obviously if MS did not set a limit, games would probably always use all 8gb, so MS needs to set an upper bounds so that apps are not always closed and their memory grabbed. 3gb is clearly way too much.

I think you'd be talking about two sides the OS - a hard 'game OS' with strict resources, and then something more windows-8-y for apps where you'd have that kind of looser application closing.

But anyway, I'm not sure the suggestion is that any one app would need >2GB of memory. But presumably if MS did want a certain level of software compatibility with Windows 8 or RT, they'd want you to be able to run more than one app at once. How much RAM could afford that kind of experience? And they might have an eye on future generations of app for a 5-year box.

Karak's suggestion of an inflating OS depending on game features could make sense too. Although I dunno what optional gameOS features could potentially add up to 1.5GB of RAM :)
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Sorry if I sound ignorant but how does that translate into real world rendering? Take for example a huge open world like Fallout ot Elder Scrolls. Which system would benefit more, the one with a faster bandwidth or the one with higher capacity ? Those differences in speed are huge, surely MS is doing something to compensate such as eDRAM? Or software magic ?

Yes, eSRAM or eDRAM is a high speed buffer or cache, the rumor is 32MB.


Let's take some more realistic clock speeds, like PC-2133

256-bit DDR3/4 would make 68 GB/s

Quad channel DDR4? I guess that makes more sense, though this is all cutting edge as far as I know.

So 4x2GB quad channel or 2x4GB dual channel.

Edit: Interesting, wonder if DDR ever get near the theoretical bandwidth as you increase the channels and clock?

http://hothardware.com/Reviews/QuadChannel-DDR3-Memory-RoundUp/?page=3

san1.png
 
You won't need an i7. A Core i5 @ 3.2 GHz already has twice the clock rate (more than making up the difference in number of cores) and considerably more IPC.

That's what I was thinking. The PC comparisons I've seen so far seem rather...off.

They do, some in this thread are just too blind to see it. I don't know why people think MS is stupid, software is their business. You really think MS would reserve 3GB for simple shit that the 360 already does?? I'm 100% sure they will have new features and capabilities that no one in this thread has even thought of yet.

+1 on that. They will differentiate themseles with their software feature set, as they did last gen. and it will be a big fucking difference, as it was most of last gen.
 
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