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[Eurogamer\DF] Orbis Unmasked: what to expect from the next-gen PlayStation.

Also Ps2 was a nightmare to develop for also thanks to lack if tools/documentation

Also Microsoft are a Software company and they own DirectX, which allows for some ease of development you can't have on other formats.

Sony had the luxury of making highly customized hardware suited to their needs and not documenting anything in the ps1 and ps2 era because they had no real competition.

This bit them on the ass with the PS3, and it's clear the situation has changed. Instead of market leader, they're fighting for second place.

The approach with the Vita is really all the proof you need that you won't see a repeat of the total lack of tools and impossible hardware that existed with the ps2 and 3
 
Does anyone remember the image metrics digital face capture? Project Emily?

digital-emily.png


Video Here

is this going to be possible, real time, with the coming next gen?? o_o
 

Ashes

Banned
Regarding the recent hardware revelations.. I think it's possible. I always thought Microsoft would bridge the gap by hardware rather than software, and it fits with what devs had said over the past couple of years, and what journalists, have alluded to.

Having said that, a black hole can be filled with whatever you want, so unless we hear it from the horse's mouth, i.e. Microsoft, I'm going to be fair, but also take things with a pinch of salt.
 
Some of the things for next gen can just be deduced with logic.

I've been reading a lot of stuff and not posting much, but the amount of BS thrown around is incredible.

There is no need to read leaks to get an idea of how things will be on next gen. The companies themselves are giving us official tidbits, such as Sony interviews, their focus on CES, Microsoft PDF file leaked, their last three E3 conferences... i could go on and on but some basic stuff we can list:

1 - There's a reason why devs have not come out and said one system is better. They are 3rd party publishers. They won't say that, specially this early. If they have a basic spec target to reach, they will ensure games will work on both and that's it. Only 1st party devs will actually benefit from the singularities, because they don't have to worry about ports. Of course they are port buddies, it's AMD all over the place and they look like closed PC's. I would be shocked to see one 3rd party dev come out and say, this early, that one system is clearly superior. Doesn't make sense and TBH, they don't have to worry about this.

2 - If people are still not convinced that Microsoft is going for the living room, they should examine past history once again. It's clear the Durango will be more than just a games console and it's also clear that some compromises are made in order to achieve that. But here's the catch: since Sony is also pushing stuff we, core games, don't give a fuck right now, they won't be able to take much advantage because they will be too busy trying to say that 3D done right now is possible and that we need 4K.

3 - If you don't think 4K gaming is real, then you are crazy. I'm willing to bet (but we can't et too much here) that GT6 will support 4K in some form. Why do you think they keep showing GT5 in 4K? Do you really believe it's just a coincidence? Bookmark this shit and call me after E3.

4 - Why would Sony acquire Gaikai if they couldn't use it in some way to provide BC?

5 - Microsoft is going hard on casual stuff and other features. This SHOULDN'T surprise anyone. That doesn't mean they are abandoning core games. Let's be honest and pretend to be Ballmer for a second. Hey, i want to own the living room, and our games console is a way to do that. We already have the core COD, Madden gamer with us, so as long as the system is good enough, we won't lose them, so we can focus on other things that are interesting from our POV. We can make some sacrifices without gimping the console. Why are people still surprised by this strategy?

6 - Move flopped and this is the best thing to happen to Sony. If it was a hit, they would go even harder on casual crap, but since it's not, they have nowhere to go but for the hardcore gamers first. They know casual gamers are not a guarantee and can end up biting you in the ass (see Nintendo) so they have to make sure to deliver a good, great hardcore console to not risk losing the marketshare they have.

7 - Read the info people give you. Jeff Rigby is not pulling things out of his own mind. Sony is obviously trying stacked memory, and they will only go GDDR5 if they can't have the tech ready. People are too fast calling it GDDR5 when the basic info is "192gb/s bandwith".

8 - For the love of god, stop saying these systems are not on par with mid range PC's. It's so stupid it's not even funny. I've learned in GAF that if you don't know stuff, you better off just lurking and reading. There's a reason for that meme with the cat on the keyboard saying "stop posting".

9 - Everybody knows one system will be technically better, but people won't call it because few know the whole picture, and also, it usually doesn't matter much. Despite the memory issues, the PS3 has a technical advantage on the 360 that has amounted to little this gen. It's God of War, Killzone, GT and Uncharted. There's your advantage. Again, if you're Ballmer, you might as well say "let them have that, it's what? one better game once in a while? they can have this marginal benefit as long as we keep hitting our other bigger goals".

This, of course, assuming the specs are right and the wizard jizz and the friendly dev tools don't put the Durango on par with Orbis. It's not like it's a WiiU situation. Even with a few Gflops more, they will be in the same ballpark.

10 - there's a lot more stuff after reading too much without commenting, but let's end with the memory discussion. 3.5 GDDR5 or 6.0 DDR3? I'm trying to use logic here, so i'm gonna ask this without trying to be a smart ass. If DDR3 is cheaper and has some benefits, why don't the high end video cards come with it. Why 2gb GDDR5 instead of 4gb of the cheaper DDR3?

I think a tech guy answering this would help the discussion. I've always assumed GDDR5 was the best to get, but if people are saying that double the amount of DDR3 has some benefits, i wonder why the cards in the market don't support this theory.
 
Some of the things for next gen can just be deduced with logic.

I've been reading a lot of stuff and not posting much, but the amount of BS thrown around is incredible.

There is no need to read leaks to get an idea of how things will be on next gen. The companies themselves are giving us official tidbits, such as Sony interviews, their focus on CES, Microsoft PDF file leaked, their last three E3 conferences... i could go on and on but some basic stuff we can list:

1 - There's a reason why devs have not come out and said one system is better. They are 3rd party publishers. They won't say that, specially this early. If they have a basic spec target to reach, they will ensure games will work on both and that's it. Only 1st party devs will actually benefit from the singularities, because they don't have to worry about ports. Of course they are port buddies, it's AMD all over the place and they look like closed PC's. I would be shocked to see one 3rd party dev come out and say, this early, that one system is clearly superior. Doesn't make sense and TBH, they don't have to worry about this.

2 - If people are still not convinced that Microsoft is going for the living room, they should examine past history once again. It's clear the Durango will be more than just a games console and it's also clear that some compromises are made in order to achieve that. But here's the catch: since Sony is also pushing stuff we, core games, don't give a fuck right now, they won't be able to take much advantage because they will be too busy trying to say that 3D done right now is possible and that we need 4K.

3 - If you don't think 4K gaming is real, then you are crazy. I'm willing to bet (but we can't et too much here) that GT6 will support 4K in some form. Why do you think they keep showing GT5 in 4K? Do you really believe it's just a coincidence? Bookmark this shit and call me after E3.

4 - Why would Sony acquire Gaikai if they couldn't use it in some way to provide BC?

5 - Microsoft is going hard on casual stuff and other features. This SHOULDN'T surprise anyone. That doesn't mean they are abandoning core games. Let's be honest and pretend to be Ballmer for a second. Hey, i want to own the living room, and our games console is a way to do that. We already have the core COD, Madden gamer with us, so as long as the system is good enough, we won't lose them, so we can focus on other things that are interesting from our POV. We can make some sacrifices without gimping the console. Why are people still surprised by this strategy?

6 - Move flopped and this is the best thing to happen to Sony. If it was a hit, they would go even harder on casual crap, but since it's not, they have nowhere to go but for the hardcore gamers first. They know casual gamers are not a guarantee and can end up biting you in the ass (see Nintendo) so they have to make sure to deliver a good, great hardcore console to not risk losing the marketshare they have.

7 - Read the info people give you. Jeff Rigby is not pulling things out of his own mind. Sony is obviously trying stacked memory, and they will only go GDDR5 if they can't have the tech ready. People are too fast calling it GDDR5 when the basic info is "192gb/s bandwith".

8 - For the love of god, stop saying these systems are not on par with mid range PC's. It's so stupid it's not even funny. I've learned in GAF that if you don't know stuff, you better off just lurking and reading. There's a reason for that meme with the cat on the keyboard saying "stop posting".

9 - Everybody knows one system will be technically better, but people won't call it because few know the whole picture, and also, it usually doesn't matter much. Despite the memory issues, the PS3 has a technical advantage on the 360 that has amounted to little this gen. It's God of War, Killzone, GT and Uncharted. There's your advantage. Again, if you're Ballmer, you might as well say "let them have that, it's what? one better game once in a while? they can have this marginal benefit as long as we keep hitting our other bigger goals".

This, of course, assuming the specs are right and the wizard jizz and the friendly dev tools don't put the Durango on par with Orbis. It's not like it's a WiiU situation. Even with a few Gflops more, they will be in the same ballpark.

10 - there's a lot more stuff after reading too much without commenting, but let's end with the memory discussion. 3.5 GDDR5 or 6.0 DDR3? I'm trying to use logic here, so i'm gonna ask this without trying to be a smart ass. If DDR3 is cheaper and has some benefits, why don't the high end video cards come with it. Why 2gb GDDR5 instead of 4gb of the cheaper DDR3?

I think a tech guy answering this would help the discussion. I've always assumed GDDR5 was the best to get, but if people are saying that double the amount of DDR3 has some benefits, i wonder why the cards in the market don't support this theory.

1) sure

2)MS will try to push for more than just a console but so is Sony

3)4k will not be the default rendering. The consoles will render at 1080p and upscale if you plug in a 4k monitor/TV. There aren't even commercial TVs with 4k.

4)Who knows. BC through streaming would cost sony a lot of money in the background. Probably much more than just sticking a Cell in the PS4

5)Microsoft will push like they always have, they will still support their hardcore while pushing for w/e they have in mind. Just because there will be kinect 2.0 does not main no more Halo 5.

6)Move flopping will likely not dictate what sony does. They will push w/e they can. Does vita flopping mean Sony will do a 3ds?

7)192GB/s is rumor, DDR5 is likely but that bandwidth is unlikely and wasteful

8)They are on par with midrange PCs. They can however run more specialized software

9)It doesn't matter enough. PS3 vs 360. Its the same graphics. Just more highlights in different places.

10)Because PCs needs to do so much more and they need to have backward compatibility. Its not feasible for PC graphic cards to suddenly ship with eSRAM. Also, PC graphics cards aren't as bound by price or thermal and power constrains as a console. The main reason why PCs have lower memory amounts in the graphics card however is because they are being held back by the pathetic amounts in today's consoles.
 

RoboPlato

I'd be in the dick
If anything, I'd suspect the multiplats on PS4 will be less susceptible to framerate drops in heavy action scenes due to higher bandwidth and more compute units, even if they look exactly the same.

That and I think there might be some IQ benefits (more AA, slightly higher res textures) nothing too major. If there is a noticeable difference in power between the two I expect a lot of Durango games to have dynamic resolution for when things heat up. Actually, if either console can't hold 1080p smoothly I'd like to see dynamic res like Wipeout HD. It's not too noticeable since it maintains 1080 lines but it helps performance a ton.
 

coldfoot

Banned
That and I think there might be some IQ benefits (more AA, slightly higher res textures) nothing too major. If there is a noticeable difference in power between the two I expect a lot of Durango games to have dynamic resolution for when things heat up. Actually, if either console can't hold 1080p smoothly I'd like to see dynamic res like Wipeout HD. It's not too noticeable since it maintains 1080 lines but it helps performance a ton.

I'd expect dynamic res from both consoles, and not the shitty horizontal-only scaling of wipeout, but with free spline36 scaling of any framebuffer to 720p,1080p,or 4K.
 

onQ123

Member
Remember the old rumores from Charlie at semiaccurate? he was saying that the PS4 would need high memory bandwidth for all the extra stuff on the SoC & that seems to be in line with the 192GB/s memory bandwidth that the 4GB of GDDR5 has.

..............................................................................................................

http://semiaccurate.com/2012/03/02/...l-be-an-x86-cpu-with-an-amd-gpu/#.UP5TZx1EGSo

"One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.

To do all of this, and I do realize how odd it sounds, you would need some monumental memory bandwidth for it not so starve. Sony is known for screwy memory architectures, if you have ever seen PS3 programming documents, you know how much pain a dev has to go through to get bits in the right place at the right time. The PS4 looks to be better in that regard, but far from perfect. Expect stacked memory, and lots of it, all over the aforementioned interposer. I know this sounds crazy, but we have been hearing it for a year plus now, and, well discounted most of it until Paul Demsey got the same story from a Sony CTO."

...................................................................................................................
 
I don't understand why 192GB/s seems un-feasible for the PS4?

By time Orbis is likely to launch it will have been nearly two-years since the GTX680 launched with that same speed (assuming 256bit@6GHz).
 
It's amazing that we're still at best at a "leak phase" and we already have some expressions/memes like "special sauce" that I just know will last the whole generation. :D

Do you really think that's accidental?...
It's the perfect marketing phrase to hide behind for EVERYTHING and anything that happens.

Hardware for both looks dissapointing on paper? Both have special sauce relax mang and fill out this preorder form.

Ports or games turn out dissapointing on either of the two? Devs not making use of special sauce yet it'll get better, pinky swear.

Early bullshots and target renders? Surely people won't be fooled again after e3 2005 and 15 years of EA lies : Special sauce, believe!

Price ends up seeming way too high for what's inside either console? Special sauce doesn't come cheap mang, also newegg LOL


It's the new cell, the new emotion engine the new 64 bit. You get to make people hyped without ever needing anything to back it up. + you get a good dose of placebo effect , people want to believe.
 
there's a lot more stuff after reading too much without commenting, but let's end with the memory discussion. 3.5 GDDR5 or 6.0 DDR3? I'm trying to use logic here, so i'm gonna ask this without trying to be a smart ass. If DDR3 is cheaper and has some benefits, why don't the high end video cards come with it. Why 2gb GDDR5 instead of 4gb of the cheaper DDR3?

I think a tech guy answering this would help the discussion. I've always assumed GDDR5 was the best to get, but if people are saying that double the amount of DDR3 has some benefits, i wonder why the cards in the market don't support this theory.

First of all, let me say that you've made one of the better, more reasonable posts I've read in some time. And a little correction in the bit I quoted: it's widely presumed that Durango will have 3 GB dedicated to the OS and other background features, so that leaves games with 5 GB, not 6.

Now, GDDR5, when taken alone, is definitely better for today's GPU use, no doubt about it. But we're talking about unified memory pools here, so memory that will be accessed both by the CPU and the GPU. By the same logic, we can ask why even the most advanced motherboard chipsets (that I know of) don't use GDDR5 for system memory (since, going by PS4's alleged specs, it can obviously be done), opting for DDR3 and soon DDR4 instead. I'm definitely not very knowledgeable when it comes to those issues, so I'll just presume that it's because DDR3 is better suited for general purpose use, perhaps bottlenecked by the CPU, so it pays to have more of the cheaper and slower RAM.

It's not hard to imagine a scenario in which it's beneficial to keep large amounts of relatively static data in memory. Sure, with lower amounts of faster GDDR5 you can cache it and fetch it when it's needed again, but then the speed advantage is lost when communicating with slower hard drive/flash memory components. So while GDDR5 may indeed enable better graphical performance, larger amounts of slower memory may in fact provide an opportunity for more complex behaviour in other areas of game code. Microsoft obviously hopes that eSRAM and the data move block (both of which would also need to be included on the high end video cards in your hypothetical scenario) would make up for the deficiencies in GPU use. We won't know whether that really works until we see the games that really push the hardware or until some of the developers who've tested it first hand decide to spill the beans.
 

StevieP

Banned
Do you really think that's accidental?...
It's the perfect marketing phrase to hide behind for EVERYTHING and anything that happens.

Hardware for both looks dissapointing on paper? Both have special sauce relax mang and fill out this preorder form.

Ports or games turn out dissapointing on either of the two? Devs not making use of special sauce yet it'll get better, pinky swear.

Early bullshots and target renders? Surely people won't be fooled again after e3 2005 and 15 years of EA lies : Special sauce, believe!

Price ends up seeming way too high for what's inside either console? Special sauce doesn't come cheap mang, also newegg LOL


It's the new cell, the new emotion engine the new 64 bit. You get to make people hyped without ever needing anything to back it up. + you get a good dose of placebo effect , people want to believe.

Biting yet accurate.
 
GDDR5 is hot an expensive, and you know how you like to have 30 tabs open in Chrome, iTunes, Photoshop, Word, uTorrent, Skype and four Media Player Classic windows all open at once? That's where having tons of DDR3 is nice for computers.

Thanks to SSDs, there may be a time when smaller amounts of high bandwidth RAM stacked on the same package as your CPU may become the norm, though.
 
DDR vs GDDR is more like latency vs bandwidth. When it comes to graphics, you need all the bandwidth you can get and you don't worry too much about latency because of the parallel nature of graphics code today. You would much rather be latency starved than speed starved..
 

Sid

Member
PS4's architecture in general terms according to Sony's CTO

For the haptics and the very advanced graphics, we are talking about those five years at least.

Our strengths have always been in the integration,We will have to work with a lot of third-party partners to make these things happen.

You are talking about powerful CPU and GPU with extra DSP and programmable logic.

We are confident that we can now see a way and that we can use some of these advanced methods to create a new kind of system-on-chip. We think that there are the technologies today that can be taken to this project.

Some speculation(?) by that site

Its designed-in longevity is largely a matter of economics. The Cell Broadband Engine that powered the PS3 cost $400m to develop; the main SoC for the incoming console is likely to be a 3D stack incorporating thru-silicon-via technology and could be the first $1bn hardware design project.

Source: http://mandetech.com/2012/01/10/sony-masaaki-tsuruta-interview/
 

Globox_82

Banned
Remember the old rumores from Charlie at semiaccurate? he was saying that the PS4 would need high memory bandwidth for all the extra stuff on the SoC & that seems to be in line with the 192GB/s memory bandwidth that the 4GB of GDDR5 has.

..............................................................................................................

http://semiaccurate.com/2012/03/02/...l-be-an-x86-cpu-with-an-amd-gpu/#.UP5TZx1EGSo

"One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.

To do all of this, and I do realize how odd it sounds, you would need some monumental memory bandwidth for it not so starve. Sony is known for screwy memory architectures, if you have ever seen PS3 programming documents, you know how much pain a dev has to go through to get bits in the right place at the right time. The PS4 looks to be better in that regard, but far from perfect. Expect stacked memory, and lots of it, all over the aforementioned interposer. I know this sounds crazy, but we have been hearing it for a year plus now, and, well discounted most of it until Paul Demsey got the same story from a Sony CTO."

...................................................................................................................

Sorry but only Durant is allowed to have "creamy sauce".
 
2 - If people are still not convinced that Microsoft is going for the living room, they should examine past history once again. It's clear the Durango will be more than just a games console and it's also clear that some compromises are made in order to achieve that. But here's the catch: since Sony is also pushing stuff we, core games, don't give a fuck right now, they won't be able to take much advantage because they will be too busy trying to say that 3D done right now is possible and that we need 4K.

3 - If you don't think 4K gaming is real, then you are crazy. I'm willing to bet (but we can't et too much here) that GT6 will support 4K in some form. Why do you think they keep showing GT5 in 4K? Do you really believe it's just a coincidence? Bookmark this shit and call me after E3.

How is pushing 3D not beneficial for gamers ?
3D= 60 fps minimum - to get decently looking 60 fps you need power - more power = games running poster when not using 3D gimmick.

4K gaming - is exactly the same - you need a lot of power to run games at that resultion = more power for games at 1080p.

And BTW - SSHD and WHD were running at 1080p on PS3 - those games would have a fair chance to work at 2160p
 

Razgreez

Member
Nope,Killzone 3 is 30FPS so is Resistance 3.

They both drop resolution, well i know for sure KZ3 does (and i think all games do beside maybe SSHD), to up the frame-rate when playing 3D though. Think they average around about 25-30FPS in 3D at that lower resolution
 

Sid

Member
They both drop resolution, well i know for sure KZ3 does (and i think all games do beside maybe SSHD), to up the frame-rate when playing 3D though. Think they average around about 25-30FPS in 3D at that lower resolution
Exactly so it doesn't guarantee 60 frames for every game and is a pretty useless feature IMO,a nice novelty but that's it.
 
What do you mean I'm reaching? You said this gen's consoles were "3rd party port machines" which is a weird thing to say considering all the exclusive 3rd party games both consoles got.

This gen can undoubtedly be referred to as "3rd party port machines". What is your metric for saying otherwise? Last gen?

Again, you miss the point. I wasn't talking about Sony and Microsoft colluding, I don't even really care what they think they should do. From the consummer point of view, both consoles being similar allows the buyer to choose the console based on 1st party games and services offered(PSN/XBOX Live, apps, interface, etc...) instead of being forced to buy the console that gets the best ports.

From your point of view more like. I certainly don't want hardware parity.

Speaking of "instead of being forced to buy the console that gets the best ports", have you looked at this gen? So you see it's not as black as white as you think.
 

Razgreez

Member
Exactly so it doesn't guarantee 60 frames for every game and is a pretty useless feature IMO,a nice novelty but that's it.

It is actually beneficial since you can then have 30FPS 3D without a drop in effects or resolution if you target 60FPS. The least you should realistically be targetting is 720p 60FPS. Anything lower is just ridiculous. It's nice to have options after all. Problem is the grunt required to do this is considerable, yet not impossible in a closed system

In my experience 3D is great especially on a 600hz plasma. I actually bought a GTX680 specifically to see if i could run unigine 3.0 with everything maxed out at 1080p and achieve 60+FPS. Figured if i could achieve that i could a least run any game in 3D at 30+FPS for the next year - sadly i could only muster 47FPS avg.

I'm pretty sure there will be simple tablet/phone games and apps that (can) run at 4K eventually (quite soon actually) and both these systems will likely receive ports of the most successful of those apps and games. It's a novelty for those who will eventually have 4K - meaning likely all of us. In 5+yrs time it will probably be difficult to find a "new" non 4K tv.

The only way i can possibly see sony matching these targets is powerful components and TSV. Mobile technology is improving at a frightening pace and with their yearly iterations and uprgades and the flexibility that allows they could overtake these consoles quite quickly.

Tough yet exciting times these
 
Let's say that the two are roughly the same in terms of hardware. Well, that leaves exclusive games, online experience, and price as the biggest factors in terms of who succeeds.
 
Let's say that the two are roughly the same in terms of hardware. Well, that leaves exclusive games, online experience, and price as the biggest factors in terms of who succeeds.

This is obvious I don't see how the console manufacturers would even want parity. Since it would add another factor in their favor, the caveat is who will balance out the cost to hardware best or best able to take more of a risk.
 
Remember the old rumores from Charlie at semiaccurate? he was saying that the PS4 would need high memory bandwidth for all the extra stuff on the SoC & that seems to be in line with the 192GB/s memory bandwidth that the 4GB of GDDR5 has.

..............................................................................................................

http://semiaccurate.com/2012/03/02/...l-be-an-x86-cpu-with-an-amd-gpu/#.UP5TZx1EGSo

"One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.

To do all of this, and I do realize how odd it sounds, you would need some monumental memory bandwidth for it not so starve. Sony is known for screwy memory architectures, if you have ever seen PS3 programming documents, you know how much pain a dev has to go through to get bits in the right place at the right time. The PS4 looks to be better in that regard, but far from perfect. Expect stacked memory, and lots of it, all over the aforementioned interposer. I know this sounds crazy, but we have been hearing it for a year plus now, and, well discounted most of it until Paul Demsey got the same story from a Sony CTO."

...................................................................................................................
They seem to have a lot of correct info regarding Orbis. I don't expect the info on those other chips to be incorrect either.
 

gofreak

GAF's Bob Woodward
Where is Eurogamer's supposed article on Durango specs?

IIRC it was being lined up for Monday afternoon (GMT).

I think vgleaks pre-empted them, and they just posted this up.

Not sure we'll get more analysis from them before official specs are out.

On the flipside with Orbis, I don't think vgleaks will give us much more info than we have already via Eurogamer. Maybe some more lower level detail.
 
The best thing about these leaks is that it seems like almost every major site that leaks details is agreeing that these are right, or at least close to the real thing. So they're either going to look really good in a couple of months or really bad.
 

electro

Banned
I think vgleaks pre-empted them, and they just posted this up.

Not sure we'll get more analysis from them before official specs are out.

On the flipside with Orbis, I don't think vgleaks will give us much more info than we have already via Eurogamer. Maybe some more lower level detail.

Yeah, I thought that too!

Here's hoping some web site spills the beans and elaborates further on Durango's ''special sauce''.
 

i-Lo

Member
Given my numerous posts on these next generation related threads, I was visited by a strange dream last night. Apparently, I was playing demo for GT6 and it looked like a PS2 game at first. Upon loading a new car and a track, I saw the textures load fully this time. In an instant one of my worst fears was realised, i.e, the over abundance and abuse of SSAO/HBAO/AO. Ever car had a black halo around it.

If the hardware is still not powerful enough to run only dynamic lighting system, then, I hope that Kazunori Yamauchi will not abuse smoke and mirrors for one of Sony's flagship titles.
 
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