Forsaken82
Member
I'll believe it when I see it.
Just going to throw this out there. I was able to play UT3 on hardware from 2002 (maybe even earlier) (pc of course). The reason why I bring this up is because that was on hardware NOT designed with modern shader tech, not utilizing a multicore CPU structure and running off of about 2 gigs of slow ass RAM, among other bottle necks, and all the while, i managed to make the game playable at over 30 FPS.
Now keep in mind, it didn't look pretty, but again, this was on extremely dated technology. The Wii U has a mostly modern GPU, a multicore CPU at a decent (if not fantastic) clock speed and correct me if I am wrong, but a decent amount of RAM for a home console. The Wii U is more modern than many of you will allow yourself believe. Maybe its just the fanboy in you, maybe its just your perception of Nintendo. Now don't get me wrong, I am well aware, PC Architectures are different from console architectures, so in no way am I saying that UE4 is a lock on the Wii U because of my analysis of generations old technology powering software beyond its prime.
However, I have never been of the mind that the Wii U was underpowered. I also never thought the Wii U was going to be more powerful than the PS4 and the 720, but knowing what I know about next gen engines (UE4 in particular, based on what we have heard from Epic), I still can't find any reason why the Wii U would never have been able to pull it off.
So let me end this by simply saying, I don't need to play a wait and see game. I do believe that by the end of the Wii U's life, at least one UE4 title will have been made for it. It can't be said enough. The Wii U is not in the same position the Wii was