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VGLeaks: Durango GPU detailed

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Nonsense. Power has always been a driver for new system adoption. But both Durango and Orbis will provide a significant technical leap.

Disagree. Wii was a prime example.

I agree with your last statement, though. I think both will be similar enough that people won't see that much of a difference.
 

Proxy

Member
Not as good as Orbis (on paper) but should be cheaper to produce.

Personally I want a good balance of performance and price.

Built in Kinect + a potentially more complex board to manufacture. It's not as simple as, Microsoft has a weaker GPU ergo it's going to cost less than Sony's console.
 
The vast majority of consumers don't care about power. They care about games.

The power will translate directly into games with very nice graphics. People prefered the Xbox 360 version of some games because of a marginally better sharpness or 1-5 additionally frames per second. The difference this time will be much bigger, it seems.
 

Reiko

Banned
How do we get a wash in power with these specs?

Are we missing something? Durango looks seriously gimped compared to Orbis if true.
 

Monas

Member
All I can think of is that Durango probably has separated silicon that offloads the GPU from standard tasks, such as upscaling or AA or something.
So they calculate that real-world performance on Orbis' and Durango's Gpus will be equal.

Or it doesn't make sense.

Unless they are trying to pull a Wii and make a machine that's fun for the whole family focusing on peripheral innovations and input/output devices hence the 3GB OS.

Meanwhile everybody and their mother screams "Games games games"

Sony has this.
 
The following table describes expected performance of the Durango GPU. Bear in mind that the table is based only on hardware specifications, not on actual hardware running actual code. For many reasons, theoretical peak performance can be difficult or impossible to achieve with real-world processing loads.


So the 1.2 TFlop is only theoretical and could even be way lower in practise?
 
Disagree. Wii was a prime example.

I agree with your last statement, though. I think both will be similar enough that people won't see that much of a difference.
The Wii was an anomalous exception. Although even that doesn't really fit considering the Wii's success was not built on adoption by the traditional console consumer.

The PS1 was sold on a significant technological leap. The PS2 was sold on a significant technological leap. The PS3 and 360 were sold on a significant technological leap. The SNES, the NES, the N64, the XBOX, the GameCube, the Master System, the MegaDrive. Power has always driven adoption and transition for the traditional gaming market.
 
How do we get a wash in power with these specs?

Are we missing something? Durango looks seriously gimped compared to Orbis if true.
With some devs saying Orbis is only "slightly more powerful", it makes me think there's something missing or we don't have the whole picture.
 

McHuj

Member
it terms of MSAA on a PC, which part of the GPU does it burdern the CU or the ROPs? ROPs right?
 

Cth

Member
Do we know:
A) how much Kinect costs

And

B) if it will be in every box?

It won't mean much, but back in 2010, the original cost $56 to produce and was sold at $149. Presumably a lot of that went back into developing Kinect 2.0 (I have no idea how much it costs yet)

http://www.eetimes.com/electronics-news/4210649/Kinect-s-BOM-roughly--56--teardown-finds-

A new report from UBM TechInsights reveals that the components that comprise the new Kinect motion sensing camera for Xbox 360 cost only about $56. The teardown of the device shows that the BOM (bill-of-materials) lists the PrimeSense reference system, including the cameras, microphones and processor, as just $17. That's pretty amazing considering that's the technology at the heart of Kinect.

"Basically, the strength of the design is the huge design win for the Israeli fabless company PrimeSense," said Allan Yogasingam, a technical marketing manager at UBM TechInsights. "They’ve provided the most innovative portion of the Kinect with their image processor, audio and video interface."

The BOM is obviously the price of the parts that go into Kinect and does not factor in the manufacturing costs, the years of R&D, the massive marketing for the camera, etc. Nevertheless, if Microsoft does end up selling many millions of the Kinect at an MSRP of $149, the company stands to make a pretty healthy profit on each unit sold.

There's a list of components at the link, so when details about Kinect 2 are known they may prove useful for comparison purposes.
 

gofreak

GAF's Bob Woodward
I've only skimmed, and would need to check some specifics against other AMD whitepapers, but so far, so very GCN.

Surprised at the ROPs though. Why cut back so much on that? Would they run into bandwidth problems first?
 

Withnail

Member
It's not a huge leap to look at these specs and assume that the first things on the spec sheet were enough RAM for Win8 and hardware cheap enough to put Kinect 2.0 in every box without pricing themselves out of the market.

I don't think we have the full picture yet though.

We'll find out soon enough I guess.
 
In which departments are MS better than Sony and vice versa?

CPU - Identical
GPU - Orbis > Durango
Memory - It's just different, no clear winner

Overall Orbis looks more developer friendly and powerful, but it might not have the media features of Durango (DVR etc...).
 

iMax

Member
Gemüsepizza;47288360 said:
The power will translate directly into games with very nice graphics. People prefered the Xbox 360 version of some games because of a marginally better sharpness or 1-5 additionally frames per second. The difference this time will be much bigger, it seems.

But the PS3 had double the FLOPS of Xbox 360.
 

Darryl

Banned
i'm really surprised that MS isn't taking the Sony route and going for a really large gap between them and Nintendo, instead they're plopping themselves right in the middle. this is really bad stuff for Sony.
 

derFeef

Member
That was probably lherre trying to appease Xbox fans.

Sure, because he clearly needs to do that for a dev that can speak (almost) freely since he's in disguise. He said both have advandatages and disadvantages. I can imagine one disadvantage is the weaker GPU in Durango - but in real world it maybe does not make much difference.
 
Pretty amazing that we have this sort of detail 10 months from launch yet we still don't know much, if anything about the WiiU GPU lol !.
 

Spongebob

Banned
i'm really surprised that MS isn't taking the Sony route and going for a really large gap between them and Nintendo, instead they're plopping themselves right in the middle. this is really bad stuff for Sony.

They're still a lot closer to Sony than they are to Nintendo.
 

Hoo-doo

Banned
i'm really surprised that MS isn't taking the Sony route and going for a really large gap between them and Nintendo, instead they're plopping themselves right in the middle. this is really bad stuff for Sony.

Microsoft isn't placing itself in the middle, it's still a huge step up from the WiiU.
 

coldfoot

Banned
Half the ROPS could mean many multiplatform titles could run at a lower resolution on Durango. i.e. 720p on Durango and 900p-1080p on Orbis.
 

Durante

Member
In which departments are MS better than Sony and vice versa?
It looks like this right now:
MS has more memory.
Sony has more memory bandwidth, more compute power and more fillrate.

However, I think people overestimate the differences. It's not a 30 FPS -> 60 FPS difference, not even close (well, except in terms of ROPs). It's more of a "Orbis drops below 30 FPS for 150 milliseconds during the benchmark, Durango drops below 30 FPS for 300 milliseconds" or "Orbis uses 16xAF throughout, while Durango uses partial 8xAF" difference.
 

Hindle

Banned
I can't see the likes of Crytek or Epic letting MS release an underpowered console. both of those publishers are about power.
 

mrklaw

MrArseFace
I didn't look in detail, but the additional pages seem to mostly describe the GCN architecture as we know it.

quite a lot seems to just regurgitate existing AMD material with different language. I guess if you're a console only dev you may not be familiar with it, but the way its worded almost sounds like MS customised it, whereas most is standard - compressed textures/Z, scheduling compute Vs graphics, virtual addressing - all standard GCN features
 

pants

Member
i'm really surprised that MS isn't taking the Sony route and going for a really large gap between them and Nintendo, instead they're plopping themselves right in the middle. this is really bad stuff for Sony.

Not really. If Sony gains initial traction then MS will be screwed. It's all going to be about the first 2 years or so's sales.

EDIT: Oh, I see you were lying about MS being in the middle :C
 

iceatcs

Junior Member
Bu..bu...bu..80% of developers prefer Durango, RIGHT GUYS!? Right...?

I'm renaming it. From now on it's LOLango.
The rumours from developers had shown the different. They said this time will be change what we dunno what is it mean. Otherwise we won't heard that if it is same prefer as 360.
But the PS3 had double the FLOPS of Xbox 360J.
In CPU. PS3 had slight weak GPU than 360.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
i'm really surprised that MS isn't taking the Sony route and going for a really large gap between them and Nintendo, instead they're plopping themselves right in the middle. this is really bad stuff for Sony.

Isn't this what most reasonable people always expected? Once that leaked PP came out, it clearly pointed toward this.

MS is positioning themselves as affordable with a reasonable amount of power. Plus, third-party games will almost assuredly look nearly identical to Orbis. It's not a bad place to be if they can undercut Sony's price.
 

i-Lo

Member
I do not know why people are so upset about the GPU. It looks like an efficient piece of hardware that should be more than sufficient to run some great looking next gen games thanks to optimization to target specs, resolution and framerate.

I am pretty certain it will run games like Watch Dogs and beyond more than adequately.

I've only skimmed, and would need to check some specifics against other AMD whitepapers, but so far, so very GCN.

Surprised at the ROPs though. Why cut back so much on that? Would they run into bandwidth problems first?

Power consumption or heat related maybe? It is still just a rumour though.
 
Why are folks complaining? Am I wrong or aren't those specs still a big step up from the Xbox 360? If you expected it to blow PC gaming out the water, or believed the "Avatar Graphics" nonsense, then it was your own fault. And seeing what it accomplished late in it's life it seems like it was a good idea to release a system that won't break the bank but still output good stuff. As it's always been, you want to push the envelope graphics wise, build a PC and download some of those high end mods for games.

Because it has been 8 years and it seems Ms low balled gamers, but I guess everybody expected that.
 
Built in Kinect + a potentially more complex board to manufacture. It's not as simple as, Microsoft has a weaker GPU ergo it's going to cost less than Sony's console.

There's no "built in Kinect". It's in the VGleaks diagram, I don't understand why people keep assuming MS is gonna put Kinect inside the case.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Any estimates yet on the Wii U GPU stats and all that?
 
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