Read the Op: Chipworks provided a more detailed photo for free - http://www.chipworks.com/blog/technologyblog/2013/02/04/looking-at-the-wii-u-graphics-processor/
Ah so it was free, thanks netBuff
Read the Op: Chipworks provided a more detailed photo for free - http://www.chipworks.com/blog/technologyblog/2013/02/04/looking-at-the-wii-u-graphics-processor/
So...theoretically it's between a 360 and PS3, while the Durango and Orbis will be 8x~ more powerful at least?
In terms of FLOPs? Did I get that right?
Nope. They would lose their jobs and probably never work in the industry again. Also possible legal prosecution.
8 shader units with 20 alus in each = 160ALUs @ 550mhz = 176GFLOPs
It's not "more detailed", it's showing something completely different. The one they have on sale is only showing the metal layer above. They've sent us that photo as well, it would have been completely worthless. Chipworks went back to the lab and made "real" die shots showing the actual silicon for us. I'm really grateful for that, as what I suggested to buy would have been a huge waste of money. That would have been quite embarrassing...Read the Op: Chipworks provided a more detailed photo for free - http://www.chipworks.com/blog/technologyblog/2013/02/04/looking-at-the-wii-u-graphics-processor/
The guy who "Leaked" the final Gamepad design weeks before E3 was dragged to court. But i didn't follow that any further.
I wonder if the 3MB's of ED RAM is a framebuffer for the gamepad... 480p just like the GC/Wii?Well, we learned a lot. For start, is not just a down-clocked r700 GPU. 400+ SP counts seem to be extremely unlikely. it appear to have an additional pool of 3MB of EDRAM, worst case is just for BC purpose and non accessible while in Wii U mode.
On the bright side, it does show you how dated the architectures of PS3/360 are when the WiiU can get comparable (and I;m sure better performance in some case) in such a small power envelope and die size.
So... How about them next gen ports then...?
It's not "more detailed", it's showing something completely different. The one they have on sale is only showing the metal layer above. They've sent us that photo as well, it would have been completely worthless. Chipworks went back to the lab and made "real" die shots showing the actual silicon for us. I'm really grateful for that, as what I suggested to buy would have been a huge waste of money. That would have been quite embarrassing...
Honestly, some people don't realise how ancient the PS3 and 360 are by today's standards.
Because it may not have an install base many millions inferior to those and the software sales to match when that time comes?Wii U is not even getting current multiplatform titles, why bothering about next-gen ports?
On the bright side, it does show you how dated the architectures of PS3/360 are when the WiiU can get comparable (and I;m sure better performance in some case) in such a small power envelope and die size.
I just find it hard to believe that with all the emphasis on gaining third party support...they would do a 180 whoopsie doodle and throw a wrench into all their "hard work". Surely there's something we're missing here...No.
The Wiiu GPU is an heavily customized one with a lot of parts in it that are not "standard" that are very difficult to calculate however this GPU also have standard parts the same one you likely find in any modern gpu for consoles and pc and so easy to calculate, these parts are a very small part of the Latte and so when calculated they give an even lower number than those of ps3 and 360 but when added to those non-standard parts (the so called fixed functions) they give more power than a PS3 or a 360. That said since those are non standard parts only the ones who works exclusively on these will gain from their advantages so that makes the work for third parties very hard to porting a title on it and that's probably the reason that multiplatform titles (will) look bad or will not ported to the Nintendo console.
No.
The Wiiu GPU is an heavily customized one with a lot of parts in it that are not "standard" that are very difficult to calculate however this GPU also have standard parts the same one you likely find in any modern gpu for consoles and pc and so easy to calculate, these parts are a very small part of the Latte and so when calculated they give an even lower number than those of ps3 and 360 but when added to those non-standard parts (the so called fixed functions) they give more power than a PS3 or a 360. That said since those are non standard parts only the ones who works exclusively on these will gain from their advantages so that makes the work for third parties very hard to porting a title on it and that's probably the reason that multiplatform titles (will) look bad or will not ported to the Nintendo console.
Nah, just look at Crysis 3 console shots vs PC shots....
Nah, just look at Crysis 3 console shots vs PC shots....
Nah, just look at Crysis 3 console shots vs PC shots....
What a difference eight years make. But I don't really see the point of creating a console with outdated, weak specs just to keep power usage down. I suspect gamers care more about visuals and performance than power usage - as long as game play isn't spoiled by a fan gearing up.
It's not "more detailed", it's showing something completely different. The one they have on sale is only showing the metal layer above. They've sent us that photo as well, it would have been completely worthless. Chipworks went back to the lab and made "real" die shots showing the actual silicon for us. I'm really grateful for that, as what I suggested to buy would have been a huge waste of money. That would have been quite embarrassing...
Putting all the pointing and laughing aside, I don't understand this info.
For all the people who are laughing it up, how is Wii U able to run ME3, AC3, BlopsII, etc? How is it able to run X?
And don't be jackass and say "poorly lol," that's not the goddamn point. Those games, for the most part run fine and I'm not sure how that's possible.
As a layman, I don't understand what's going on here one bit.
It's good you got lucky and Chipworks did a good thing. I wonder how long it will take folks to fully decode it.
PS3 and 360 have done a remarkable job of keeping up with fancy DX9-equivalent effects and maintaining the overall look of high-end PC games, but it's come at the expense of resolution, framerate, and IQ.
Ports are generally worse, on par at the very best. X doesn't look like something that could never run on PS360.
It seems hard to make direct comparisons in terms of numbers. But it doesn't look like that GPU is that much more advanced than last gen's HD twins'. Also keep in mind that this thing has to feed 2 screens, and that's not cheap.
Or they could overcome this like they did with the Cell on PS3... but if 720/PS4 are similar again they might just overlook Wii U.
Technically, it would have been a "die shot". But the die is made of several layers, and the top most (metal) layer is apparently what most of Chipworks' customers are interested in. From that layer, you can identify the manufacturer and process, but you can't see the actual logic.So, you guys almost bought a high res photo of the package?
Yikes... in the R700 family that would put it ahead of the 4550 and below the 4650. The 4770 (the card everyone assumed it was based on, iirc) is rated at 960 GFLOPS.
Why does Nintendo go through so much effort to obscure, deflect and hide info about their console hardware?
Technically, it would have been a "die shot". But the die is made of several layers, and the top most (metal) layer is apparently what most of Chipworks' customers are interested in. From that layer, you can identify the manufacturer and process, but you can't see the actual logic.
It's not "more detailed", it's showing something completely different. The one they have on sale is only showing the metal layer above. They've sent us that photo as well, it would have been completely worthless. Chipworks went back to the lab and made "real" die shots showing the actual silicon for us. I'm really grateful for that, as what I suggested to buy would have been a huge waste of money. That would have been quite embarrassing...
I think it comes down to costs, BC priorities rather than just power usage. Power usage is just the consequence of looking for a customized setup that keep the costs very low.
Why does Nintendo go through so much effort to obscure, deflect and hide info about their console hardware?
Durango's GPU isn't that impressive judging from the recent VGLeaks topic and is weaker than Orbis so I'm left wondering just how wide the spec gap is going to be this gen between the big three.
http://www.neogaf.com/forum/showpost.php?p=47078129&postcount=728Link to comparison? I'm curious to see how much better it looks on pc
No.
The Wiiu GPU is an heavily customized one with a lot of parts in it that are not "standard" that are very difficult to calculate however this GPU also have standard parts the same one you likely find in any modern gpu for consoles and pc and so easy to calculate, these parts are a very small part of the Latte and so when calculated they give an even lower number than those of ps3 and 360 but when added to those non-standard parts (the so called fixed functions) they give more power than a PS3 or a 360. That said since those are non standard parts only the ones who works exclusively on these will gain from their advantages so that makes the work for third parties very hard to porting a title on it and that's probably the reason that multiplatform titles (will) look bad or will not ported at all to the Nintendo console.
TL;DR
Nintendo games will look better than any ps3/360 game, multiplatforms will look the same as ps3/360
I think it really is pretty much it, that's Nintendo for you...I just find it hard to believe that with all the emphasis on gaining third party support...they would do a 180 whoopsie doodle and throw a wrench into all their "hard work". Surely there's something we're missing here...
Or they could overcome this like they did with the Cell on PS3... but if 720/PS4 are similar again they might just overlook Wii U.
Not really. We don't know if the SIMD's have 20 shaders or 40 per block.
We got the money back, Chipworks did it for free.
Are you assuming 170ish GFLOPS is weak or 340? Because we don't know which it is.
It'd be really nice if not all threads on a forum went to shit. This is why the GTTV piece will be interesting (The threads will be sublime for that) because, well NeoGAF is full of shit stirrers. It's a reputation well deserved.
Durango would still be at least 3.5x the power if you just go by FLOP count. Durango also has faster RAM, more TU's, double the ROPS, etc.
Nice.Not long. Someone from Chipworks is going to help us out even further.
I'm shocked the X gif hasn't been posted yet...
They've been pretty gunshy ever since Microsoft ran ad campaigns misrepresenting the power of the Gamecube.
Overcome this situation would mean putting more work (more money) on wiiu titles thing that won't happen since it won't be the leading platform for development
720/PS4 are essentially full standard hardware and very similar to each other... even if a little of power is there it would pretty much be wii and ps360 all over again.
Link to comparison? I'm curious to see how much better it looks on pc