Hobbestetrician
Member
I think I passed out...how long was I out for?
Dat beard.
Dat beard.
Specifically, we may not know for a while. Obviously the wild hunt will play a pivotal role in this, as he is out to seek Yennefer. The game is giving me a vibe similar to the first game. Yes there was a main antagonist, but there were so many little parts that came together in the end. Plus Geralt is roaming the land, so it may be more about his experiences therein.
Of course, I don't really mind anyway. The scenes are very cool. But they made a point in the article to make sure people knew that. HA!
Any word on importing a save game from The Witcher 2 or how they'll deal with your past choices?
Welp this post wins the thread. Haven't laughed that hard in a while.But that one's for monsters....
That is true. Letho was fantastic, mostly because he of him being a Witcher himself and having his own secret agenda trough the entire game. Will be really hard to top that.Only thing to really be worried about story wise is who the antagonist is going to be, Letho was a pretty damn good villain. Haven't read the books so I have no clue who will be the antagonist.
Welp this post wins the thread. Haven't laughed that hard in a while.
2014.
I'd prefer The Wild Hunt, but the Wild Hunt itself is a pretty integral part of Geralt's story.
Better than "assassins of kings"
Undoubtedly, yes.I take it this will be a PC/next gen game?
Knowing his memory will be restored is kind of meh. I mean it was expected anyways, but I'd rather play that through the story than see it on they very first announcement of the game. I might have to go media blackout on this, Witcher1/2 is probably my favorite game story every.
Ah, maybe. I haven't played the games yet.
It just sounds lame.
I disagree.
Any word on importing a save game from The Witcher 2 or how they'll deal with your past choices?
If its still set in the Northern Kingdoms, I'd imagine they'd have to address some of the things you could have possibly done during TW2. Or I guess they could pull a Shani and write certain things off.
That is true. Letho was fantastic, mostly because he of him being a Witcher himself and having his own secret agenda trough the entire game. Will be really hard to top that.
To late. ^ is the source and has more updates anyway!
Well by the end of Witcher 2, most of his memory has been restored...
More details: http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since theyre important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Dont have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies dont scale to the players level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Mans Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralts loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Dont have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if youve completed certain quests in certain ways
- Major events in the main storyline are gates for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesnt help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There arent contract-like assignments this time
- Press the left trigger to turn on Geralts witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralts reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witchers primary method of income
Nothing yet.
---
They are reworking the "flow of combat", and the "backward difficulty curve" (not sure what that means)
96 combat animations compared to TW2's 20
An innovative camera "weighting" system makes sure most threatening enemies are always in frame
Changes to the combat system were made to make sure there was no being locked into animations.
A single button press = single strike
Each move takes a "roughly equivalent time to execute"
Can always interrupt to dodge or block, even when out of stamina (though you will be staggered)
The changes were to alleviate the issues of TW2 with its demanding moment-to-moment decision making and punishment of poor choices in combat
Attacks are very fast
They keep mentioning something about walking, but attacks are very fast; opponents as well, but have charges. [Not sure what that means.]
Geralt now does a pivot move "that retains its defensive utility without game-breaking mobility". So no more dodge-roll. [Sounds good to me.]
There's a small blurb about "Geralt's search for a would-be king in the Skellige islands". It seems like its the unifinished version of a piece of the Skellige plotline. [Will avoid, seek at your own risk.]
Preach it, Jim-jam!No if you're a Witcher fan it's a fucking amazing subtitle which hints at what's to come in the game.
Triss on the horse seems also to have grown older, she has white hair now.
It's not Triss.
Triss on the horse seems also to have grown older, she has white hair now.
I can't wait for the free Enhanced Edition upgrade with even MORE content!
Nothing yet.
---
They are reworking the "flow of combat", and the "backward difficulty curve" (not sure what that means)
- Press the left trigger to turn on Geralts witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralts reasoning
Nothing yet.
---
They are reworking the "flow of combat", and the "backward difficulty curve" (not sure what that means)
96 combat animations compared to TW2's 20
An innovative camera "weighting" system makes sure most threatening enemies are always in frame
Changes to the combat system were made to make sure there was no being locked into animations.
A single button press = single strike
Each move takes a "roughly equivalent time to execute"
Can always interrupt to dodge or block, even when out of stamina (though you will be staggered)
The changes were to alleviate the issues of TW2 with its demanding moment-to-moment decision making and punishment of poor choices in combat
Attacks are very fast
They keep mentioning something about walking, but attacks are very fast; opponents as well, but have charges. [Not sure what that means.]
Geralt now does a pivot move "that retains its defensive utility without game-breaking mobility". So no more dodge-roll. [Sounds good to me.]
There's a small blurb about "Geralt's search for a would-be king in the Skellige islands". It seems like its the unifinished version of a piece of the Skellige plotline. [Will avoid, seek at your own risk.]
More details: http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
- Lots of Info
How the fuck has Detective Mode become this popular? How?
Also when they fix all the bugs. I'll still buy day one even if its a mess
Really? Then who?
More details: http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since theyre important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Dont have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies dont scale to the players level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Mans Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralts loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Dont have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if youve completed certain quests in certain ways
- Major events in the main storyline are gates for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesnt help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There arent contract-like assignments this time
- Press the left trigger to turn on Geralts witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralts reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witchers primary method of income
Monsters don't scale to your level? Fuck YES!
I miss the times when adventure games would have monsters preventing you from exploring an area. Then when you finally down them, you're rewarded with a new area to explore. Never liked bethesda's monsters leveling with you.
- Enemies dont scale to the players level
It was in TW2.
Wait, so no more rolling around like a maniac slicing people in the back?
That was my favorite part about TW2. All the rolls.
That is true. Letho was fantastic, mostly because he of him being a Witcher himself and having his own secret agenda trough the entire game. Will be really hard to top that.
More details: http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since theyre important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Dont have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies dont scale to the players level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Mans Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralts loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Dont have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if youve completed certain quests in certain ways
- Major events in the main storyline are gates for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesnt help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There arent contract-like assignments this time
- Press the left trigger to turn on Geralts witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralts reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witchers primary method of income
Nothing yet.
---
They are reworking the "flow of combat", and the "backward difficulty curve" (not sure what that means)
96 combat animations compared to TW2's 20
An innovative camera "weighting" system makes sure most threatening enemies are always in frame
Changes to the combat system were made to make sure there was no being locked into animations.
A single button press = single strike
Each move takes a "roughly equivalent time to execute"
Can always interrupt to dodge or block, even when out of stamina (though you will be staggered)
The changes were to alleviate the issues of TW2 with its demanding moment-to-moment decision making and punishment of poor choices in combat
Attacks are very fast
They keep mentioning something about walking, but attacks are very fast; opponents as well, but have charges. [Not sure what that means.]
Geralt now does a pivot move "that retains its defensive utility without game-breaking mobility". So no more dodge-roll. [Sounds good to me.]
There's a small blurb about "Geralt's search for a would-be king in the Skellige islands". It seems like its the unifinished version of a piece of the Skellige plotline. [Will avoid, seek at your own risk.]