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Former Gearbox dev: "We only did MP-portion of Aliens!". SEGA: "NOPE"

Averon

Member
It's pretty clear to me that Gear Box spent time and money meant for Aliens on Borderlands 2. The difference in quality between those two games from the same studio, and that was in development around the same time, is far too big.

I would not at all be surprised if Sega sues Gear Box.
 

aegies

Member
That was just a faked trailer... I cannot find the fake "toyshop" walkthrough they did try to pass as gameplay. That's the one that is really damning.

Btw, for that trailer... if you're ever in detective mood try and dig up the Gearbox response when it was revealed. They did not want to come clean about what it actually was. Totally PR spin alley doucheyness.

I think it's on Xbox Live. It would be listed with brothers in arms in the marketplace.
 

dan2026

Member
The shear time it would take to do that 'fake' is mind boggling.

Why not use the assets from the 'fake' in the real game?

Did they lose them?
What the hell happened?
 

Dance Inferno

Unconfirmed Member
I'm actually legitimately angry at Gearbox right now, as the Alien series is my favorite sci-fi franchise ever. For them to just take such a massive dump on it is inexcusable, ESPECIALLY after they showed us fake videos and walkthroughs that made the game seem better than it actually was.

I am, for all intents and purposes, done with Gearbox. I pray they never get their mitts on the rights for No One Lives Forever.
 

As someone mentioned in the youtube comment, chances are Gearbox didn't try to fake a Demo; that'll take too much effort. The current gen consoles probably couldn't handle what they originally shown, so they cut the game down and ported it to the PC. Just like what that happened to Far Cry 3.
 

Dance Inferno

Unconfirmed Member
As someone mentioned in the youtube comment, chances are Gearbox didn't try to fake a Demo; that'll take too much effort. The current gen consoles probably couldn't handle what they originally shown, so they cut the game down and ported it to the PC. Just like what that happened to Far Cry 3.

But not even the PC had the same quality as the demo they showed. I'm thinking it was probably a target render of some sort.


Let's hope Sega sues their asses into oblivion.
 

GrayFoxPL

Member
They lost any credibility for me on DNF. I keep telling people that older trailers clearly presented very different level and game design and shitty levels and general awfulness are the work of Gearbox. Gearbox shits on everything.
 

Sorcerer

Member
I think developers must realize by now that being involved with Sega in any capacity will make your long anticipated game laughable when it finally gets released.

Sega is cursed!!!
 

Yet more shoddy journalism slandering Gearbox's great name.
that's all kinds of fucked up behaviour, poor SEGA

I think developers must realize by now that being involved with Sega in any capacity will make your long anticipated game laughable when it finally gets released.

Sega is cursed!!!

Tell that to Sumo/Creative Assembly/Sports Interactive/Wayforward/Platinum/etc, etc, etc
 
But not even the PC had the same quality as the demo they showed. I'm thinking it was probably a target render of some sort.

Do you think they'll let the PC have better quality than the consoles?

How is this Sega's fault?

They are the publishers, and the game had been in development for 6 years. To be able to pull so much wool in front of Sega for so long was quite an achievement for Gearbox, and questions need to be asked as to what Sega was doing if they had invested so much money in the game and yet didn't question what Gearbox was doing.
 

HK-47

Oh, bitch bitch bitch.
I never liked Brothers in Arms. I even bought Hell Highway and after an hour of the always winning strategy (put machine gun here, take agro, sneak on the side, take out the dudes who focus your MG) I quit and called it a day. Game was pretty, but the tactical aspect wasn't compelling enough to me.



Opposing Force was 14 years ago. i doubt much of this team is still working.

So you are basing your opinion on Hell's Highway and not the first two games?
 

Alienous

Member
That is obviously staged demo quite easy to tell due to the character movement , kind of shocked people would believe that is legit.


incoming Memento photoshop

lyk8f3c.gif
 

HK-47

Oh, bitch bitch bitch.
I think developers must realize by now that being involved with Sega in any capacity will make your long anticipated game laughable when it finally gets released.

Sega is cursed!!!

Then what about all those recent Sega games that have been amazing?
 

antitrop

Member
The first two Brothers in Arms games were some of the best military shooters on the previous generation. They're good by the virtue of having little else to compare to. Other than a few Medal of Honor games.
Of course, that's back when console Call of Duty games were a spin-off of the main franchise.

Hell's Highway is an embarrassment.
 

FyreWulff

Member
Randy's going to have to give away a lot more pizza and free games at the next PAX Prime now to calm everyone down.

And then everyone looks under their chairs and it's just a bunch of IOUs to Sega.
 

Loxley

Member
I have a feeling that there's going to be a lot of finger-pointing over the next few weeks with regards to who's fault it is that ACM ended up being so awful.
 
There's also another interesting post on the reddit page (by a TimeGate employee?)

Just to clarify, Everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG. In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were snatched up immediately by competitors. It was Gearbox's shitty oversight of the project that led to the product you all now have before you. I wouldn't expect you to understand, considering you're probably some QA who has no idea what goes on outside of his department. But TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such shit quality creative directors to the project.
 

sphinx

the piano man
I have a feeling that there's going to be a lot of finger-pointing over the next few weeks with regards to who's fault it is that ACM ended up being so awful.

I expect accusations to be thrown back and forth on twitter.

seems both sides are pissed, lying, or whatever.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
That is obviously staged demo quite easy to tell due to the character movement , kind of shocked people would believe that is legit.


incoming Memento photoshop
Towards the end he's talking to another player as if they're both flanking the Aliens or something. and stuff like "where'd you learn to shoot, man?"

Looks totally fake.
 
Knew it (and got called for it earlier, lol).

This is one of the most untalented, unoriginal, factory processed devs in the industry and i'm glad people are finally waking up to smell their bullshit.

The two genuinely good things they ever did are Brothers in Arms 1 and Borderlands 2, and maaaaybe the Half-life expansions. That's it. It's a 10:1 junk ratio.
 

Jarmel

Banned
I expect accusations to be thrown back and forth on twitter.

seems both sides are pissed, lying, or whatever.

I actually expect Sega to get quiet as they get the hounds ready. I would be amazed if this doesn't end in litigation. I do expect Timegate and Gearbox to have a public spat over who is responsible for what though.
 

antitrop

Member
The "reality television" side of the games industry is far more entertaining to me than the actual games, precisely because of stories like this.
 

Nome

Member
But not even the PC had the same quality as the demo they showed. I'm thinking it was probably a target render of some sort.
Whether or not the PC version had the same final features isn't really relevant to the discussion of whether the video was disingenuous.
If they developed on consoles, then ported to PC, then it would explain why it's not on PC.
 

Loxley

Member
Knew it (and got called for it earlier, lol).

This is one of the most untalented, unoriginal, factory processed devs in the industry and i'm glad people are finally waking up to smell their bullshit.

The two genuinely good things they ever did are Brothers in Arms 1 and Borderlands 2, and maaaaybe the Half-life expansions. That's it. It's a 10:1 junk ratio.

Jesus Christ, let the hyperbole begin.
 

Loxley

Member
Apologies if this has already been posted, but RPS has a good write-up about this:

Who Made Aliens? Here's What We (Sorta) Know

If Aliens could cry, entire planets, ships, and conveniently placed ventilation systems would be dissolving under a torrential downpour of acid-laced tears right now. See, in spite of their lovable looks and multi-mouthed charm, no one wants to take credit for, well, pretty much anything about Aliens: Colonial Marines. First, Gearbox kinda did, but then TimeGate was accused of incubating Colonial Marines’ loathsome single-player campaign – which prompted Sega to descend from its mountain of unreleased Shenmue sequels and tilt the needle back in Gearbox’s direction. Seems like a lot of fuss to make if it was really all Gearbox at the helm, though, huh? And that’s where a winding Reddit post by an alleged Gearbox employee enters the picture. Further, RPS reached out to a former TimeGate employee (who wished to remain anonymous) to clarify the situation.


“TimeGate definitely played a much bigger role in the development of Aliens than either Gearbox or Sega is letting on,” said RPS’ source. “Aliens: Colonial Marines is essentially TimeGate’s game. From my understanding, almost all of TimeGate has been working on it for a few years, and they are not a small studio.”

Further, our source claimed that Gearbox head Randy Pitchford’s line about TimeGate handling “20 or 25 percent of the total time” is a fabrication. Not only that, our sources says, it fails to account for a smaller though not insubstantial amount of work put in by other studios. “Preproduction is a very insubstantial period in a game’s development. For him to say that the contribution was equal sans preproduction is basically saying it’s equal. You can see that Randy’s math isn’t really adding up. If Timegate did half, and Gearbox did half, where does that leave Demiurge, Nerve, and Darkside?”

Meanwhile, a Reddit post from an alleged Gearbox employee (which RPS cannot, as of writing, verify entirely – though it matches with previous reports and rumblings we’ve heard) fills in almost every blank on the Borderlands developer’s side of the equation.

It’s well worth a read, but the short version claimed in the post is that Gearbox kept delaying Aliens in favor of other projects (Borderlands, Duke, etc), and Sega finally cracked the whip. Gearbox, however, decided to outsource so it could keep focusing on breadwinners like Borderlands 2, which is where TimeGate, Demiurge, and Nerve entered the picture. Then things got may have got very, very messy. The Reddit post explains:

“Somehow the schedules for [Aliens' codename] Pecan and Borderlands 2 managed to line up, and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan’s Beta deadline got closer and closer. In April or May (can’t remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 [month] extension.”

“About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85 percent of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn’t make much sense, the boss fights weren’t implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG’s work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn’t enough time.”

Unfortunately, Sega was allegedly ready to unchain its fiercest legal hedgehogs on Gearbox, so, the unverified claims say, the developer had no choice but to rush what it had through certification – which brings us to where we are today.

Obviously, we plan to continue digging into this story, as there’s quite a lot more to it than a simple summary can convey. If you are/were close to the project and are in a position to share information, feel free to get in touch. Just click my byline, and my personal troop of Internet fairies will take care of the rest.

Update: Sega has declined to comment. Still waiting on a response from Gearbox.
 
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