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PS4 does movie level cgi visuals. eyeball gif fiesta.

Corky

Nine out of ten orphans can't tell the difference.
oh god, people really think this is realtime just because there is a fake hud?

how delusional.

montoya.jpg
 
I'm saying it looks like the standard bullshit, pre-canned reveal trailers that we have seen for many PS3 games, that never matched the final game.

It's just not that big a leap to me. When we get a playable demo with those animations and an environment that isn't dark, underground and with three characters, I might be impressed.

Pretty much.
 

Erdem

Banned
There were lots of bullshots yesterday. Just holding a controller in their hands doesn't mean they're "playing" it on the actual hardware.
 

velociraptor

Junior Member
Considering how the early 360 and PS3 games looked like shit (Perfect Dark, Resistance, Genji, and other shit looking games), and how good they look now (The Last Of US, God Of War 3, Halo 4, Killzone 3), I am not worried at all about the 'graphical prowess' of the PS4.

Hell, Killzone Shadowfall and Watch Dogs already blow away every game that is currently out graphically. There is nothing to worry about.
 

Fistwell

Member
Anyone that thinks deep down is actual gameplay needs a reality check.
Yeah no way in hell was this gameplay. Animation was clearly canned.

Has it been clarified whether or not that Deep Down footage was a cut scene or gameplay?
Not officially clarified to the best of my knowledge. I'd guess real time rendered (on "equivalent" HW), but not actual gameplay. Similar to Epic's elemental, or SE's agni thingy.
 

orioto

Good Art™
Just a question to non believers. This certitude you have that everything was "not real-time" yesterday. Is it based on your precise knowing of 3D techs and analysis of the PS4 specs, or just your simple will to not believe it ?

I swear a big part of gaf has been absolutely ridiculous since yesterday. It will remain in history how blind and obtuse were people that day -_-

This is really about refusing to believe there is a substantial leap when going from a RSX and 500 mo of ram to a 1,84 Tflops gpu with 8g of ddr5 ram ? What are you expecting, i can't get that..
 
Love/hate Ubisoft, they are the lords of animation. Watch_Dogs was probably the only real game shown along with The Witness.

Banking on their parkour mo-cap budget:
i5sM0NkrqxfPu.gif


Slow-mo car crashes never get old:
iILor0WXGB6T4.gif
 

Cake Boss

Banned
So you get one thread people saying that the leap isnt big enough and another thread people saying the demos didnt look real time.

Neogaf
 
Considering true high-end movie level CG, the stuff many people can't distinguish from reality, cannot be done in real-time on super high-end workstations exceeding even high-end gaming PCs...sorry! :p

Good to see GAF hyperbole is running full steam though.
Well they've just about completely ignored you.

And that's insane... aren't you directly connected to the visual mastery of the Avengers?

Obviously that means you have no idea what you're talking about. Very pretty realtime rendering going on we can all see, even you could admit it. But yeah. They sure love their hyperbole.

Honestly though guys. Impressive showing yesterday... but there's really no comparison. Realtime rendering has to use hacks to achieve what is done in film. Access to a fraction of the poly crunching (also limited worry about polies per pixel something to this day a resource hog in realtime rendering), lighting about... six maybe seven generations removed. I mean we're just now figuring out how to use voxels cone tracing to approximate global illumination, while you guys use honest to God raytracing.

You're also rendering at infinitely higher resolutions. But no... Pactherballs is right. Totally movie level CG.
 
a fellow GAF member who's a developer, can't remember his name (element, maybe?), said that all demos running yesterday were real-time.
 
Watch_Dogs was probably the only real game shown along with The Witness.

Someone's in denial. It was quite obvious Killzone, Driver Club, Destiny and Knack were all real time too.

Infamous in engine.

Not so sure about the tech demos from Square / Capcom as they looked a bit too good. definitely staged CG videos but may be running real time on the engine.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
oh god, people really think this is realtime just because there is a fake hud?

how delusional.
That's the first thing that came to my mind... I kept telling myself "This can't be real... why would Capcom do a "E3 2005" all over again?"
 

Burt

Member
As I noted in the other thread, I'm not confident that the Deep Down trailer represents playable, animated gameplay, but I have no doubt it's real time in-engine footage either running directly from the PS4 hardware or at the very least PC.

Frame analysing the footage, you can spot the following (I can't believe I'm doing this):

0:26 - Weird DOF at seam as the camera comes into focus of the flame.
0:31 - Fabric tears and stitching on bald guy's cloak are textured on.
0:35 - Pretty typical bloom/glow emanating from the dude's face, simulating illumination from fire. Can also see a seam where the hair* poly is modelled onto the head.
0:42 - Show resolution flickers on the rocks to the left as the torch passes around.
0:43 - Pixellated DOF edge.
0:48 - Standard SSAO/HDAO.
0:52 - What looks like shadow flickering or even z-fighting on the pillars.
1:12 - Sharp pixels when shiny edges are introduced to per object motion blur (you sometimes see this in Crysis 2).
1:18 - Relatively muddy ground texture.
1:22 - Small, physics generated debris 'floating', not colliding with the ground properly.
*and to note that, there's no detailed hair strands/simulation (eyelashes, facial hair, head heair) anywhere in the demo.

Again, not sure about those animations being actual gameplay. And some aspects could be fake with pre-canned, heavily scripted animations (eg: fire). But it looks both fucking incredible and a real time engine demonstration. Flaws are not really negatives, so much as evidence of the reality of real times graphics processing. It's why Ubisoft's bullshot screenshots always have a weird, uncanny look, even though most are using in-game assets. The rendering is always oversampled and touched up, so it's not technically real time anything.

This, on the other hand, looks bona fide real time.

Hah, I can't believe you did that either. Good job though. Effectively ended the argument, for the better.

I figured it was in-game, but it's definitely heavily scripted. The animation of the first gif, when the knight's blade connects to the dragon's face, is just too good. I could totally see the coweringfromtheflame.gif being an actual canned in-game animation though. They did say something about conquering fear in the trailer, so it wouldn't surprise me if your character could get scared, say by AN AWESOME FIREBREATHING DRAGON WITH THE MOST RIDICULOUS WTF FIRE IN THE HISTORY OF VIDEOGAMES, and you temporarily lose control as he/she goes through the "fear" animation.
 

CREMSteve

Member
It's already been confirmed that everything we saw yesterday was realtime. There was no CG, which my mind has a tough time comprehending, because I was certainly telling myself it was CG as I was watching a lot of it.
 
Very impressed by Killzone. Any reason in particular that it looks significantly better than the other footage shown? Have Guerilla really come this far in the space in just one generation?
 
I'm amazed people still get excited over bullshit target renders.

Never forget that Madden demo from 2005.

This thinking shows a really limited view on the circumstances that led to the E3 2005 showing and a misunderstanding of console reveals in general.
 

Loxley

Member
See, this is what an entire generation of bullshots and pre-rendered trailers/cut-scenes does to people. So many are just in complete denial of everything that was shown yesterday despite the fact that it was abundantly clear that a lot of what was shown was, in fact, entirely achievable on the PS4.
 
oh god, people really think this is realtime just because there is a fake hud?

how delusional.

People think this isn't real time just because the hud was faked?

how delusional.


Personally I'm not really sure, I think it's a mix of both. You can clearly see things that look like real time rending, DoF "artifacts", specular maps, etc. It just doesn't look overall like it's CG. CG would look better.

The only thing that makes me question it is the fire, but hell, its a new generation, I expect crazy things with particles.
 

Sh1ner

Member
I shout from standing on my chair, "target renders" until I see someone playing it for real who is not on stage.

We all fell for this shit last time guys. They would only get better it faking more videos after the gap from the last generation.

Watchdogs looks believable, but someone has already mentioned it was running on a PC. Also has the PS4 hardware fully been locked in? Is there a chance of bad yields forcing Sony to down clock the CPU cores? What about power?

Disclaimer, I have not been following the console race closely but I am worried we are setting ourselves up for a fall and then bitching later who they tricked us.

PS, I hope this is real, if it is, this is awesome news for the industry.
 
Watch the 1080p video of Deep Down. Actually looks more like in-game than pre-rendered.

I feel like when he is attacking with the sword and shooting the bow, that those parts specifically are in-game.

I don't have any doubts that PS4 can produce those types of visuals.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Oh man, so much denial doing the rounds. Thats how you know what Sony put out last night was fucking good looking. Next gen finally begins!
 

Ithil

Member
Why am I sensing we're going to have a "cinematic gif-off" once the next Xbox is reavealed too? "My shaders are better than your shaders" sort of stuff based on non gameplay footage.

I don't care if it's "in engine", or whatever, I don't get much excited until I see what it is I'll be playing if I get these games.
 

stufte

Member
oh god, people really think this is realtime just because there is a fake hud?

how delusional.

No, if you've been reading the thread... AT ALL you'd have caught on to the fact that most people know that this isn't actual footage of someone playing this game, but that it's an in-engine, real time scene running on hardware. The HUD element was silly, but I don't think anyone is claiming it's real JUST on that bit alone.
 

Magnus

Member
I don't understand people who so brazenly declare that Deep Down can't possibly be anything but CG/pre-rendered. Sure they've tinkered with it (the fake-ass HUD, the camera angles, etc.), but man, wouldn't UC2/GoW:Ascension have looked just as magical to us back in 2005?

I think Deep Down's target is totally achievable on PS4. Look at the Elemental Plus Plus real time demo Unreal 4 did for the very first footage of the show last night. That was totally in-engine, no debate.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It's most likely a multiplatform game son.

I didn't mention any game son. But yeah, Deep Down is impressive for targeting multiplatform during launch periods before 8gb GDDR5, muthafuckas! The special sauce is: HOT PARTICLE FIYAH.
 
Not even 5 years ago...stuff like Wall-E, Iron Man, and Transformers 2 were 5 years ago, and Avatar was only 4 years ago. Hell, Davy Jones and POTC2 was almost 7 years ago.
Anyone seriously arguing that these realtime rendered visuals while impressive are anywhere close to even CG of a decade ago is full of it, and has almost no understanding of what either entails.

Thanks for trying though mang.
 

shandy706

Member
Get rid of the foliage pop-in and DriveClub is almost on par with Forza 4's environments and it's Autovista/high-poly cars.

Seriously though, real time stuff looks good...but not CGI good...just mid-high end PC good.
 

Shambles

Member
Not even 5 years ago...stuff like Wall-E, Iron Man, and Transformers 2 were 5 years ago, and Avatar was only 4 years ago. Hell, Davy Jones and POTC2 was almost 7 years ago.

Heh, I originally typed in 10 but I thought I would constrain myself as I have a bad sense of the passage of time. Guess I should have said 15 years. Just to make you all feel old Toy Story came out 18 years ago. If the movie was a person it would be legal around here.
 
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