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Gamekult Rumour: Michel Ancel may leave Ubisoft after Rayman Legends [Ubi: Nope]

Iwata, here's your chance to approach a top-tier western 3rd party developer to collaborate on something. If you don't at least try that, you clearly deserve 3rd party support you get.

What's the point ?

How many 2D platformer IPs Nintendo already have ?
 
More freedom for Michel Ancel seems like a good thing to me. If it takes that much for him to stop making sequels then so be it. I want to see what original ideas he has in mind.
 

Famassu

Member
Besides, Ubi probably was never going to let Beyond Good and Evil 2 happen anyway, let alone finance it considering the first one's stellar sales numbers. I bet Ubi told him something like Rayman would have to sell an unrealistic amount of copies for them to green light it.
Pretty sure Yves Guillemot has been extremely positive & supportive of Beyond Good & Evil 2. As I said in my last post, the last time we heard about BG&E2 was when Ancel and perhaps some others talked about how they feel constrained by PS360 hardware and how BG&E2 would need to wait for the next gen consoles. Sounded like they already had some engine-work being done, stuff that needed more horsepower than what PS3 or X360 can provide.

So... I wouldn't be too surprised if BG&E2 re-surfaced within the next 1-1,5 years. What little info we've gotten sounds like they've been quietly working on it (at least pre-development stuff).

Yes...

But I don't think Nintendo will snap him up. I don't think Nintendo know a lot about Great western Devs.
Miyamoto & Ancel were given knighthood at the same time, pretty sure Nintendo knows about Ancel..
 

Glass Rebel

Member
If I was Iwata or Kaz I'd give him all the money he needs to open a studio and give him all the creative freedom he needs. Ancel is a genius.
 

zroid

Banned
I don't think Nintendo know a lot about Great western Devs.

They're publishing Rayman Legends in Japan. I'm pretty sure they both know of and are invested in the quality of that game.

...well... they were publishing it before delaygate. Now I have no idea what their plan is.
 

Sakujou

Banned

not all of them are real IPs.
Swapnote/Pictochat as an IP?

And a lot of them even were released in the US or Europe.

Nintendo has a lot things up in their sleeves but they unfortunately dont release it until it has been approved with the nintendo seal of quality.


Rayman is a good IP, but thanks to the stupid rabbids stuff a lot of people think that this is Rayman....

The new IPs called "Mario", "Fortune Street", and "Pokemon"? And Shion is also right about his notion on "creative freedom" - don't you want to ask former employees of NST, Retro Studios, or Silicon Knights? ;)

maybe it wasnt freedom, but the games, which were made by them under the direction of nintendo were splendid.
 
At first, this saddened me, but thinking about it, I believe it would be a good thing. Hopefully BG&E 2 won't be Mega Man Legend'd (game the company doesn't really want is announced, creator leaves company, game is cancelled by company).

Yes, because Nintendo is known for allowing creative freedom and investing into new IPs...

They are.
- They let Jam with the Band be released, even though it was a in development for a long time on three generations of hardware.
- They don't hinder companies known for one thing like Game Freak from making a Drill Dozers or HarmoKnights.
- They aren't so involved that all their studios' games are the same. Each studio has their own distinct style and uniqueness.

There's no indication that they leave studios with little creative breathing room and that they hinder new IPs. In fact, it has been shown that their studios sometimes prefer using their IPs for new games instead of creating new ones.
 
The new IPs called "Mario", "Fortune Street", and "Pokemon"? And Shion is also right about his notion on "creative freedom" - don't you want to ask former employees of NST, Retro Studios, or Silicon Knights? ;)

People they trust seem to get plenty of creative freedom, & given that out of the 3 companies you mentioned Silicon Knights have shown that Nintendo were correct on keeping them on a tight leash, Amature studios haven't been able to find anyone who wants to make their games & I as am unaware of any big titles coming from ex-NST staff I assume they same can be said from them, I guess Nintendo were right to keep them on a short leash. Given that Ancel has actually made games that sell well I would have thought that he would be afforded much more leeway (even though him going to Nintendo would never happen).
 

AniHawk

Member
i agree with the notion that ubisoft doesn't deserve him. they seem to act like they don't know what a talent they have with this team. if it means the death of bge2 and the end of his rayman games, so be it. i'd rather he have the freedom to make the games he wants to make.

i really doubt he'd leave ubisoft and go straight to nintendo or sony right away. he should just do his own thing.

99% of Nintendo's new IPs are very small, low budget, projects like Odama or Steel Diver.

If Ancel wants to make projects like Beyond Good & Evil, then, Nintendo is not a good place for him.

bge2 might not have been low-budget, but it was being made with a very small team.
 

efyu_lemonardo

May I have a cookie?
Come home to Nintendo, Michael.

Iwata, here's your chance to approach a top-tier western 3rd party developer to collaborate on something. If you don't at least try that, you clearly deserve 3rd party support you get.

Good for you Michel! Find a new home at Nintendo :)

Snatch that guy up Nintendo! Give him a team and then leave him alone, lol. :)

Paging, Anihawk! #liberateUbiMontpellier

Come on, Iwata. You know what must be done.

At this point even if Nintendo were planning on hiring the man, somebody high up in Japan reading this thread is probably reconsidering :p


99% of Nintendo's new IPs are very small, low budget, projects like Odama or Steel Diver.

If Ancel wants to make projects like Beyond Good & Evil, then, Nintendo is not a good place for him.

The funny thing is right now Ubisoft are one of the better companies when it comes to supporting big budget AAA new IP...
 

Spierek

Member
To be honest? I would love it if Ancel left Ubisoft. They've already been such dicks to him (endless delays of BG&E2, shifting him and his team between every possible project, shitting all over the Rayman IP with those party games, releasing the few good Rayman games alongside other blockbusters), that I'm surprised he didn't decide to leave earlier.

Even if that means no BG&E2 (ever), I want him to use his talents elsewhere.
 
Has he seen Wii-U sales lately?

They made the right decision. The sales will be the difference form him getting fired with a permanent black mark to him quitting with room for negotiation.
 

AniHawk

Member
Has he seen Wii-U sales lately?

They made the right decision. The sales will be the difference form him getting fired with a permanent black mark to him quitting with room for negotiation.

they were going to fire him over a poor decision they, and not he, made.

i don't get it.
 

Oersted

Member
Nintendo European Research & Development France (NERD): A technology and middleware development team located in Paris, France. The company was known as Mobiclip until acquired and renamed by Nintendo in 2012.

Expand them.

99% of Nintendo's new IPs are very small, low budget, projects like Odama or Steel Diver.

If Ancel wants to make projects like Beyond Good & Evil, then, Nintendo is not a good place for him.

Moving the goalposts. Meanwhile, Nintendo is funding Wonderful 101, X....
 
99% of Nintendo's new IPs are very small, low budget, projects like Odama or Steel Diver.

If Ancel wants to make projects like Beyond Good & Evil, then, Nintendo is not a good place for him.

The Last Story, Pandora's Tower, Disaster: Day of Crisis, and Kirby's Epic Yarn (before Good-Feel learned they could use Kirby) are all original IPs that had retail releases and were seemingly not very low budget. Not near Steel Diver level, at least. I believe Ancel would have an easy time making anything he wants if he somehow were leading a new Nintendo studio.
Getting it to America is a different story. :p
 
Kid Icarus Uprising is pretty much entirely new just using some old character ideas.
It was just that the dev wanted to make it and Nintendo just said 'yeah okay'.

Wasn't a huge success but was a really good game and added to the list of games on the 3DS.
 

Miruhoggu

Neo Member
They made it pretty clear in this video that they are working on new levels, bosses etc.: http://www.youtube.com/watch?v=6ZeabndRjms

Unless they use Smartglass/Vita to keep the Gamepad-only levels as they are on PS360, they'll have to create new levels and bosses for the ports and I think that's what Ancel is talking about in this video.

Anyway, just like Ueda is commited to finish his work on The Last Guardian, Ancel will keep working on Rayman Legends until it's released. No doubt about that when you know his personnality. And should he leave after that, he'll surely still be tied to Ubisoft one way or another because of Rayman and (hopefully) BG&E 2 if the project is restarted on next-gen stuff.
 

Oersted

Member
Kid Icarus Uprising is pretty much entirely new just using some old character ideas.
It was just that the dev wanted to make it and Nintendo just said 'yeah okay'.

Wasn't a huge success but was a really good game and added to the list of games on the 3DS.

Kid Icarus Uprising, BG&E 2, BY 2.... would be a pattern.
 
He seems like he already has a huge amount of creative freedom (they created a friggin middleware for their purposes, for crying out loud) but what do we know
 

Hero

Member
Sounds like it'd be best for him and gamers to find creative freedom.

Love how people scoffed over the notion of him quitting due to the decision in other threads or posters like Baconsammy saying him and his team should just suck up having six months of crunch time going to waste.
 

Jac_Solar

Member
But Michel did leave Ubisoft -- he left, took a years break, and joined a division of THQ. Then, just recently, Ubisoft bought the THQ division he was part of.
 
Oh no you don't, not before Beyond Good and Evil 2!

abeTEdU.gif
 

Oersted

Member
You have often been nicknamed the "French Miyamoto." Is this something that amuses you or bothers you?

No, it's okay, there are worse comparisons. But I think I'm very different from Miyamoto. And not just because I do not speak Japanese. To me, he focuses heavily on the gameplay, on his franchises. I have a different approach, I really like to also work with tools. I love the idea of introducing the art in games, with narration, graphics, music, and make the best possible synergy with the gameplay... We have two different approaches, different paths. He's still a superstar in the field!

Have you had a chance to meet him?

Yes, but I've never worked with him. Of course I would like to.
We have already met, however. Moreover, he said he was not so convinced by BGE ! (Laughter) In fact, he thought the collaboration with Pey'j was very interesting, but was not satisfied with the cameras. He suggested we look at what they did with Super Mario Sunshine .

http://www.neogaf.com/forum/showpost.php?p=32389165&postcount=1
 
Goddamn it! Is it only in this generation that developers have learned to have better deals about IP owning?

The ip either belongs to the developer or the publisher. In this case, both developer and publisher are Ubisoft so the IP could have only ever been Ubisoft. There's never a situation where it belongs to the game designers, concept creators, etc.

Something like Destiny and Bungie, Bungie owns the IP since they have it in the contract and Bungie is not owned by Activision. Activision just publishes.
 

boingball

Member
Beyond Good and Evil 2 :'(
.

It would probably best for Ancel. And perhaps he can get an arrangement with Ubisoft to develop BG&E2 with Ubisoft publishing it. If the divorce is friendly I can see that happen, so not all hope is lost.
 

Tuck

Member
My heart breaks for Beyond Good and Evil 2. Really hope we see it one day, but probably not.

I feel like he would be a good fit at Sony. Just one more excellent first party development team for the PS4.
 
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