I remember reading that piece by the War Horse studios guy that was all "there's way too much bureaucracy. You've got infighting, or different people coming up with different stuff to justify their position that causes a lot of waste, or they'll have twenty guys doing the writing for a linear FPS, or whatever..."
And I find myself going "yeah... so why do they need 600 people?"
I get that for an open world game, you probably need a lot of people, but the games seem to repaste so many assets
Granted, localization takes a lot of effort, and I know Ubisoft always credits localization people in their games' credits, but still. Six hundred? What for? Do they have, like, two dozen people working on Far Cry 3's gun models? If so, why? Surely they really only need one good person to create models of guns that already exist, as well as animate and texture (if not, that's still just three people).
There has got to be a way to slim those games down in terms of staffage.
I think the huge team problem is the reason AC3 was so broken. I've been saying for a while that the game feels as if it's sewn together with a bunch of disparate parts, and it seems like I'm right, based on Ubisoft's organizational structure.
And I find myself going "yeah... so why do they need 600 people?"
I get that for an open world game, you probably need a lot of people, but the games seem to repaste so many assets
Granted, localization takes a lot of effort, and I know Ubisoft always credits localization people in their games' credits, but still. Six hundred? What for? Do they have, like, two dozen people working on Far Cry 3's gun models? If so, why? Surely they really only need one good person to create models of guns that already exist, as well as animate and texture (if not, that's still just three people).
There has got to be a way to slim those games down in terms of staffage.
I think the huge team problem is the reason AC3 was so broken. I've been saying for a while that the game feels as if it's sewn together with a bunch of disparate parts, and it seems like I'm right, based on Ubisoft's organizational structure.