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Media Create Sales: Week 8, 2013 (Feb 18 - Feb 24)

test_account

XP-39C²
Wow, those are some lowered expectations!

I think that it is possible to see Vita at 44k units, but it would mean people really don't want the product, i.e. the product is over. No one is expecting a +200k bump, but at least something around 100k. Come on, new colours have always had a positive impact on hardware sales in Japan; games are popular (though not super-popular), the price-cut is quite relevant and there are some interesting bundles.
I dont think that many lowered their expectations, but only recognizing that 40k - 50k is a possibility.
 

Road

Member
This Famitsu report thing has become silly.

I think the lowest they did one was for the PS3 slim launch, which was 150k. CORRECTION: They did one for the PSP go launch, which was 28k. Maybe Sony should've released a new Vita model.

Unless you were crazy expecting Vita to sell 150k or more, I don't know why you'd be expecting any early article from Famitsu.
 
Oh well :p
I still expect extraordinary performance (at least relative to how it has been performing so far) from the system this week :) It will in all likelihood outsell the 3DS (although I am not sure if that is a level of performance that it will be able to sustain over time; however, it should be pretty good to go over the next few weeks).
 

Spiegel

Member
I never understood the Sony's decision to give up on holidays last year.

I'm betting that the original plan included a price drop and Soul Sacrifice in December.

They probably delayed both in time to coincide with these other March releases.
 

donny2112

Member
this is also why I couldn´t understand how Nintendo could think Nintendogs as a release title of a 25k yen handheld was a good idea.

It was a quick throw-together title to have out at launch like Steel Diver (DS demo turned into a game) and Pilot Wings (Wii Sports Resort-mini). When was the last time Nintendo had a well-prepared launch lineup? SNES/SFC?
 
It was a quick throw-together title to have out at launch like Steel Diver (DS demo turned into a game) and Pilot Wings (Wii Sports Resort-mini). When was the last time Nintendo had a well-prepared launch lineup? SNES/SFC?

I think Nintendo got pretty lucky with how it worked out but the original Wii was pretty prepared. Wii Sports was an unexpected casual hit, while Twilight Princess drove in the Nintendo faithful. Plus had a lot of third party titles (somewhat unheard at the time) that weren't necessarily just current gen shit ports like Elebits, Red Steel and Trauma Center. And Nintendo topped it off with Excitetruck.

[edit] And yeah, GBA was one of the best launches in history. GameCube is sort of a toss up, Smash Bros. and Pikmin came so close to launch that people like to think they were launch titles so it makes everyone's memory hazy. But can't deny that Luigi's Mansion + Tony Hawk + Wave Race + Rouge Leader + Super Monkey Ball was a HUGE step up from the N64.
 

donny2112

Member
GBA? GC? Wii?
I think Nintendo got pretty lucky with how it worked out but the original Wii was pretty prepared. Wii Sports was an unexpected casual hit, while Twilight Princess drove in the Nintendo faithful. Plus had a lot of third party titles (somewhat unheard at the time) that weren't necessarily just current gen shit ports like Elebits, Red Steel and Trauma Center. And Nintendo topped it off with Excitetruck.

Oh, yeah. GBA and Wii both had pretty good software at launch. The Wii Twilight Princess was sort of a cheat, as it could've been released on GameCube maybe a year earlier, and they just held it back. Probably were tempted to do something similar with Skyward Sword, but the 25th Zelda Anniversary would've forced their hand there.

Edit:
Just makes this mess of a Wii U lineup all the more troublesome, since they've had good launches pretty recently.
 
GBA? GC? Wii?

Really?
GC launched with three games: Luigi, WaveRace and Super Monkey Ball. Then more than one month without any game at all (and Luigi wasn't really a long game), and then Pikmin. GBA was good, but Wii apart Zelda, didn't have so much from Nintendo-
 

Somnid

Member
It was a quick throw-together title to have out at launch like Steel Diver (DS demo turned into a game) and Pilot Wings (Wii Sports Resort-mini). When was the last time Nintendo had a well-prepared launch lineup? SNES/SFC?

Hasn't changed, games took way less effort back then and could be completed on very short time scales. A decent Nintendo game now takes 2 years and you're only going to get about 6 months of real time with the hardware for a console launch.

Launch games were always short but good and Wii U is no exception.
 
Oh, yeah. GBA and Wii both had pretty good software at launch. The Wii Twilight Princess was sort of a cheat, as it could've been released on GameCube maybe a year earlier, and they just held it back. Probably were tempted to do something similar with Skyward Sword, but the 25th Zelda Anniversary would've forced their hand there.

I'm not sure where Skyward Sword stands worldwide, but I felt like the SS hype wasn't nearly to the same level as Twilight Princess, mostly thanks to the art direction. I also think the Zelda formula fatigue had the worst effect on Skyward Sword. Personally I don't think it would have drove Wii U sales the way some would hope (especially in Japan). A 50 hour, single player adventure game would be well played out three months post launch, and likely leave us in the exact same situation that the Wii U is in now.

Really?
GC launched with three games: Luigi, WaveRace and Super Monkey Ball. Then more than one month without any game at all (and Luigi wasn't really a long game), and then Pikmin. GBA was good, but Wii apart Zelda, didn't have so much from Nintendo-

You're seemingly forgetting the biggest part of the GameCube launch window: Melee.
 

Boney

Banned
Really?
GC launched with three games: Luigi, WaveRace and Super Monkey Ball. Then more than one month without any game at all (and Luigi wasn't really a long game), and then Pikmin. GBA was good, but Wii apart Zelda, didn't have so much from Nintendo-

Melee was of course not launch day, coming out two months after the GC launched but it's still the biggest title anyone could have apart from Wii Sports for your first holiday period which is a key momentum driver.

GC of course faced insurmountable odds agaisnt the PS2 goliath so Melee or no Melee it was pretty much a done deal worldwide.

Skyward Sword on the other hand was probably not moved to Wii U because it was pretty much the only thing they had to keep the Wii brand alive for all of 2011-2012. And perhaps SS would've been sitting on the oven for far longer than TP to Wii U was, which might've affected the next mainline Zelda seeing they would've kept tinkering with it.
 
You're seemingly forgetting the biggest part of the GameCube launch window: Melee.

I read launch line-up, nope launch window line-up :p

Melee was of course not launch day, coming out two months after the GC launched but it's still the biggest title anyone could have apart from Wii Sports for your first holiday period which is a key momentum driver.

GC of course faced insurmountable odds agaisnt the PS2 goliath so Melee or no Melee it was pretty much a done deal worldwide.

That's true. I think that Wii U release list is showing how incompetent and disorganized Nintendo is when it comes to HD development.
 
I'm not sure where Skyward Sword stands worldwide, but I felt like the SS hype wasn't nearly to the same level as Twilight Princess, mostly thanks to the art direction. I also think the Zelda formula fatigue had the worst effect on Skyward Sword. Personally I don't think it would have drove Wii U sales the way some would hope (especially in Japan). A 50 hour, single player adventure game would be well played out three months launch
I think SS wouldve greatly helped wii u but the Wii had a lot of momentum and smaller titles that helped keep the system moving after launch period which the Wii U doesnt have. I think a big portion of SS underperformance had to do with what stage of life the wii was at and that the core gamers had nearly entirely left the platform. WW, SS outsold every handheld title except LA and outsold MM, WW and FSA for console titles. So it was in the upper middle range for the Zelda titles.

I've said it before but I still believe a february/march release might have been better for Wii U. That way rushed things such as the 2GB update, sluggish miiverse and other things wouldve been better at launch. As well as Nintendo being able to have a better release schedule that'd be able to better sustain momentum for the system.
 

Laguna

Banned
It was a quick throw-together title to have out at launch like Steel Diver (DS demo turned into a game) and Pilot Wings (Wii Sports Resort-mini). When was the last time Nintendo had a well-prepared launch lineup? SNES/SFC?

It´s a shame that they didn´t hold back Nintendogs a bit longer, it could have been a stronger title if released last holiday season or even more this year after Pokemon X & Y. It just isn´t a game that appeals to a large part of most early adopters in my opinion.
 
I read launch line-up, nope launch window line-up :p

Well either way, the difference is Nintendo's past three consoles all launched with or launched close to the software that ended up being the best selling software for the console (Super Mario 64, Super Smash Bros. Melee, Wii Sports). Will NSMBU or Nintendo Land have that same title? I'm starting to think that it's unlikely.
 
Well either way, the difference is Nintendo's past three consoles all launched with or launched close to the software that ended up being the best selling software for the console (Super Mario 64, Super Smash Bros. Melee, Wii Sports). Will NSMBU or Nintendo Land have that same title? I'm starting to think that it's unlikely.
I doubt that as well. However, I do believe that NSMBU at least will pick up later if the console ever picks up more steam. For example look at NSMB2 that initially looked like a complete underperformance but it really turned around when AC:NL released. It's still underperforming but its not quite the disaster it was perceived to be the first month or two it was on the market.
 

Jinfash

needs 2 extra inches
you cant stop the analysis and that is the reason for forums.. if you want someone to give permission to write to anyone who wants to share his/her opinion then you should be reading gaming magzine with ur fav writers..

I've no idea what you're talking about, but I was referring to posters moving away from discussing the actual numbers towards how certain camps will react to them and how the opposing group will retaliate. It's the type of meta discussion that no one should be worrying/giving a crap about. And while it's always been around in some form, it arguably hasn't been to the extent of overtaking the main topic.

Now I'll go back to reading.
 
I doubt that as well. However, I do believe that NSMBU at least will pick up later if the console ever picks up more steam. For example look at NSMB2 that initially looked like a complete underperformance but it really turned around when AC:NL released. It's still underperforming but its not quite the disaster it was perceived to be the first month or two it was on the market.

I think the difference there though is that NSMB2 came to the 3DS when it was in a healthy state. Nintendogs 3DS doesn't see a surge in sales from the boom caused by Animal Crossing because Nintendogs was released when the system was in the toilet, which I'm afraid might be the same thing that happens to NSMBU (if or when the Wii U turns around). I could be wrong though because NSMBU is actually a very good game compared to Nintendogs.
 

extralite

Member
2週間と比較するとPS Vita本体の売上が4倍程度になったことをSCEJ河野プレジデントが明かしました。

The SCEJ President, Mr. Kano stated that the Vita's sales were about four times higher than the previous two week period, prior to the price cut.

If it was just the sales two weeks ago, not for the previous two week period, I would expect 2週間前 instead of just 2週間 there. However, I could very well be over thinking it. He says 'compared to the two week period prior to the cut' quite clearly.

You're absolutely right, the supposed other interpretations are adding ideas like average, weekly or shipment that just don't have any basis in what is actually said. There's really no other way to translate the quote. Uriage clearly refers to sales not shipments, and weekly or average sales aren't mentioned.
 

PS3 ports I guess is the only thing we could expect if publishers gave up on the system last year. It would be at least until mid 2014 to expect anything original to come out of the boost in sales which is why a console failing in its first year is not something that is easy to come back from. PS3 did it because of multipaltform support from the 360 and the 360 was dead in japan and 3DS did it because it had acquired the big franchises like Monster Hunter before it even launched.
 
PS3 ports I guess is the only thing we could expect if publishers gave up on the system last year. It would be at least until mid 2014 to expect anything original to come out of the boost in sales which is why a console failing in its first year is not something that is easy to come back from. PS3 did it because of multipaltform support from the 360 and the 360 was dead in japan and 3DS did it because it had acquired the big franchises like Monster Hunter before it even launched.

PS3 also did it because developers heavily invested to begin with, before the platform was released. Square Enix, Capcom, Konami, Namco Bandai and Koei Tecmo already shifted their resources on PS3.
 

Boney

Banned
I think the difference there though is that NSMB2 came to the 3DS when it was in a healthy state. Nintendogs 3DS doesn't see a surge in sales from the boom caused by Animal Crossing because Nintendogs was released when the system was in the toilet, which I'm afraid might be the same thing that happens to NSMBU (if or when the Wii U turns around). I could be wrong though because NSMBU is actually a very good game compared to Nintendogs.

Perhaps if sales never really pick up I could certainly see Nintendo trying for a new 2D Mario with a different branding and aesthetics around 2015.
 
Even then with the PS3's revival it has never sold particularly well. So I honestly don't know what people are expecting from a Vita "revival"

Perhaps if sales never really pick up I could certainly see Nintendo trying for a new 2D Mario with a different branding and aesthetics around 2015.

Unless they are desperate for cash Nintendo isn't going to launch another 2d Mario until their next system
 

Mr Swine

Banned
You're absolutely right, the supposed other interpretations are adding ideas like average, weekly or shipment that just don't have any basis in what is actually said. There's really no other way to translate the quote. Uriage clearly refers to sales not shipments, and weekly or average sales aren't mentioned.

So does this mean its either 4x as much as the sales was 2 weeks ago or 4x as much as they combine the last 2 weeks of sales in Japan?

So either 45k of 90k?
 

extralite

Member
So does this mean its either 4x as much as the sales was 2 weeks ago or 4x as much as they combine the last 2 weeks of sales in Japan?

So either 45k of 90k?

No either. Sales after the price drop are four times as high as in the two weeks before it. So ~80000.

Edit: It just occured to me, the price drop was on 28th, in the middle of one sales week. So the four times isn't even based on a known number. The quote is from the 4th of March.
 

extralite

Member
It just occured to me, the price drop was on 28th, in the middle of one sales week. So the four times isn't even based on a known number.
 

serplux

Member
Unless they are desperate for cash Nintendo isn't going to launch another 2d Mario until their next system

So, what all does Nintendo possibly have to announce until the launch of their next portable system? (Guessing 2015/6). Pokemon Ruby/Sapphire remake, Pokemon Z, Zelda new and (maybe) remake, Metroid, Kirby main/spinoff, Donkey Kong platformer new, Smash Bros, old IP (F-Zero, Star Fox, Wave Race), Golden Sun, Monolith Soft's game, Custom Robo, Advance Wars, Mario sports titles, WarioWare/platformer.

Anything I'm missing?
 

Mr Swine

Banned
I think this hasn't quite been debunked, but it's certainly not a certainty anymore. It's looking like it's more like ~40000.

I think it's 90k, take it or leave!

:p

But in all seriousness, if Vita would have sold 80k wouldn't Sony have been toting it as a relatively big success?
 

Kandinsky

Member
Oh man I can't believe how wrong I was about DQ7, I expected it to do huge numbers oh well.

Anyways I cant wait for tomorrow numbers, glorious vita numbers.
 
a) Cross my fingers for more eastern support.
b) Cross my fingers for more western support.

Based on the currently announced/known 2013 lineup, it's possible that Ubisoft and WBIE are the only Western third parties still supporting Vita at all. Though in fairness, there's enough time before E3 for that to change somewhat.
 

donny2112

Member
Based on the currently announced/known 2013 lineup, it's possible that Ubisoft and WBIE are the only Western third parties still supporting Vita at all. Though in fairness, there's enough time before E3 for that to change somewhat.

Based on the currently announced/known 2013 lineup, it's possible that Ubisoft and WBIE are the only Western third parties still supporting Wii U at all. Though in fairness, there's enough time before E3 for that to change somewhat.

---

Wow, that works way too well.
 
Based on the currently announced/known 2013 lineup, it's possible that Ubisoft and WBIE are the only Western third parties still supporting Wii U at all. Though in fairness, there's enough time before E3 for that to change somewhat.

---

Wow, that works way too well.

Haha, that's pretty close to reality. But Disney and Activision have already announced titles, at least.
 

SmokyDave

Member
Though it's contrary to common sense, I actually expect third party support for Wii-U and Vita to rise when the next gen consoles arrive, east & west. Go balls out on PS4 & 720, then downport to Vita and Wii-U and bung in some touch gimmicks in an attempt to recoup costs.
 
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