Deus Ex sold around the same as XIII-2, but cost a lot more to make I'm sure. Sleeping Dogs was not a success. Sold like 90,000k first month when I'm sure they wanted millions, considering it literally is better than GTA IV. Tomb Raider is their biggest brand name besides FF and DQ. They invested very heavily in the game. It's doing decently but I'm sure they wanted, and rightfully expected, a gigantic hit with this game. It's a masterpiece.
Thief 4 is also being moved to next gen. And how much is Soul Suspect actually going to sell? Eidos makes great stuff, but the sales are really not setting the world on fire, at all.
And Hitman mega, mega bombed. And it looks like a very expensive game to make.
Why would Deus Ex cost a lot more than XIII-2? S-E
shipped over 2m copies at the end of 2011, not including digital or sales of the DLC and whatever they managed to ship in the last year. They are also gearing up to release a Wii U version/remastered version that will bring in extra cash.
For 2011:
Square-Enix had initially predicted a company-wide ¥1.5B ($US19.2M) profit for the April-September period, but the company ended up posting earnings of ¥3.7B ($US47.45M). This is largely attributed to the success of Human Revolution, which Square Enix's report drily calls a favorable result.
Sleeping Dogs sold 172k first month in NPD, not including PC or worldwide. They stated they shipped 1,5m copies in November. It was also a game that was snatched up very late in development. They didn't have to fund the whole game and they sure as hell didn't expect it to sell like GTA IV, even if the expectations may have been a bit higher.
I have nothing on Hitman. I guess it didn't set the world on fire, but did it really bomb that hard? Do you have any official statements?
And Tomb Raider seems to do quite good - lets wait for NPD sales or S-E financial report before we settle on it.
What I'm saying is:
The PC devision and Eidos contributes to S-E making money, as far as we know.
Let's hope the new CEO sees it that way too.