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Leaked Battlefield 4 Screenshots

James Sawyer Ford

Gold Member
I'll reserve judgment until I see the trailer, but looks like I was right about KZ:SF...that game looks significantly better than BF4 visually (although to be fair BF4 is supposedly running at 60 frames)
 
Lots of birds=Next Gen?

deadoralive3_screen017.jpg

HD birds man, HD

I'll reserve judgment until I see the trailer, but looks like I was right about KZ:SF...that game looks significantly better than BF4 visually (although to be fair BF4 is supposedly running at 60 frames)

Actually the only thing that makes KZ look better is the city. (so far)

Character models, lightning etc didn't look any better. Comparisons will make sense as soon as we see a city.
 
I'll reserve judgment until I see the trailer, but looks like I was right about KZ:SF...that game looks significantly better than BF4 visually (although to be fair BF4 is supposedly running at 60 frames)

Really? I think KZ looks great indeed but I dunno, this seems more detailed in the character models. KZ looked a little muddy on clothing etc.

But it is comparing two games that will change before release and if BF3 and KZ2 are anything to go by, they will look worse by launch.
 
TR looks good on PC, but hair aside, all the textures were last gen, the lighting was last gen....Star Wars 1313 blew it away. BF4 can't compare head to head with Crysis 3 in terms of tech features. You have to remember BF4 is a multiplayer shooter with 64 players, vehicles, destruction and other complex things...Crysis 3 has none of that.

How are textures 'last gen"? You either have good textures or you don't. The lighting wasn't last gen. TR has Global illumination and even dynamic lighting. The fire casts secondary bounces. SW1313 did not blow it away. The characters in SW were definitely less detailed and of course, the environments are much better in TR. In fact, there isn't anything that C3 has over TR except the detailed texturing up close. Even particles are light sources in TR just like C3. Tremendous tessellation of objects (I can't find a single angular surface). Furthermore, the hair simulation plays a huge role in the graphic fidelity of TR. To not include it is just dumb. The hair destroys framerates because it looks so good. And it adds to the tech of the graphics.

BF4 can compare very easily to C3. Both of their engines can do the same thing. What the artists decide to do with them is a subjective choice.

-M
 
I'll reserve judgment until I see the trailer, but looks like I was right about KZ:SF...that game looks significantly better than BF4 visually (although to be fair BF4 is supposedly running at 60 frames)

There's no current gen version of Killzone, either. I think it would make a difference if BF4 only targeted PC and next gen consoles. That said, I do think it looks pretty damn good. I think the problems people are having with the appearance of the game are more artistic than technical.
 

James Sawyer Ford

Gold Member
HD birds man, HD



Actually the only thing that makes KZ look better is the city. (so far)

Character models, lightning etc didn't look any better. Comparisons will make sense as soon as we see a city.

Really? I think KZ looks great indeed but I dunno, this seems more detailed in the character models. KZ looked a little muddy on clothing etc.

But it is comparing two games that will change before release and if BF3 and KZ2 are anything to go by, they will look worse by launch.

The lighting looks better to me (the reflective surfaces on KZ:SF were crazy)

I think the character models are about equal in both (not quite that impressive). KZ:SF wins on sheer size and activity of the levels. The city shots looked like CG to me.

It's very hard to judge without seeing BF4 in motion though, a lot of KZ:SF's effects are really pronounced in motion.
 
The lighting looks better to me (the reflective surfaces on KZ:SF were crazy)

I think the character models are about equal in both (not quite that impressive). KZ:SF wins on sheer size and activity of the levels.

It's very hard to judge without seeing BF4 in motion though, a lot of KZ:SF's effects are really pronounced in motion.

The reflective surfaces are all fake. There isn't any real dynamic true reflections like in C3 or TR.

-M
 
Faces, birds, melting, bla, bla, bla. Just don't add that silly filter that makes everything dark and blue. And please don't make the shadows so dark. I was so hyped for BF3, but it was just so damn hard to see anybody with the millions of distracting dark shadows from shrubbery.
 

Reiko

Banned
The lighting looks better to me (the reflective surfaces on KZ:SF were crazy)

I think the character models are about equal in both (not quite that impressive). KZ:SF wins on sheer size and activity of the levels. The city shots looked like CG to me.

It's very hard to judge without seeing BF4 in motion though, a lot of KZ:SF's effects are really pronounced in motion.


I better hope those faces are placeholders. Like I said... Very rough and cartoony.

But compared to the PS3 games... It's a step up.
 
Faces do look horrible. They will probably touch those up before release. I'm expecting more of subsurface scattering model like in C3, FC3 and TR.
 

James Sawyer Ford

Gold Member
The woman in that shot looks like she is made of plastic.

So do the dudes in the BF4 shots :p

close_1920x1080ube3l.jpg


What matters is how 'close" you can get to realism. Fake reflections have been done before and is easy to implement. Real reflections is next-gen.

Again, you don't need to have dynamic reflective mapping for it to look real.

ibkLh2II7UZlqe.gif


This looks insanely impressive to me. On a macro level, Killzone: SF delivers.

Although I agree with some complaints that when the action gets more intimate, the visual impact loses its luster.
 

iceatcs

Junior Member
I wonder if this black guy has some form of vitiligo or why does he have those white blotches on his face? It's especially noticeable around his eye. Maybe it's just a weird graphical effect.
I know, it does look weird. I think it is because that we don't seeing like that. It is only affect to camera.

ESP Battlefield 3 have so much things on the screen that we don't see like that in real life.
 
So do the dudes in the BF4 shots :p





Again, you don't need to have dynamic reflective mapping for it to look real.

This looks insanely impressive to me. On a macro level, Killzone: SF delivers.

Although I agree with some complaints that when the action gets more intimate, the visual impact loses its luster.

Let's hope the game actually looks like that at launch. My money bets it won't though
 

Sentenza

Member
I wonder if this black guy has some form of vitiligo or why does he have those white blotches on his face? It's especially noticeable around his eye. Maybe it's just a weird graphical effect.
It's... just light refraction on sweated skin?
I can't even tell if you guys are being serious or not at this point.
 

Spinluck

Member
Hey we should all have a graphics war about which of these 3 games look better, even though 2 of them aren't even out yet!!
 
This looks insanely impressive to me. On a macro level, Killzone: SF delivers.

Although I agree with some complaints that when the action gets more intimate, the visual impact loses its luster.
Until I see a Killzone running on PS4 hardware or videos captured from the retail version I am wary of Sony's KZ demo. Sony's bullshot videos from previous console announcements have shown they flat out lie to look good. I hope it KZ: SF looks that good at launch, but seeing is believing.

Speaking of KZ, they need to hire some better VO actors for SF. Killzone 3's were terrible.
 

James Sawyer Ford

Gold Member
Until I see a Killzone running on PS4 hardware or videos captured from the retail version I am wary of Sony's KZ demo. Sony's bullshot videos from previous console announcements have shown they flat out lie to look good. I hope it KZ: SF looks that good at launch, but seeing is believing.

Speaking of KZ, they need to hire some better VO actors for SF. Killzone 3's were terrible.

Wait, you really think that KZ:SF footage is fake? They were playing it live and recorded it from a PS4 dev kit during the unveiling.

They even appeared on Jimmy Fallon playing the game live.

There was no CG trickery there.
 

Boss Man

Member
Until I see a Killzone running on PS4 hardware or videos captured from the retail version I am wary of Sony's KZ demo. Sony's bullshot videos from previous console announcements have shown they flat out lie to look good. I hope it KZ: SF looks that good at launch, but seeing is believing.

Speaking of KZ, they need to hire some better VO actors for SF. Killzone 3's were terrible.
PlayStation 4 Demo of Killzone: Shadow Fall

The demo at the PS Event seemed pretty transparent man.
 

Chamber

love on your sleeve
Until I see a Killzone running on PS4 hardware or videos captured from the retail version I am wary of Sony's KZ demo. Sony's bullshot videos from previous console announcements have shown they flat out lie to look good. I hope it KZ: SF looks that good at launch, but seeing is believing.

Speaking of KZ, they need to hire some better VO actors for SF. Killzone 3's were terrible.

Target renders are totally different. Sony's never done what you're accusing them of right now which is fake a playable demo on stage and on a late night talk show.
 
Its it me, doesn't look as good as Crysis 3 on high?

Crysis 3 walks all over it still. BUT frostbite 2 is tailored to online first I'd imagine, and it runs pretty freakin well too. It's a great engine but not nearly as good as some of the stuff CE3 can pull off. but they both try to do different things
Target renders are totally different. Sony's never done what you're accusing them of right now which is fake a playable demo on stage and on a late night talk show.

You could be right but a lot of games look worse when they launch t what we see first of it
 
Wait, you really think that KZ:SF footage is fake? They were playing it live and recorded it from a PS4 dev kit during the unveiling.

They even appeared on Jimmy Fallon playing the game live.

There was no CG trickery there.

Yeah I knew they were actual demos. To clarify I didn't mean they were CG like the KZ2 video, but weren't the demos shown running on a PC? Who knows what hardware was in there. Or was the PC theory debunked?

Jimmy: "This PS4 is, uh, much more memory.."
Herman: "We have 8GBs..."

Haha.
 

bounchfx

Member
trailer gets me more excited than the screenshots, even if the quality is garbage I can see dat potential. looking forward to the 1080p quality video.
 
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