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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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fixuis

Member
There's so many more details you can see, like the smoke trails from the flying vehicles, the petals from the tree, all the burning cinders flying around, the material quality shows up so much better...

Absolutely. Came here to post this. Really surprised I had not seen this version before. Best version by far. Game is looking amazing. The guy playing here is so much better. He deals with all the helghast like a bad ass mofo. Also love the fact that he cooks the grenades, they leave a wonderful whitish smoke, looks amazing. So to recap, this is not the same video as before. It's the demo played in a whole different way.
 

i-Lo

Member
I'd be ok if this was the boxart. Though I imagine it'd be Mature lol.

killzone-shadow-fall-box-art.jpg

Looks like Spawn's cousin and it's both impactful and menacing.


That is truly disappointing. Looks like once again, GG may fail to leverage the lore it has helped build around the game.
 

BadAss2961

Member
That is truly disappointing. Looks like once again, GG may fail to leverage the lore it has helped build around the game.
Playing as Helghast would be a huge mistake. KZ3 already diluted their intimidation qualities and mystique a bit. Playing from their perspective, or just going out of their way to make people feel sorry for them would kill that off completely... Also, the Helghast are great enemies that play a big part in separating the series from other shooters. The ISA would be much less interesting to face and kill than the Helghast. Playing Helghast for maybe one level as a surprise to drive home a plot point could be pretty effective. But they shouldn't take it much further than that.

GG's probably at their best when they don't listen to gamers for input too much and just go ahead with their own vision. Killzone 2 was brilliant.
 
Already voiced my opinion several times in this thread already, but since it's being discussed again here's the abridged version: Playing from the Helghast perspective is the wrong direction for the franchise.
 

moolhy

Banned
Playing as Helghast would be a huge mistake. KZ3 already diluted their intimidation qualities and mystique a bit. Playing from their perspective, or just going out of their way to make people feel sorry for them would kill that off completely... Also, the Helghast are great enemies that play a big part in separating the series from other shooters. The ISA would be much less interesting to face and kill than the Helghast. Playing Helghast for maybe one level as a surprise to drive home a plot point could be pretty effective. But they shouldn't take it much further than that.

GG's probably at their best when they don't listen to gamers for input too much and just go ahead with their own vision. Killzone 2 was brilliant.

Someone suggested the very appealing alternative of forcing both factions to team up to fight a common enemy, too powerful to defeat as standalone factions.

I forget what they were called but they basically created the ISA. They actually exist in the lore and it's scary how powerful they seem to be.

Would be an interesting story to tell.
 

VanWinkle

Member
Guerrilla has made many mistakes with regards to failing to substantiate their extensive lore into the video games, but I don't think not allowing us to play as the Helghast is one of those mistakes. The fact is, the Helghast are just a much more visually interesting enemy than the ISA. I don't want to fight the ISA. They just look too generic.
 

Zen

Banned
I've talked at length, but yeah, playing from the Helghast perspective is something that isn't a good idea at all. I would have been ok with dual 'shadow marshals' in Killzone Shadowfall, but a full on 'against ISA' campaign is the wrong way fo the franchise to go. The hlghast aren't the good guys, or 'equally as wrong' as the ISA.
 

Hydrargyrus

Member
Both, ISA and Helghast are equal. No one are right and both have reasons to fight.
But as enemy, the Helghast are much more charismatic and have an aggressive look with those red glowing eyes and his masks.
 

Zen

Banned
Both, ISA and Helghast are equal. No one are right and both have reasons to fight.
But as enemy, the Helghast are much more charismatic and have an aggressive look with those red glowing eyes and his masks.

Well you're wrong on the first part and right on the second; the helghast are much better as enemies than the ISA. The Helghast are not misunderstood people that are simply portrayed as the bad guys, if you read the timeline it's clear that they are a far more heinous and repressive society than the ISA.
 

boinx

Member
I don't think there will ever be a 60fps Killzone. Guerilla seems to be sticking with 30fps as a stylistic choice as well as having the ability to ramp up the visuals. Even the HD version of the first Killzone remained 30fps.
 
I don't think there will ever be a 60fps Killzone. Guerilla seems to be sticking with 30fps as a stylistic choice as well as having the ability to ramp up the visuals. Even the HD version of the first Killzone remained 30fps.
They should give us 60fps with the feel of 30fps then
 

BlazinAm

Junior Member
Disappointed about the lack of dual campaign.

You were expecting that? I don't think they have ever done that.

yea sounds about right, I am guess VRam usage will be around 3 gigs. Shadow Fall's VRAM usage was 1.5 GB when this demo was shown. The question is, what will they do with an additional 1.5 GB - 2.5 GB vram? I guess they will increase the textures, add higher quality effects and go for bigger levels. But the game is already finished....

The console has unified memory address space.... so that doesn't matter.
 

sometimes

Neo Member
EDIT: HOLY SHIT!

Everyone needs to watch this now!!

Just WOW!

Had no idea how much detail was getting lost in shitty compressed versions we've been seeing.

Downloaded the video, still looks compressed though - do you need to sign up to get the full uncompressed 1080p version?

cheers
 
Someone suggested the very appealing alternative of forcing both factions to team up to fight a common enemy, too powerful to defeat as standalone factions.

I forget what they were called but they basically created the ISA. They actually exist in the lore and it's scary how powerful they seem to be.

Would be an interesting story to tell.

The UCA?
 
Maybe it's already running at 40 fps but capped at 30.

The fact that it never once dropped a frame below 30fps in the Digital Foundry evaluation shows the PS4 has some slack in there, so is capable of running it higher than 30fps, just not enough to run it @60fps.
 
I kinda wish they provided the 1080p one but i guess the filesize would be massive as the 1:30s trailer was 1.12 GB.

Same thing with Drive Club, I wasn't impressed by the Vid on youtube and when I got the 1080p 650 MB trailer from the press site I was floored at the details in the cars.

Where can I find these videos, any place to watch them online?

http://presscenter.playstation.com

Username: SCEA

Password: SC3APR

Go to the Events tab to find stuff on Playstation Meeting 2013.

Thanks!
 

Fezan

Member
Watching the hi res video the thing i am disappointed in beside animation is environment destruction. You could feel every bullet hitting some thing with smoke and debris coming out of wall which is completely missing in shadow fall
 

vio

Member
Looking at the graphics, it is easy to notice lowres shadows for both character and environment. I think with memory they have now, they can fix that easy.
 

Portugeezer

Member
I think the story in this one has potential, I hope they don't fuck it up, the divided land seems interesting, I hope they make each area look very diverse and unique.

Maybe it's already running at 40 fps but capped at 30.
Well it's 30 with no dips, so it probably runs a lot higher average, but not 60fps so console games always cap at 30fps to maintain better image quality (I prefer better framerate, I cap games at 45fps on PC sometimes and it doesn't bother me, if they could cap KZ SF at 40fps I would take that).

I think God of War 3 was one of the few games to uncap the framerate, but only during combat I think which got a bit heated.

When games dip under 30fps many times is when you know a machine is struggling, Crysis on consoles is a good example, and sadly there are many consoles games which regularly run under 30fps. Next gen is needed.
 
Absolutely. Came here to post this. Really surprised I had not seen this version before. Best version by far. Game is looking amazing. The guy playing here is so much better. He deals with all the helghast like a bad ass mofo. Also love the fact that he cooks the grenades, they leave a wonderful whitish smoke, looks amazing. So to recap, this is not the same video as before. It's the demo played in a whole different way.

It's the same video as before...
 

RoboPlato

I'd be in the dick
The fact that it never once dropped a frame below 30fps in the Digital Foundry evaluation shows the PS4 has some slack in there, so is capable of running it higher than 30fps, just not enough to run it @60fps.
Considering it's from GG and running that steady on beta dev kits screams to me that the final game is going to look substantially better. Not saying that I don't think it'll be a smooth 30, it's just insanely steady for a game so far from final.
 

Limanima

Member
Looking at the graphics, it is easy to notice lowres shadows for both character and environment. I think with memory they have now, they can fix that easy.
It's not just a mater of memory I think. More detail requires more processing.
 

i-Lo

Member
Pertaining to visuals I noticed two inconsistencies (well the latter is part of an existing problem):

Observe: In this picture how the whole screen zooms in on the target when only the sight from the scope ought to undergo the process:


Observe: In this picture we see clipping in a melee kill which KZ3 was also susceptible to. Granted it is a ephemeral occurrence but when seeing these animations multiple times, minor details such as these become more apparent. Given that this is next gen and the melee kill animations are finite, I was hoping for better cloth deformation via pre-designed animation if not procedurally generated one.


Observe: In the picture below, you see particles of smoke clipping through solid object within the red rectangle. It is quite noticeable in motion. Hopefully, in time, they can fix it.

 

pixelbox

Member
Pertaining to visuals I noticed two inconsistencies (well the latter is part of an existing problem):

Observe: In this picture how the whole screen zooms in on the target when only the sight from the scope ought to undergo the process:



Observe: In this picture we see clipping in a melee kill which KZ3 was also susceptible to. Granted it is a ephemeral occurrence but when seeing these animations multiple times, minor details such as these become more apparent. Given that this is next gen and the melee kill animations are finite, I was hoping for better cloth deformation via pre-designed animation if not procedurally generated one.



Observe: In the picture below, you see particles of smoke clipping through solid object within the red rectangle. It is quite noticeable in motion. Hopefully, in time, they can fix it.
Youre absolutely right. I noticed the overall lack of particles and the one they had lacked much collision. They need more gun sway and recoil as well. Mb needs to be amped up and the hit response needs more exaggeration. But its early so. Hey did anyone noticed near the end of the trailer there was a clip of kz1s intro playing on the helghast side of the wall? It was when lucas lands on top of the wall, the helghast has billboard screens with the intro playing.
 

i-Lo

Member
Youre absolutely right. I noticed the overall lack of particles and the one they had lacked much collision. They need more gun sway and recoil as well. Mb needs to be amped up and the hit response needs more exaggeration. But its early so. Hey did anyone noticed near the end of the trailer there was a clip of kz1s intro playing on the helghast side of the wall? It was when lucas lands on top of the wall, the helghast has billboard screens with the intro playing.

Two counter points:

1. I thought that the amount of particles was far greater than anything I have seen on either current gen console and frankly was overwhelmed. However, as both of us have witness, the collision issues affect some of them. As you aptly put, these are early days yet and I suspect they didn't program those "inaccessible" portions with collision detection. But given its presence, it requires repairing.

2. While I absolutely agree on the recoil part, given the nature of the gun, it may not fit. However, more traditional weapons that fire solid projectiles accelerated by rapidly expanding gun powder should replicate KZ2's spread and ballistic profiles.

Finally, I think was the one of the first people to notice that long time back. You've got a good eye.
 
I think everything looks amazing so far, and can see the inconsistencies you mentioned, however being around 8 months away, I think all of that will be rectified.
 

pixelbox

Member
Two counter points:

1. I thought that the amount of particles was far greater than anything I have seen on either current gen console and frankly was overwhelmed. However, as both of us have witness, the collision issues affect some of them. As you aptly put, these are early days yet and I suspect they didn't program those "inaccessible" portions with collision detection. But given its presence, it requires repairing.

2. While I absolutely agree on the recoil part, given the nature of the gun, it may not fit. However, more traditional weapons that fire solid projectiles accelerated by rapidly expanding gun powder should replicate KZ2's spread and ballistic profiles.

Finally, I think was the one of the first people to notice that long time back. You've got a good eye.
This is wild speculation but why kz1s intro and not 2?
 
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