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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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thuway

Member
How the hell is it a weakness? GG has decided to be a slower, more graphically adept shooter with open mission structure and a stronger reliance on story driven gameplay. As a graphical showcase of the PS4 at launch, this is exactly what it should be. 30 fps is sometimes not a technical limitation, but a design choice for particular reasons.

Me and many, many others can't wait to see GG's creation without the sandboxing of the game into a particular design ethos. I'd rather wait and judge its effect on the game as a whole.

How would you compare this game to something like Battlefield 4 on PS4? From the looks of it, honestly, Battlefield 4 will be able to achieve the target render set forth by a 7990 at 1080p 30 FPS on PS4. This game, I hope, outclasses it :).
 
Most console gamers just don't care about 60fps. I honestly like the way KZ feels; making it a camera on a stick like COD would be horrific in my opinion. 60fps is needed for some games, such as GT; but 30fps and graphics all over the face is just fine for a KZ. Third person games such as Uncharted could benefit from 60fps quite a bit, but apples and oranges.
 
I can't wait to see this game at E3.

Following the release of the KZ:SF trailer at the PS4 event, i went back and played through KZ2 again. That game is so good. Unfortunately i am no longer competitive in the multiplayer... which was the best fps multiplayer of the generation IMO.

60 fps would be nice, but 30 fps at true 1080p is still quite and achievement considering the graphic fidelity shown in the demo. So long as it's locked at 30, we wont have anything to complain about.
 

jaosobno

Member
Most console gamers just don't care about 60fps. I honestly like the way KZ feels; making it a camera on a stick like COD would be horrific in my opinion. 60fps is needed for some games, such as GT; but 30fps and graphics all over the face is just fine for a KZ. Third person games such as Uncharted could benefit from 60fps quite a bit, but apples and oranges.

Please don't generalize console gamers' preference. I for one prefer 60 FPS. In fact, I can't imagine a single game where I wouldn't enjoy 60 FPS over 30 FPS.

But if 60 FPS means I would have to play in 720p in next gen (again), then no, I'm not willing to go back to that resolution just for 60 FPS.

I'm willing to accept lesser AA, lower quality ambient occlusion, less texture detail, anything regarding LOD for upping the frame rate EXCEPT lowering image resolution. The reason for that is that I game on 1080p native monitor and 720p looks horrible on it.
 

antic604

Banned
My TV makes image interpolation and 30fps games have a smooth look, almost look like 60fps, so I'm fine with 30.

Really? The choice between 60 and 30fps is not - for me - about how it looks, but more about how it feels / controls and there's no doubt in my mind that Killzone with fluidity of Rage would be really spectacular.

Also, if you play with TV frame interpolation on, then you're incurring a lot of additional lag on yourself, because your TV needs to know two consecutive frames to interpolate between them - that's +33ms for 30fps game + whatever the TV needs to do the math and display the results! Do yourself a favor and try to turn it off while playing and see if it isn't improving your experience. I'd be really shocked if you couldn't tell the difference...
 
I lost my KZ2 disc :( feels bad man

That must be a terrible feeling; sure you can find a used one pretty cheap.

Please don't generalize console gamers' preference. I for one prefer 60 FPS. In fact, I can't imagine a single game where I wouldn't enjoy 60 FPS over 30 FPS.

But if 60 FPS means I would have to play in 720p in next gen (again), then no, I'm not willing to go back to that resolution just for 60 FPS.

I'm willing to accept lesser AA, lower quality ambient occlusion, less texture detail, anything regarding LOD for upping the frame rate EXCEPT lowering image resolution. The reason for that is that I game on 1080p native monitor and 720p looks horrible on it.

I don't think I'm wrong saying most console gamers; I did not say all. In fact if I were to ask any of my gaming friends about 30fps vs 60fps, they would look at me like what the hell am I talking about. They don't care; they just want to play nice looking things. Yes, I'm using anecdotal evidence, but GAF does not represent the vast majority of console gamers.
 

Saberus

Member
That must be a terrible feeling; sure you can find a used one pretty cheap.



I don't think I'm wrong saying most console gamers; I did not say all. In fact if I were to ask any of my gaming friends about 30fps vs 60fps, they would look at me like what the hell am I talking about. They don't care; they just want to play nice looking things. Yes, I'm using anecdotal evidence, but GAF does not represent the vast majority of console gamers.

This....

Also I think a lot of people depending on the game, would not see the difference between 30 & 60, except 60 is a bigger number.. so it must be better. :)
 

RoboPlato

I'd be in the dick
How would you compare this game to something like Battlefield 4 on PS4? From the looks of it, honestly, Battlefield 4 will be able to achieve the target render set forth by a 7990 at 1080p 30 FPS on PS4. This game, I hope, outclasses it :).
Agreed completely. I expect this to be a stunner once it comes out. I no longer expect BF4 to be 60fps on PS4 but I think 1080p/solid 30, good post process AA, and added motion blur (like the short clips after the gameplay ends), will easily be do able for PS4 at launch.
 

jaosobno

Member
This....

Also I think a lot of people depending on the game, would not see the difference between 30 & 60, except 60 is a bigger number.. so it must be better. :)

In any FPS game, difference between 30 and 60 FPS is night and day. Perhaps most people don't know what 30 or 60 frames per seconds means, but they would notice that 60 fps game feels silky smooth and 30 fps does not.
 

Perkel

Banned
I still don't get why developers are so fixated over 30 or 60 fps.


GOW3 is varied 40-50 fps game and it runs amazing.

Why developers don't target for example 40 fps ?
 

Mascot

Member
In any FPS game, difference between 30 and 60 FPS is night and day. Perhaps most people don't know what 30 or 60 frames per seconds means, but they would notice that 60 fps game feels silky smooth and 30 fps does not.

It's pointless trying to argue with people who think 30fps is adequate. They always quote 'nicer graphics' while totally ignoring the fact that you cannot fucking APPRECIATE any added detail, fidelity, effects, whatever, when the graphics start moving at 30fps and turn into double ghost-image blurry mush. I prefer playing videogames that move while retaining their clarity, not just gazing at pretty screenshots.

It's 2013. We are heralding uber-powerful next-gen hardware. 60fps should be the fucking MINIMUM standard requirement by now, for fuck's sake.
 

JB1981

Member
I haven't been able to read the whole thread .. or at least the last few pages. Can someone summarize why this thread is so active again?
 

JJD

Member
I want to hear your honest reason why?

The only reason I can think off is that the helghast are really cool and iconic. Fighting against such great looking characters is cool.

The ISA on the other hand are really bland by comparison.

This is just visually speaking clearly, because as a fan I would love to play as a helghast.
 

RoboPlato

I'd be in the dick
The only reason I can think off is that the helghast are really cool and iconic. Fighting against such great looking characters is cool.

The ISA on the other hand are really bland by comparison.

This is just visually speaking clearly, because as a fan I would love to play as a helghast.
This is definitely the reason. Killzone seems far more unique and atmospheric when the Helghast are in front of you instead of the ISA. FPS need iconic looking enemies.
 
It's 2013. We are heralding uber-powerful next-gen hardware. 60fps should be the fucking MINIMUM standard requirement by now, for fuck's sake.

Amen bro. Could you imagine how shitty MGR revengenece would have been at 30 fps? or Gran turismo or any other classic brawler?

Gameplay is everything in a game. 60 fps ensures smooth silky gameplay minimal input lag which by the way is the bane of killzone series.

30 fps is just so freakin outdated at this point. You know why people prefer COD over battlefield or killzone or other console shooters? It's not the retarded kill streaks or cheap features it's the quick smooth feeling of the gameplay.

Until killzone achieves 60fps it in my opinion will never be a standard shooter.
 
Amen bro. Could you imagine how shitty MGR revengenece would have been at 30 fps? or Gran turismo or any other classic brawler?

Gameplay is everything in a game. 60 fps ensures smooth silky gameplay minimal input lag which by the way is the bane of killzone series.

30 fps is just so freakin outdated at this point. You know why people prefer COD over battlefield or killzone or other console shooters? It's not the retarded kill streaks or cheap features it's the quick smooth feeling of the gameplay.

Until killzone achieves 60fps it in my opinion will never be a standard shooter.

mate, you really are trying too hard.
 

Majanew

Banned
Amen bro. Could you imagine how shitty MGR revengenece would have been at 30 fps? or Gran turismo or any other classic brawler?

Gameplay is everything in a game. 60 fps ensures smooth silky gameplay minimal input lag which by the way is the bane of killzone series.

30 fps is just so freakin outdated at this point. You know why people prefer COD over battlefield or killzone or other console shooters? It's not the retarded kill streaks or cheap features it's the quick smooth feeling of the gameplay.

Until killzone achieves 60fps it in my opinion will never be a standard shooter.

MGRR is shitty, period. Frame-rate didn't help it. And BF3 is 30fps on consoles and the sales aren't that far behind COD. Sure, COD is popular because of the frame-rate that gives it its smooth feel; but the COD name, small ass maps and stupid killstreaks, make it so popular. People cry about Battlefield because there's not an enemy player in your face every damn two seconds. Their ADD can't handle that not happening.
 
mate, you really are trying too hard.

I have clocked hours upon hours in kz2 and kz3 MP. It's possible to love a game and also criticise it's flaws.

MGRR is shitty, period. Frame-rate didn't help it. And BF3 is 30fps on consoles and the sales aren't that far behind COD. Sure, COD is popular because of the frame-rate that gives it its smooth feel; but the COD name, small ass maps and stupid killstreaks, make it so popular. People cry about Battlefield because there's not an enemy player in your face every damn two seconds. Their ADD can't handle that not happening.

shitty in what sense? The only shitty hack and slash game i played in recent memory was DmC and no suprise there. First DMC game to run at 30 fps and no wonder it played like shit.

As for COD there is reason why battlefield and killzone lagged behind it inspite of copying alot of COD features. they forgot to copy the main important one. 60fps.

Dice are getting clued up to that fact and i wont be suprised to see 60fps battlefield game on consoles next gen.
 
I have clocked hours upon hours in kz2 and kz3 MP. It's possible to love a game and also criticise it's flaws.



shitty in what sense? The only shitty hack and slash game i played in recent memory was DmC and no suprise there. First DMC game to run at 30 fps and no wonder it played like shit.

As for COD there is reason why battlefield and killzone lagged behind it inspite of copying alot of COD features. they forgot to copy the main important one. 60fps.

Dice are getting clued up to that fact and i wont be suprised to see 60fps battlefield game on consoles next gen.

Well, I loved DmC and finished it three times over. I bought Rising on launch day and haven't played more than a couple hours. It's so bland looking and the long cutscenes are absurb in action games like this. I've played every DMC, GOW, Ninja Gaiden, etc but I can't get it up for Rising :/
 
I hope that the matchmaking for KZ:SF is better (much better) than it was for KZ3. played in a few games last night and the matchmaking is still a bad joke. Warzone 7 v 5 and puts me on the team with 7, a minute later and it's 10 v 5, and not surprisingly the 5 quit, the 2nd game was a similar story, so I logged off. It can't be hard to make sure teams have fairly even numbers. For a talented studio like Guerilla it should be a fucking embarrassment that they can't manage to get basic matchmaking working.
 

Facism

Member
I hope that the matchmaking for KZ:SF is better (much better) than it was for KZ3. played in a few games last night and the matchmaking is still a bad joke. Warzone 7 v 5 and puts me on the team with 7, a minute later and it's 10 v 5, and not surprisingly the 5 quit, the 2nd game was a similar story, so I logged off. It can't be hard to make sure teams have fairly even numbers. For a talented studio like Guerilla it should be a fucking embarrassment that they can't manage to get basic matchmaking working.

I hope they drown the matchmaking in a lake like it's a witch. Back to the server browser, please.
 
60fps should be the fucking MINIMUM standard requirement by now, for fuck's sake.

Until killzone achieves 60fps it in my opinion will never be a standard shooter.

Christ. You guys are the worst.

Believe it or not, I - and many others - know what 60FPS looks like compared to 30FPS. We can spot it instantly and yes, you're absolutely right in saying that it is night and day. Where you're so, so wrong, though, is in saying that it's a night and day difference in quality, rather than design, because that's all it is: a design choice.

There are games that I am glad run at 60FPS and there are also games that I'm glad run at 30FPS; just as I'm partial to watching sitcoms with new-fangled fast motion tech, but would rather it stay away from my cinematic movie titles. It all comes down to whether the dev wants to push fidelity or frames AND what suits the game itself. KZ and 30FPS are a match made in heaven. It looks great, controls great and I think the screen turning to mush (re: gross hyperbole) when you move looks fucking cool.
 

LEGGZZZZ

Member
Christ. You guys are the worst.

Believe it or not, I - and many others - know what 60FPS looks like compared to 30FPS. We can spot it instantly and yes, you're absolutely right in saying that it is night and day. Where you're so, so wrong, though, is in saying that it's a night and day difference in quality, rather than design, because that's all it is: a design choice.

There are games that I am glad run at 60FPS and there are also games that I'm glad run at 30FPS; just as I'm partial to watching sitcoms with new-fangled fast motion tech, but would rather it stay away from my cinematic movie titles. It all comes down to whether the dev wants to push fidelity or frames AND what suits the game itself. KZ and 30FPS are a match made in heaven. It looks great, controls great and I think the screen turning to mush (re: gross hyperbole) when you move looks fucking cool.

Don't waste your breath friend, these people have their mind made up that it's either 60fps or nothing.
 
Hot

BF-PMg_CIAAU2z2.jpg:large
 
I'll say this.

You're playing on a controller, not a mouse. You wouldn't be able to utilize the full potential of 60 fps anyways. Unless there is mouse support I won't care for 60 fps for console shooters.
 
I'll say this.

You're playing on a controller, not a mouse. You wouldn't be able to utilize the full potential of 60 fps anyways. Unless there is mouse support I won't care for 60 fps for console shooters.

It may not make quite so much difference, but it certainly has a big effect. CoD is still the sharpest handling FPS there is on console, and I don't think its entirely because of the controls and latency
 

-COOLIO-

The Everyman
It's pointless trying to argue with people who think 30fps is adequate. They always quote 'nicer graphics' while totally ignoring the fact that you cannot fucking APPRECIATE any added detail, fidelity, effects, whatever, when the graphics start moving at 30fps and turn into double ghost-image blurry mush. I prefer playing videogames that move while retaining their clarity, not just gazing at pretty screenshots.

It's 2013. We are heralding uber-powerful next-gen hardware. 60fps should be the fucking MINIMUM standard requirement by now, for fuck's sake.

wow, hell of a thing to get riled up about.
 

TGO

Hype Train conductor. Works harder than it steams.
60fps is a must....for Racing & Beat em Ups
fast pace action games like Devil May Cry and ZOE are also games that need it
but I've never thought a FPS has ever needed 60fps, it's ok to have but I don't think its needed, it doesn't make COD any better thats for sure and I don't play Killzone 3 or BF3 and think shit I can't play this @30fps and play COD because its 60fps
it would be nice to have but I don't think its important.
 
60fps is a must....for Racing & Beat em Ups
fast pace action games like Devil May Cry and ZOE are also games that need it
but I've never thought a FPS has ever needed 60fps, it's ok to have but I don't think its needed, it doesn't make COD any better thats for sure and I don't play Killzone 3 or BF3 and think shit I can't play this @30fps and play COD because its 60fps
it would be nice to have but I don't think its important.

Yes it does.
 

Radec

Member
I'll say this.

You're playing on a controller, not a mouse. You wouldn't be able to utilize the full potential of 60 fps anyways. Unless there is mouse support I won't care for 60 fps for console shooters.

Wait what?

It really depends on the one playing.
 

Mascot

Member
Christ. You guys are the worst.

...

gross hyperbole


Pot, meet kettle.

Avoiding insults for a second, I'm curious: are you suggesting that some devs deliberately cap their games at 30fps as a design choice, when those same games could actually update at 60fps with identical IQ? Or are you talking about the trade-off between a smooth frame rate and having the game look as 'nice' as possible in screenshots?
 
There is a reason all console shooters have some form of aim assist/auto aim/giant hitboxes. Controllers is not as accurate as a mouse nor does it have it's pinpoint precision. You can have 60 fps, yet the game was designed heavily towards those forms of aim assist and it makes it even less important.

The inclusion of Iron Sights has a role to play in console shooters as well. It has it's own sensitivity range that is lower then regular aiming. Even Iron sights have built in sticky aiming for Call of Duty. Just equip the red dot sight and you will see it tracking the enemy as he slowly moves.
 
Edit: These are design choices that would fit for the 30 fps model and even Call of Duty has it heavily ingrained into it's aiming system. I would say even more so then other games.

Sure it might help a bit, but I seriously doubt it helps that much with the controller limitations.

I play both shooters from consoles and PC and I like both. BFBC2 was the best experience I had on consoles.

Oops double post.
 
Maybe I'm late on the " I want to play as an Helgast but shooting ISA dudes is boring " and I totally agree with that statement.

HOWEVER

what if, we would play Helgast military/officer that are going rogue and or defecting to the other side. Exemple, you train as helgaste, you have comrades, friends, you have prologue and a bit of story telling from an Helgan perspective. maybe you raid on traitrous helgans or even into a undercover base from ISA. You know, to put the player into the brutal boots and methods of Helgast military.

Then something happens. And you find yourself doubting more and more about your own side. Let's say you can shoot ISA dude for a couple of missions before going rogue and then shooting your old comrades or more red eyes scums as you are flag as a traitor they come after you.

Having this wall in Vekta would be pretty good. Also, retelling the invasion of Helgan could be done my way but I guess its too late now
 
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