KojiKnight
Member
Yep, that's why it probably won't be on the eShop.
Always the (slim) chance we'll get a teaser demo at E3.
Yep, that's why it probably won't be on the eShop.
Nitpicking about graphical details is pretty pointless, because the graphics are lightly to be polished a lot more before release.
Anybody who wants to go to December, grab my hand
Always the (slim) chance we'll get a teaser demo at E3.
Man looking at the playthrough of the dungeon makes me want 2D Zelda never to go away.
That takes you to the past!
I'm saying what's there now, and the transition from morphing back into 3D doesn't look as good as the transition of morphing into a drawing.
*grabs hand*Anybody who wants to go to December, grab my hand
Hopefully, you can upgrade your stamina meter in this game. That was missing from SS. Hmmmmmmm....
Gotta say that after much back and forth, I'm really excited about this game, dudes! This is the first 2D Zelda in almost a decade! I just hope ALttP 2 keeps the arcade-y style of ALttP for the SNES, but it already seems to be more puzzle-focused. I liked how ALttP had little focus on puzzles, and the dungeons were mostly endurance runs throw rooms of enemies. The dungeons were more maze-like and since there was hardly a focus on puzzles to slow the pace down, ALttP has probably the highest replay value in the series.
It's possible they could add an animation, but I wonder if they refrained in order to return the player's control over Link without any delay. They may have thought an additional animation would slow down the game's pace.
That takes you to the past!
Anybody who wants to go to December, grab my hand
You've made a huge mistake.
You're going to December 2012!
Wow, arrows are unlimited now, and deplete the stamina meter instead of arrows. The hammer and merge ability also use stamina, which replenishes in a matter of seconds.
Wow, arrows are unlimited now, and deplete the stamina meter instead of arrows. The hammer and merge ability also use stamina, which replenishes in a matter of seconds.
This could be a temporary thing...
We'll be needing this guy and his punishments.
Wow, arrows are unlimited now, and deplete the stamina meter instead of arrows. The hammer and merge ability also use stamina, which replenishes in a matter of seconds.
You fall to the level below. The footage showed some areas where you needed to get access to an area by climbing the upper level and dropping down to the floor below to access the room.The wall picture traveling power doesn't seem to be limited in its use what so ever. No specific "use powers here" spots like you might have for a hookshot. That's pretty exciting. That means they can hid stuff all over the place and you'd be none the wiser.
Plus I wonder how restrictive the game is about falling. When Link falls on the outside of that dungeon can he land on those blocks levels below? Or will he be reset on the current level.
Plus plus, that's some classic handheld dungeon design and layout.
Wow, arrows are unlimited now, and deplete the stamina meter instead of arrows. The hammer and merge ability also use stamina, which replenishes in a matter of seconds.
Thank goodness we can have two items equipped at one time. Also, that's a lot of money they're letting Link cart around - I wonder if that's just for the demo (if I recall correctly, LttP let you hold a lot of money from the beginning).
Based on the button configuration, I'm assuming one shoulder button is for the shield and holding the other will initiate the strafe?
Thank goodness we can have two items equipped at one time. Also, that's a lot of money they're letting Link cart around - I wonder if that's just for the demo (if I recall correctly, LttP let you hold a lot of money from the beginning).
Based on the button configuration, I'm assuming one shoulder button is for the shield and holding the other will initiate the strafe?
Speculation:
There will be online functions - maybe even co-op
Bombs and arrows were also unlimited in the Skyward Sword demo as well. I'm sure the final product will limit your arrows.Wow, arrows are unlimited now, and deplete the stamina meter instead of arrows. The hammer and merge ability also use stamina, which replenishes in a matter of seconds.
Thank goodness we can have two items equipped at one time. Also, that's a lot of money they're letting Link cart around - I wonder if that's just for the demo (if I recall correctly, LttP let you hold a lot of money from the beginning).
Based on the button configuration, I'm assuming one shoulder button is for the shield and holding the other will initiate the strafe?
Speculation:
There will be online functions - maybe even co-op
Adam Sessler/Revision3 hands-on (also Mario and Luigi)
Adam made the point that the game is FAST. That's a great word for it, part of why the game looks so awesome to me. It looks like this Zelda game will be very action oriented compared to others, which I like a lot.
I would eventually love an action focused 3D Zelda, though.
Speculation:
There will be online functions - maybe even co-op
How do you think they'll do it?
Me being one of them. I'm very happy to be wrong!Which is funny because there were people saying the game looked slow and floaty, just like NSMB.
. . .Looks like the compass still does the same thing it's always did:
Lazy.
Not quite sure, but maybe a separate dungeon-rush mode with up to 4 players? Maybe with random generated rooms like Binding Of Isaac?
If they can implement a compelling MP mode into a Luigi's Mansion game, then MP in a Zelda game is a no brainer