The ex-Starbreeze staff has been working on it for a while, and id's engine technology has slowly been getting worse, so who knows!
The Darkness 1 is one of the overlooked gems of the generation.
Consider me more excited now.
The ex-Starbreeze staff has been working on it for a while, and id's engine technology has slowly been getting worse, so who knows!
The ex-Starbreeze staff has been working on it for a while, and id's engine technology has slowly been getting worse, so who knows!
Could it be the current version is UE3 while the next-gen version is IT5? That doesn't make sense does it?
I'm glad that one texture and an engine are making people decide not to play this game.
The ex-Starbreeze staff has been working on it for a while, and id's engine technology has slowly been getting worse, so who knows!
Could it be the current version is UE3 while the next-gen version is IT5? That doesn't make sense does it?
What? I don't care what Famitsu says, this doesn't look anything at all like id Tech 5.
Famitsu aren't the ones saying it. They simply printed the official Japanese press release. You can see the same press release here on the Japanese Bethesda site: http://bethsoft.com/ja/news/psychobreak-announcementjp130419
That would be... very unusual.
That doesn't make any sense at all, no.
I'm glad that one texture and an engine are making people decide not to play this game.
SOMEONE HOLD ME.
That's what I figured. I'm guessing they switched early on since the stuff that was dug up indicated UE3, if I remember right.
AWW THAT'S SO FUCKING CUTE.
I'm guessing they didn't like UE3's lighting since that is relatively static, which isn't ideal for a survival horror game.
But id tech 5's lighting (at least outside) wasn't anything to write home about either.
Please have puzzles...
Either way I'm happy with a return to survival horror. Looks great.
Yeah, pretty disappointing but completely unsurprising. At least there'll be a PC version.
Have you ever seen Rage? And that was by the people responsible for the engine itself.
But id tech 5's lighting (at least outside) wasn't anything to write home about either.
True, but it's possible they wrote something since then that was good.
With Unreal, the lighting upgrades are all for UE4, which means it won't work on current gen.
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
LOL, Resident Evil "puzzles."Please have puzzles...
Either way I'm happy with a return to survival horror. Looks great.
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
Well Carmack acknowledged how static the environments/lighting were in Rage and said that Doom 4 won't be like that. Now I don't see the concept of megatextures allowing a very large degree of dynamic lighting, so maybe we're talking about ~current gen levels.
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
I played RAGE (though admittedly did not finish it).
If the engine that this is running on is somehow putting you off playing it despite all the other things it has going for it, then I really have nothing more to say to you.
It's so petty, and hardly any games come out that are like this (at least, based on what we've seen so far) so I would rather take this somewhat unique experience on a "shit engine" than another shooter or annual sports franchise release.
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.