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Monster Hunter Online (Capcom/Tencent, CryEngine 3) officially announced

Ridley327

Member
last I heard, Capcom requested them to send over every individual piece of drawing
and model for approval and was very strict on how creative they could be with the game.

"Last you heard?" Don't tell me you're claiming to be an insider after that fanboy crap you spewed earlier.
 

Jarate

Banned
I don't care if it has good graphics or not. I just want an online MH game on PC platform for the West. How hard is it?

I got unhyped as fast as I got hyped when I learned it was for China only. ffs Capcom...

You could always emulate the wii version through dolphin a long as you rip your own disc
 

Mondriaan

Member
ULDimXV.jpg



jesus christ MY EYES
Relax. The game looks that way because it's going to support up to 24 players in the same hunt.

Oh, wait, that's the other version.
 

Codeblue

Member
I don't care if it has good graphics or not. I just want an online MH game on PC platform for the West. How hard is it?

I got unhyped as fast as I got hyped when I learned it was for China only. ffs Capcom...

Pretty hard. PC games don't sell well in Japan, Monster Hunter doesn't sell well in the West. Why would Capcom sink more resources into that than the do on their huge fanbase in Japan? They have Dragon's Dogma for that.

Edit: That Dragon's Dogma comment was more about trying to appeal to western sensibilities. I don't think it ever came out on PC, did it?
 

Sentenza

Member
Pretty hard. PC games don't sell well in Japan, Monster Hunter doesn't sell well in the West.
Honestly, I don't think the game ever had a fair chance in the western market, at all.
We don't know if it could sell well, because it was never in a position to show that it can do it.
 

DaBoss

Member
Honestly, I don't think the game ever had a fair chance in the western market, at all.
We don't know if it could sell well, because it was never in a position to show that it can do it.

It was on the PS2, it sold poorly. Pretty much the end of the story. It didn't sell as well as Capcom would've liked it on the platform with the biggest userbase at the time.

It sold nearly a million on the Wii, so it had potential.
 

Wanny

Member
You could always emulate the wii version through dolphin a long as you rip your own disc

Oh, but I already did that. Playing alone on a game that you played online before (wii tri @ launch) got seriously boring fast.

I just want an online dedicated one on PC... it's where the fun's at. And please, I won't get a Wii U for an exact remake. Yes I'm butthurt that it comes out on Nintendo Platforms. I hate Nintendo hardware.

Pretty hard. PC games don't sell well in Japan, Monster Hunter doesn't sell well in the West. Why would Capcom sink more resources into that than the do on their huge fanbase in Japan? They have Dragon's Dogma for that.

Edit: That Dragon's Dogma comment was more about trying to appeal to western sensibilities. I don't think it ever came out on PC, did it?

Why it doesn't sell well in the west? They don't even try. Even based FROM was decent enough to port (okay harsh port) Dark Souls on PC and look at the sequel now, it's a full fledged PC release and they're confident about it.

And don't start me on Dragon's dogma PC........
 

Mondriaan

Member
It was on the PS2, it sold poorly. Pretty much the end of the story. It didn't sell as well as Capcom would've liked it on the platform with the biggest userbase at the time.

It sold nearly a million on the Wii, so it had potential.

IIRC you needed a special peripheral for the PS2 to play it online and its sequel dos was considered the much better game, but that one was Japan-only.

It also sold well enough to justify porting to the PSP, and the rest is history.
 

DaBoss

Member
IIRC you needed a special peripheral for the PS2 to play it online and its sequel dos was considered the much better game, but that one was Japan-only.

It also sold well enough to justify porting to the PSP, and the rest is history.

That's true, but it seemed like Capcom was seeing if there was the same audience in the west as there was in Japan towards PSP Monster Hunter games.
 

Mondriaan

Member
That's true, but it seemed like Capcom was seeing if there was the same audience in the west as there was in Japan towards PSP Monster Hunter games.
There's plenty of precedence with Capcom not bothering to localize MH games if they don't think sales are going to be through the roof at any rate.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
a major new collaboration between Tencent Games and Capcom that will see the popular Monster Hunter series released internationally on Windows platforms for the first time.

Hello!
 

Mondriaan

Member

Well, here's the exact quote:

“The Monster Hunter games are known for immersing players in breathtaking worlds where great gameplay and spectacular sights go hand in hand,” said Areil Cai, Director of Business Development - CryENGINE. “CryENGINE 3 is the perfect fit for the series, and will ensure Tencent Games and Capcom are well equipped to make Monster Hunter Online the groundbreaking MMORPG experience fans worldwide are eagerly anticipating.”​
The sights might have been spectacular for a PSP game four or five years ago maybe, and nothing Areil says indicates that Capcom or Tencent actually intend to go beyond China with the new game.
 
Does CryEngine 3 mean no Wii-U port?

I don't see anything here that screams can't be done on Wii-U or PS360 for that matter, I saw CryEngine 3, came to see what the deal was, and ended up being disappointed. Looks like shit.

The fact that it's not even done by the MH team, just makes be want to run away even faster.
 

Shaheed79

dabbled in the jelly
This is not quite next gen Monster Hunter. The animations look ripped directly from the older games and maybe even a little worse for wear in areas. I'll be waiting for the next Monhun made by the core teams who designed the franchise. This is like getting excited over a Chinese made Zelda game. No offense to China, of course, but they aren't quite up to that level yet.

I'm glad China will get to experience the franchise though. Maybe one day they'll get a Capcom made Monhun.
 

Ridley327

Member
Is it? It doesn't look half bad, on the other hand.
People seem mostly annoyed that this isn't "genuine animu 100%".

Monster Hunter is hardly "genuine animu 100%" to begin with.

I definitely feel like a lot of it is clashing, especially those monsters; the Velociprey look absolutely horrendous, for example.
 

DaBoss

Member
This is not quite next gen Monster Hunter. The animations look ripped directly from the older games and maybe even a little worse for wear in areas. I'll be waiting for the next Monhun made by the core teams who designed the franchise. This is like getting excited over a Chinese made Zelda game. No offense to China, of course, but they aren't quite up to that level yet.

I'm glad China will get to experience the franchise though. Maybe one day they'll get a Capcom made Monhun.

It seems like they're bringing stuff from MHFU.

Will love to try this out, but I don't have high hopes for gameplay.
 
Is it? It doesn't look half bad, on the other hand.
People seem mostly annoyed that this isn't "genuine animu 100%".

I've made worse, but it isn't jiving all that well.

Which, while built on dated model and texture design methods, MH has never had a problem with. Some textures could look better, but most look like they belong.

This has some characters and models directly out of the PS2/Wii era, with some assets looking par for the 360/PS3 era.

Inconsistent.

Not bad, not good, but inconsistent.
 
That's just for fun, it has no bearing on the gameplay. Hints of humor and lighthearted elements are nice.

It's never fun, since I drink potions in the area I'm fighting in. Honestly, if I walked out of the area, there is zero risk for using the potion anyways, so.
 

Alexios

Cores, shaders and BIOS oh my!
It's never fun, since I drink potions in the area I'm fighting in. Honestly, if I walked out of the area, there is zero risk for using the potion anyways, so.
Not sure what your point is. I just explained to someone annoyed that the animation is too long bcause of the flexing part that the flexing animation is for fun and that if it wasn't there you'd just have a longer boring gulping animation, not a more instant potion use, since that is not the intended behaviour. Why remove the rest of the post that explained that just fine? Yes, you can run away and use the potion, it's still a trade off, of additional down time in that case. Hunts are timed too after all. I guess in some cases you have the oppotunity to do it with little to no trade off because you happened to be fighting near the zone borders. Big deal. Adding more instant potion use in every situation isn't somehow the same as the occasional situation allowing that as it's not like you can base your strategy in sitting there most of the time.

Basically, if you want to debate that these items should be faster to use, go ahead, though I'll disagree as long as the gameplay is what it currently is. I was just pointing out there that the reason it's slow isn't because they wanted to have the funny flex animation. It's the other way around. They wanted use to be slow and happened to use this type of animation for it, among many equal alternatives they could have used for the same purpose.
 

Haunted

Member
Why CryEngine and not MT Framework/whatever Capcom's best engine for HD development is?
Because it's a Monster Hunter branded game published by Tencent.


Such detail on that Kut-ku, it's easy to see the improvement in fidelity Cryengine 3 allowed for. As someone who's been looking at the shit textures on weapons in MH3U for a while now, the equipment and weapon models in this look just fucking awesome. Kinda crazy that they're sticking with zones instead of advancing the series there with the power available to them (same as Frontier, I suppose). Probably a mandate from Capcom.

Couple thousand posts are already up on the forums on the official site.
 

Ricky 7

Member
Gameplay looks a bit choppy and Rathian looks like she's made out of plastic. It's MH though so I'll buy it regardless.
 
I really hope they port that to consoles in the west. Would be godly.

Question: where do you guys scope out armors? The wiki doesn't seem to be complete.

Thanks!
 

Gadirok

Member
[QUOTE="God's Beard!";54382881]The first Monster Hunter to not look like a PS2 game.[/QUOTE]

Hahaha
its funny because it's true
 

Alexios

Cores, shaders and BIOS oh my!
Hahaha
its funny because it's true
Except it's not because Tri on Wii looks way ahead of any of the PS2 entries and while the 3DS entries downgrade some aspects still likely couldn't be pulled off equally on that. Not just because of things like the self shadowing either but every other advancement people who either haven't played or for some reason choose to ignore as if it's nothing just because it's not HD textures. Could the PS2 have had the same animation variety as Tri demanded for the case you have hunters both underwater and on land doing their thing in the same area? Probably not, as PSP couldn't despite having far more memory although, true, it's weaker in other areas (then again Tri added all that while also upping the quality of every other element on Wii, from the animations to the models and environment detail, if not evident everywhere then evident in the few remade monsters that returned for it). Things like that. Important stuff. 4 does ditch the underwater hunts but then again adds extra animations in other ways with the climbing stuff and while the textures take a hit, in some cases not because of specs but lesser stylization, it's only a tradeoff for the environments that are no longer flat arenas but more complex uneven terrain to make use of the new features. But hey, those don't show in stills either so who cares...
 

Haunted

Member
Monster Hunter Online will be developed for the international market by Tencent Games and Capcom
Hmm.

That said, the Cryengine press release is probably the least authoritative voice to listen to in this. Let's see if Capcom and/or Tencent do an English press release.
 
Not sure what your point is. I just explained to someone annoyed that the animation is too long bcause of the flexing part that the flexing animation is for fun and that if it wasn't there you'd just have a longer boring gulping animation, not a more instant potion use, since that is not the intended behaviour. Why remove the rest of the post that explained that just fine? Yes, you can run away and use the potion, it's still a trade off, of additional down time in that case. Hunts are timed too after all. I guess in some cases you have the oppotunity to do it with little to no trade off because you happened to be fighting near the zone borders. Big deal. Adding more instant potion use in every situation isn't somehow the same as the occasional situation allowing that as it's not like you can base your strategy in sitting there most of the time.

Basically, if you want to debate that these items should be faster to use, go ahead, though I'll disagree as long as the gameplay is what it currently is. I was just pointing out there that the reason it's slow isn't because they wanted to have the funny flex animation. It's the other way around. They wanted use to be slow and happened to use this type of animation for it, among many equal alternatives they could have used for the same purpose.

It was half a joke. Animation's not funny because the monster always notices me during. But again - I heal in the borders.

In regards to the other thing, for most of my hunts it's been rare to so much as approach the time limit. Durambos and
Ceadeus
were the only monsters that stretched that. Durambos because he keeps running and
Ceadeus
because I didn't figure that the
Dragonator
took an infinity to recharge.

actually , its 400x240 , in 3D mode it become 800x480

Nope, it's 800x240 in 3D mode.
 
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