Even 800x240 is still quite a bit (~50%) more than 480x272.MH4 renders 3D on the second screen? Because if not your math is quite fishy as well.
Even 800x240 is still quite a bit (~50%) more than 480x272.MH4 renders 3D on the second screen? Because if not your math is quite fishy as well.
This looks like a downsampled shot from P3rd HD.
Actually Tencent, the "random no-name Chinese developer", is a financial giant.kudos to the random no-name Chinese developers for their work on MHO.
last I heard, Capcom requested them to send over every individual piece of drawing
and model for approval and was very strict on how creative they could be with the game.
I don't care if it has good graphics or not. I just want an online MH game on PC platform for the West. How hard is it?
I got unhyped as fast as I got hyped when I learned it was for China only. ffs Capcom...
Relax. The game looks that way because it's going to support up to 24 players in the same hunt.
jesus christ MY EYES
I don't care if it has good graphics or not. I just want an online MH game on PC platform for the West. How hard is it?
I got unhyped as fast as I got hyped when I learned it was for China only. ffs Capcom...
Honestly, I don't think the game ever had a fair chance in the western market, at all.Pretty hard. PC games don't sell well in Japan, Monster Hunter doesn't sell well in the West.
Honestly, I don't think the game ever had a fair chance in the western market, at all.
We don't know if it could sell well, because it was never in a position to show that it can do it.
This thread is a damn mess.
You could always emulate the wii version through dolphin a long as you rip your own disc
Pretty hard. PC games don't sell well in Japan, Monster Hunter doesn't sell well in the West. Why would Capcom sink more resources into that than the do on their huge fanbase in Japan? They have Dragon's Dogma for that.
Edit: That Dragon's Dogma comment was more about trying to appeal to western sensibilities. I don't think it ever came out on PC, did it?
It was on the PS2, it sold poorly. Pretty much the end of the story. It didn't sell as well as Capcom would've liked it on the platform with the biggest userbase at the time.
It sold nearly a million on the Wii, so it had potential.
IIRC you needed a special peripheral for the PS2 to play it online and its sequel dos was considered the much better game, but that one was Japan-only.
It also sold well enough to justify porting to the PSP, and the rest is history.
There's plenty of precedence with Capcom not bothering to localize MH games if they don't think sales are going to be through the roof at any rate.That's true, but it seemed like Capcom was seeing if there was the same audience in the west as there was in Japan towards PSP Monster Hunter games.
http://www.crytek.com/news/cryengine--3-set-to-bring-monster-hunter-online-to-life
Mentions of "worldwide" and "international"...
a major new collaboration between Tencent Games and Capcom that will see the popular Monster Hunter series released internationally on Windows platforms for the first time.
http://www.crytek.com/news/cryengine--3-set-to-bring-monster-hunter-online-to-life
Mentions of "worldwide" and "international"...
Does CryEngine 3 mean no Wii-U port?
Is it? It doesn't look half bad, on the other hand.That is... wildly inconsistent artistically.
Is it? It doesn't look half bad, on the other hand.
People seem mostly annoyed that this isn't "genuine animu 100%".
A monster hunter that doesn't look like ass? Huh.
This is not quite next gen Monster Hunter. The animations look ripped directly from the older games and maybe even a little worse for wear in areas. I'll be waiting for the next Monhun made by the core teams who designed the franchise. This is like getting excited over a Chinese made Zelda game. No offense to China, of course, but they aren't quite up to that level yet.
I'm glad China will get to experience the franchise though. Maybe one day they'll get a Capcom made Monhun.
PSP MH always looked good to me.
http://www.crytek.com/news/cryengine--3-set-to-bring-monster-hunter-online-to-life
Mentions of "worldwide" and "international"...
Is it? It doesn't look half bad, on the other hand.
People seem mostly annoyed that this isn't "genuine animu 100%".
This is potentially a huge deal for Crytek, no?
That's just for fun, it has no bearing on the gameplay. Hints of humor and lighthearted elements are nice.
Not sure what your point is. I just explained to someone annoyed that the animation is too long bcause of the flexing part that the flexing animation is for fun and that if it wasn't there you'd just have a longer boring gulping animation, not a more instant potion use, since that is not the intended behaviour. Why remove the rest of the post that explained that just fine? Yes, you can run away and use the potion, it's still a trade off, of additional down time in that case. Hunts are timed too after all. I guess in some cases you have the oppotunity to do it with little to no trade off because you happened to be fighting near the zone borders. Big deal. Adding more instant potion use in every situation isn't somehow the same as the occasional situation allowing that as it's not like you can base your strategy in sitting there most of the time.It's never fun, since I drink potions in the area I'm fighting in. Honestly, if I walked out of the area, there is zero risk for using the potion anyways, so.
Because it's a Monster Hunter branded game published by Tencent.Why CryEngine and not MT Framework/whatever Capcom's best engine for HD development is?
Except it's not because Tri on Wii looks way ahead of any of the PS2 entries and while the 3DS entries downgrade some aspects still likely couldn't be pulled off equally on that. Not just because of things like the self shadowing either but every other advancement people who either haven't played or for some reason choose to ignore as if it's nothing just because it's not HD textures. Could the PS2 have had the same animation variety as Tri demanded for the case you have hunters both underwater and on land doing their thing in the same area? Probably not, as PSP couldn't despite having far more memory although, true, it's weaker in other areas (then again Tri added all that while also upping the quality of every other element on Wii, from the animations to the models and environment detail, if not evident everywhere then evident in the few remade monsters that returned for it). Things like that. Important stuff. 4 does ditch the underwater hunts but then again adds extra animations in other ways with the climbing stuff and while the textures take a hit, in some cases not because of specs but lesser stylization, it's only a tradeoff for the environments that are no longer flat arenas but more complex uneven terrain to make use of the new features. But hey, those don't show in stills either so who cares...Hahahaits funny because it's true
http://www.crytek.com/news/cryengine--3-set-to-bring-monster-hunter-online-to-life
Mentions of "worldwide" and "international"...
Hmm.Monster Hunter Online will be developed for the international market by Tencent Games and Capcom
Even 800x240 is still quite a bit (~50%) more than 480x272.
Not sure what your point is. I just explained to someone annoyed that the animation is too long bcause of the flexing part that the flexing animation is for fun and that if it wasn't there you'd just have a longer boring gulping animation, not a more instant potion use, since that is not the intended behaviour. Why remove the rest of the post that explained that just fine? Yes, you can run away and use the potion, it's still a trade off, of additional down time in that case. Hunts are timed too after all. I guess in some cases you have the oppotunity to do it with little to no trade off because you happened to be fighting near the zone borders. Big deal. Adding more instant potion use in every situation isn't somehow the same as the occasional situation allowing that as it's not like you can base your strategy in sitting there most of the time.
Basically, if you want to debate that these items should be faster to use, go ahead, though I'll disagree as long as the gameplay is what it currently is. I was just pointing out there that the reason it's slow isn't because they wanted to have the funny flex animation. It's the other way around. They wanted use to be slow and happened to use this type of animation for it, among many equal alternatives they could have used for the same purpose.
actually , its 400x240 , in 3D mode it become 800x480
PSP games never looked good. Same goes for 3DS and all that other low tech stuff.