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ltt(j)p: Dragon Quest 7: Warriors of Eden (3DS)

urfe

Member
(Should I have posted this in the OT? It seemed dead. Tried to find rules, but they seemed vague. Also first lltp, so let me know if something it not as it should be. It has been about three months since the game came out.)

Despite having not finished Bravely Default (I'm taking a break about 55 hours in), I decided to splurge and buy Dragon Quest VII. Despite Nintendo handling downloads in a really dumb fashion, but dislike of things won over, and I got the download version.

I have played the PSX game about 50 hours, but forget the details of most of it, and am now about six hours into this game. It's my first time doing it in Japanese.

I'll post my impressions:

It's really amazing how different the battles are from Bravely Default (which has one of the best battle systems ever IMO), yet how easy it was to get back into it. A big problem with DQIX was even though the battle system looked pretty, the animations made it slower than the older DQ games. If I close my eyes in DQVII3DS, it feels like it's going almost, if not as fast as the old games, great stuff.

I love the world map. I heard negative things about it, but I think it works really really well, especially when you're able to stare off into the sea. As first I didn't like how the first island is divided into different areas (i.e. maps), but I got used to it fairly quickly. I never really played DQVIII that much, so it's all quite a novelty for me.

A problem is that both camera control systems for the world map seems a bit dumb. Type 1 is too slow and without tight controls, and type 2 is too fast with too tight controls. I'm using type 2, but the fast spinning camera sometimes breaks the immersion for me.

This game is a great pleasure to play after Bravely Default, considering how hard that was for me as a non-native Japanese speaker, and how easy Dragon Quest is to understand. There's usually a few words every few minutes I don't know, but they're easy to check, or to just guess the meaning and go on. The beauty of Dragon Quest games is their simplicity, and if you don't fully get why there's a bad dude in the tower, you'll know what you've got to do.

The graphics in this game look about a million times better than I thought they would. I can't rationally explain it, but the game looks so much better than videos I've watched of it, even when they're on the 3DS. I think this is because of Nintendo putting a 3DS screen image around videos on the 3DS sometimes, making the image a lower resolution. The colours and character models are especially great. For some reason though, it really bugs me how tall Kiefer is. He would have to duck to get through doors!

I haven't read about it, but this game must be easier than the original. I haven't had to level once, nor plan which equipment to buy. I use the tried and tested method of exploring dungeon/going back to inn/blasting through to boss, and everything dies pretty easily. The boss on the second island you go to (the volcano one) was so easy I thought that there must be another boss afterwards, but there wasn't. This was the same in the 3DS games though, so I suppose it's just the way it is.


I still haven't gotten to the Street Pass features (and I thought they were in the first few hours), but this is a perfect light game for my commute. I hope (like in Bravely Default) it doesn't matter that I'm playing the game months after others have most likely finished it. (Although in the 30 or so Street Passes I get on my commute, there's usually still one or two people still playing it.)

Now I continue playing, while doing so constantly thinking about if this is my favourite Dragon Quest, or not. Great times, love Dragon Quest. :)
 
Dragon Quest VII and Bravely Default are my most anticipated games this year. It seems they're both old-school jRPGs but in different ways.
 
I think this is one of the best-looking 3DS games, along with Resident Evil and Monster Hunter.

And Nintendo will publish this in 2016, don't worry!
 

urfe

Member
Dragon Quest VII and Bravely Default are my most anticipated games this year. It seems they're both old-school jRPGs but in different ways.

Quite basically classic Dragon Quest and classic Final Fantasy to me.

Classic Dragon Quest is basically knowing all the spells, having an idea about when you get them (although I got "Bang" before "Icebolt" or "Firebal", which seemed weird to me). Random battles are usually quick and can be finished by just hitting A if you want.

In Bravely Default though, each random battle is an event in itself which usually requires planning. It does random battles well not through simplicity, but maintaining speed (esp with the fast forward button) and upping challenge and customization.

Anyways, I'll continue to post in this thread as I get further in the game, and continue to post my impressions.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
If DQ VII 3DS isn't announced to be coming to the US during E3, I'll be disappointed.
 
78 hours into DW7 (PS1) as I decided not to wait on if there would be a localization. I wouldn't say I had to level yet, but it does seem important to exploit areas for class levels (stuff like Windhit, Evilslash and Vivify...)

The more alarming thing to me is that even if I take 20 hours off that total for general idling...my party is still only level 23.

(A lot of memorable quests though, the amount of scripting in this game is amazing.)
 

Necrovex

Member
I might pick up DQ VII once hackers find a way to break region locking for the 3DS. I feel like this would be a great game for me to practice and retain my Japanese.
 

luca1980

Banned
I might pick up DQ VII once hackers find a way to break region locking for the 3DS. I feel like this would be a great game for me to practice and retain my Japanese.
My thoughts. It should be really good for that.
Even smt 4 with its furigana is tempting
 

Torraz

Member
My thoughts. It should be really good for that.
Even smt 4 with its furigana is tempting

Same here. Thinking about picking these up when I visit Japan in the summer. I actually have a JP 3ds. The furigana sound awesome. Same as with that Zelda game.
 

Aeana

Member
I'm glad you finally got to the game! And yeah, the OT is dead. It was just me talking to myself most of the time. Very sad.

Here was my final blurb once I finished the game, although it's really brief since... all of my other thoughts are immediately visible above it in that thread.

As for this remake, I'm very, very pleased with it. Aside from the introductory part, it remained very true to the original in the ways that matter, and changed a few small things to make the presentation better, or to make the plot progression make more sense. I really feel that DQ7 got the attention it deserved, and the only way I think I could have been happier with it is if it was made in DQ8's style or something.

Since then, I've played the add-on scenarios that SE released, and although most of them are kinda underwhelming, one in particular is super awesome. I'm glad they added those, as they give a little bit more insight into some of the characters that are left by the wayside.
 
Sorry to go a little off topic, but I'm about 5 hours into Dragon Quest IX. There's something really enjoyable about a solid albeit very traditional JRPG. It's also my first DQ. Which one should I play next?
 

Anustart

Member
Dang, I was planning on making this very topic shortly, as I just entered disk 2, and it's my first playthrough.

One thing I can't get over is how beautiful the animations are in combat, they're a pure joy to look at when battling.
 

Aeana

Member
What changed about the intro?

The puzzle dungeon that you had to do in the original is completely gone from the game. Now they simply send you to little shrines on the island to get the pieces of armor, it takes much less time and it's a lot less interesting (IMO), but it's a direct response to criticism, so it should make most people happy.

They also cut the intro FMV which means that the best piece of music in the game never plays. :(
 

Artorias

Banned
Sorry to go a little off topic, but I'm about 5 hours into Dragon Quest IX. There's something really enjoyable about a solid albeit very traditional JRPG. It's also my first DQ. Which one should I play next?

Everyone has their favorites and I haven't beaten half the games in the series, but I adore 4 and 5. They just felt like very comfortable and warm JRPG experiences. I liked what I played of DQ7 (PS1) as well, but I didn't get very far before the 3DS version was announced and I put it on hold.
 

Aeana

Member
I haven't read about it, but this game must be easier than the original. I haven't had to level once, nor plan which equipment to buy. I use the tried and tested method of exploring dungeon/going back to inn/blasting through to boss, and everything dies pretty easily. The boss on the second island you go to (the volcano one) was so easy I thought that there must be another boss afterwards, but there wasn't. This was the same in the 3DS games though, so I suppose it's just the way it is.

It's not any easier, really, at least in terms of battle difficulty. It IS easier in that every class requires fewer battles to progress now than in the original. Also in that you fight more battles due to the visible enemy system than you would have with random battles - a lot more. That could have resulted in you being overleveled. This actually clashes with a design decision they made in the remake, where they lowered the effective level for each area as far as it "counts" toward progressing classes by about 4 levels, which means if you're too high level, you can find yourself in a position where you can't progress your classes for a little while. So my recommendation is to try to avoid some fights as you play.
 

randomkid

Member
Again, as someone with the unpopular opinion that some of the later vignettes ought to have been chopped out or heavily streamlined, it cracks me up that the perfectly paced intro is the only part they actually cut. I think it gets the most criticism only because it was the part experienced by the most people. Also a lot of folks don't really care about mood.
 

Mileena

Banned
I think this is one of the best-looking 3DS games, along with Resident Evil and Monster Hunter.

And Nintendo will publish this in 2016, don't worry!

fO2xhmI.jpg


"One of the best looking 3DS games." gross
 
D

Deleted member 17706

Unconfirmed Member
I got like 7 hours in, but haven't played it in a little over a month. I was enjoying myself, but the game never really grabbed me. I hope to get back to it eventually.
 
Since then, I've played the add-on scenarios that SE released, and although most of them are kinda underwhelming, one in particular is super awesome. I'm glad they added those, as they give a little bit more insight into some of the characters that are left by the wayside.

Sounds good enough for an extra. Really hope those come along if it gets localised.
 

Man God

Non-Canon Member
If we're going by BD's announcement then Nintendo won't announce it's localization until a November or December Nintendo Direct.
 
I hate that Nintendo has to beg to publish every single game SE is doing for their platforms lately. Why can't they do it themselves instead of releasing all those crappy iOS games?
 

CrazyDude

Member
I got a copy of the original DQ7 cheap at a garage sale and am play through it now. Right now I am at the part where you first meet Gabo. Anyone know how far I am?

Also, really hope 3ds version comes to the west.
 
I got a copy of the original DQ7 cheap at a garage sale and am play through it now. Right now I am at the part where you first meet Gabo. Anyone know how far I am?

Also, really hope 3ds version comes to the west.

You've barely started the game. DQVII is freaking huge.
 

Anustart

Member
You've barely started the game. DQVII is freaking huge.

It's true. I've got just over 60 hours and just started disk two. Haven't spent time grinding really, it's all game time. It's been a treat.

Same with me. I'm going to try and pick it up again this week.

When I first started it I got to the Falrod/Falrish region then put it down. Picked it up couple months later and been going strong since. I say stick with it!
 

Soriku

Junior Member
The same guy on GameFAQs that said Bravely Default's localization was confirmed in Feb at the same time the Twitter hints came out said that DQ VII's localization was confirmed last month. Make of that what you will.

I think it's just a matter of time, like BD.
 

Kouriozan

Member
The same guy on GameFAQs that said Bravely Default's localization was confirmed in Feb at the same time the Twitter hints came out said that DQ VII's localization was confirmed last month. Make of that what you will.

I think it's just a matter of time, like BD.
I agree, we also got hints about a western release of DQ X even if it's too early.
We'll get both, the question is when.
 

urfe

Member
I'm glad you finally got to the game! And yeah, the OT is dead. It was just me talking to myself most of the time. Very sad.

Here was my final blurb once I finished the game, although it's really brief since... all of my other thoughts are immediately visible above it in that thread.

I think I'm going to read your blurbs as I go along with the game. Should be fun, and I don't really have any friends playing it right now.

The puzzle dungeon that you had to do in the original is completely gone from the game. Now they simply send you to little shrines on the island to get the pieces of armor, it takes much less time and it's a lot less interesting (IMO), but it's a direct response to criticism, so it should make most people happy.

They also cut the intro FMV which means that the best piece of music in the game never plays. :(

I LOVED the original intro a lot. It is classic Dragon Quest playing with the traditional definitions of an RPG in ways other games or series don't think about. This is why Dragon Quest works best as the archetypal series for RPGs. I was really sad with the intro in the 3DS remake. I got over it though.

Really you think the encounter rate is higher because of the visible enemies? Interesting.

There's so many narrow passageways where I feel having enemies on the screen doesn't really work, especially at the speed the respawn sometimes. On the world map though, I find them fairly easy to avoid most of the time. I would've prefer enemies not being visible personally. It only becomes a bother if the battle system sucks, and Dragon Quest games don't have that problem.

---

I have just beaten the Dialec quest. I think it really highlights the greatness of the character models. With the development of RPGs, most games opted to make the graphics look as good as possible to sacrifice the smoothness of the graphics. The graphics in DQVII are simple, but everything works really well together and is so fluid.

Onto Orph!

(I'm using the location names off the Dragon Quest wiki)
 
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