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Fire Emblem Awakening |OT2| PAL reinforcements

Anteo

Member
Just started my hard playthrough after doing my normal run. Man now i remember why i don't play hard on Fire Emblem on chapter 2, twice on 3,twice on 4 an enemy had to crit one of my characters with like sometimes 2% crit chance. chapter 5 ricket got a ganged up on because i was careless and don't have a rescue staff yet. and the best level increase i had was 5 stat boosters on my sumia the rest have all been pretty low increase. I always have bad luck in Fire Emblem games. I also never ever won a luck based mini game in Mario Party when playing with friends. I need to take a break now from Fire Emblem because my rage level is pretty high.

Get the rescue staff at Donny's stage.
And yeah hard gonna be hard.
 
It's however you choose how to play it. You could bunker down at a good spot and move slowly up while defeating everything that comes your way or pair up two demi-gods and watch them destroy everything.

I tried the bunker down strategy and always lost with that as my units were too weak late game except for ~5 of them.

Also Rescue is really good. Too bad all my best characters couldnt use staves!

Also do most people use the Dancer?
 

Pau

Member
I haven't used Olivia at all but right now I'm grinding to give her Galeforce so she can pass it to her son. Maybe she'll get enough good level ups to be useful in game.
 

McNum

Member
My Olivia went from kind of dull to a dervish of destruction, and I'm not quite sure when that happened. Well, actually, I think it was the grind for Galeforce that got her some stats, but her time as Dark Flier was disappointing at best... Then she became a Swordmaster. "I learned some new steps!" *Olivia has learned Astra* Going to go for Swordfaire, too, and then, well... I could either keep her a Swordmaster or go back to Dancer. There has to be some use for a Dancer with Galeforce and Astra.

And I have a Severa with Astra and Galeforce now. I think her path ahead is fairly obvious. Hero for sol, Swordmaster for Swordfaire, Assassin for stat caps. Some of the children are easier to figure out than others. I think I'll recruit Gerome next. Frederick/Cherche. Nothing really major to pass on there. I'll let him have a free Luna, though from Frederick. Because Luna isn't bad.
 
So many enemies in chapter 11 with those constant reinforcements

I've only got 3 units who can reliably kill shit in one turn so I struggled to make any progress because I keep having to turn back. Finally reach the end and boss instigates an attack on Fred then two mages beam down and hit him back to back. There were so many enemies around, dude was fucked.

What a shit map.
 
Looking for opinions... i've played the demo of FE:A but could only really tell the high production values, though i did enjoy what i played, it was obviously first levels and easy. I know FE:A has the Casual mode and the and easier difficulties, but what i'm after is more detail as to the differences with Advance Wars gameplay, to see if some of my pet peeves with that series come across as well or if FE may be more fun for me.

I have every Advance Wars except AW2. Problem is, each and every one of them, i've tried a bunch of times and never have the motivation to continue past 5-10 chapters in.

Case in point, i recently restarted Days of Ruin and I just finished Chapter 8. But boy was it a slog, something like 30 days, frustration at fog of war, CPU endlessly producing new units from factories i couldn't reach. I got a B rank, have no idea how i'd get an S rank and only for a few moves at the beginning did i feel like i had a cohesive strategy. I'm just not very good at the damn series, certainly not enough to feel like i won with skill instead of a hefty helping of luck!

But, the simplicity of play control keeps me trying over and over again to get better and heaven forbid, actually finish one of them. I also have Sacred Stones from being an Ambassadope, but haven't played it - i'd rather play Awakening first if i'm gonna give the series a go and i don't want to burn out on the series playing an earlier game.

Couple that with the fact i still need to get LM2, have DKC3D, AC:NL and Mario & Luigi coming out, and currently engrossed in PSO2 for Vita, and i am thoroughly conflicted on whether i should get FE:A as well!

Fog of War's not as bad in FE, and is nonexistent in Awakening.
There are no individual mission ranks in FE, though some games have an overall ranking at the end. Awakening doesn't.
FE doesn't usually have endless reinforcements, and even if they did, you'd still probably be able to slowly advance through a map instead of being locked in a stalemate for days and days.
I also started on Advance Wars before trying out Fire Emblem on GBA. I greatly prefer FE's system to Advance Wars.
 

Draxal

Member
My Olivia went from kind of dull to a dervish of destruction, and I'm not quite sure when that happened. Well, actually, I think it was the grind for Galeforce that got her some stats, but her time as Dark Flier was disappointing at best... Then she became a Swordmaster. "I learned some new steps!" *Olivia has learned Astra* Going to go for Swordfaire, too, and then, well... I could either keep her a Swordmaster or go back to Dancer. There has to be some use for a Dancer with Galeforce and Astra.

And I have a Severa with Astra and Galeforce now. I think her path ahead is fairly obvious. Hero for sol, Swordmaster for Swordfaire, Assassin for stat caps. Some of the children are easier to figure out than others. I think I'll recruit Gerome next. Frederick/Cherche. Nothing really major to pass on there. I'll let him have a free Luna, though from Frederick. Because Luna isn't bad.

Hero's better than Assassin's just because Axes ---> Swords ---> Bows.

For Cherche, you will want to pass of Dual support + and have Gerome be a support monster. Also want to pass off Dual Guard + from Fred.

Is there a way to check individual enemy attack ranges? I know how to check total ranges of all enemies, but that isn't useful when there are 8 flying enemies all grouped together.

Also Galeforce seems broken. Is it a skill you want passed to every child possible?

Ayup, that guide I posted for your playthrough earlier gave galeforce to every kid that could possibly receive it. It's the second best skill in the game (limitbreaker's better but it's dlc only).
 

demidar

Member
One of the worst things about the game are the nonstop reinforcements, especially since they get a move on the same turn they appear.
 

chaosblade

Unconfirmed Member
One of the worst things about the game are the nonstop reinforcements, especially since they get a move on the same turn they appear.

Only the final chapter has infinite reinforcements though, I believe. The rest should either show up on specific turns.
 

McNum

Member
Hero's better than Assassin's just because Axes ---> Swords ---> Bows.

For Cherche, you will want to pass of Dual support + and have Gerome be a support monster. Also want to pass off Dual Guard + from Fred.
Hmm, I could see that working, but can't Gerome get Dual Guard+ on his own, too? 15 levels of Valkyrie for Cherche seems a little... odd. She's not much of a magic character. But since she doesn't get Pegasi (Minerva would be jealous), I guess it's the way to go. EXPonential growth, here I come!

What would a Ricken/Miriel Laurent want, anyway? Now that is going to one heck of a mage, but does Miriel have anything he wants to inherit? Dual Support+ again?

Well, gotta get Miriel back up to level 10, then, she's doing the Dark Mage thing now. Then reclass to Trobadour and use Rescue staffs to get to Valkyrie 15 quickly, I guess.
 
Hmm, I could see that working, but can't Gerome get Dual Guard+ on his own, too? 15 levels of Valkyrie for Cherche seems a little... odd. She's not much of a magic character. But since she doesn't get Pegasi (Minerva would be jealous), I guess it's the way to go. EXPonential growth, here I come!

What would a Ricken/Miriel Laurent want, anyway? Now that is going to one heck of a mage, but does Miriel have anything he wants to inherit? Dual Support+ again?

Well, gotta get Miriel back up to level 10, then, she's doing the Dark Mage thing now. Then reclass to Trobadour and use Rescue staffs to get to Valkyrie 15 quickly, I guess.

Valkyrie is a female only class like Pegasus Knights. Can't have our men be on horses, wield magic and wear a cute little hat!
 

chaosblade

Unconfirmed Member
Hmm, I could see that working, but can't Gerome get Dual Guard+ on his own, too? 15 levels of Valkyrie for Cherche seems a little... odd. She's not much of a magic character. But since she doesn't get Pegasi (Minerva would be jealous), I guess it's the way to go. EXPonential growth, here I come!

What would a Ricken/Miriel Laurent want, anyway? Now that is going to one heck of a mage, but does Miriel have anything he wants to inherit? Dual Support+ again?

Well, gotta get Miriel back up to level 10, then, she's doing the Dark Mage thing now. Then reclass to Trobadour and use Rescue staffs to get to Valkyrie 15 quickly, I guess.

You can rescue grind to get through Valkyrie quickly, especially if you have paragon.

And Great Knight isn't very good aside from the skills it offers so passing off Dual Guard+ if the unit doesn't have much else to offer isn't a bad idea.

Edit: And yeah, Dual Support+, always best to go with a decent exclusive skill and she doesn't have any better ones.
 

demidar

Member
Only the final chapter has infinite reinforcements though, I believe. The rest should either show up on specific turns.

Oh really? Better start grinding some more.

Should really start getting some children going, even Cynthia is getting op and I want more of that power.
 

PK Gaming

Member
That and the classes Sully gives to her, Lucina has no use for.

Kjelle turns out worse too. Class redundancy with Cavalier, no need for Archer line, no point of Aether.

I don't think so. Sully is one of the best units in the game, and having her as a pair up partner for Chrom is really good (they're a formidable force that can be gotten built from as early as chapter 3). Lucina & Kjelle both end up having a comparatively higher base stat pool if Sully is her mother as well(Sully for Lucina, Chrom for Kjelle), and Lucina gets access to Discipline, which actually makes her a viable Lance user in the midgame

TL;DR: In a non grind playthrough Chrom X Sully is a perfectly acceptable pair.
 

Draxal

Member
I don't think so. Sully is one of the best units in the game, and having her as a pair up partner for Chrom is really good (they're a formidable force that can be gotten built from as early as chapter 3). Lucina & Kjelle both end up having a comparatively higher base stat pool if Sully is her mother as well(Sully for Lucina, Chrom for Kjelle), and Lucina gets access to Discipline, which actually makes her a viable Lance user in the midgame

TL;DR: In a non grind playthrough Chrom X Sully is a perfectly acceptable pair.

Lucina will always have access to discipline as Chrom has the cav tree. Will have access to Lancefaire if Maribelle (i wouldn't do it) or Sumia is her mother. This is pretty much having Gregor marrying Olivia. Gregor is a great dad, Inigo is the most impossible char in the game to fuck up. Gregor adds nothing to Inigo, because everything is redundant.

Hmm, I could see that working, but can't Gerome get Dual Guard+ on his own, too? 15 levels of Valkyrie for Cherche seems a little... odd. She's not much of a magic character. But since she doesn't get Pegasi (Minerva would be jealous), I guess it's the way to go. EXPonential growth, here I come!

What would a Ricken/Miriel Laurent want, anyway? Now that is going to one heck of a mage, but does Miriel have anything he wants to inherit? Dual Support+ again?

Well, gotta get Miriel back up to level 10, then, she's doing the Dark Mage thing now. Then reclass to Trobadour and use Rescue staffs to get to Valkyrie 15 quickly, I guess.

Yeah dual support + for Laurent, he's the magical support compared to physical one that Gerome is.
 

PK Gaming

Member
Lucina will always have access to discipline as Chrom has the cav tree. Will have access to Lancefaire if Maribelle (i wouldn't do it) or Sumia is her mother. This is pretty much having Gregor marrying Olivia. Gregor is a great dad, Inigo is the most impossible char in the game to fuck up. Gregor adds nothing to Inigo, because everything is redundant.



Yeah dual support + for Laurent, he's the magical support compared to physical one that Gerome is.

While that may be true, Lucina shouldn't never her time training as calv. Sully can directly pass down discipline while Lucina trains as a Paladin OR Great Knight and builds her lance rank several times faster than Chrom.

As i've mentioned in my post, I don't grind for skills because it ends up trivializing the game. I'm not sure how you guys can justify passing down Dual Support+. You realize that's a Valkyrie skill right?(10lvls as a Cleric and 15 levels as a Valkyrie... that's 25 gained levels)
 
I don't think so. Sully is one of the best units in the game, and having her as a pair up partner for Chrom is really good (they're a formidable force that can be gotten built from as early as chapter 3). Lucina & Kjelle both end up having a comparatively higher base stat pool if Sully is her mother as well(Sully for Lucina, Chrom for Kjelle), and Lucina gets access to Discipline, which actually makes her a viable Lance user in the midgame

TL;DR: In a non grind playthrough Chrom X Sully is a perfectly acceptable pair.

Oh crap, I dropped Sully ASAP since I had too many horse units. :/
 

chaosblade

Unconfirmed Member
I'd never bother passing down a level 1 base class skill because you can get 10 levels in a base class in minutes with Exponential Growth.

And if you're not concerned about grinding skill related stuff barely matters anyway because even on hard mode you don't need to optimize at all to beat the game, even without ever getting the kids.
 

PK Gaming

Member
Oh crap, I dropped Sully ASAP since I had too many horse units. :/

FE13 is a really easy game on pretty much any difficulty, so you should be fine.

It's very much a game designed around making "any" character work. Sully is one of those units that can work without grinding.

I'd never bother passing down a level 1 base class skill because you can get 10 levels in a base class in minutes with Exponential Growth.

And if you're not concerned about grinding skill related stuff barely matters anyway because even on hard mode you don't need to optimize at all to beat the game, even without ever getting the kids.

It really depends on how far Sully's advanced, but I generally have her pass down Discipline since a Lucina with a high lance rank is godsend.

I wouldn't say it barely matters, since it's harder to blitz through the later stages at lower levels, even on hard, and i'm not really interested in breaking the game in half with EXP DLC.
 
Been enjoying this over the past few days, playing it and focusing on characters on whim. Quite familiar with FE, though now that I'm getting further in I have looked up details on the Awakening-specific systems regarding skills, marriage, etc. I'm on Normal/Classic for this first run and at the halfway mark.

Regarding Sully she has been quite a reliable powerhouse. Was even the first Marriage social link I tried out for my MU but reloaded and left it at A after that. I ended up hooking her up with Vaike, seemed more appropriate. Whether or not that is best for the next generation...again, I'm indulging a lot of whim and want to be surprised as to what and who results from the marriages. And it is fun watching closely allied/coupled units work together and wreck shop (my MU is a newly minted Hero with wife Maribelle as Mage for now). Other things on whim that seem to be working out are the fun of watching War Cleric Lissa swinging an axe. I needed another axe user anyway.

Was also checking out the bonus teams, some fave characters to recruit. No Karla/Bartre is disappointing. I always enjoyed that odd couple and especially using Karla as a favored swordmaster back when.

Anyway, on next playthrough/harder difficulty I'll work the stats.
 

Draxal

Member
While that may be true, Lucina shouldn't never her time training as calv. Sully can directly pass down discipline while Lucina trains as a Paladin OR Great Knight and builds her lance rank several times faster than Chrom.

As i've mentioned in my post, I don't grind for skills because it ends up trivializing the game. I'm not sure how you guys can justify passing down Dual Support+. You realize that's a Valkyrie skill right?(10lvls as a Cleric and 15 levels as a Valkyrie... that's 25 gained levels)

There's two games, the main game and the post game with the dlc. You don't need the kids at all for the main game. Let's be real here, there's no reason she should be training up lances at all unless it's for postgame (to break up the weapon triangle), she only needs the falchion for the main game.
 

Alucrid

Banned
Weapons can be repaired by:

1. Using a Hammerne staff, which is a rare item.
2. If you have multiple copies of a weapon, you can use the Restock command when selecting a weapon to take uses from a copy of that weapon in the Convoy. Similarly, storing copies of weapons in the Convoy will automatically restock them. (E.g. you have a 10/50 Iron Sword and a 30/50 Iron Sword in the Convoy. Restocking combines the two into a 40/50 Iron Sword.)
3. Just obtain another copy of the weapon. Except the Falchion and two rare items, you can obtain copies of any weapon.

Thanks, much more clear now.
 

PK Gaming

Member
There's two games, the main game and the post game with the dlc. You don't need the kids at all for the main game. Let's be real here, there's no reason she should be training up lances at all unless it's for postgame (to break up the weapon triangle), she only needs the falchion for the main game.

Yeah I agree with the first half of your post.

As for the secondhalf, Lances are good on Lucina because it gives her 1-2 range, and she incurs less damage from Lance users, if they're bunched up together.
 
Someone recommended I pair Chrom with Olivia to pass on galeforce to the resulting child. Anyone know why I couldn't/shouldn't do this but with Sumia? Apparently Olivia and Chrome are hard to pair up.
 

Frost_Ace

Member
Someone recommended I pair Chrom with Olivia to pass on galeforce to the resulting child. Anyone know why I couldn't/shouldn't do this but with Sumia? Apparently Olivia and Chrome are hard to pair up.
Sumia gives poor strength growth to the children but If you aren't into optimizing units I say go for it anyway. I married Chrom to Sumia as well and their children are between my best units.
 
Someone recommended I pair Chrom with Olivia to pass on galeforce to the resulting child. Anyone know why I couldn't/shouldn't do this but with Sumia? Apparently Olivia and Chrome are hard to pair up.

Olivia gives better max stat modifiers to Chrom's kid than Sumia.

But if you just want Galeforce, Sumia is a good choice along with Maribelle as well.
 
Sumia gives poor strength growth to the children but If you aren't into optimizing units I say go for it anyway. I married Chrom to Sumia as well and their children are between my best units.

Hmm well I'm not planning on buying any of the DLC, so I probably do not need to optimize. Though it would be fun to have some insanely broken characters if I do end up buying the DLC.

And in my normal play-through I married Chrom and Sumia and their children suckeeeeed :(

Actually all the children I got sucked as they were seriously underleveled and I couldn't be assed to grind. Though I may need to do that on hard mode. Of course reeking boxes are like... 10x more expensive.
 

Marche90

Member
So...

Hard playthrough. I'm finally going through it, and in that regard, I'm doing fine. Chapter 12 finally. However, I totally didn't managed to keep my promise of no resets. I just don't want to leave anyone behind ;_;
 

Busaiku

Member
Sp should I continue ripping my hair out with maxing Frederick's Resistance as a Paladin, or just stick him with Great Knight.

Although I don't use magic for a lot of characters, it's still lame that it didn't max like the other stats.
So far, out of the 7 I'm fine with thus far, only Libra and Olivia are completely maxed.
 

one_kill

Member
Someone recommended I pair Chrom with Olivia to pass on galeforce to the resulting child. Anyone know why I couldn't/shouldn't do this but with Sumia? Apparently Olivia and Chrome are hard to pair up.
You can pair up Olivia by making Chrom and her standby at a corner and have her dance for him for a couple of turns. They'll automatically marry at the end of the chapter.

It's worth it.

Sp should I continue ripping my hair out with maxing Frederick's Resistance as a Paladin, or just stick him with Great Knight.

Although I don't use magic for a lot of characters, it's still lame that it didn't max like the other stats.
So far, out of the 7 I'm fine with thus far, only Libra and Olivia are completely maxed.
Frederick isn't that good of a unit.
 

chaosblade

Unconfirmed Member
Frederick isn't that good of a unit.

He has decent modifiers for a physical tanky unit, and that also fits his class options well. +2 str, skl, def, -2 mag, spd.

Obviously the -2 spd hurts, but the magic doesn't really mean anything. He's certainly better than Donnel in that regard when you're talking about post-game, though Donnel has Merc/Hero which is a pretty big advantage too.
 

Vitanimus

Member
Just finished my first normal playthrough on my first Fire Emblem game, super impressed! Very glad I bought a 3DS for this, looking forward to playing again on hard and dipping into the mechanics some more and making sure I get all the characters I can.

When recruiting children, should I get them after I have the skills from the parents I want to pass down already learnt or should I get them as soon as possible? Also quite indecisive over who to pair my FeMU with. MaMU and Tharja was OTP status haha.
 

chaosblade

Unconfirmed Member
When recruiting children, should I get them after I have the skills from the parents I want to pass down already learnt or should I get them as soon as possible? Also quite indecisive over who to pair my FeMU with. MaMU and Tharja was OTP status haha.

Wait until you get the skills you want to pass down. Especially gender-exclusive ones since they won't be able to get those otherwise.
 

Anteo

Member
Just finished my first normal playthrough on my first Fire Emblem game, super impressed! Very glad I bought a 3DS for this, looking forward to playing again on hard and dipping into the mechanics some more and making sure I get all the characters I can.

When recruiting children, should I get them after I have the skills from the parents I want to pass down already learnt or should I get them as soon as possible? Also quite indecisive over who to pair my FeMU with. MaMU and Tharja was OTP status haha.

Try to get the skills first. Some skills can't be learned by the kids , like Galeforce for a male kid. ALso the starting stats of the kids are based on the stats of the parents, so the better trained the parents are, the stronger the kid will be when you recruit them.
 
Someone recommended I pair Chrom with Olivia to pass on galeforce to the resulting child. Anyone know why I couldn't/shouldn't do this but with Sumia? Apparently Olivia and Chrome are hard to pair up.

Actually it's not that hard; you just need to follow a few rules.

1. Make sure none of Chrom's other marriage candidates have triggered a C support or higher (if he has, marry them off before Olivia joins).
2. Have Chrom pair with Olivia and defeat at least 3 enemies.
 
Also do most people use the Dancer?
Galeforce + Astra + Lifetaker + Lethality + Swordfaire on Olivia is brutal, particularly considering her crazy evasion and crit rates. I keep her as Assassin class though, dancing really doesn't have much point when you've got a load of units packing Galeforce anyway.
 
Galeforce + Astra + Lifetaker + Lethality + Swordfaire on Olivia is brutal, particularly considering her crazy evasion and crit rates. I keep her as Assassin class though, dancing really doesn't have much point when you've got a load of units packing Galeforce anyway.

0_0

That must have taken a lot of grinding.

Anyway who would you guys recommend I pair Donnel with? Sully?
 
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