mysteriousmage09
Member
I honestly am not in much surprise, really.
The Scorpion part always kills me due to the fast fade away lolol
I honestly am not in much surprise, really.
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Thank you. Thank you so much for taking critical thinking out of video games. Now people can't even figure out how to GET PAST OBSTACLES IN SUPER METROID.
This generation already brought FPS to consoles with tens of millions embracing those trends, not surprised at all. They also tend to glorify exploration and multiple ( one-dimensional ) route/choice. Most mainstream forums rarely complains about streamlined combat, press X to be awesome, says it all.
The original Super Mario Bros, LOZelda, Metroid and the rest of Nintendo's franchises really were lessons in game design 101.
They taught you how to experiment, explore, and problem solve with each new experience.
That's probably a strong indication to me that I should probably take a good chunk of what he says with a grain of salt.
And perhaps an indicator of how these things can go in cycles, I'm sure some people felt similarly about Metroid Prime and Super Metroid, and a variation of it with Metroid: Other M where EVERYONE felt that way about it and Metroid Prime/Super Metroid/Probably Metroid 1.
I can kind of see were Jeff Gerstmann's argument comes from. When I look at the SNES era games in hindsight, like Super Mario World, Link to the Past and Super Metroid; these games are generally a lot easier and far more forgiving then their NES counterparts. It almost seems like the Super games were substituting challenge for a lengthier adventure and a larger size and scope. If he was looking for something with more grit to it like the original Metroid, then yeah, there is a valid complaint.
I still love Super Metroid, but when I look at it, it's really easy to blast through the game without dying once. I might even say that Super Metroid is probably the easiest of the 2D Metroid's. The original Metroid on the NES is like night and day with Super Metroid, the original NES game kept you on your toes. Metroid II on the Gameboy is a shorter game than Super, but I honestly think it was a little more challenging, I know the last boss put up a much better fight than anything in Super Metroid.
Metroid Fusion might have been on par with Super Metroid in terms of challenge, but it is a game I need to play through again to confirm that. Zero Mission did have that unlockable hard mode that made the game feel much more challenging than Metroid II, Super Metroid or Fusion. I was always disappointing that this was an unlockable mode and not something you could select right from the start, but playing the game on hardmode is where Zero Mission really shines. It also takes quite a bit of skill (and a bit of luck) to reach some of the hidden areas if you wanted to complete the game with 100%.
I get this feeling that Nintendo during the 16bit days were consciously trying to make games that were grander adventures in scale, but at the same time more accessible to people who weren't into hard core gaming. Kind of longer but yet easier to get into. Super Mario World did balance that out with secrets that were more of a challenge to get too and the special star road levels for advanced players. Super Metroid balanced its easier challenge with trying to unlock 100% and speed running to get a better ending. Link to the Past kind of did the same thing, completing the game with no deaths I suppose.
I always here people wishing they could go back and experience their favorite game for the first time.
Well 'what if' every game you played felt like the first time you ever touched a video game....
...DSPhil has managed to achieve this
And I used to be a subscriber of this guy. That was awful.
I tend to fuck around with controls before i even read a manual if the game has one. The worst part about DSPhil is that little passive aggressive laugh he does when he fucks up. And he continues to do what caused him to rage repeatedly instead of trying/reading a new approach. sadly he's the face of the modern gamer.
Holy shit, that guy who "played" MGS2 also did MGS3 (over two and half hours, this one).
Let's not forget that Nintendo is one of the worst offenders when it comes to proliferating "don't think for yourself" game design. If these are Wii-weaned players, it's Nintendo's fault they're trained to never experiment.
Filthy casuals?
I remember earlier Game Boy Zeldas being some real mind benders for High School me.
I think that's rather the reason why they introduced hand-holding in the first place.Let's not forget that Nintendo is one of the worst offenders when it comes to proliferating "don't think for yourself" game design. If these are Wii-weaned players, it's Nintendo's fault they're trained to never experiment.
you talking about super guides or something?
...But I persevered, and had patience with it.
And that's exactly the problem with this COD generation today.
If they don't get instant results or gratification then they end up saying "OH GOD THIS SUCKS I GIVE UP"
Someone seriously needs to make a Samus version of this with the quote in the thread title.
I couldn't help myself
I don't have a problem with casuals. But seeing those Miiverse shots I realised that next-gen will completely lose any mystery around games. You don't know what to do and you'll just ask your friends to stream/screenshot shit to you do you can proceed...
't is a sad future.
I think it's a valid question. If she really wanted to, Metroid could just lay down on her stomach and crawl through a lot of those low ceilinged areas without needing to become a magic ball.
Holy shit, that guy who "played" MGS2 also did MGS3 (over two and half hours, this one).
When you casually try to get back to it after rebuying on the Wii U and somehow run out of lives on Stage 1.When is Super Mario World considered hard? I beat that shit when I was like 5+ years old. Even found a lot of the secret locations and completed those damn tubular levels. The hardest level in that star world, I still remember was the one that had numerous fire spitting flowers and those football guys.
Not Super Metroid but...
When is Super Mario World considered hard? I beat that shit when I was like 5+ years old. Even found a lot of the secret locations and completed those damn tubular levels. The hardest level in that star world, I still remember was the one that had numerous fire spitting flowers and those football guys.
most of these are probably little kids, and some of you are seriously talking about genetic cleansing.......what the fuck is wrong with you?
i hate to burst bubbles but if something like the miiverse existed in the 80's and 90's you'd see stuff like this too back then.
Holy shit, that guy who "played" MGS2 also did MGS3 (over two and half hours, this one).
Nooo, not Super Mario World. That game isn't hard. The only level that was annoying is Tubular from Star Road. I remember as a kid, I struggled with this level. And somehow beat it because I kept trying and trying.
most of these are probably little kids, and some of you are seriously talking about genetic cleansing.......what the fuck is wrong with you?
i hate to burst bubbles but if something like the miiverse existed in the 80's and 90's you'd see stuff like this too back then.
the problem is you aren't thinking of all the kids now playing super metroid wii u vc and not posting stuff like this because they are figuring it out. because why would they post stuff like this if they had the critical thinking skills?
This is way modern games are so automatised and easy, we are getting dumber and dumber each year that passes by. Humanity is doomed. Repent yourself guys.
most of these are probably little kids, and some of you are seriously talking about genetic cleansing.......what the fuck is wrong with you?
i hate to burst bubbles but if something like the miiverse existed in the 80's and 90's you'd see stuff like this too back then.
the problem is you aren't thinking of all the kids now playing super metroid wii u vc and not posting stuff like this because they are figuring it out. because why would they post stuff like this if they had the critical thinking skills?
He keeps constantly complaing about the game not explaining things to him. But he continually ignores visual cues and even written text that is shown on the screen.
Case in point, he walks into quick sand, ignoring what his character is doing on the screen, and then complains for 5 minutes when he dies.
Ridiculous.
I would be interested to see him play through something like Dark Souls.
#takingthejoketooseriously
some of these have gotta be trolls...