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Xbox One blocks used games. Offline Pass confirmed

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SRTtoZ

Member
I think the only question now is, how far reaching is the internet connection required?



So how does it de-activate original owner's copy if he never re-connects his machine? The used game purchaser is simply screwed?

I would say yes he's screwed. I think the Internet connection rumor was always partially true in that you will need it for installing/uninstalling but not for actual playing. That's my take on it anyway...
 

Alec

Member
And how can it invalidate it if the first system never goes online?

It would be forced online at some point. Maybe the system itself won't even boot if not connected to the internet every so often? Or at all?

So its confirmed you need an online connection to start up the console, apps or games?

Not confirmed specifically for booting of anything...but it is looking more and more likely.
 

alr1ght

bish gets all the credit :)
You have to be online would be the only new aspect. More restrictive, and shitty because games will stop working eventually, but not terrible. It also seems like there's a completely new aspect of someone giving their game to someone else, that new person pays a fee, and they both have the game. That aspect is a little less restrictive than the current system.

You're on some good drugs if you think they'll allow both of you to play.
 

btkadams

Member
Player A connects online to install game
Player A gives/lends/sells game to Player B
Player B connects online to install game

How does MS deactivate Player A's copy if Player A stays offline after installing his copy?

didn't an article mention you had to be online to boot into a game? person a's copy would auto-uninstall when he tries to boot it and connects online i guess.

or i misread. someone please correct me if i'm wrong. i could have sworn an article posted earlier mentioned you needed to be online to boot games, not just install them for the first time.
 

aparisi2274

Member
Forgive me if this has been discussed, I'm reading from my phone and this thread keeps ballooning.

I just read this on the official Xbox One FAQ.

Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.

So it seems it will play used games, but not sure how or if MS is going to limit it somehow.
 

SiskoKid

Member
If this is indeed true, then an internet connection will be required on initial installation of a game.

This will authenticate the current game being installed and deactivate any games you may have sold to a friend or Gamestop. This would avoid the whole issue of staying offline to keep a game because eventually you'll play a new game.

This is the best case scenario I can think of. Otherwise, every game will need authentication on initial launch. So you can play the game offline once it's been authenticated which means if you're internet is down and you haven't started playing yet, you're screwed until your internet is back up.
 
Lol this is what happens when greedy ass 1%er's run gaming companies instead of Developers. Charging for every fucking thing they can. And people say we're living in a golden age of gaming. Lol laughing my ass off at that.
 

Shosai

Banned
How could you do this without an always online system? How does the system know to invalidate the original install? And how can it invalidate it if the first system never goes online?

I assume the process of transferring licenses between accounts takes place online. That, and/or playing games offline will require the original disk to be inserted. Maybe?
 
The deactivate once sold system...while not great doesn't sound like it will kill rentals or resales...which is all I care about.

You sell/trade/give away a game, the buyer then installs it deleting your install. it sounds like it has to constantly check the database tho...which is always online lol.

who fucking knows....


they bungled this reveal so hard/
 

Alec

Member
Sony needs to come clean on this matter too. I want to know if I can start upgrading my PC already or not...

Sony has stated that they are leaving it up to the publisher on a game-by-game basis. From what I understand, Sony has essentially removed themselves from the process.
 

ghst

thanks for the laugh
i think the question burning at the back of publishers minds is: "if a game is essentially reduced to an activation code in a box, why would anyone ever buy it new?"
 

Ushae

Banned
There is no fee, this thread needs to be locked as it's based on BS information. Check out twitter, an Xbox rep confirmed this.
 

RS4-

Member
B) Give it to a friend without deactivating. They put the game in and it says that there isn't an available license for this disc but for X dollars they can generate their own. Result: You can both play the game without the disc. *This seems to be the scenario Phil Harrison was talking about since he compares getting a friends disc and downloading the game directly as just alternate delivery mechanisms of bits of data*

Almost sounds like I should get 4 other friends, we split the game + licensing fee evenly; end up with five owned games for the price of say, two or three.
 

yami4ct

Member
It kind of sounds like there are two scenarios here:

Both start with you buying the game and registering it to your console. Then you can either:

A) Sell it to Gamestop, which somehow deactivates your install. Someone else can buy the disc and can install it for free since the license is available. Result: You can't play the game anymore, other guy can.

B) Give it to a friend without deactivating. They put the game in and it says that there isn't an available license for this disc but for X dollars they can generate their own. Result: You can both play the game without the disc. *This seems to be the scenario Phil Harrison was talking about since he compares getting a friends disc and downloading the game directly as just alternate delivery mechanisms of bits of data*

The best way for the "Gamestop deactivates it" to work is just when you boot up the game, and it detects an install, it asks you if you want to deactivate the first or buy a second user license. That allows the deactivation to be done on Microsofts servers without any action by GameStop or the original user.
 
If this is indeed true, then an internet connection will be required on initial installation of a game.

This will authenticate the current game being installed and deactivate any games you may have sold to a friend or Gamestop. This would avoid the whole issue of staying offline to keep a game because eventually you'll play a new game.

This is the best case scenario I can think of. Otherwise, every game will need authentication on initial launch. So you can play the game offline once it's been authenticated which means if you're internet is down and you haven't started playing yet, you're screwed until your internet is back up.
Very very good point
 
If that were true then we will see game "clubs" appear where they buy just one copy of a game and then buy like 20 more licenses.

Do you honestly think they will let that happen?

It'll deactivate the game from other accounts each time. So that wouldn't work

The only way it could be exploitable is if you can play games offline after the initial install. My assumption is they'll, at the very least, ensure you need to connect to Live once a day so it can check your licenses.
 
They're significantly changing the way we use used games. It sounds like every used game will have to be activated via a seperate fee, this is still major.

Online passes were one thing, cuz if i didnt want to play online i could still bopt up my used copy of madden and play solo. This wont be the case here.
Well that's why EA doesn't need online passes anymore, XBox One and PS4 have similar systems, no games on WiiU and all PC games tied to Origin. Don't know if it is true of course but it just makes too much sense.

If my XBL games won't work on the XBOX One I will be pissed off.
Well that one is clear and you will be pissed off.

i think the question burning at the back of publishers minds is: "if a game is essentially reduced to an activation code in a box, why would anyone ever buy it new?"
Works for Steam activated retail games in EU BUT of course only because they are really cheap (in the UK). You will always have to add at least MS/Sony royalty fees.
 

daxgame

Member
I'm confused as hell.

GAF, was it confirmed that the games can be played without a disc in?
Because if it was, I can understand why Microsoft doesn't want you to go around and install the game here and there. But god damn, they could've just made Xbox One check that a disc is in...

otherwise, well, this is even more absurd, and well, fuck them.
 

Nilaul

Member
This and this internet connect ugh...
One hell of an issue, cant believe they actually thought that they can get away with this.
 

Alec

Member
Almost sounds like I should get 4 other friends, we split the game + licensing fee evenly; end up with five owned games for the price of say, two or three.

Kind of makes me think there will be multiple ways to "lend" a game. For example, if you let your friend "borrow" a game, he will have the option of either A) Buying it outright or B) "Renting" it for a much cheaper price for a limited time.
 

ultron87

Member
You're on some good drugs if you think they'll allow both of you to play.

That's pretty much exactly what Harrison says will happen:

http://www.eurogamer.net/articles/2013-05-21-xbox-one-second-hand-games-will-charge-a-fee-to-play

Harrison: Okay, so, I can understand where some of the confusion may have come from, so let me try to help out there. First of all, you can buy a game on a disc from a retail store, come home and install it to your Xbox One. The disc contains all the bits and data on that game, which you can then give to your friend, and they can then install it on their Xbox One. No restriction on that, except that the second person obviously has to pay for it.

You can purchase a game in two ways: you can purchase it from a retail store or you can download it. So the act of putting the bits on the hard drive - the Xbox One doesn't really know or care what method the bits got into the machine, if it was from a disc or downloaded from Xbox Live. But obviously the users will then have to purchase that content.

What I think people are now confusing is the purchasing of content in the first instance with the ability to trade and resell the previously played games. We have a solution for that and we will be announcing exactly how that works in due course.

So if you're the first purchaser on a disc you get a forever install for free, but other people can't also install the game and be able to play it forever for free. Because that wouldn't make sense.

Now we just don't know if the cost of buying a downloadable game = the cost of buying a new license for an off the disc version or if there is a way to deactivate the original install and transfer that license.
 

Beth Cyra

Member
There is no fee, this thread needs to be locked as it's based on BS information. Check out twitter, an Xbox rep confirmed this.

Said Xbox Rep also said the VP of the company is wrong and doesn't know what he's talking about.

How would some Support rep know this info more then Phil Harrison?
 

yami4ct

Member
what about when madden 2014 comes out and ea turns off the activation server for madden 2013

Activation sever would be on Microsoft's side, not EAs. I assume that all games will be authenticateable from those Microsoft servers until those go down. If EA shut down a server, it would only be the online play/update server. They have no control over authentication.
 

Trogdor1123

Member
It'll deactivate the game from other accounts each time. So that wouldn't work

The only way it could be exploitable is if you can play games offline after the initial install. My assumption is they'll, at the very least, ensure you need to connect to Live once a day so it can check your licenses.

Can that actually work though? Also, would the game work if the previous person just didnt connect to the net allowing the network ot unistall the game giving the go ahead to the new install?

No, i dont see that happening.
 

aeolist

Banned
Activation sever would be on Microsoft's side, not EAs. I assume that all games will be authenticateable from those Microsoft servers until those go down. If EA shut down a server, it would only be the online play/update server. They have no control over authentication.

well, says who? i could easily see ms caving over this for big publishers, it's basically ea's wet dream
 

A Human Becoming

More than a Member
If this is indeed true, then an internet connection will be required on initial installation of a game.

This will authenticate the current game being installed and deactivate any games you may have sold to a friend or Gamestop. This would avoid the whole issue of staying offline to keep a game because eventually you'll play a new game.

This is the best case scenario I can think of. Otherwise, every game will need authentication on initial launch. So you can play the game offline once it's been authenticated which means if you're internet is down and you haven't started playing yet, you're screwed until your internet is back up.
This is what I expect with the XO requiring internet but not to be always online.
 

awm8604

Banned
Wow, even Gamestop was in the dark. Balls of Steel MS.

I love how they say they're going to 'share the details later'. I hope this blows up more and more and they're forced to clarify exactly what is going on.
 
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