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So multiplats are going to be held back even more next gen because of XBone?

It seems that 360 and PS3 were more even in terms of power compared to PS4/Xbone. I'm guessing multiplats will cater to the lowest again next gen? That is kinda depressing.
 

StuBurns

Banned
Just because the PS3's peak performance was superior, doesn't mean the 360 held it back. I think the same thing will be true this time.
 

LuchaShaq

Banned
Play Multiplats on the PC.

I can afford a 500$ console.

I can't afford (Well I can afford it but can't justify it) to build a new PC to replace the one I built in 2010 for 800$.



Also this gen if anything was held back by the lack of ram in both consoles (especially the ps3).
 

-Plasma Reus-

Service guarantees member status
Just because the PS3's peak performance was superior, doesn't mean the 360 held it back. I think the same thing will be true this time.

From what I gather, according to Molyneux, the XBone's specs will mean that there will be a noticeable, sizeable difference between the two machines in time. Much more than was the case in this past gen.
 

JimmyRustler

Gold Member
Just because the PS3's peak performance was superior, doesn't mean the 360 held it back. I think the same thing will be true this time.
Won't the difference be a lot bigger this time around? Especially because the PS4 will be easier to work with?
 

Mileena

Banned
We just need to hope PS4 gets better hw/sw sales and third parties just scale shit back for the Xbone and Wii U versions.
 

Raven77

Member
Well they weren't by the Wii last gen so..

Irrelevant. The only reason multi-plats didn't go to the Wii in droves is because of the control scheme.


This instance will be completely different. Both consoles are close enough so that obviously multiplats will hit both and unfortunately yes they probably will be gimped and held back by the XB1 (xbox one). This is really really unfortunate news.
 

Stumpokapow

listen to the mad man
I think it's extremely premature to pretend to know what development bottlenecks are going to be like, what next-gen development is going to be like. Theoretical specs, while obviously indicative of real-world results, don't match exactly. Observe how early PS3 multiplats sucked and later PS3 multiplats typically didn't. We also don't know which engines are going to be most popular next generation and what kind of work is being done behind the scenes to optimize those engines for each platform.

We do know that the processors are roughly the same, that the same amount of RAM is present (but how much is available to games is an open question on the PS4. We have an answer for the XBone but it's not clear if that'll remain the same through the life of the console or not), that the XB uses a different slower sort of RAM but also has architecture devoted to moving stuff into a faster RAM, and that the XB's GPU is weaker. We know that both are capable of cloud computing stuff, but we have no details about either. Still a little early days yet. I'd feel comfortable saying that the XBone appears to be the weaker console of the two, but not to try to predict how that will manifest in actual development.
 
Just as an aside -- and I'm sure the abbreviation is intended to do as much and has been discussed elsewhere -- but I have to say that I hope it doesn't catch on. I refuse to call this machine the X Bone. Anyway, with that out of the way, I think it's a little early to make assumptions about what the target specs for next-gen games are going to be.
 

-Plasma Reus-

Service guarantees member status
I normally do but some things I've always preferred on console like FIFA for instance. Also games like DS had more active community on PS3 compared to PC.

Ah, that makes sense.
I am planning on playing all multiplats, if possible, on the PC. If the PS4 is good, I am buying the PS4 specifically for the exclusives, plus the idea behind the machine. I can only imagine what a Naught Dog game will look like on the PS4.
 

Polari

Member
Nope. Different story this time around. Multiplats were more held back by the arcane nature of the PS3's architecture. Whereas this time the two consoles share a common architecture, which means scaling up should be easier. I mean, they are essentially just gaming PCs and we all know that PC games are generally pretty scalable.
 

StuBurns

Banned
From what I gather, according to Molyneux, the XBone's specs will mean that there will be a noticeable, sizeable difference between the two machines in time. Much more than was the case in this past gen.
And why do people think that performance won't be utilized? It will. I've seen a couple of post on GAF since yesterday suggesting publishers will gimp a version to hit par, and there is really no reason to think that's the case, it has never been before. Skyrim doesn't break after twenty hours on 360, and FFXIII isn't SD on PS3.
 

iceatcs

Junior Member
I'm not too sure, don't forget developer can have favourite. I think xbox still very popular to AAA developers. I won't be surprised purpose lower the graphics target on less popular console for make favourite console look better.
 

Korezo

Member
Didn't Xbox games look much better than ps2 games that were multiplats? I hope they do the same for ps4. Ps2 killed xbox but developers still made the xbox version looks way better.
 

dancmc

Member
While I will still be getting the XONE; I am disappointed that they are not closer in power. It looks like I will go multiplats on PS4 (no gaming PC for me) and the Wii U and XONE will be my exclusive title only boxes. That's ok by me; but hopefully we get quality efforts on all consoles despite the power gaps.
 

PJV3

Member
The XB1 may sell really well as a fancy TV box, it depends who buys it. So it may have little impact on gaming even if it takes off.
 

GameSeeker

Member
Given that PS4 will be easier to program than XBOX One (due to a unified memory model vs. a split DDR & ESRAM model and Move Engines), PS4 should be in a very good position for multi-platform titles.

People are making the mistake that XBOX One will be the baseline for this generation. The PC will actually be the baseline. Every developer will start with PC code and than port to PS4 and XBOX One. If you take your PC code and move it to the PS4, you will find it to be an easy process and you will get top performance with very minor code changes.

When you take your PC code and port it to XBOX One, you will find that you get lower performance than the PS4 with a straight port. To optimize performance, you will have to write extra code to manage the 32MB of ESRAM and take advantage of the Move Engines. If you do that extra work, you will get good performance, but likely still below that of the PS4.
 

-Plasma Reus-

Service guarantees member status
Nope. Different story this time around. Multiplats were more held back by the arcane nature of the PS3's architecture. Whereas this time the two consoles share a common architecture, which means scaling up should be easier. I mean, they are essentially just gaming PCs and we all know that PC games are generally pretty scalable.

This is right.
 

Cornbread78

Member
I think it's extremely premature to pretend to know what development bottlenecks are going to be like, what next-gen development is going to be like. Theoretical specs, while obviously indicative of real-world results, don't match exactly. Observe how early PS3 multiplats sucked and later PS3 multiplats typically didn't. We also don't know which engines are going to be most popular next generation and what kind of work is being done behind the scenes to optimize those engines for each platform.

We do know that the processors are roughly the same, that the same amount of RAM is present (but how much is available to games is an open question on the PS4. We have an answer for the XBone but it's not clear if that'll remain the same through the life of the console or not), that the XB uses a different slower sort of RAM but also has architecture devoted to moving stuff into a faster RAM, and that the XB's GPU is weaker. We know that both are capable of cloud computing stuff, but we have no details about either. Still a little early days yet. I'd feel comfortable saying that the XBone appears to be the weaker console of the two, but not to try to predict how that will manifest in actual development.


With that being said, for a regular multiplat release, what would be the key factor devs would choose to use the higher or lower specs? Meaning, if they choose the PS4 as the lead platform, would it allow greater graphical fidelity and processing speed (loading times, etc) to make the games run smoother and "prettier" orwould they use the lower end specs of the XB1 and not optimise the graphics and processing power and try to maintain those specs when porting the games to PS4?
At the end of the day, I wonder from a tech perspective, which one makes more sense for the devs to choose?




So EA and Activision games on PS4 this gen will definately not be upgrades on PS4, but rather direct ports...Sucks for Battlefield and CoD if that is the case...
 
This upcoming gen should be interesting, the pc like architecture makes me hope devs built their next gen engines with scalability in mind. There's a possibility that devs won't have to target the weaker machine as a baseline, if this comes out to be true Sony has a strong advantage...exciting times ahead
 

FoxSpirit

Junior Member
held back from what! Hypothetical 100 million production values?
A high quality lighting solution.

Ah well, I am sure it will pan out, don't see the XBO holding back PC4Bone multiplats too much. They will simply look rougher. And exclusives on PC4 will shine anyway... I hope.
 

trmas

Banned
Yes... looks like if I'm buying anything it will be internal Sony studios. Everything else will look like crap in comparison.
 

Ein Bear

Member
The last few years of this generation have been full of developers making titles beyond the console's capabilities, without giving a single shit about their peformance.

So I doubt anything will be held back at all, really.
 
Hopefully they'll just keep great lightning on both consoles and take away AF, AA and decrease object density/resolution in order to compensate for the pathetic xbox performance and not cause it to ruin the full power of the ps4.
 
If anything, it means multiplatform games are going to need to be more scaleable. I see it like this, proportion wise



WiiU <<<<<< XBOXO <<<<<<PS4


Back of a napkin stuff, admittedly, but engines will need to scale to hit these system.
 
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