Unless this is an MMO or episodic based game, I don't see how you'll be able to achieve a satisfying transmedia, synergistic experience.
Defiance is an MMO, running side-by-side with a SyFy TV-show by the same name, and while they've done some cross-over stuff on a regular basis it's not that deep - so I doubt a non-MMO could create a more immersive experience.
You're apparently one of the few. From personal experience and from almost every review, even some fairly negative ones, the combat was widely appreciated.
Unless this is an MMO or episodic based game, I don't see how you'll be able to achieve a satisfying transmedia, synergistic experience.
Defiance is an MMO, running side-by-side with a SyFy TV-show by the same name, and while they've done some cross-over stuff on a regular basis it's not that deep - so I doubt a non-MMO could create a more immersive experience.
A game where the aggregate player decisions choose which path of a script they execute for a TV show running parallel to those events in the same setting? That sounds pretty novel to me.
lol, yeah. It was annoying how he couldn't run for more than 10 seconds without getting winded. I know they wanted Alan to be an ordinary guy but most people under 600 lbs can keep up a decent sprint for longer.
Unless this is an MMO or episodic based game, I don't see how you'll be able to achieve a satisfying transmedia, synergistic experience.
Defiance is an MMO, running side-by-side with a SyFy TV-show by the same name, and while they've done some cross-over stuff on a regular basis it's not that deep - so I doubt a non-MMO could create a more immersive experience.
may be wrong, but to me it sounds like there is a whole TV series INCLUDED with the game. And that it can go many different directions based on the player decisions and so forth.
Yes...those incredibly...cartoony...colors. No, I can't even pretend. I see a pretty well-implemented art style that's drab, if anything. What exactly are you saying about cartoony colors?
I don't get the "cartoony colors" complaint. Are they not drab enough for people or something? When i think "cartoony" cell shaded games tend to come to mind.
may be wrong, but to me it sounds like there is a whole TV series INCLUDED with the game. And that it can go many different directions based on the player decisions and so forth.
may be wrong, but to me it sounds like there is a whole TV series INCLUDED with the game. And that it can go many different directions based on the player decisions and so forth.
I don't understand you guys who are disappointed this isn't Alan Wake 2. It's a new IP from Remedy! Surely, that's good news right? We complain about sequelitis until they give us something new and then complain its not a sequel.
Definitely sounds like a cool idea. One of the main reasons I got a Xbox 360 was because of Alan Wake. That definitely didn't work out for me last time, because that game was gross-bad, but I think I'm being saved the trouble of anticipating this go around by how bad Xbox One is.
Lol thats is trolling? It looks generic for me.... I don't see anything interesting about those screenshot and game looks like a generic shooter.... If im killing your hype about this game then Im sorry.
Lol thats is trolling? It looks generic for me.... I don't see anything interesting about those screenshot and art style very generic shooter... If im killing your hype about this game then Im sorry.
I'm referring to your posts in general. Every thread I've seen you post in, bar the Nintendo ones, you've been trolling and overtly negative to the point where you're going out of your way to find something negative to complain about.
This is Remedy. I think this game is for those that like Beyond Two Souls, Heavy Rain and such. Which is a good thing and there is no credit given to MS for this whatsoever.
I'm referring to your posts in general. Every thread I've seen you post in, bar the Nintendo ones, you've been trolling and overtly negative to the point where you're going out of your way to find something negative to complain about.
Should I be happy with the things I dont like? Im really not trolling I just dont like Xbox one.. If I dont like some Nintendo thing then I said it straight.. Im not fanboy.
I guess maybe its the art style. I don't really like the monocolored dark and dreary artstyle so of course the more colorful Killzone city is going to look way more impressive to me personally even if not technically. But other people do like like that sort of art style and thus are probably better equipped to see how the more powerful hardware enhances that.
I also think people might see graphical leap better in gameplay demos instead of thematic trailers, which is the way we are most used to looking at game graphics.
I am curious though what specific parts of these images are people looking at and going "wow this is a significant leap"?
I guess maybe its the art style. I don't really like the monocolored dark and dreary artstyle so of course the more colorful Killzone city is going to look way more impressive to me personally even if not technically. But other people do like like that sort of art style and thus are probably better equipped to see how the more powerful hardware enhances that.
I also think people might see graphical leap better in gameplay demos instead of thematic trailers, which is the way we are most used to looking at game graphics.
I am curious though what specific parts of these images are people looking at and going "wow this is a significant leap"?
well, other then the clearly increased polygon counts, the lighting is much much better, the self shadowing is better, there's more particles in the enviroment and the lighting seems to be improved. Pretty much all the exact same enhancements that were shown in the killzone gameplay and every other next gen trailer so far.
Alan Wake was the kind of game I wanted to love a lot more than I did. Repetition was that game's curse. Most of that was fixed in American Nightmare. Both had satisfying combat, but American Nightmare paid a bit more attention to combat variety.
What I loved about both, along with Max Payne, was the story, and the way that narrative was integrated into the act of play. I think this is one of Remedy's strongest points. It's not so much the cheesy writing that I love (but I do!), it's how the concept of story telling through traditional means (comics in Max Payne, literature in Alan Wake, and film in American Nightmare) are used to tell the story in the game. I loved how American Nightware was like experience a continually cut/recut episode of a TV show, and the concept of film and real world actions were mixed. I loved how Alan Wake would read pages of his manuscript detailing events before they happened, relying on the player to work out if their predictive, imaginary, or coincidental.
So for Quantum Break to essential be some weird hybrid of a live action TV series (which I think will be entirely on the disk, not an actual TV series) and a playable virtual world, the events of each intertwined and changing, I really believe Remedy is the best developer to handle this. They were already exploring cross media storytelling concepts in Alan Wake and American Nightmare, and in my opinion do so with the perfect amount of satire, seriousness, and silliness.
My worst fear was that Alan Wake would end with some convoluted twist of psychosis and hallucinations.
The fact the game actually teased the player with this idea, but decided to ignore it and run with the legit supernatural element, was really fantastic.
Alan Wake was the kind of game I wanted to love a lot more than I did. Repetition was that game's curse. Most of that was fixed in American Nightmare. Both had satisfying combat, but American Nightmare paid a bit more attention to combat variety.
What I loved about both, along with Max Payne, was the story, and the way that narrative was integrated into the act of play. I think this is one of Remedy's strongest points. It's not so much the cheesy writing that I love (but I do!), it's how the concept of story telling through traditional means (comics in Max Payne, literature in Alan Wake, and film in American Nightmare) are used to tell the story in the game. I loved how American Nightware was like experience a continually cut/recut episode of a TV show, and the concept of film and real world actions were mixed. I loved how Alan Wake would read pages of his manuscript detailing events before they happened, relying on the player to work out if their predictive, imaginary, or coincidental.
So for Quantum Break to essential be some weird hybrid of a live action TV series (which I think will be entirely on the disk, not an actual TV series) and a playable virtual world, the events of each intertwined and changing, I really believe Remedy is the best developer to handle this. They were already exploring cross media storytelling concepts in Alan Wake and American Nightmare, and in my opinion do so with the perfect amount of satire, seriousness, and silliness.
My worst fear was that Alan Wake would end with some convoluted twist of psychosis and hallucinations.
The fact the game actually teased the player with this idea, but decided to ignore it and run with the legit supernatural element, was really fantastic.
Is it just me or do the XB1 games so far shown seem to have nice round polygon counts and detail BUT seem to be sort of low res or flat on the textures???
note: I ate three full sized deep dish pizzas and a pound of wings in preparation for yesterday conference so I may not be thinking clearly.
Nowhere, just speculating. I don't expect it to be an actual televised weekly show or something like that, but a component of the game itself. Playing the game unlocks episodes, and by watching and playing the experience intertwines and influences one another.
Looks amazing, the only interesting thing to come out of the reveal event.
But something seems off with the footage/screens. It just looks too clean, no aliasing at all. I mean, if they actually accomplish that in real time, awesome, but I am doubting it.
Thing is that Remedy has been teasing something new in the Alan Wake universe for a while now. Original IP reveals are only great if they do something interesting with the freedom that it provides them which so far, outside of a silly live action tie in of sorts, Quantum Break doesn't seem to have. Really if there's nothing particular to get excited for then it doesn't really matter if it's a new or old IP now does it? This could likely change once more details about QB come out but ATM a new AW game has a better hook. Plus it's not like games similar to AW are a dime a dozen, it's still an interesting franchise and doesn't deserve to be hated for sequelitis.
There are so many unique ideas they can do with the TV format. What if they hid the ways to solve a puzzle in one of the TV episodes or the means to take down an enemy?
Damn, this reminds of Alan Wake where things are destroyed and re-built by the dark presence. I can see some sort of gameplay element where the player will have to interact with the surroundings to change the course of something.
Would make for some cool scenarios. They've already had similar slow down features in AW when a flare is activated and for dodging attacks, but in this I can see that effect being used on a much grander scale like for example if a player is moving through a building just about to collapse or examining a crime scene just before it happens minority report style.
Nowhere, just speculating. I don't expect it to be an actual televised weekly show or something like that, but a component of the game itself. Playing the game unlocks episodes, and by watching and playing the experience intertwines and influences one another.