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MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Dinjooh

Member
Cerny save us

i4JqQepFKTEvT.gif


He's back.. and sexier than ever.
 

DopeyFish

Not bitter, just unsweetened
Jesus Mcgillicutty! Please tell me you at least understand that the FIRST reason they are using cloud is for DRM. Please understand that before you think they are going to use it for groundbreaking features that makes the XB1 40x more powerful when using it. Yes the cloud can do some minor things, but it cannot make your console 40x more powerful. Please confirm!

DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.
 

Ce-Lin

Member
wait a second... cloud computing is powerful yeah, I'm a proud folding@home member, but we are not to the point where it can be used in real time applications such as games unless what we play is a video stream pre-rendered on the fly, and even if it was a "video" the delay between peers is too much and too random to sync it properly, now if my GPU takes milliseconds to generate a frame and my Internet takes 100x the time to pick a somewhere else computed frame from a server... wouldn't my GPU be running 100x slower ?

also, my GPU can draw X characters on screen at once, cloud computing can make X*10000 but that doesn't mean my GPU and VRAM can automatically adjust and play with that... I think the cloud is more for other type of applications, for realtime gaming ? NEVER, maybe in 100 years from now when Internet is 0 ms lag and plugged directly into our brain. I can't believe the nonsensical stuff Microsoft is trying to get away with, do they think we are idiots ? if what they claim was true we would already have videos and demos everywhere, but it isn't, at least for GAMES.
 

Risette

A Good Citizen
DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.
lol
 

Sojgat

Member
Good to see that "infinite powa" has been reduced to about 40 times the 360. At this rate in around a fortnight Mircosoft should be telling us the cloud doesn't even exist.
 
DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.

And you really, honestly think Microsoft is able and willing to do this?
son-300x224.jpg
 

Mung

Member
I think that MS spent the last two months doing endless meetings to see how they contain the fallout from their inferior specs....

The results are actually a joke.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

This was incredible, thank you.

And I thought people not being able to figure out percentages yesterday would be the highlight.
 

1-D_FTW

Member
And for the defenders who don't realize this yet, yes it is possible in a roundabout way. Sony could equip each server with 5X Tritan GPUs and people would be able to stream a game that's many times more powerful than PS4. But PS4 is just a dumb client at that point. Same with Xbox One. At that point it's just a dumb client that could be hosted on anything capable of decoding a video stream. Your phone can be 40X more powerful than 360. But the hardware inside is irrelevant and doing nothing. You've essentially just spent 500 dollars on something a 20 dollar device could do.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
so it offloads a bunch of processing to the cloud, but only once every 24 hours

Okay, Microsoft. Whatever you say.
 

Vol5

Member
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

Not sure if serious.

  • The infrastructure alone would cost them a fortune, which they would inevitably pass onto consumers.
  • GPUs+CPU's work at insane speeds locally. MS are essentially saying they can send data over the internet, get processed by their servers, then send it back in time for breakfast. 40x more powerful certainly, 4000x more slow as well.
  • Upload bandwidth to get any of this shit up to MS is way beyond most households

I could go on....
 
DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.

So you decided to not only drink their kool-aid, but bathe in it? I can appreciate your enthusiasm.
 

Vorg

Banned
DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.

Wat.
 
The messed up thing is, somewhere, some fan boys is actually believing this bull shit.

He'll even the "10x more powerful then the 360" is bull shit
 
I mean...
is this bullshit?
I'm having a really hard time telling.
Do they seriously believe this themselves?
I need to see some tangible results from offloading real-time computation, because right now, this is sounding like more PR jargon and buzzwording than actual legitimate performance increases.
 
Brace yourself folks there is about to be a whole lot of always online games for Xbox. This is so a wolf in sheep's clothing.
'Cloud' sounds better than 'always online'. It also sounds better than 'signing in to your paid subscription account'.

Thats all I'm seeing here, so far anyway.
 

MrBud360

Member
Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?
 

Durante

Member
so it offloads a bunch of processing to the cloud, but only once every 24 hours

Okay, Microsoft. Whatever you say.
I was wondering whether I should point out this inconsistency, but I felt the whole thing was already ridiculous enough as-is.
 
Wasn't that complete bullshit?

Better Call Kotaku.

Seriously someone explain how a device is going to send out loose data on a internet connection slower than it can process data within itself, have is calculated by another system (that would need to be how much faster than the BXONEitself?) and then get it back (again, slower than it can process) and have it matter?
 

LiquidMetal14

hide your water-based mammals
That's cool even if remotely true but Sony has something similar in place but they haven't said a peep about it.

Talk about reaching though. Oh well.
 

StevieP

Banned
Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?

There is latency with Gakai/OnLive/all that stuff.
But that's only displaying an image that's been remotely rendered and exchanging input data (hence even more latency).

Rendering some parts of a game and expecting synchronous data exchange in <20ms for said data, and then claiming "40x more powerful" is dishonest at best.
 
You wouldn't add an additional 285k servers just because so I would hope they have some proof that what they're saying works on some level.
 
Making voluble claims in hopes that non-tech people won't see as fraudulent is a good strategy?

How exactly does the cloud make something 40x powerful? 40x more powerful at pay verification? AI? Graphics and shaders?
 

1-D_FTW

Member
'Cloud' sounds better than 'always online'. It also sounds better than 'signing in to your paid subscription account'.

Thats all I'm seeing here, so far anyway.

It fucking brilliant is what it is. We need to bow down and readjust our evaluation of that conference. Just look in this thread. The evangelists are now super excited about the "always online" component. We shouldn't have taken this long to grasp the genius.
 
so it offloads a bunch of processing to the cloud, but only once every 24 hours

Okay, Microsoft. Whatever you say.


Thank you.

But it doesnt matter what we here at gaf know, which is that "the cloud" is not going to have anything to do with rendering any game, this is about convincing people who dont understand technology that this is somehow how the xbox 1 will work.

This also tells me that MS is not only concerned with the reception to it's always online console, but they are also worried even this early in the next gen cycle people know full well that the PS4 is is more powerful than the xbox 1. And not in some potential way like the PS3. It's a real and undeniable power difference.
 
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