I was wondering this earlier. Would it be possible to inject a unique identifier into each disc at the manufacture level? That'd do the trick - the servers would handle matching that identifier to the account, you wouldn't actually need to store data on a chip.
...Wait. So not only people will have to pay for buying pre-owned games, but they will pay for activation too? ...A 35 Pounds fee activation? WHAT?
That doesn't sound right. Selling the licence should give the person who buys it full access to the game without the need for any activation fees.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
http://www.mcvuk.com/news/read/publ...of-xbox-one-pre-owned-sales-at-retail/0116137
Pretty much exactly what I and a couple of other posters were suggesting in another thread. Not code based though by the sounds of it.
edit - if a Mod could add 'Xbox One' to the title, that'd be great Sorry...
Does anyone seriously - seriously - think Sony won;t bow to publisher pressure to do them same thing?
is everyone really pretending that?
Microsoft is happy - gets cut.
Publishers are happy - get cut (I support this part).
Gamestop is happy - Private market and amazon/ebay get killed.
And thats the big problem!
You are completly dependent what they give you at gamestop. In Germany for example Gamestop is the only major games-selling chain, some private owned little gaming-stores excluded, there are no other stores that specialise in gaming.
I'm confused why people think this is ok?
Essentially the retailers that offer the service can offer £5 and sell on for £30 and as the seller you have little option.
Interesting.
I'm guessing if the disc is installed on a new system/account then it's removed from the old.
So retailers don't matter, you can give to a friend etc.
Seems the old decent way to handle it.
More likely they'll ask the person trading it in for their gamertag. Maybe they'll need to enter a PIN as well to stop people giving someone else's gamertag who they know has the game.Kills eBay and Amazon marketplace and selling the game privately.
Also, does that mean each game disc now has a unique identifier chip in it somewhere, otherwise how will the retailer know which account the traded in disc comes from? Doesn't work otherwise unless GameStop have a box in the store where people trading in games can log in and mark the games as traded or something. Very cumbersome without a unique identifier chip, also that is technology that would have to be licenced from Sony, who I'm quite sure are not selling a licence for that tech.
Does anyone seriously - seriously - think Sony won;t bow to publisher pressure to do them same thing?
is everyone really pretending that?
why would you ever want to pay just as much for second hand game as a new one?
why should your game become valueless as soon as you buy it (xbox credit notwithstanding)?
why should you be forced to sell your game for "credit" that must (presumably) be used on microsoft's store to buy software at highly inflated prices
this still effectively kills private selling, because no-one will pay full "microsoft store price" for second hand games
Interesting.
I'm ok with this too.
Sounds like crisis averted.
I foresee amazon, ebay and other major online retailers that already sell new xbox hardware and games to also be preferred resellers of used games.
If retailers can deactivate the registration, then we should be able to, too.
Deactivate game from my account -> give disc to friend -> he activates it on his system
The same process as this suggested Used model but without the middle man.
How could it not adjust prices of used games upwards? Of course it will affect cost: Publishers/Microsoft will want their cut, that's the whole reason for this system. In addition, no competition from private sellers on eBay, Amazon Marketplace etc. will mean additional pressure is gone.
They might have a setup for partner renters ala partner retail. The license on a game exchanged through a renter - as tracked through MS's online connection with the render - could be set to expire after the rental period even.
I think Sony has a similar system in place. They just won't activate it until there is a clear consensus on how the consumer will respond.Does anyone seriously - seriously - think Sony won;t bow to publisher pressure to do them same thing?
is everyone really pretending that?
Why would GameStop pricing structure change versus what it is now?Have fun paying $50 for a used game that's been on the market for three years and getting $5 (in credit) from Gamestop for a game that's been three weeks on the market.
If retailers can deactivate the registration, then we should be able to, too.
Deactivate game from my account -> give disc to friend -> he activates it on his system
The same process as this suggested Used model but without the middle man.
The best way to go about all this is to just make downloading games way more appealing rather than getting the disc in a store. Make games $5-$10 dollars cheaper, offer great sales like steam does and just don't try and force change down our throats. If I am offered a great deal up front when buying a game I am a lot less likely to be thinking about what I could get for trading it in down the road.
Why would GameStop pricing structure change versus what they are now?
Are you saying it's because of the dissipation of the private second hand market?
You might have a point then...
Why would GameStop pricing structure change versus what they are now?
Are you saying it's because of the dissipation of the private second hand market?
You might have a point then...
It would be impossible because Amazon and eBay don't ever handle the game, they are just acting as an intermediary for a private sale and taking a commission. This system relies on GameStop or GAME actually handling the game and scanning it so that it can be deactivated on Microsoft's servers.
You mean the publisher "cut" affecting the price GameStop sells used games at?Because of cuts on prices.
You should read the other part of what you quoted: by logging as himself on other's machines. Like said...a billion times, just to make "better" all of this.
I think giving it to your son to play on his machine will require logging into your account on his machine...unless licensing will now be tied to IP Or you can setup a sub account under a master Live account.
Does anyone seriously - seriously - think Sony won;t bow to publisher pressure to do them same thing?
is everyone really pretending that?
What? I sell all my old games to amazon, and I mail them the the same place, some amazon distribution center, and amazon inspects them, judges the condition they're in, and then puts credit on my account.
retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft.
This sounds like something that could possibly be illegal in EU. Didn't the court there recently ruled that you should be able to resell downloadable games or something? I hope they take this to court one day.
Digital renting will become a thing with all the money going straight to publishers.
I am surprised they didn't go the activation key route. Seemed the safer option. MS will MS I guess.