I think people, on both sides, vastly overestimate the importance of Dyack in this failing.
Eternal Darkness simply isn't as beloved a game as people act like. And it's certainly no Wasteland or Shadowrun.
Yep, it's become so sad that people are now gleefully overjoyed when a creative and unique project seemingly fails because someone they do not like works on it, ignore anyone else who worked there of course.
"Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for. "
"$127,041 pledged of $1,350,000 goal"
Huh. They expected to get less than 10% of their goal?
I absolutely loved Brütal Legend (own it in three platforms, even), and enjoyed Stacking, Trenched and Costume Quest a lot; they also got consistently good reviews. What's exactly your point?
The fundraiser failed because of the history of behavior by the people behind it. They created a "new" company as the basis of this project, despite keeping the same management, because they destroyed their last business attempting to steal a game engine while trying to sue the company they stole it from. Their last two projects were universally panned, amidst not-especially-far-fetched accusations of wrongdoing behind the scenes.
Their character and their talent for creating games have been brought into question, and the fact that they claim being unable to fund this work through traditional channels, despite decades of experience in the industry and a "sure thing" regarding the project, should be a sign in itself.
I want this game to come out, but the barriers to it were erected by the personalities behind it. This isn't a creative project being "suppressed" because people don't like the people. It's people expecting money so they can profit from a venture with no risk to themselves, when they should be as well suited to arranging the funding as almost anyone else in the industry.
Take Dyacks name off of everything in the future for fucks sake.
Let people be surprised when they see it in the credits.
He does more harm than good.
But why do they fund so much other terrible stuff that seems even less promising, or from developers with equally shoddy track records? That's what I don't understand.
You base that on what? A handful of GAF posters that hold a grudge against him?
I'd argue without Dyack this project would get a hell of a lot less attention.
Shadow of the Eternals (Dyack) kickstarter ends prematurely
This is a matter of opinion and perspective. Wasteland is nothing special. Most of the good writing is in the manual, for crying out loud.
The differentiating factor is not the game, nor it's sales, nor it's quality.
The games he named were all essentially failures, regardless of whether a few people loved them or not. Double Fine's track record is really no different from that of Silicon Knights, the only difference is that one went under and can't get a kickstarter funded, whereas the other has no problem getting them funded.
I'd be interested in hearing about a kickstarter initiated by a company destroyed by its own illegal activity which, retaining its managing staff, created a new company under a different name and began a kickstarter and was successfully funded. You're saying these projects are comparable, and even ignoring your assertions about what games are or aren't worthy of funding, can you come up with a single example?
Um... what?
Are they going to sue Crytek now?
By what measure is Double Fine 'failing'? Their last games all attracted 80s or above on Metacritic, they sold about 150.000 Humble Double Fine Bundles just last week, and I'm pretty sure Happy Action Theater and its sequel were some of the more popular Kinect-games out there. They've also released like half a dozen games over the past few years.The games he named were all essentially failures, regardless of whether a few people loved them or not. Double Fine's track record is really no different from that of Silicon Knights, the only difference is that one went under and can't get a kickstarter funded, whereas the other has no problem getting them funded.
I'll never understand people who donate to kickstarter campaigns.
Subsequently, the relationship between both parties dissolved, and Crystal Dynamicswho had withdrawn from software publishing to focus exclusively on game developmentannounced their own follow-up in the form of Legacy of Kain: Soul Reaver. In 1997, GameSpot divulged that Silicon Knights had filed a lawsuit against their former partner for ownership of the series, requesting an injunction to prevent Crystal Dynamics from publicizing Soul Reaver. Silicon Knights, they reported, accused Crystal Dynamics of plagiarizing their concept for a sequel.[39][59]
The dispute was settled in private, with Crystal Dynamics retaining the rights to the game, and permission to create derivative work using its characters, provided they credit Silicon Knights as the developer of Blood Omen in their sequel.
The Cave: 70 Metacritic
Iron Brigade: 82 Metacritic
Stacking: 84 Metacritic
Costume Quest: 77 Metacritic
Brutal Legend: 82 Metacritic
Psychonauts: 88 Metacritic
X-Men: Destiny: 47 Metacritic
Too Human: 65 Metacritic
Eternal Darkness: 92 Metacritic
These are similar, how? One developer has many several highly regarded games, that may or may not have sold according to their acclaim, and the other developer made 1 good game and ported 1 good game.
Clearly they understand the pitch, as envisioned, is just not working, and want to reframe it.
I absolutely loved Brütal Legend (own it in three platforms, even), and enjoyed Stacking, Trenched and Costume Quest a lot; they also got consistently good reviews. What's exactly your point?
I cannot believe we have some people on gaf that are so misinformed they'd draw parallels between DFA/Massive Chalice & SoE kickstarters. A completely hyperbolic comparison.
"Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for. "
"$127,041 pledged of $1,350,000 goal"
Huh. They expected to get less than 10% of their goal?
My point includes Brian Fargo, Chris Roberts, InXile, Double-Fine--all of them authors of fine, high-quality niche titles who failed to experience financial success with those efforts and have turned to the community to find a self-sustaining niche audience to let them do what they love.
I love Brutal Legend too. Psychonauts too. We should be brothers
All this pundit conspiracy theory about "can they make the game?" and "do I trust Dyack?" means nothing when people back inXile right after Hunted: The Demon's Forge, or Double Fine for a second time before the product of their first Kickstarter even comes out (after the runaway success of Brutal Legend and... The Cave? Stacking?), or numerous other examples.
It find it incredulous or maybe just downright weird that people have positions against Denis Dyack on some sort of warped ethical standpoint. The guy didn't commit any malicious action against any person or the gaming community. Dyack went public about his dislike for the mob mentality in forums (which is rather factual) and of course a famous legal suit against Epic which he lost. Whatever the actual story behind those incidents, Dyack received punitive action.
The man is a game developer that has shown the ability to make absolutely unique and wonderful games (Blood Omen and Eternal Darkness). Personal discord and silly gifs don't mean he should be condemned from making video games. We would actually be losing out. Let him continue his passion without all the memes and ruthless mob attacks. I actually thought the preview of Shadow of the Eternals looked pretty good. Hopefully things work out for Precursor Games.
This. It's about fans and disposable income in the end.I dont like this narrative that this failed because people have something against the studio, it failed because the studio has been irrelevant for about a decade and people are simply apathetic towards this offerings. Just compare the threads about them 5 years ago to the ones these past month, people arent mad, they arent hating, there is just very few that care.
It find it incredulous or maybe just downright weird that people have positions against Denis Dyack on some sort of warped ethical standpoint. The guy didn't commit any malicious action against any person or the gaming community. Dyack went public about his dislike for the mob mentality in forums (which is rather factual) and of course a famous legal suit against Epic which he lost. Whatever the actual story behind those incidents, Dyack received punitive action.
The man is a game developer that has shown the ability to make absolutely unique and wonderful games (Blood Omen and Eternal Darkness). Personal discord and silly gifs don't mean he should be condemned from making video games. We would actually be losing out. Let him continue his passion without all the memes and ruthless mob attacks. I actually thought the preview of Shadow of the Eternals looked pretty good. Hopefully things work out for Precursor Games.
I bet Nintendo came on as an angel investor.
Thanks for being the voice of reason as always Shikamaru. Unfortunately you're speaking on deaf ears on here for the most part. There is no possibly way to have anything close to a positive discussion when it comes to anything about Dyack. And if you search the forum archives, you can find that he's been the target of malicious attacks since even before he actually began actively posting here. Of course, most people now will justify that by saying "ha! we were right" or something.It find it incredulous or maybe just downright weird that people have positions against Denis Dyack on some sort of warped ethical standpoint. The guy didn't commit any malicious action against any person or the gaming community. Dyack went public about his dislike for the mob mentality in forums (which is rather factual) and of course a famous legal suit against Epic which he lost. Whatever the actual story behind those incidents, Dyack received punitive action.
The man is a game developer that has shown the ability to make absolutely unique and wonderful games (Blood Omen and Eternal Darkness). Personal discord and silly gifs don't mean he should be condemned from making video games. We would actually be losing out. Let him continue his passion without all the memes and ruthless mob attacks. I actually thought the preview of Shadow of the Eternals looked pretty good. Hopefully things work out for Precursor Games.
They should have thought it through more..
1. It should have been on Kickstarter from the beginning
2. It should have been all platforms
3. The goal shouldn't be so high
I doubt relaunching it now will do them any good. But I guess their reasoning is, it barely can do worse.