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New Final Fantasy XV Gameplay Video And Livestream Nomura Details

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Airgetlam

Member
I think Crystal Tools is going to be completely dead after Lightning Returns ships. At least, I hope so, because LR looks like total garbage. Lol.
Well, XIII looked pretty nice from what I can remember. XIII-2 and LR on the other hand seem like obvious rush jobs.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I'm going to assume it's using a heavily tweaked Crystal Tools and half of Luminous Engine (and since this game started on PS3 anyway).

FFXVI is probably full Luminous Engine.
 

Go_Ly_Dow

Member
Simply insane.

And to think it will only get better in visuals and gameplay (unrevealed battle system elements and tweaks/additions)
 

duckroll

Member
Well, XIII looked pretty nice from what I can remember. XIII-2 and LR on the other hand seem like obvious rush jobs.

XIII also showed the severe limitations of the engine though. Fixed narrow environments, performance drops whenever areas are more "open" (less so on PS3, still happens, but a total disaster on the 360). The reason why the sequels are suffering is because they're also trying to make a more open game with the same crappy tech. FFXIV was running on Crystal Tools too, and it was deemed so unacceptable for performance that they ditched it entirely in the revamp.
 
This is the first Final Fantasy ive looked forward to since IX. I personally feel the combat systems needed to evolve from turn based even though I liked it.
 
XIII also showed the severe limitations of the engine though. Fixed narrow environments, performance drops whenever areas are more "open" (less so on PS3, still happens, but a total disaster on the 360). The reason why the sequels are suffering is because they're also trying to make a more open game with the same crappy tech. FFXIV was running on Crystal Tools too, and it was deemed so unacceptable for performance that they ditched it entirely in the revamp.

duckroll, which engine does XIV 2.0 use? That game is really pretty these days.
 

HeelPower

Member
XIII also showed the severe limitations of the engine though. Fixed narrow environments, performance drops whenever areas are more "open" (less so on PS3, still happens, but a total disaster on the 360). The reason why the sequels are suffering is because they're also trying to make a more open game with the same crappy tech. FFXIV was running on Crystal Tools too, and it was deemed so unacceptable for performance that they ditched it entirely in the revamp.

I don't remember the archylte steppe having any bad frame rate.But there were long load times on gran pulse.
 

hateradio

The Most Dangerous Yes Man
XIII also showed the severe limitations of the engine though. . . .
They obviously fucked up trying to create an engine. They managed to make a working game (The Last Remnant) fairly quickly with UE3, yet decided to say fuck it because they couldn't manage to port it to the PS3 and decided not to pay someone else to port it for them. They wasted seven years of their time to eventually come up with an engine for the next generation. Great job.



Personally, I think Versus XV would look alright if it were using UE4. \|  ̄ヘ ̄|/
 

Airgetlam

Member
XIII also showed the severe limitations of the engine though. Fixed narrow environments, performance drops whenever areas are more "open" (less so on PS3, still happens, but a total disaster on the 360). The reason why the sequels are suffering is because they're also trying to make a more open game with the same crappy tech. FFXIV was running on Crystal Tools too, and it was deemed so unacceptable for performance that they ditched it entirely in the revamp.
I've never played the 360 version but I do know that the frame rate was a choppy in certain parts of XIII-2. But the interesting part is the narrow environments. You're saying the linearity of the areas of XIII might have been due to graphical limitations of the engine and not by design?
 

duckroll

Member
Well, yeah, at least for me. :p

I just don't get how they got チェラム out of Caelum... Do they have any idea how latin is pronounced?

Dude, you're talking about a language where Cerberus is written as ケルベロス. Japan has a history of "interesting" adaptations of foreign words. :p

I've never played the 360 version but I do know that the frame rate was a choppy in certain parts of XIII-2. But the interesting part is the narrow environments. You're saying the linearity of the areas of XIII might have been due to graphical limitations of the engine and not by design?

No, I'm not saying that. But keep in mind that Crystal Tools was originally made to develop FFXIII, so it's possible the design also limited the scope of the engine. Either way, they fucked up badly with tech this generation.
 
I don't think they have a name for it? Yoshida did state they made a brand new engine which is more suited for a MMO, and is actually scalable for lower end and higher end hardware.

Really? In that case, I'm quite impressed they managed to create a new engine and the whole of the 2.0 world in the time they did - it was quite a feat. No wonder every other project seemed to suffer, they must have had every free hand working on it!
 
What I don't get is that they've had a dedicated team working on Luminous for a couple of years, how can they still not have it ready? I can understand the ridiculous delays their dev teams have but how do you manage to have such delays for an engine?
 
Dude, you're talking about a language where Cerberus is written as ケルベロス. Japan has a history of "interesting" adaptations of foreign words. :p



No, I'm not saying that. But keep in mind that Crystal Tools was originally made to develop FFXIII, so it's possible the design also limited the scope of the engine. Either way, they fucked up badly with tech this generation.

Basketbowl.
 

Airgetlam

Member
No, I'm not saying that. But keep in mind that Crystal Tools was originally made to develop FFXIII, so it's possible the design also limited the scope of the engine. Either way, they fucked up badly with tech this generation.
Ah, I see. I was thinking about it again and realized I misinterpreted what you wrote. Nonetheless I am excited for what SE can do now, seeing how impressive XV looks. Even more impressive considering this was a game that originated from the Crystal Tools engine for most of it's development cycle. XVI will probably be a real looker no doubt.
 

Hindle

Banned
My only concern is the game wont be as tough as the early FF games due to the more action focus.

Apart from that it looks awesome. Some of the best art I've ever seen.

Edit. I'd like less scripted moments as well, the player should always be in control. Don't turn the game into UC.
 
What I don't get is that they've had a dedicated team working on Luminous for a couple of years, how can they still not have it ready? I can understand the ridiculous delays their dev teams have but how do you manage to have such delays for an engine?

How do you know it's not ready?
XV engine is like an amalgamation of different tech they've adapted throughout its lengthy development cycle (started on CT, moved to its own 'action' engine using elements of Luminous) perhaps its just easier for them to have XV on this customized engine instead of starting from scratch on Luminous?
A game having been in development for such years not using their newest engine isn't really a surprise - it might be FFXV, the next big FF, but it had much humbler beginnings.
For all we know, FFXVI is being made on Luminous right now.
 

hateradio

The Most Dangerous Yes Man
What I don't get is that they've had a dedicated team working on Luminous for a couple of years, how can they still not have it ready? I can understand the ridiculous delays their dev teams have but how do you manage to have such delays for an engine?
Luminous can't be more than a year or two old, I think. Compared to the nightmare that White Engine/Crystal Tools were, it's not as bad.


edit: When is this two-minute post block going away. ;\
 

HeelPower

Member
My only concern is the game wont be as tough as the early FF games due to the more action focus.

Apart from that it looks awesome. Some of the best art I've ever seen.

Edit. I'd like less scripted moments as well, the player should always be in control. Don't turn the game into UC.

Actually FFXIII was a one of the hardest FFs.People don't notice that due to the forgiving nature of the game(restart battles, no loss upon death)

Death is very common in FFXIII but it had no consequence.

How do you know it's not ready?
XV engine is like an amalgamation of different tech they've adapted throughout its lengthy development cycle (started on CT, moved to its own 'action' engine using elements of Luminous) perhaps its just easier for them to have XV on this customized engine instead of starting from scratch on Luminous?
A game having been in development for such years not using their newest engine isn't really a surprise - it might be FFXV, the next big FF, but it had much humbler beginnings.
For all we know, FFXVI is being made on Luminous right now.

Nomura specifically mentioned XV utilizing luminous on SE.Pretty sure on that.

Edit :actually not really sure but reports mention it in the Q&A session: http://www.finalfantasy.net/xiv/future-final-fantasy-e3-2013/
 

Go_Ly_Dow

Member
Combat aside when they finally unveil the glorious worldmap, other cities, locations and elements I feel this game will shock and awe a lot of people.

Also I take it this location from the show trailer:

LJgFp0O.jpg


Is one of the neighbouring kingdoms.

And the location in this combat trailer is the original modern/Tokyo city looking locations we've been exposed to in previous trailers?
 

Mr. RHC

Member
This looks outstanding! Kingdom Hearts also had some teleporting - flying mechanics in the later games, so I think they can pull this off!

Very intriguing cast, Final Fantasy with Shakespeare-esque elements, Yoko Shimomura composing the score, Nomura as a director with a big scope.

I'm very happy this game is Final Fantasy XV now, you need a Behemoth to redeem the PS3 era.

And the location in this combat trailer is the original modern/Tokyo city looking locations we've been exposed to in previous trailers?

Yeah, that could be possible!
 
Luminous can't be more than a year or two old, I think. Compared to the nightmare that White Engine/Crystal Tools were, it's not as bad.


edit: When is this two-minute post block going away. ;\
Luminous Engine was revealed in August 2011 with a tech demo so at best it started development in 2010, wouldn't be surprised if they started in 2009. That's at least 3 years of development by a dedicated team with no announced titles to show for it. That's poor by any standard.
 

duckroll

Member
Nomura specifically mentioned XV utilizing luminous on SE.Pretty sure on that.

Edit :actually not really sure but reports mention it in the Q&A session: http://www.finalfantasy.net/xiv/future-final-fantasy-e3-2013/

I wish we got some clarification from more outlets which attended the briefing, because Nomura confirmed before that Versus does use elements of the Luminous Engine (like the lighting iirc), but that it doesn't run entirely on it. That was quite some time ago though.
 
Luminous Engine was revealed in August 2011 with a tech demo so at best it started development in 2010, wouldn't be surprised if they started in 2009. That's at least 3 years of development by a dedicated team with no announced titles to show for it. That's poor by any standard.

That's nothing to do with how far along the engine is. Square Enix have made it clear they'll be avoiding announcing games too early like with FFXIII/Versus, as I said, don't be surprised if they're quietly working on FFXVI behind the scenes - it's just that we won't see it until it's gone into full production nearer release.
 

HeelPower

Member
Combat aside when they finally unveil the glorious worldmap, other cities, locations and elements I feel this game will shock and awe a lot of people.

Also I take it this location from the show trailer:

Is one of the neighbouring kingdoms.

And the location in this combat trailer is the original modern/Tokyo city looking locations we've been exposed to in previous trailers?

I sincerely hope this location is fully explorable.At least at some point before the Leviathan battle.Its fascinating.I assume its getting destroyed though(at least partially).Would be cool if you can return to every location regardless of what happened.
 
Combat aside when they finally unveil the glorious worldmap, other cities, locations and elements I feel this game will shock and awe a lot of people.

Also I take it this location from the show trailer:

LJgFp0O.jpg


Is one of the neighbouring kingdoms.

And the location in this combat trailer is the original modern/Tokyo city looking locations we've been exposed to in previous trailers?

Is this scene ingame? I see tons of weird looking aliasing in the 1080p version on gamersyde. If so, that is incredible...
 

duckroll

Member
Is this scene ingame? I see tons of weird looking aliasing in the 1080p version on gamersyde. If so, that is incredible...

I believe Hashimoto confirmed that the trailer was mostly target render CG, which is why a lot of it looks more polished. The gameplay video they released later is 100% realtime.
 

Go_Ly_Dow

Member
I wish we got some clarification from more outlets which attended the briefing, because Nomura confirmed before that Versus does use elements of the Luminous Engine (like the lighting iirc), but that it doesn't run entirely on it. That was quite some time ago though.

Hashimoto didn't go into too much detail either in yesterdays Q&A.

RPG Site ‏@RPGSite 16h
Hashimoto has to reiterate that Agni's Philosophy is a tech demo, not a game. 15 uses some Luminous technology, though.
 
I believe Hashimoto confirmed that the trailer was mostly target render CG, which is why a lot of it looks more polished. The gameplay video they released later is 100% realtime.

Ah okay, I am fine with that, although it is very weird. Visually the stuff in the gameplay trailer looked the same as the gameplay in the reveal trailer. SE also do things in an extremely round about way it seems.
 

Auto_aim1

MeisaMcCaffrey
The only thing confirmed so far is that Versus uses some lighting elements from Luminous but does not entirely run on it.

Luminous Engine was revealed in August 2011 with a tech demo so at best it started development in 2010, wouldn't be surprised if they started in 2009. That's at least 3 years of development by a dedicated team with no announced titles to show for it. That's poor by any standard.
Luminous is central to Square Enix's business plan, it even supports smartphone games. Engines generally take a lot of time to develop. For example, here's what an Infinity Ward dev said: "It's impossible to develop a new engine from ground up in 2 years".

http://www.youtube.com/watch?feature=player_embedded&v=Wfym7fs-6w0
 

Shikoro

Member
Japanese interpretations can be very creative.

Dude, you're talking about a language where Cerberus is written as ケルベロス. Japan has a history of "interesting" adaptations of foreign words. :p

Of course I know that, I'm not new to Japanese. :)
In the case of Cerberus, it's relatively close except the K and S sound mixup. But in the case of Caelum, changing the K sound into the Ch sound is really stupid, among others.

Man, if every language had the same sound system as my language, no one would have trouble pronouncing any sound in any language... :p

On topic, I like how the game is shaping up. I'm really looking forward to Digital Foundry's analysis which should be rather interesting.
 

KiraXD

Member
Do FF fans really like what they're seeing in this? This isn't an RPG. I'd rather play Devil May Cry than this. Eugh.

You realize this was ALWAYS intended to be an action RPG right? it was a spinoff of XIII... they just made it officially an actual numbered FF...

also Given Nomuras track record with other action RPG's (have you heard of Kingdom Hearts?)... most rpg fans have been fine with this choice since 2006 (when it was revealed)
 

Lyng

Member
If the combat is more skill/QTE based than stat based, then I'll write this game instantly off.

Exactly how I feel aswell.

I want a new Final Fantasy RPG. I dont mind it beeing an action rpg, but one thing I really do not want, is for this series to turn into DMC
 
Of course I know that, I'm not new to Japanese. :)
In the case of Cerberus, it's relatively close except the K and S sound mixup. But in the case of Caelum, changing the K sound into the Ch sound is really stupid, among others.

Man, if every language had the same sound system as my language, no one would have trouble pronouncing any sound in any language... :p

On topic, I like how the game is shaping up. I'm really looking forward to Digital Foundry's analysis which should be rather interesting.

It's not as if they couldn't do better.
 
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