I don't think anyone knows for sure, but I'd guess 30 fps, and a compromised framerate on current-gen systems. I hope I'm proven wrong.watchdogs whats the framerate?
200fps via cloud
"runs" is a bit generous after the press conference demo, but I appreciate that they are going for it.
you mean a chunk of an alpha-build running on a dev-kit live should have run flawless?"runs" is a bit generous after the press conference demo, but I appreciate that they are going for it.
Why do i see no complaints about the demo failure at sony's conf?
Why do i see no complaints about the demo failure at sony's conf?
What exactly should we complain about? Shit happens, I bet they were mortified as it is.
So glad all these big next-gen games are easily achieving 60 fps.
The sea combat looks SOOOO GOOOD in this game. I'll probably end up buying it for that alone.
Yep. All the conferences had some fuck ups this time, what can you do?
60fps 60fps 60fps 60fps 0fps 60fps 60fps 60fps 60fps 0fps?60fps 80% of the time, 0fps 20%
Why do i see no complaints about the demo failure at sony's conf?
The poor Watch Dogs guy coming directly after that was about to have a panic attack on stage. I bet he was scared shitless something would go down with their demo too.
What exactly should we complain about? Shit happens, I bet they were mortified as it is.
Yeah, it was pretty obvious that the demo was bugged, as it started perfectly smooth and the performance degraded as it went on. Probably because of some unchecked memory leak or something.Stuff like this is the reason we never get real live game play.
If that's truly the case I may actually consider some PS4 game purchases over the PC version just because I can resell the PS4 version afterwards.
I was hoping he would something to comfort the Assassin's Creed guy instead of going on like nothing happened.
You and me both! It really should be the absolute standard.
Hahaha dat cloud200fps via cloud
You've not played AssCreed 3 on the PC, have you?
I have a question why is frame rate always in multiples of 15fps does it have to be capped at 30 or 60? In cases where 60fps is unattainable (most PS360 games) why do devs settle for 30fps cant' the do something like 40, 45 or 50?
No.
Ass Creed 2 ran fine (not 60 but fine) on my old, much less powerful than PS4 rig (C2D, gtx275, 3GB) so I figured Ass Creed 3 would be about the same. I guess I should have factored in that PC ports were getting less optimised as this gen ran on.
I don't think anyone knows for sure, but I'd guess 30 fps, and a compromised framerate on current-gen systems. I hope I'm proven wrong.
I have a question why is frame rate always in multiples of 15fps does it have to be capped at 30 or 60? In cases where 60fps is unattainable (most PS360 games) why do devs settle for 30fps cant' the do something like 40, 45 or 50?
It's not multiples of 15, it's factors of 60. The reason for that is simple, 60Hz is the standard refresh rate for most modern displays.
When the frame rate is a factor of 60, then the number of times each frame is repeated is equal, creating a smooth image. At 60fps, each frame is displayed only once. At 30fps, each frame must be displayed twice in a row. At 20, three times. 15, four times and so one.
When you veer from factors of 60, you end up with frames being repeated unevenly, creating jitter. At 45fps, every third frame needs to be repeated but every other frame is only displayed once. Some people are pretty sensitive to seeing this (I'll admit, I'm not), so devs target factors of 60 to try and avoid this artefact from cropping up. Of course target doesn't mean deliver.
They forgot to mention that the 60fps is so awesome that it hangs and stutters a lot.