dragonflys545
Member
Now let go of inFAMOUS.
Oh helll no.
Now let go of inFAMOUS.
was it fun?
I wonder if we will see it. The game wasn't a huge blockbuster, since Sony didn't promote it.
- didn't realize sly 3 was so rushed. that explains a lot.
- kinda want to try that n64 rocket game
- nice to see them give props to thieves in time. sony should buy sanzaru and get them to make games on ps4 for all those character action series the original teams have moved on from. they did excellent work on sly 4.
great video. wall of letters from kids about sly is very sweet.
It was bad timing for the release of the game though. Sony was transitioning to a new marketing company as they split with their old one so Thieves In Time barely had any advertising. Still happy to hear that the game sold well though.
Did it sell well? I didn't hear any word about decent sales.
Did it sell well? I didn't hear any word about decent sales.
Did it sell well? I didn't hear any word about decent sales.
There is a stark difference between the different franchises Sucker Punch released. Call of Duty has new characters, new settings, a new story, and new powers every go around. I'm not passing any judgement on the quality of the title or its merit for existing, but it still feels familiar to me.
In my (sure to be unpopular) opinion, it's their best game. Gem of a mascot platformer on a system known for them.was it fun?
I second the notion.
Regardless of the quality of Second Son the shift between console generations has always proved to be a good time for fresh IP and ideas for Sucker Punch. Seeing Sucker Punch still tied to the Infamous franchise just seems like a missed opportunity.
I disagree. The superhero genre has massive potential and is still relatively unexplored in videogames (with some notable exceptions like Batman & Spider-Man). While Delsin's powers look similar to Cole's in principle, there's loads they can do within the structures of the gameworld they've established. Hopefully the more powerful hardware will allow for changes in the content and game design to allow for a better experience. I think the Infamous series has plenty of mileage yet.
Now let go of inFAMOUS.
Now would be a perfect time to get an indie and have them remake Rocket, the control scheme on that (which had a lot of tossing and aiming in platformer play) might benefit nicely from touch features on PS Vita or PS4 or a mobile device.
Yes, and the surest way to make something cease to be amazing is to keep making more.
That's a flawed metaphor. It's more like rather than move on to Last of Us, if Naughty Dog just made Uncharted 4.This is the dumbest thing I've read in a few days.
Continuing an IP doesn't automatically make a game series more awful. I guess they should have stopped Uncharted at Drakes Fortune! Clearly no room for improvement!
Is Sony still working with Sanzaru games? Didn't they have layoffs after the release of Sly?
Would be a shame. I hope they get more work from Sony on PS4 development, taking up the slack from the absence of Insomniac and making some cool platformers, either new or existing IP.
Yes. Why would they just go out of business after their game did alright? They haven't gotten disowned like Super Bot, so they are fine. Hopefully working on Sly 5 or Jak 4.Does Sanzaru games still exist?
was it fun?
Yes. Why would they just go out of business after their game did alright? They haven't gotten disowned like Super Bot, so they are fine. Hopefully working on Sly 5 or Jak 4.
I am pretty sure they got disowned exactly like superbot and they had to let go most of there staff after they finished working on it but before it shipped.
Would like to be proven wrong though because that seemed like a great little studio.
Does Sanzaru games still exist?
Just hope they expand so they can handle more than one game like ND. And I hope they don't go to shit like Insomniac.Infamous 1 and 2 are probably my favorite Sony PS3 series since i found Uncharted outside of 2 way too inconsistent. I hope Second Son does well. Hopefully it's launched in a period where it can shine because it can easily get swallowed
Now let go of inFAMOUS.
Yes, and the surest way to make something cease to be amazing is to keep making more.
Just hope they expand so they can handle more than one game like ND. And I hope they don't go to shit like Insomniac.Infamous 1 and 2 are probably my favorite Sony PS3 series since i found Uncharted outside of 2 way too inconsistent. I hope Second Son does well. Hopefully it's launched in a period where it can shine because it can easily get swallowed
I am pretty sure they got disowned exactly like superbot and they had to let go most of there staff after they finished working on it but before it shipped.
Would like to be proven wrong though because that seemed like a great little studio.
You are wrong. Sanzaru's layoffs had nothing to do with the sales of the game, its's just something a lot of smaller companies do after they finish development on a title.
Also, there was never anything said by Sony or anyone else for that matter, that said that they had cut the ties with Sanzaru.
Sucker Punch "single company single project focus, small" = Quality titles.
Insomnaic " lets expand as fast as we can, let make billion games at once" = horrible titles.
Sanzaru did a fantastic job with Sly Cooper and I hope they are making Sly 5 for the PS4.
More Sly from Sanzaru would be heaven.
I think after Second Son they should have a chance to do a new IP.
They need to promote Sly more to increase sales.
Is Sony still working with Sanzaru games? Didn't they have layoffs after the release of Sly?
Does Sanzaru games still exist?
You are wrong. Sanzaru's layoffs had nothing to do with the sales of the game, its's just something a lot of smaller companies do after they finish development on a title.
Let's not get ahead of ourselves here. Insomniac has grown slowly over the years since spyro. Ted thought they were finally ready to branch out. He took it slow and steady.Sucker Punch "single company single project focus, small" = Quality titles.
Insomnaic " lets expand as fast as we can, let make billion games at once" = horrible titles.
That's a flawed metaphor. It's more like rather than move on to Last of Us, if Naughty Dog just made Uncharted 4.
To be clear, I'm not saying 'cancel Second Son'. The cat's well out of the bag on that one and hey, sure, it looks good. I'm just advocating that studios not get so tied down to one series for such a stretch. Shuffling a new IP into the mix every now and then helps stave off franchise fatigue for both the IP and for the developers themselves. The model shouldn't be "stick with this one franchise and this one franchise only for several years, then totally abandon it for the next thing once that runs its course," and that's definitely a recurring pattern for Sony franchises. They should be encouraging studios to make secondary IPs and alternate liberally; Make it exciting when they announce that a dev's returning to an old well instead of making people go "oh, hm, another sequel to the same thing they've been doing the last half-decade is their next thing, you say? Shocking." These franchises could be strong for decades with responsible IP shepherding, but instead the pattern is burn bright, burn fast, and burn out. Then it's onto the next thing to repeat the pattern.
Everything has to do with sales at some level. And these days a company doesn't even need to wait till release day to get an idea of how well a game will perform. I think the game is great, and I bought it myself for Vita, but Sanzaru played it safe and didn't really do enough innovation with the franchise to get the sales from "about as expected," to "a surprising hit." Were it the latter case I am sure they would have more work from Sony, which, considering the market, they would be foolish to refuse.
Eat Sleep Play,SuperBot, and Nihilistic are also examples of studios who severed ties with Sony shortly after the release of their less than successful titles.