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This was the most expensive game of its time, with a budget of around 45 million dollars, 120 artists, on one of the most advanced consoles out, and the best they could do for the character models was this?
Its just always seemed so bizarre to me. Were the standards really THAT different back then? Was the software not developed enough to create something properly textured like the character models in Final Fantasy 8? What was the reason for making something so basic when everything else in the game was so delicately crafted?
Edit: I should clarify that this is just in regards to the exploration models.
Its just always seemed so bizarre to me. Were the standards really THAT different back then? Was the software not developed enough to create something properly textured like the character models in Final Fantasy 8? What was the reason for making something so basic when everything else in the game was so delicately crafted?
Edit: I should clarify that this is just in regards to the exploration models.