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Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Ravidrath

Member
Any and all.

You can also get seals by doing the quests at your GC's front desk. Repeatable, but on very a long timer.

FATEs are simply the fastest way to accumulate seals (and non-quest exp) at the moment. Several hundred seals for the 20-30 range FATEs.

What are the GC quests from the desk like?

And do you know if they still have the gathering/crafting item dumping for GCs now?
 

mingus

Member
Do you get seals from GCs only if you do FATEs in their corresponding nation?

Also, is it only on L20 and above FATEs, or does it work on all of them?

Works on all FATEs, with higher levels earning you more seals. My experience was levels 5-10 got me under 100 each while lvl 30+ earned me 350+ seals each. Seals are earned even if you switch to a different job.
 

mingus

Member
What are the GC quests from the desk like?

And do you know if they still have the gathering/crafting item dumping for GCs now?

There are item quests where you turn in green/pink loot from dungeons and there are crafting/gathering dumps, but these only net you like 5-30 seals each.
 

dramatis

Member
During battles, mostly if you need to switch between multiple targets it becomes a mess. I felt the minute I entered a party the pad control started to fall apart (I cannot fathom being in a supporting role). Not to mention all the basic stuff like typing and selecting the HUD items.
I played conjurer (healer) using pad, and the key to making it work is setting up target filters in the configuration. I turned off the automatic ones and partied using three filters (I added one later).

L1 + Square is party members only, L1 + X is enemies only, L1 + Triangle is 'friends', for when I'm rolling around on the field for fates.

You can also use 'lock on' (press X twice on the target to get the giant upside down rocketship on your target), and that means you can just change the target reticule to another enemy/ally, fire off an ability, and the reticule will snap back to your locked on target. That confused me at first until I figured it out lol.

Targeting becomes incredibly easy after that, because I spent the whole dungeon locked onto the tank while just moving the reticule from target to target depending on if I wanted to heal (party filter) or attack (enemy filter). Since the reticule bounced back to the tank I never had to worry about finding the tank to heal, I just fired off Cure the moment my other spell finished casting or cooldown periods were over.
 
What are the GC quests from the desk like?

And do you know if they still have the gathering/crafting item dumping for GCs now?

I didn't play 1.0, but that's pretty much what it is now: gathering/crafting dumps for seals. You can also "sell" your magical items for seals, but they're very little. 50-80 seals for level 30 gear. For comparison, I bought the level 25 GC boots for about 2000 seals and it trades in for about 50-70 seals.

Also, each GC has their own hunting log similar to the normal hunting log. You earn seals instead of exp. You must also complete the GC hunting log if you want to promote to higher GC ranks.

I think they also touted so other kind of 'mission', but I don't remember. FATE grinding was simply the fastest way to obtain seals.
 

Varna

Member
Seems like a small price to pay to avoid the same problems FFXI had. A friend of mines spent more time in Jeuno shouting then actually playing the game due to his choice of job (DRG).

Like I said, it doesn't have to be one or the other. How about when you search for a role a window pops up with people who are also on the same instance (or want to participate). From there you can talk to whoever you want to recruit. You know, a little interaction.

It just seems like automatic matchmaking just leads to all kinds of things in mmos. I also wonder if things like instances are dumbed down when this kind of system is in place too. Not everyone is going to be an equal player and for the whole thing to work random people need to be able to clear dungeons.
 

Ravidrath

Member
I didn't play 1.0, but that's pretty much what it is now: gathering/crafting dumps for seals. You can also "sell" your magical items for seals, but they're very little. 50-80 seals for level 30 gear. For comparison, I bought the level 25 GC boots for about 2000 seals and it trades in for about 50-70 seals.

Also, each GC has their own hunting log similar to the normal hunting log. You earn seals instead of exp. You must also complete the GC hunting log if you want to promote to higher GC ranks.

I think they also touted so other kind of 'mission', but I don't remember. FATE grinding was simply the fastest way to obtain seals.

Huh, interesting that they're expanding item turn-in to include more things, including GC items. That's good, too, because the GC items aren't as good as they used to be.

I have some extra Primal weapons lying around which will hopefully be worth as much as they were in 1.x - those were 1000 seals each, if I recall.
 

ebil

Member
I think they also touted so other kind of 'mission', but I don't remember. FATE grinding was simply the fastest way to obtain seals.
Probably Company Leves. They grant about 150~200 seals per leve IIRC. I earned my seals alternating between Company Leves and FATE camping.
 

Ravidrath

Member
Probably Company Leves. They grant about 150~200 seals per leve IIRC. I earned my seals alternating between Company Leves and FATE camping.

Were the Company Leves handed out at the desk and otherwise worked the same as regular leves?

And they use your leve allowance, too?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Can see the grind approaching with Phase 4 and the real deal when they take that percentage of company seals from FATES way down, if not removing them entirely.

That stuffs the long haul lockaways I guess.
 

ebil

Member
Were the Company Leves handed out at the desk and otherwise worked the same as regular leves?

And they use your leve allowance, too?
They're handed out by GC officers at camps (Drybone for Flames, probably camps in the same level range for the other GCs). And yeah, just like their V1.x counterpart, they're regular leves with regular objectives, and they use your leve allowance.
 

Ravidrath

Member
They're handed out by GC officers at camps (Drybone for Flames, probably camps in the same level range for the other GCs). And yeah, just like their V1.x counterpart, they're regular leves with regular objectives, and they use your leve allowance.

Hmm, OK.

The GC leves kind of blew in 1.x, so I hope they're better now.

Do the seem to have a decent amount of variety or anything? GC leves in 1.x had, like... 2, maybe 3 per location.
 

Khrno

Member
Hmm, OK.

The GC leves kind of blew in 1.x, so I hope they're better now.

Do the seem to have a decent amount of variety or anything? GC leves in 1.x had, like... 2, maybe 3 per location.

The leves were just the same kill this, defend that. The problem were the seals rewards, they were too low.
 
As I was exploring the various Shrouds around Gridania yesterday, I just stopped to look around, and thought... "Thank fuck they completely redesigned the HORRIBLE Black Shroud from 1.x." Like seriously, all those stupid maze-like tunnels that all looked identical, and you had to constantly be looking at your map to know if you were going the right way. It still kind of puzzles me how that map was designed in the first place - who thought that was a fun place to explore?

EDIT: This:

Ffxiv-map-the-black-shroud.jpg

Ugh, so bad.
 

ebil

Member
Hmm, OK.

The GC leves kind of blew in 1.x, so I hope they're better now.

Do the seem to have a decent amount of variety or anything? GC leves in 1.x had, like... 2, maybe 3 per location.
I can't really say for sure as I blew my initial week-end allowance on them, but I don't think there's more than 2-3 per location since I had to repeat some of them. They're not all bad though, because there's a high chance you'll run into a FATE while doing them so you'll often end up earning about twice the amount of seals.

1.x company leves mostly sucked because they gave a tiny (like 70 IIRC) amount of seals, which wasn't really worth the time you spent completing them.
 
I guess I should post screenshots now.

Uf9dzPZ.png


Brayflox's Longstop dungeon. My most favorite dungeon so far.

Unfortunately, I find combat in this game to be incredibly lacking. I hope they adjust it in Phase 4 because it will make or break this game. Still not sure if I want to buy it either.

I have some extra Primal weapons lying around which will hopefully be worth as much as they were in 1.x - those were 1000 seals each, if I recall.

That doesn't sound worth the trade-in value given the rate you can get seals from FATEs. If the level 30ish FATEs give about 200-300 seals then imagine what the level 50 FATEs give.
 

Ravidrath

Member
I guess I should post screenshots now.

[IMGThat doesn't sound worth the trade-in value given the rate you can get seals from FATEs. If the level 30ish FATEs give about 200-300 seals then imagine what the level 50 FATEs give.

Yeah, I agree, but when I say "extra," I mean I literally have two Mogaxes and two Ifrit's axes.

Turning them in for seals makes more sense than just dropping them.
 

Reikon

Member
Unfortunately, I find combat in this game to be incredibly lacking. I hope they adjust it in Phase 4 because it will make or break this game. Still not sure if I want to buy it either.

They said the combat is pretty much finalized except for minor tweaking.
 
Brayflox's Longstop dungeon. My most favorite dungeon so far.


Unfortunately, I find combat in this game to be incredibly lacking. I hope they adjust it in Phase 4 because it will make or break this game. Still not sure if I want to buy it either.

That boss looks pretty awesome.

I am a bit concerned about the combat, too. I actually really grew to like v1.2+ combat in the original XIV (even though the lag/delay sucked back with that UI). I need to give it more time because I haven't done a lot of battling yet besides the early levels.
 

Teknoman

Member
The game really opens up after you get your airship pass. Just wandering around La Noscea, with the feeling of exploring a totally new and different place is amazing.

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Also on the not being social for a dungeon or primal battle/anything that should need the duty finder...you'll most likely die if you dont discuss some kinda battle plan beforehand. Call me old fashioned though...because I actually like the idea of shouting for a party/meeting up outside a dungeon area and looking for other members, more than just signing up for some list.

Unless they throw some FF online style twist into it.
 
Not really important but anyone else feel at least solo storywise there is a lack of romance in this game?
Not a big deal for an MMO but for a Final Fantasy its noticeably lacking.

There were plenty of FF games without a focus on romance back in the day. There is some stuff sprinkled here and there in quests. FFXI and XII didn't have a huge focus on a love story either, those are the two I relate this one to the most.
 

Teknoman

Member
Why is there a Mamool'ja buying sausages in Limsa anyway lol?

And let it be said that FFXIV has one of the best boss battle themes in FF history (its the theme that plays during the limit break trailer with some extra violins).
 
The game really opens up after you get your airship pass. Just wandering around La Noscea, with the feeling of exploring a totally new and different place is amazing.

Wonderful pics! The amount of effort and love put into the maps is incredible. It really does feel like a Final Fantasy game. Seriously, I could just play the game for the sights, sounds and lore alone and still have a fun time.

I think my favorite place so far has been Costa Del Sol.
 

Khrno

Member
Also why is there a Mamool'ja buying sausages in Limsa lol?

Because not all beastmen hate the Eorzean civilizations.

Edit: Wait, you said Mamool'ja, at first glance I thought it was some random Ixali or Amal'ja.

Oh man, I went past there so many times and I never paid much attention to it, it's probably travelling through dimensions, or there will be more beastmen races added as they add primals.
 

Alexanderon

Neo Member
haha, indeed. I do fear that the Duty Finder will make the community a bit more... silent, I guess. I mean, I loved the dungeon finder thing they introduced in WoW for ease of use and no more waiting around forever, but.. at the same time, it really made the server community a bit less important. If that makes any sense. xD But like I said, I am excited about the Duty Finder being in the game.

EDIT: I'm not sure - it's definitely cross realm. Not sure about Guildleves, though.

Everyone says this, but Guild Wars 2 offers the feature for cross-server dungeon tackling and the psychology of each server still feels relatively unique. With World Vs. World, the loyalty some people have for their server is ... quite fierce. I play on Sanctum of Rall, and one of the guys in my guild was booted from a party that was full of Blackgate players, a server which has regularly played in our tier the past couple months. We're a large SoR guild, so they recognized the tag and booted him over it.

I have a feeling the server-based community aspect will still be there. It just won't be reinforced through dungeons but through FATEs, Guildleves, and Guildhests instead.
 
It's the frame rate that kills it for me. There is a blurriness to the visuals as well. I dunno, maybe the PC version has spoiled me but they seem like night and day.

I'm not surprised. Way before the PS3 beta began, you can easily infer from SE's statements that the PS3 version will be the inferior version.
 

Hedge

Member
As I was exploring the various Shrouds around Gridania yesterday, I just stopped to look around, and thought... "Thank fuck they completely redesigned the HORRIBLE Black Shroud from 1.x." Like seriously, all those stupid maze-like tunnels that all looked identical, and you had to constantly be looking at your map to know if you were going the right way. It still kind of puzzles me how that map was designed in the first place - who thought that was a fun place to explore?

EDIT: This:



Ugh, so bad.


My god I completely forgot how horrible that map was in 1.0. Thank you for making me remember.
 

Khrno

Member
Which brings me to my next question. Wouldnt they have a patron primal?

Yes, I totally missed your point, didn't realize it was a Mamool'ja, if we want content fast, I wouldn't mind at all to have old FFXI beastmen classes to come along more primals and fill new territories.
 

DrDogg

Member
During battles, mostly if you need to switch between multiple targets it becomes a mess. I felt the minute I entered a party the pad control started to fall apart (I cannot fathom being in a supporting role). Not to mention all the basic stuff like typing and selecting the HUD items.

I have to say I don't know how kb+m works on FFXIV. Maybe it is just as bad if not worse than a controller, maybe the game just controls badly overall. =P

Did you look at all of the pad customization you can do? By default, when you're in a party, pressing up/down only selects party members. You can customize the left/right to only select enemies, party members, etc.

The default controls are very similar to how they were in FFXI, and I could easily hang with PC players during 6-man parties and during larger endgame activities. And I played Bard and other support jobs that required me to be very focused and on-point with my buffs, heals, etc.
 

Hedge

Member
There were plenty of FF games without a focus on romance back in the day. There is some stuff sprinkled here and there in quests. FFXI and XII didn't have a huge focus on a love story either, those are the two I relate this one to the most.

Huh, now that you mention it, I wonder if that's why I enjoyed the story of XII much more than previous titles.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Fuck, those screenshots make me want to roll a pally so bad. Why did I try archer..ugh..
 

Teknoman

Member
Yes, I totally missed your point, didn't realize it was a Mamool'ja, if we want content fast, I wouldn't mind at all to have old FFXI beastmen classes to come along more primals and fill new territories.

lol yeah I just arrived in Limsa and was trying to find my way around...had to do a double take when I say something say "Two blood sssausages pleassse".
 
I have a feeling the server-based community aspect will still be there. It just won't be reinforced through dungeons but through FATEs, Guildleves, and Guildhests instead.

Yeah, you're probably right. Besides, I bet people will still make parties with LS mates and all that for dungeons instead of doing the Duty Finder so they can play with friends.

My god I completely forgot how horrible that map was in 1.0. Thank you for making me remember.

haha, you're welcome. It seriously was horrible. I hated exploring and doing levequests in that place.
 

zeitgeist

Member
Yes, I totally missed your point, didn't realize it was a Mamool'ja, if we want content fast, I wouldn't mind at all to have old FFXI beastmen classes to come along more primals and fill new territories.

Yeah I at least want to see the Orcs, Quadav and Yagudo at some point.
 
As I was exploring the various Shrouds around Gridania yesterday, I just stopped to look around, and thought... "Thank fuck they completely redesigned the HORRIBLE Black Shroud from 1.x." Like seriously, all those stupid maze-like tunnels that all looked identical, and you had to constantly be looking at your map to know if you were going the right way. It still kind of puzzles me how that map was designed in the first place - who thought that was a fun place to explore?

EDIT: This:



Ugh, so bad.

eek...yuhtunga jungle x237859376285649. i hated that place.
 

Kandinsky

Member
Had fun this weekend, tho I do think CNJ is kinda boring, especially party gameplay, which is unfortunate because I love healing classes. I don't like that detrimental status on players lasts a few seconds at most, it usually wears by the time I'm finishing casting esuna for example, I also don't appreciate the visual effects, they're too "flashy" and confusing, I ended up just checking hp bars and ignoring the fight themselves because of it, they really need to tone them down a bit IMO. Next weekend will be DD time for me and check how "fun" they are, because as it is I'm not really feeling it.
Hexa Strike will return.

Edit: Also to paint heavy armor do you do it with the dye command as well?

Edit2: LL is the best starting zone.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Since we're running with the beta where everyone gets deleted I wouldn't sweat it. Just use it as an excuse to see a different introduction questline in the final game.

Not sweating it all, just don't ever want to do those first 15 levels again..ugh..
 
The PS3 version looks like an HD remaster with inconsistent framerate and the pad controls are only functional when you're soloing, killing one monster at a time, without much strategy.

The graphics don't hinder the experience (IMO) but the controls obviously do. If the PS3 version accepts kb+m, then you should go for that.

Really? I've been playing with a controller the whole weekend and it works really well, so well that I'm going with it over kb+m.
 
Since we're running with the beta where everyone gets deleted I wouldn't sweat it. Just use it as an excuse to see a different introduction questline in the final game.

Yeah, I started in Gridania and looking forward to starting in a new city in phase 4 now.

Kinda wish that Limsa Lominsa had more classes to start there besides Marauder and soon to be Arcanist.
 

Hedge

Member
Yeah, I started in Gridania and looking forward to starting in a new city in phase 4 now.

Kinda wish that Limsa Lominsa had more classes to start there besides Marauder and soon to be Arcanist.

Really? Arcanist is going to be in Lominsa?
The starter class - and thus starter city - affects only the initial story, right? So I should choose which class based on which starter story I would want, and then just switch weapon to get the class I want?

If I remember, I could switch from the start in 1.0. I haven't really tried yet in ARR.
 
my favorite city in XI was san d'oria, and having started this game in gridania, i love how the shroud areas are like ronfaure forest, but i heard limsa is mostly like it.

any other fans of sandy care to chime in?
 

Khrno

Member
Yeah I at least want to see the Orcs, Quadav and Yagudo at some point.

The models and animations are already there, they just need to add hi-res textures and smoother the animations. I also liked the Moblins, so I hope there's some already in the game in some sort of Goblin town.

Not sweating it all, just don't ever want to do those first 15 levels again..ugh..

I thought the same the first time I went through it during phase 1, but on phase 3 I've gone through those 15 levels really quick in 2 different characters.

To be honest when you've done it once, starting a second time is so much easier and faster.
 
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