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Breath of Fire 6 announced for PC/tablet/smartphones

Dark Schala

Eloquent Princess
I'm not talking about US sales, I'm talking 1 million world wide.
Worldwide is more believable, then. With that said, I'm not entirely sure that NNK PS3 would break 1 mil worldwide, but that remains to be seen.

The poster in question was referring to US sales, not worldwide sales. >.>
 
i get that mobile games are unpopular on here but i cant figure out whats wrong with this.

- touchscreens are great for rpgs
.

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Watashiwa

Member
I'm not talking about US sales, I'm talking 1 million world wide. The DS version of the game sold over 500,000 copies alone in Japan:
http://www.siliconera.com/2011/03/21/ni-no-kuni-over-500000-in-sales-says-level-5-ceo/

With the PS3 version topping the UK pre-order charts on Amazon, selling 164,000 copies in Japan, and tracking fairly well in the USA, I find it hard to believe that the game didn't sell roughly 1 million. If a Breath of Fire game were made on the 3DS, I think the DS numbers alone show that it could break 1 million sales worldwide.

The DS game never released outside of Japan, and really ought to be considered its own thing given how it was counted separately by the company and how different it is from the console version.

A BoF game on 3DS probably could break a million worldwide (if it released in Europe). Unfortunately, the question at hand was not about a BoF game on 3DS, and the game coming out is not on 3DS.
 

Socreges

Banned
Sure. I will not post ports of any kind, only original releases with a short description to go along:
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Drakerider Chains Transcendent, an original RPG developed by the studio formed by former Wild Arms director Akifumi Kaneko for Square Enix.
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Year Walk, a horror first person adventure inspired by Swedish folklore.
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Arc Squadron, a shooter in the vein of Star Fox made in UE3.
V4HttpAssetRepositoryClient-mzl.dtyvcguc.png-3138445195690618455.320x480-75.jpg

Groove Coaster Zero, an original rhythm game based off Space Invaders Infinity Gene with music by famous composers from Taito/Square Enix.

I could go on, but I think you get the point. it's true that there are many social games like Poopville 3 and such, that is a fact, but there are also many high quality games. Here at GAF we have the iOS gaming thread where you can generally find a good recommendations of said titles.
Drakerider? Really? The only game I'd recommend is Year Walk.

Granted, those aren't "casual shit" games, which I guess is what you were responding to.
 
I'm not talking about US sales, I'm talking 1 million world wide. The DS version of the game sold over 500,000 copies alone in Japan:
http://www.siliconera.com/2011/03/21/ni-no-kuni-over-500000-in-sales-says-level-5-ceo/

With the PS3 version topping the UK pre-order charts on Amazon, selling 164,000 copies in Japan, and tracking fairly well in the USA, I find it hard to believe that the game didn't sell roughly 1 million. If a Breath of Fire game were made on the 3DS, I think the DS numbers alone show that it could break 1 million sales worldwide.
The PS3 version sold ~250k copies according to July NPD thread. Combine it with the 164k copies of Japan and i find it hard to see how it can reach 1 million sales. Although, if we combine digital sales, it might've hit the 1 million figure since it has gotten a lot of discounts the past few months.
 

Goli

Member
Drakerider? Really? The only game I'd recommend is Year Walk.

Granted, those aren't "casual shit" games, which I guess is what you were responding to.

Yup, Drakerider itself isn't that good of an RPG, but it's decent and not a casual game.

Also, why is everyone focusing so much on the smartphone aspect of BoF6? Maybe the smartphone version is a dumbed down version of the PC one, like what Sega is doing with PSO2 where you get the full game on PC/Vita and a dumbed down one on iOS/Android which uses the same data.
 
I just don't understand the corporate logic that would lead you to call this game BoF6. Old fans of the series likely won't want it or, at the best, will be skeptical of its quality given the platform; while potential new fans might be scared away by the numbered sequel which suggests the need for prior experience. And considering the last BoF game released a decade ago, it's not like the brand name still carries weight among the mainstream, iOS gamers (unless they believe most Japanese phone gamers also played old-school RPGs back in the day). It's like Capcom either 1) foolishly believed any incarnation of a new BoF would be met with praise and gratitude; or 2) thought that any brand name was better than none. And both of those are...well, kind of dumb.
 
Well first of all you were responding to a person who specifically said 1 million in the US.

Second, I highly doubt it'd break 1 million worldwide. But I guess we'll never know.

Worldwide is more believable, then. With that said, I'm not entirely sure that NNK PS3 would break 1 mil worldwide, but that remains to be seen.

The poster in question was referring to US sales, not worldwide sales. >.>
You're right, he did say US sales - my error.

That said, I really do think that this kind of game can break 1 million in the USA. It just takes good advertising and design. Every RPG released this generation has either been mediocre or has suffered from poor advertising.
 
I hope you guys know that this is a test game and that if you buy it they will consider making BoF7 on other platforms

More like:

Possibility A: BoF6 tanks and Capcom deduces that the franchise no longer has any sales potential, effectively destroying any hope of another game.

Possibility B: BoF6 performs surprisingly well and Capcom makes BoF7 for iOS in order to "satisfy demand," perhaps including a card-based battle system and romance options in order to further bolster its appeal.

But I think you're being sarcastic, anyway.
 

catmincer

Member
More like:

Possibility A: BoF6 tanks and Capcom deduced that the franchise no longer has any sales potential, effectively destroying any hope of another game.

Possibility B: BoF6 performs surprisingly well and Capcom makes BoF7 for iOS in order to "satisfy demand," perhaps including a card-based battle system and romance options in order to further bolster its appeal.

But I think you're being sarcastic, anyway.

Not cards, anything but cards.
 

kurbaan

Banned
Sure it wouldn't sell 1 million in US. But a 3DS and vita release in Japan and USA would do good.

Look at atlus with persona. Even fire emblem did great.
 
I hope you guys know that this is a test game and that if you buy it they will consider making BoF7 on other platforms

No, they can fuck off. Either make a product we wanna buy or don't. You don't get to sell me garbage, just cause you say "oh I might, maybe make what you wanted if you buy this awful crap first."
 

Xelinis

Junior Member
You know, I'm not upset about this being a mobile game. The World Ends With You showed how awesome a JRPG can be on that platform.

I'm upset that this looks and (from the sound of it) plays NOTHING like Breath of Fire. I welcome change, I welcome risk, heck, Dragon Quarter was my favorite game in the series. But seriously, this looks like nothing more than a cheaply made cash-grab.
 

Ferrio

Banned
You know, I'm not upset about this being a mobile game. The World Ends With You showed how awesome a JRPG can be on that platform.

I'm upset that this looks and (from the sound of it) plays NOTHING like Breath of Fire. I welcome change, I welcome risk, heck, Dragon Quarter was my favorite game in the series. But seriously, this looks like nothing more than a cheaply made cash-grab.

And again World Ends with you was a watered down port that got rid of one of the best parts of the game.
 
Numbering this title will surely excite old fans, while enticing newer smart phone gamers. And finally a jrpg for PC gamers! Have to hand it to capcom, they know the market. Anticipation building up on all fronts.
 
You know, I'm not upset about this being a mobile game. The World Ends With You showed how awesome a JRPG can be on that platform.

I'm upset that this looks and (from the sound of it) plays NOTHING like Breath of Fire. I welcome change, I welcome risk, heck, Dragon Quarter was my favorite game in the series. But seriously, this looks like nothing more than a cheaply made cash-grab.

I completely believe it's designed the way it is cause it's made for mobile/tablets. If this thing was released on actual gaming devices, I highly doubt it would have been a numbered, mainline entry.
 
I don't understand your comment. Is it a general comment about why portable games aren't also released on iOS at the same time? Or is it a comment about BoF6 in particular? If it's about BoF6, then it makes little sense to me because it's a game produced by Capcom Online Games as an online RPG. They clearly have an audience and a development environment in mind which excludes traditional platforms for various reasons. One major reason would be that if you're making a f2p game with microtransactions which is meant to support browsers and smart devices, it makes little sense to add additional development strain by introducing traditional game systems which come with first party approval and QA costs.

My comment was a more general comment regarding those issues, not about BoF in particular.
It confuses me that publishers focus particular games on smartphones and others on handhelds instead of viewing them as a unified platform to release digital content on across all outlets. There's no longer an input difference as both the PS Vita and 3DS have touch screen capabilities much like phones do, and yet we still see this parity of releases.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
As ominous as this announcement may seem, I will withhold judgement until the game is released.

And I am even more convinced that Android was the wrong choice. Switch to iOS imminent.
 

atbigelow

Member
did someone fucking say that touchscreens are good for rpgs? I'm sorry but no. I don't like my UI covering half the god damn screen for a basic attack command. Or having some shitty floating D-pad with half my own hand having to cover the screen. Even FFT on tablets is a chore to control over the original. *Tap tap tap tap tap tap tap tap* You finally attacked someone!

Touchscreens make good interfaces when you need drag and drop. Even the "top-tier" iPad games (such as XCom) have far worse interfaces than their counterparts.
 

Skilletor

Member
World Ends With You for iOS was the best version of the game. Yea, you heard me.

I am with this person.

did someone fucking say that touchscreens are good for rpgs? I'm sorry but no. I don't like my UI covering half the god damn screen for a basic attack command. Or having some shitty floating D-pad with half my own hand having to cover the screen. Even FFT on tablets is a chore to control over the original. *Tap tap tap tap tap tap tap tap* You finally attacked someone!

Touchscreens make good interfaces when you need drag and drop. Even the "top-tier" iPad games (such as XCom) have far worse interfaces than their counterparts.

Tap tap tap as opposed to pressing the button 4 or 5 times to confirm? Don't confuse FFT's antiquated controls with any imagined shortcomings of a device. The best RPGs don't have a floating dpad. You just touch in the direction you want to run. It works extremely well.
 

eXistor

Member
And to think I actually still liked Capcom. Fuck them, they fucking suck for doing this. A numbered sequel?! Really? Capcom will have to try really hard to regain some respect.
 

Yondy604

Banned
What makes me mad is not the concept, if this was a SPIN off called 'BREATH OF FIRE: Experience" or something, then It's fine.

But when you go and use the BREATH OF FIRE 6 TAG, shit is about to get real, this is not a full BOF game, this is a crap ass tablet waste of time using the main BOF tag.

whos with me?
 

atbigelow

Member
Tap tap tap as opposed to pressing the button 4 or 5 times to confirm? Don't confuse FFT's antiquated controls with any imagined shortcomings of a device. The best RPGs don't have a floating dpad. You just touch in the direction you want to run. It works extremely well.

It takes three very fast button presses (which is in the exact same spot) to make an attack on a console. It takes about the same amount of taps in different parts of the screen on a tablet. I dunno how fast you move your arms, but I can hit the same button pretty quick.

And which touchscreen RPGs don't have the floating D-pad? Honestly curious because map movement is the #1 bullshit I've experienced from tablet RPGs.
 

Apdiddy

Member
No amount of complaining and moaning will unfortunately change Capcom's position or make them decide to listen to fans. Personally, I think mobile/touch anything is a passing fad -- Capcom is just seeing what other companies are doing with "mobile games with transactions" and decide they have to do the same thing, no matter how idiotic it is. Having Breath of Fire 6 as an iOS game is either a sign of defeat or Capcom truly doesn't care.

So at some point, you just have to decide that Capcom doesn't deserve your money and other gaming companies are more adequate to your needs. Voting with your wallet is the best recourse even if that won't actually teach Capcom anything. They'll still do the same boneheaded moves and still piss off what remaining fans are left. For every move like releasing Ace Attorney 5 States-side, Capcom does this.

Honestly, if any company needs to go the way of THQ, it's Capcom. Whoever that gets their IP's will know more on what to do compared to Capcom at this point.
 

kswiston

Member
You and duckroll are trying to kill me.

I gave up hope for a proper continuation of the Suikoden universe a while back. Might and Magic X tells me that nothing is impossible in the realm of gaming, but I am not holding my breath.

We can all replay the series in a Let's Play thread for the 20th Anniversary in 2015 and lament over what might have been.
 

Nose Master

Member
I know that GAF is sometimes hyperbolic and cynical, but this instance deserves it. Capcom has not released a competent new iOS game... ever. Why would they suddenly get it right this time?

iOS ports are fine, and they're going to continue to be decent. Actual new games, though? Nope. Until they drop at least one that isn't some half-baked piece of shit, they're going to get this type of response.

It's insulting that this is called Breath of Fire 6, rather than BoF: Gaiden or something similar. Whenever new "fans" google the name Breath of Fire; this piece of garbage will be at the top of every result. They're shitting all over every good franchise they've ever had.
 
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