QisTopTier
XisBannedTier
I'm going to laugh so hard if they add this loser to the game.
http://guilty-gear.wikia.com/wiki/Tyr
http://guilty-gear.wikia.com/wiki/Tyr
Eh. Sad thing is that he probably is more likely than say, Fanny or a resized Leopaldon.I'm going to laugh so hard if they add this loser to the game.
http://guilty-gear.wikia.com/wiki/Tyr
Damn a lot of these screens and cinematic shots look way more impressive than I'd expect. But damn the chins on some of those characters....
This isn't Arc System Works' decision, but the arcades' decision.What does ASW have to gain by not streaming it and banning recordings?
Why do you hate exposure!
What does ASW have to gain by not streaming it and banning recordings?
Why do you hate exposure!
What is up with those chins.
I swear these ultra sharp chins have become far more prevalent in modern anime.What is up with those chins.
the sharp chins have always been in daisukes artwork though. its was just never reflected in the games until now.I swear these ultra sharp chins have become far more prevalent in modern anime.
I swear these ultra sharp chins have become far more prevalent in modern anime.
Any video yet?
Ok I played one match against a human, Ky vs Ky.
Game speed feels good! Pretty much just like XX series.
RC works with whiffed normals and projectiles and does slow time but time slow is very brief and doesn't really seem like it will disrupt match flow.
Dust feels nice and smooth and I tried both kings.
Character select screen doesn't look like it will fit many more characters but hopefully they will redesign it.
The graphics are stunning. Fully animated 3D intros for characters. The game is visually wonderful.
Supers are cinematic like SF4 but go much quicker and don't really bother me or take long.
FD feels the same. Tapping it will stop run momentum as always.
Specials seems to carry momentum as always.
Couldn't hear music.
All moves feel like they have JUST a little more hit stop in general which makes it seem easier to confirm but makes combos feel a little slower. Movement is about the same speed I think.
Edit: extra hit stop on hit only. Block feels the same as old games.
The key point of development for the new system was to make the Roman Cancel mechanic more interesting, such as using it to to attack simultaneously with projectiles and to slow time. Right now it comes in two types (colors): red and yellow. Other colors were hinted as possibilities.
But where is it.We won't be seeing anything but phone stuff.
so from that twitter, Xrd is SF4 and AC is 3rd Strike
that's disappointing. that trailer got me interested in GG.